diff options
author | click <none@none> | 2010-12-17 04:52:17 +0100 |
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committer | click <none@none> | 2010-12-17 04:52:17 +0100 |
commit | a6df53bbe2ef1d9c444de6b43adb7c5da125f682 (patch) | |
tree | dde6d39fc56150a9ba70d54ad768acfc6e07cb53 /src | |
parent | a3de6e7c6f235ce79fdcb06cd6322bed37c4c498 (diff) |
Core/Spells: Fix erraneous behaviour on hunter spell Lock and Load (disable charge-drop) - thanks to Dr. Tenma
Closes issue 3307
--HG--
branch : trunk
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 3245b707129..a92da8470b5 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -6680,6 +6680,11 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger if (!procSpell) return false; + Spell * spell = ToPlayer()->m_spellModTakingSpell; + + // Disable charge drop because of Lock and Load + ToPlayer()->SetSpellModTakingSpell(spell, false); + // Explosive Shot if (procSpell->SpellFamilyFlags[2] & 0x200) { @@ -6688,10 +6693,12 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger } else basepoints0 = CalculatePowerCost(procSpell, this, SpellSchoolMask(procSpell->SchoolMask)) * 4/10; + + ToPlayer()->SetSpellModTakingSpell(spell, true); + if (basepoints0 <= 0) return false; - basepoints0 += 1; // standard basepoint increase for CastCustomSpell target = this; triggered_spell_id = 34720; break; |