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authorSubv <s.v.h21@hotmail.com>2012-09-28 17:56:08 -0500
committerSubv <s.v.h21@hotmail.com>2012-09-28 17:56:08 -0500
commita706b8027aa72a6d5313f12357393ec57098ccdf (patch)
tree5775350aa10ab48ae8e035d8bf898eda0f0498b9 /src
parent95db9605ce227403eb4ea7fa46c91f47eb51a3ac (diff)
parentcb8fc503ddb1fc87abdd1c88146646c68aea46b9 (diff)
Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmaps
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Battlefield/Battlefield.h6
-rw-r--r--src/server/game/Battlefield/BattlefieldMgr.h6
-rw-r--r--src/server/game/Battlefield/Zones/BattlefieldWG.cpp41
-rw-r--r--src/server/game/Battlefield/Zones/BattlefieldWG.h18
-rwxr-xr-xsrc/server/game/Battlegrounds/Battleground.cpp4
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundAB.cpp1
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundEY.h4
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp51
-rwxr-xr-xsrc/server/game/Entities/Player/Player.h1
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp8
-rwxr-xr-xsrc/server/game/Handlers/BattleGroundHandler.cpp4
-rwxr-xr-xsrc/server/game/Spells/Auras/SpellAuraEffects.cpp4
-rw-r--r--src/server/scripts/Kalimdor/tanaris.cpp64
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp8
-rwxr-xr-xsrc/server/shared/Logging/Log.cpp11
15 files changed, 134 insertions, 97 deletions
diff --git a/src/server/game/Battlefield/Battlefield.h b/src/server/game/Battlefield/Battlefield.h
index 480aafbeb42..2ca6a2e3f96 100644
--- a/src/server/game/Battlefield/Battlefield.h
+++ b/src/server/game/Battlefield/Battlefield.h
@@ -211,9 +211,6 @@ class Battlefield : public ZoneScript
/// Call this to init the Battlefield
virtual bool SetupBattlefield() { return true; }
- /// Generate packet which contain all worldstatedata of area
- virtual void FillInitialWorldStates(WorldPacket& /*data*/) {}
-
/// Update data of a worldstate to all players present in zone
void SendUpdateWorldState(uint32 field, uint32 value);
@@ -330,7 +327,8 @@ class Battlefield : public ZoneScript
virtual void DoCompleteOrIncrementAchievement(uint32 /*achievement*/, Player* /*player*/, uint8 /*incrementNumber = 1*/) {};
/// Send all worldstate data to all player in zone.
- virtual void SendInitWorldStatesToAll() {};
+ virtual void SendInitWorldStatesToAll() = 0;
+ virtual void FillInitialWorldStates(WorldPacket& /*data*/) = 0;
/// Return if we can use mount in battlefield
bool CanFlyIn() { return !m_isActive; }
diff --git a/src/server/game/Battlefield/BattlefieldMgr.h b/src/server/game/Battlefield/BattlefieldMgr.h
index 4ee37e424fd..1ec1f3b1151 100644
--- a/src/server/game/Battlefield/BattlefieldMgr.h
+++ b/src/server/game/Battlefield/BattlefieldMgr.h
@@ -46,10 +46,10 @@ class BattlefieldMgr
// called when player resurrects
void HandlePlayerResurrects(Player * player, uint32 areaflag);
// return assigned battlefield
- Battlefield *GetBattlefieldToZoneId(uint32 zoneid);
- Battlefield *GetBattlefieldByBattleId(uint32 battleid);
+ Battlefield* GetBattlefieldToZoneId(uint32 zoneid);
+ Battlefield* GetBattlefieldByBattleId(uint32 battleid);
- ZoneScript *GetZoneScript(uint32 zoneId);
+ ZoneScript* GetZoneScript(uint32 zoneId);
void AddZone(uint32 zoneid, Battlefield * handle);
diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
