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authorShauren <shauren.trinity@gmail.com>2024-07-13 00:37:14 +0200
committerOvahlord <dreadkiller@gmx.de>2024-07-14 19:03:03 +0200
commita33222a36f67764c402de0ba7076471f334f9e11 (patch)
tree811b20bfc5b4d83abb24fda34ef874bde1b16e17 /src
parentcdfe0f21f720d189e8c8dd680b6b0327548cff1b (diff)
Core/Spells: Added missing SummonPropertiesFlags::UseDemonTimeout handling to some summon cases
(cherry picked from commit ceffc2cb2037921af13d8a417b39e407bb7635ac)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 7fff92db04b..cbc2000d8f4 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -1954,6 +1954,8 @@ void Spell::EffectSummonType()
summonType = TEMPSUMMON_DEAD_DESPAWN;
else if (duration == -1ms)
summonType = TEMPSUMMON_MANUAL_DESPAWN;
+ else if (properties->GetFlags().HasFlag(SummonPropertiesFlags::UseDemonTimeout))
+ summonType = TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT;
for (uint32 count = 0; count < numSummons; ++count)
{