diff options
author | kaelima <kaelima@live.se> | 2012-04-09 00:32:15 +0200 |
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committer | kaelima <kaelima@live.se> | 2012-04-09 00:32:15 +0200 |
commit | a4a1e19f013f01dbbc6e69758e4f9b21463469c6 (patch) | |
tree | 536facfb45cd2f686fbfe3612d8bd38b13404d95 /src | |
parent | 8358af975995ee77df3338b2c5b7d454f2b991c0 (diff) |
Core/Movement: Minor correction for last changeset
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp index f08281288b0..2dcd9b59741 100755 --- a/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp @@ -49,16 +49,13 @@ void ConfusedMovementGenerator<T>::Initialize(T &unit) float const wanderX = x + (wander_distance * (float)rand_norm() - wander_distance/2); float const wanderY = y + (wander_distance * (float)rand_norm() - wander_distance/2); - i_waypoints[idx][0] = wanderX; - i_waypoints[idx][1] = wanderY; - // prevent invalid coordinates generation - Trinity::NormalizeMapCoord(i_waypoints[idx][0]); - Trinity::NormalizeMapCoord(i_waypoints[idx][1]); + Trinity::NormalizeMapCoord(wanderX); + Trinity::NormalizeMapCoord(wanderY); if (unit.IsWithinLOS(wanderX, wanderY, z)) { - bool is_water = map->IsInWater(i_waypoints[idx][0], i_waypoints[idx][1], z); + bool is_water = map->IsInWater(wanderX, wanderY, z); if ((is_water && !is_water_ok) || (!is_water && !is_land_ok)) { @@ -67,7 +64,11 @@ void ConfusedMovementGenerator<T>::Initialize(T &unit) i_waypoints[idx][1] = idx > 0 ? i_waypoints[idx-1][1] : y; } - unit.UpdateAllowedPositionZ(i_waypoints[idx][0], i_waypoints[idx][1], z); + unit.UpdateAllowedPositionZ(wanderX, wanderY, z); + + //! Positions are now fine - apply them to this waypoint + i_waypoints[idx][0] = wanderX; + i_waypoints[idx][1] = wanderY; i_waypoints[idx][2] = z; } else |