index 2270bcf7927..0da2a9ca06c 100644
--- a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
+++ b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
@@ -612,33 +612,26 @@ void BattlefieldWG::OnCreatureRemove(Creature* /*creature*/)
void BattlefieldWG::OnGameObjectCreate(GameObject* go)
{
- bool isWorkshop = false;
uint8 workshopId = 0;
switch (go->GetEntry())
{
case GO_WINTERGRASP_FACTORY_BANNER_NE:
- isWorkshop = true;
workshopId = BATTLEFIELD_WG_WORKSHOP_NE;
break;
case GO_WINTERGRASP_FACTORY_BANNER_NW:
- isWorkshop = true;
workshopId = BATTLEFIELD_WG_WORKSHOP_NW;
break;
case GO_WINTERGRASP_FACTORY_BANNER_SE:
- isWorkshop = true;
workshopId = BATTLEFIELD_WG_WORKSHOP_SE;
break;
case GO_WINTERGRASP_FACTORY_BANNER_SW:
- isWorkshop = true;
workshopId = BATTLEFIELD_WG_WORKSHOP_SW;
break;
-
+ default:
+ return;
}
- if (!isWorkshop)
- return;
-
for (Workshop::const_iterator itr = WorkshopsList.begin(); itr != WorkshopsList.end(); ++itr)
{
if (WGWorkshop* workshop = (*itr))
@@ -851,20 +844,13 @@ uint32 BattlefieldWG::GetData(uint32 data)
return Battlefield::GetData(data);
}
-// Method sending worldsate to player
-WorldPacket BattlefieldWG::BuildInitWorldStates()
-{
- WorldPacket data(SMSG_INIT_WORLD_STATES, (4 + 4 + 4 + 2 + (BuildingsInZone.size() * 8) + (WorkshopsList.size() * 8)));
-
- data << uint32(m_MapId);
- data << uint32(m_ZoneId);
- data << uint32(0);
- data << uint16(4 + 2 + 4 + BuildingsInZone.size() + WorkshopsList.size());
+void BattlefieldWG::FillInitialWorldStates(WorldPacket& data)
+{
data << uint32(BATTLEFIELD_WG_WORLD_STATE_ATTACKER) << uint32(GetAttackerTeam());
data << uint32(BATTLEFIELD_WG_WORLD_STATE_DEFENDER) << uint32(GetDefenderTeam());
- data << uint32(BATTLEFIELD_WG_WORLD_STATE_ACTIVE) << uint32(IsWarTime()? 0 : 1); // Note: cleanup these two, their names look awkward
- data << uint32(BATTLEFIELD_WG_WORLD_STATE_SHOW_WORLDSTATE) << uint32(IsWarTime()? 1 : 0);
+ data << uint32(BATTLEFIELD_WG_WORLD_STATE_ACTIVE) << uint32(IsWarTime() ? 0 : 1); // Note: cleanup these two, their names look awkward
+ data << uint32(BATTLEFIELD_WG_WORLD_STATE_SHOW_WORLDSTATE) << uint32(IsWarTime() ? 1 : 0);
for (uint32 i = 0; i < 2; ++i)
data << ClockWorldState[i] << uint32(time(NULL) + (m_Timer / 1000));
@@ -880,23 +866,28 @@ WorldPacket BattlefieldWG::BuildInitWorldStates()
for (Workshop::const_iterator itr = WorkshopsList.begin(); itr != WorkshopsList.end(); ++itr)
if (*itr)
data << WorkshopsData[(*itr)->workshopId].worldstate << (*itr)->state;
-
- return data;
}
void BattlefieldWG::SendInitWorldStatesTo(Player* player)
{
- WorldPacket data = BuildInitWorldStates();
+ WorldPacket data(SMSG_INIT_WORLD_STATES, (4 + 4 + 4 + 2 + (BuildingsInZone.size() * 8) + (WorkshopsList.size() * 8)));
+
+ data << uint32(m_MapId);
+ data << uint32(m_ZoneId);
+ data << uint32(0);
+ data << uint16(10 + BuildingsInZone.size() + WorkshopsList.size()); // Number of fields
+
+ FillInitialWorldStates(data);
+
player->GetSession()->SendPacket(&data);
}
void BattlefieldWG::SendInitWorldStatesToAll()
{
- WorldPacket data = BuildInitWorldStates();
for (uint8 team = 0; team < 2; team++)
for (GuidSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
if (Player* player = sObjectAccessor->FindPlayer(*itr))
- player->GetSession()->SendPacket(&data);
