diff options
| author | Léo Gautheron <leo_g_autheron@hotmail.fr> | 2017-12-17 15:29:30 +0100 |
|---|---|---|
| committer | funjoker <funjoker109@gmail.com> | 2021-04-15 05:53:27 +0200 |
| commit | a58dcd1d9cf5f943342d00628601170d6023ae25 (patch) | |
| tree | da5668ab550f3ca5827adcda1b940ede4238bd14 /src | |
| parent | 9619f7c2832c550d4606410a8cdbde5ee54c761d (diff) | |
Core/Unit: make neutral guards attack players involved in PvP
Fix https://github.com/TrinityCore/TrinityCore/issues/17635
(cherry picked from commit e96cf0b2426068947864a36eaece2a9312c0e48e)
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 1e2396560da..261ddcd9979 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -8421,6 +8421,9 @@ bool Unit::_IsValidAttackTarget(Unit const* target, SpellInfo const* bySpell, Wo Player const* player = playerAffectingAttacker ? playerAffectingAttacker : playerAffectingTarget; Unit const* creature = playerAffectingAttacker ? target : this; + if (creature->IsContestedGuard() && player->HasPlayerFlag(PLAYER_FLAGS_CONTESTED_PVP)) + return true; + if (FactionTemplateEntry const* factionTemplate = creature->GetFactionTemplateEntry()) { if (!(player->GetReputationMgr().GetForcedRankIfAny(factionTemplate))) |
