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authormegamage <none@none>2009-03-26 17:51:40 -0600
committermegamage <none@none>2009-03-26 17:51:40 -0600
commita6d6b214560f75723000d448717b9d7ccfee9be7 (patch)
tree9dbafa744cff2f2439dd0c9e1cfe812e38ab68f2 /src
parenta97f5c8d988aecccc9396b2219842222a352836c (diff)
*Fix build.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/OutdoorPvPSI.cpp4
-rw-r--r--src/game/Player.cpp54
2 files changed, 29 insertions, 29 deletions
diff --git a/src/game/OutdoorPvPSI.cpp b/src/game/OutdoorPvPSI.cpp
index 615f6fab9f8..04bebb2bc4e 100644
--- a/src/game/OutdoorPvPSI.cpp
+++ b/src/game/OutdoorPvPSI.cpp
@@ -148,7 +148,7 @@ bool OutdoorPvPSI::HandleAreaTrigger(Player *plr, uint32 trigger)
// add 19 honor
plr->RewardHonor(NULL,1,19);
// add 20 cenarion circle repu
- plr->ModifyFactionReputation(609,20);
+ plr->GetReputationMgr().ModifyReputation(sFactionStore.LookupEntry(609),20);
// complete quest
plr->KilledMonster(SI_TURNIN_QUEST_CM_A,0);
}
@@ -173,7 +173,7 @@ bool OutdoorPvPSI::HandleAreaTrigger(Player *plr, uint32 trigger)
// add 19 honor
plr->RewardHonor(NULL,1,19);
// add 20 cenarion circle repu
- plr->ModifyFactionReputation(609,20);
+ plr->GetReputationMgr().ModifyReputation(sFactionStore.LookupEntry(609),20);
// complete quest
plr->KilledMonster(SI_TURNIN_QUEST_CM_H,0);
}
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index b441ad63dd2..2f1d21a8b56 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -636,40 +636,40 @@ bool Player::Create( uint32 guidlow, const std::string& name, uint8 race, uint8
//Reputations if "StartAllReputation" is enabled, -- TODO: Fix this in a better way
if(sWorld.getConfig(CONFIG_START_ALL_REP))
{
- SetFactionReputation(sFactionStore.LookupEntry(942),42999);
- SetFactionReputation(sFactionStore.LookupEntry(935),42999);
- SetFactionReputation(sFactionStore.LookupEntry(936),42999);
- SetFactionReputation(sFactionStore.LookupEntry(1011),42999);
- SetFactionReputation(sFactionStore.LookupEntry(970),42999);
- SetFactionReputation(sFactionStore.LookupEntry(967),42999);
- SetFactionReputation(sFactionStore.LookupEntry(989),42999);
- SetFactionReputation(sFactionStore.LookupEntry(932),42999);
- SetFactionReputation(sFactionStore.LookupEntry(934),42999);
- SetFactionReputation(sFactionStore.LookupEntry(1038),42999);
- SetFactionReputation(sFactionStore.LookupEntry(1077),42999);
+ GetReputationMgr().SetReputation(sFactionStore.LookupEntry(942),42999);
+ GetReputationMgr().SetReputation(sFactionStore.LookupEntry(935),42999);
+ GetReputationMgr().SetReputation(sFactionStore.LookupEntry(936),42999);
+ GetReputationMgr().SetReputation(sFactionStore.LookupEntry(1011),42999);
+ GetReputationMgr().SetReputation(sFactionStore.LookupEntry(970),42999);
+ GetReputationMgr().SetReputation(sFactionStore.LookupEntry(967),42999);
+ GetReputationMgr().SetReputation(sFactionStore.LookupEntry(989),42999);
+ GetReputationMgr().SetReputation(sFactionStore.LookupEntry(932),42999);
+ GetReputationMgr().SetReputation(sFactionStore.LookupEntry(934),42999);
+ GetReputationMgr().SetReputation(sFactionStore.LookupEntry(1038),42999);
+ GetReputationMgr().SetReputation(sFactionStore.LookupEntry(1077),42999);
// Factions depending on team, like cities and some more stuff
switch(GetTeam())
{
case ALLIANCE:
- SetFactionReputation(sFactionStore.LookupEntry(72),42999);
- SetFactionReputation(sFactionStore.LookupEntry(47),42999);
- SetFactionReputation(sFactionStore.LookupEntry(69),42999);
- SetFactionReputation(sFactionStore.LookupEntry(930),42999);
- SetFactionReputation(sFactionStore.LookupEntry(730),42999);
- SetFactionReputation(sFactionStore.LookupEntry(978),42999);
- SetFactionReputation(sFactionStore.LookupEntry(54),42999);
- SetFactionReputation(sFactionStore.LookupEntry(946),42999);
+ GetReputationMgr().SetReputation(sFactionStore.LookupEntry(72),42999);
+ GetReputationMgr().SetReputation(sFactionStore.LookupEntry(47),42999);
+ GetReputationMgr().SetReputation(sFactionStore.LookupEntry(69),42999);
+ GetReputationMgr().SetReputation(sFactionStore.LookupEntry(930),42999);
+ GetReputationMgr().SetReputation(sFactionStore.LookupEntry(730),42999);
+ GetReputationMgr().SetReputation(sFactionStore.LookupEntry(978),42999);
+ GetReputationMgr().SetReputation(sFactionStore.LookupEntry(54),42999);
+ GetReputationMgr().SetReputation(sFactionStore.LookupEntry(946),42999);
break;
case HORDE:
- SetFactionReputation(sFactionStore.LookupEntry(76),42999);
- SetFactionReputation(sFactionStore.LookupEntry(68),42999);
- SetFactionReputation(sFactionStore.LookupEntry(81),42999);
- SetFactionReputation(sFactionStore.LookupEntry(911),42999);
- SetFactionReputation(sFactionStore.LookupEntry(729),42999);
- SetFactionReputation(sFactionStore.LookupEntry(941),42999);
- SetFactionReputation(sFactionStore.LookupEntry(530),42999);
- SetFactionReputation(sFactionStore.LookupEntry(947),42999);
+ GetReputationMgr().SetReputation(sFactionStore.LookupEntry(76),42999);
+ GetReputationMgr().SetReputation(sFactionStore.LookupEntry(68),42999);
+ GetReputationMgr().SetReputation(sFactionStore.LookupEntry(81),42999);
+ GetReputationMgr().SetReputation(sFactionStore.LookupEntry(911),42999);
+ GetReputationMgr().SetReputation(sFactionStore.LookupEntry(729),42999);
+ GetReputationMgr().SetReputation(sFactionStore.LookupEntry(941),42999);
+ GetReputationMgr().SetReputation(sFactionStore.LookupEntry(530),42999);
+ GetReputationMgr().SetReputation(sFactionStore.LookupEntry(947),42999);
break;
default:
break;