diff options
author | MrSmite <mrsmite@att.net> | 2012-12-24 23:47:42 -0500 |
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committer | MrSmite <mrsmite@att.net> | 2012-12-24 23:47:42 -0500 |
commit | a4733863ecbb9465afb752323628e34bda2847e4 (patch) | |
tree | 20020d41c7dc9cb464eb23fecfc46e720f9c3a19 /src | |
parent | a06006abb0b1cc100afebd09bf9c294533d647b7 (diff) |
Update src/server/game/Entities/Unit/Unit.cpp
Code style cleanup
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 3c34d522fe4..46876c04a36 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -12691,13 +12691,11 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced) // Set creature speed rate if (GetTypeId() == TYPEID_UNIT) { - Unit* pOwner = GetCharmerOrOwner(); // Must check for owner or crash on "Tame Pet" - - if (isPet() && !isInCombat() && pOwner) + if (isPet() && !isInCombat() && GetCharmerOrOwner()) // Must check for owner or crash on "Tame Beast" { // For every yard over 5, increase speed by 0.01 // to help prevent pet from lagging behind and despawning - float dist = GetDistance(pOwner); + float dist = GetDistance(GetCharmerOrOwner()); float base_rate = 1.00f; // base speed is 100% of owner speed if (dist < 5) @@ -12705,7 +12703,7 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced) float mult = base_rate + ((dist - 5) * 0.01f); - speed *= pOwner->GetSpeedRate(mtype) * mult; // pets default to owner's speed when not in combat + speed *= GetCharmerOrOwner()->GetSpeedRate(mtype) * mult; // pets derive speed from owner when not in combat } else speed *= ToCreature()->GetCreatureTemplate()->speed_run; // at this point, MOVE_WALK is never reached |