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authorccrs <ccrs@users.noreply.github.com>2019-06-24 13:32:43 +0200
committerShauren <shauren.trinity@gmail.com>2021-12-12 02:16:01 +0100
commita4da12119eee127e1d5923e4489eaeeeec258aae (patch)
tree611d26f2f434648a01fc541a272ed4ed8d04b374 /src
parentf4a71ea9aac1991825f47bb213fc149a81dc77e2 (diff)
Scripts/Misc: couple corrections to the recent PRs
(cherry picked from commit 4a8736b82924acf109970d317aa493b19914cea1)
Diffstat (limited to 'src')
-rw-r--r--src/server/scripts/Northrend/zone_borean_tundra.cpp28
1 files changed, 5 insertions, 23 deletions
diff --git a/src/server/scripts/Northrend/zone_borean_tundra.cpp b/src/server/scripts/Northrend/zone_borean_tundra.cpp
index 11aadd48bd0..4a85c8c421d 100644
--- a/src/server/scripts/Northrend/zone_borean_tundra.cpp
+++ b/src/server/scripts/Northrend/zone_borean_tundra.cpp
@@ -15,23 +15,8 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-/* ScriptData
-SDName: Borean_Tundra
-SD%Complete: 100
-SDCategory: Borean Tundra
-EndScriptData */
-
-/* ContentData
-npc_iruk
-npc_corastrasza
-npc_sinkhole_kill_credit
-npc_khunok_the_behemoth
-npc_nerubar_victim
-npc_nesingwary_trapper
-npc_lurgglbr
-EndContentData */
-
#include "ScriptMgr.h"
+#include "CreatureAIImpl.h"
#include "GameObject.h"
#include "MotionMaster.h"
#include "ObjectAccessor.h"
@@ -39,7 +24,6 @@ EndContentData */
#include "PhasingHandler.h"
#include "Player.h"
#include "QuestDef.h"
-#include "CreatureAIImpl.h"
#include "ScriptedEscortAI.h"
#include "ScriptedFollowerAI.h"
#include "ScriptedGossip.h"
@@ -2549,12 +2533,10 @@ class spell_q11653_shortening_blaster : public SpellScript
Unit* caster = GetCaster();
Unit* target = GetHitUnit();
- uint32 spellId = RAND(SPELL_SHORTENING_BLASTER_BIGGER1, SPELL_SHORTENING_BLASTER_SHRUNK1,
- SPELL_SHORTENING_BLASTER_YELLOW1,
- SPELL_SHORTENING_BLASTER_GHOST1, SPELL_SHORTENING_BLASTER_POLYMORPH1);
- uint32 spellId2 = RAND(SPELL_SHORTENING_BLASTER_BIGGER2, SPELL_SHORTENING_BLASTER_SHRUNK2,
- SPELL_SHORTENING_BLASTER_YELLOW2,
- SPELL_SHORTENING_BLASTER_GHOST2, SPELL_SHORTENING_BLASTER_POLYMORPH2);
+ uint32 spellId = RAND(SPELL_SHORTENING_BLASTER_BIGGER1, SPELL_SHORTENING_BLASTER_SHRUNK1, SPELL_SHORTENING_BLASTER_YELLOW1,
+ SPELL_SHORTENING_BLASTER_GHOST1, SPELL_SHORTENING_BLASTER_POLYMORPH1);
+ uint32 spellId2 = RAND(SPELL_SHORTENING_BLASTER_BIGGER2, SPELL_SHORTENING_BLASTER_SHRUNK2, SPELL_SHORTENING_BLASTER_YELLOW2,
+ SPELL_SHORTENING_BLASTER_GHOST2, SPELL_SHORTENING_BLASTER_POLYMORPH2);
caster->CastSpell(caster, spellId, true);
target->CastSpell(target, spellId2, true);