+ SendInitWorldStatesTo(player);
}
void BattlefieldWG::BrokenWallOrTower(TeamId /*team*/)
diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.h b/src/server/game/Battlefield/Zones/BattlefieldWG.h
index 11510e1ea98..323f7f2b13d 100644
--- a/src/server/game/Battlefield/Zones/BattlefieldWG.h
+++ b/src/server/game/Battlefield/Zones/BattlefieldWG.h
@@ -26,12 +26,6 @@
#include "GroupMgr.h"
#include "Battlefield.h"
-uint32 const VehNumWorldState[2] = { 3680, 3490 };
-uint32 const MaxVehNumWorldState[2] = { 3681, 3491 };
-uint32 const ClockWorldState[2] = { 3781, 4354 };
-uint32 const WintergraspFaction[3] = { 1732, 1735, 35 };
-float const WintergraspStalkerPos[4] = { 0, 0, 0, 0 };
-
class BattlefieldWG;
class WintergraspCapturePoint;
@@ -404,9 +398,9 @@ class BattlefieldWG : public Battlefield
void UpdateVehicleCountWG();
void UpdateCounterVehicle(bool init);
- WorldPacket BuildInitWorldStates();
void SendInitWorldStatesTo(Player* player);
void SendInitWorldStatesToAll();
+ void FillInitialWorldStates(WorldPacket& data);
void HandleKill(Player* killer, Unit* victim);
void OnUnitDeath(Unit* unit);
@@ -421,6 +415,7 @@ class BattlefieldWG : public Battlefield
uint8 GetSpiritGraveyardId(uint32 areaId);
uint32 GetData(uint32 data);
+
protected:
bool m_isRelicInteractible;
@@ -441,6 +436,12 @@ class BattlefieldWG : public Battlefield
GameObject* m_titansRelic;
};
+uint32 const VehNumWorldState[] = { 3680, 3490 };
+uint32 const MaxVehNumWorldState[] = { 3681, 3491 };
+uint32 const ClockWorldState[] = { 3781, 4354 };
+uint32 const WintergraspFaction[] = { 1732, 1735, 35 };
+float const WintergraspStalkerPos[] = { 0, 0, 0, 0 };
+
uint8 const WG_MAX_OBJ = 32;
uint8 const WG_KEEPGAMEOBJECT_MAX = 44;
uint8 const WG_MAX_TURRET = 15;
@@ -448,6 +449,7 @@ uint8 const WG_MAX_KEEP_NPC = 39;
uint8 const WG_MAX_OUTSIDE_NPC = 14;
uint8 const WG_OUTSIDE_ALLIANCE_NPC = 7;
uint8 const WG_MAX_TELEPORTER = 12;
+uint8 const WG_MAX_WORKSHOP = 6;
enum WintergraspGameObjectBuildingType
{
@@ -1112,8 +1114,6 @@ const WintergraspTowerCannonData TowerCannon[WG_MAX_TOWER_CANNON] =
// *****************WorkShop Data & Element*****************
// *********************************************************
-uint8 const WG_MAX_WORKSHOP = 6;
-
struct WGWorkshopData
{
uint8 id;
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp
index 647f55c4ffa..05fc4e68e8c 100755
--- a/src/server/game/Battlegrounds/Battleground.cpp
+++ b/src/server/game/Battlegrounds/Battleground.cpp
@@ -1940,8 +1940,6 @@ void Battleground::RewardXPAtKill(Player* killer, Player* victim)
void Battleground::HandleAreaTrigger(Player* player, uint32 trigger)
{
- sLog->outError(LOG_FILTER_BATTLEGROUND, "WARNING: Unhandled AreaTrigger %u in Battleground %u. Player coords (x: %f, y: %f, z: %f)",
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Unhandled AreaTrigger %u in Battleground %u. Player coords (x: %f, y: %f, z: %f)",
trigger, player->GetMapId(), player->GetPositionX(), player->GetPositionY(), player->GetPositionZ());
- if (player->isGameMaster())
- player->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", trigger);
}
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
index dfd7af583a5..e91c5122604 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
@@ -236,6 +236,7 @@ void BattlegroundAB::HandleAreaTrigger(Player* player, uint32 trigger)
