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authorLéo Gautheron <leo_g_autheron@hotmail.fr>2017-12-17 15:29:30 +0100
committerfunjoker <funjoker109@gmail.com>2021-04-15 05:53:27 +0200
commita58dcd1d9cf5f943342d00628601170d6023ae25 (patch)
treeda5668ab550f3ca5827adcda1b940ede4238bd14 /src
parent9619f7c2832c550d4606410a8cdbde5ee54c761d (diff)
Core/Unit: make neutral guards attack players involved in PvP
Fix https://github.com/TrinityCore/TrinityCore/issues/17635 (cherry picked from commit e96cf0b2426068947864a36eaece2a9312c0e48e)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 1e2396560da..261ddcd9979 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -8421,6 +8421,9 @@ bool Unit::_IsValidAttackTarget(Unit const* target, SpellInfo const* bySpell, Wo
Player const* player = playerAffectingAttacker ? playerAffectingAttacker : playerAffectingTarget;
Unit const* creature = playerAffectingAttacker ? target : this;
+ if (creature->IsContestedGuard() && player->HasPlayerFlag(PLAYER_FLAGS_CONTESTED_PVP))
+ return true;
+
if (FactionTemplateEntry const* factionTemplate = creature->GetFactionTemplateEntry())
{
if (!(player->GetReputationMgr().GetForcedRankIfAny(factionTemplate)))