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authorChaplain <aionthefirst@gmail.com>2012-01-13 19:18:13 +0300
committerChaplain <aionthefirst@gmail.com>2012-01-13 19:18:13 +0300
commita535e451a8eb73ee535435600a158144334cc124 (patch)
treea8b2c64fb7b6039581135b101b84d5ae5142a143 /src
parent67808ba4535cd7214cbe16f35e2a4786c9904146 (diff)
Core/Spells: Fix issue in CAST_FLAG_ADJUST_MISSILE handling. Thx rsa (R2) for pointing.
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index d864ce2d606..c8e4c55c7c0 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -3877,7 +3877,7 @@ void Spell::SendSpellGo()
if (castFlags & CAST_FLAG_ADJUST_MISSILE)
{
data << m_targets.GetElevation();
- data << uint32(m_targets.GetSpeedXY()*m_targets.GetSpeedZ()*2);
+ data << uint32(m_delayMoment);
}
if (castFlags & CAST_FLAG_AMMO)