diff options
author | Shauren <shauren.trinity@gmail.com> | 2024-07-13 00:37:14 +0200 |
---|---|---|
committer | Ovahlord <dreadkiller@gmx.de> | 2024-07-14 19:03:03 +0200 |
commit | a33222a36f67764c402de0ba7076471f334f9e11 (patch) | |
tree | 811b20bfc5b4d83abb24fda34ef874bde1b16e17 /src | |
parent | cdfe0f21f720d189e8c8dd680b6b0327548cff1b (diff) |
Core/Spells: Added missing SummonPropertiesFlags::UseDemonTimeout handling to some summon cases
(cherry picked from commit ceffc2cb2037921af13d8a417b39e407bb7635ac)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 7fff92db04b..cbc2000d8f4 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -1954,6 +1954,8 @@ void Spell::EffectSummonType() summonType = TEMPSUMMON_DEAD_DESPAWN; else if (duration == -1ms) summonType = TEMPSUMMON_MANUAL_DESPAWN; + else if (properties->GetFlags().HasFlag(SummonPropertiesFlags::UseDemonTimeout)) + summonType = TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT; for (uint32 count = 0; count < numSummons; ++count) { |