case 3870: // Black Smith
case 4020: // Unk1
case 4021: // Unk2
+ case 4674: // Unk3
//break;
default:
Battleground::HandleAreaTrigger(player, trigger);
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundEY.h b/src/server/game/Battlegrounds/Zones/BattlegroundEY.h
index c7ee4c62504..f7487a46653 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundEY.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundEY.h
@@ -105,11 +105,11 @@ enum EYBattlegroundObjectEntry
enum EYBattlegroundPointsTrigger
{
TR_BLOOD_ELF_POINT = 4476,
- TR_FEL_REAVER_POINT = 4514,
+ TR_FEL_REAVER_POINT = 4514,
TR_MAGE_TOWER_POINT = 4516,
TR_DRAENEI_RUINS_POINT = 4518,
TR_BLOOD_ELF_BUFF = 4568,
- TR_FEL_REAVER_BUFF = 4569,
+ TR_FEL_REAVER_BUFF = 4569,
TR_MAGE_TOWER_BUFF = 4570,
TR_DRAENEI_RUINS_BUFF = 4571
};
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 68be167f919..fcc3c8a1e93 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -76,6 +76,7 @@
#include "AccountMgr.h"
#include "Battlefield.h"
#include "BattlefieldMgr.h"
+#include "BattlefieldWG.h"
#define ZONE_UPDATE_INTERVAL (1*IN_MILLISECONDS)
@@ -5505,12 +5506,7 @@ void Player::RepopAtGraveyard()
if (sBattlefieldMgr->GetBattlefieldToZoneId(GetZoneId()))
ClosestGrave = sBattlefieldMgr->GetBattlefieldToZoneId(GetZoneId())->GetClosestGraveYard(this);
else
- {
- if (sBattlefieldMgr->GetBattlefieldToZoneId(GetZoneId()))
- ClosestGrave = sBattlefieldMgr->GetBattlefieldToZoneId(GetZoneId())->GetClosestGraveYard(this);
- else
- ClosestGrave = sObjectMgr->GetClosestGraveYard(GetPositionX(), GetPositionY(), GetPositionZ(), GetMapId(), GetTeam());
- }
+ ClosestGrave = sObjectMgr->GetClosestGraveYard(GetPositionX(), GetPositionY(), GetPositionZ(), GetMapId(), GetTeam());
}
// stop countdown until repop
@@ -9046,6 +9042,7 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid)
uint32 mapid = GetMapId();
OutdoorPvP* pvp = sOutdoorPvPMgr->GetOutdoorPvPToZoneId(zoneid);
InstanceScript* instance = GetInstanceScript();
+ Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(zoneid);
sLog->outDebug(LOG_FILTER_NETWORKIO, "Sending SMSG_INIT_WORLD_STATES to Map: %u, Zone: %u", mapid, zoneid);
@@ -9119,6 +9116,10 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid)
case 4273: // Ulduar
NumberOfFields = 10;
break;
+ case 4197: // Wintergrasp
+ /// Use the max here, and fill with zeros if missing.
+ NumberOfFields = 10 + WG_MAX_OBJ + WG_MAX_WORKSHOP;
+ break;
default:
NumberOfFields = 12;
break;
@@ -9128,6 +9129,7 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid)
data << uint32(mapid); // mapid
data << uint32(zoneid); // zone id
data << uint32(areaid); // area id, new 2.1.0
+ size_t countPos = data.wpos();
data << uint16(NumberOfFields); // count of uint64 blocks
data << uint32(0x8d8) << uint32(0x0); // 1
data << uint32(0x8d7) << uint32(0x0); // 2
@@ -9673,6 +9675,16 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid)
data << uint32(4131) << uint32(0); // 10 WORLDSTATE_CRATES_REVEALED
}
break;
+ // Wintergrasp
+ case 4197:
+ if (bf && bf->GetTypeId() == BATTLEFIELD_WG)
+ {
+ bf->FillInitialWorldStates(data);
+ break;
+ }
+ else
+ data.put<uint16>(countPos, 12);
+ // No break here, intended.
default:
data << uint32(0x914) << uint32(0x0); // 7
data << uint32(0x913) << uint32(0x0); // 8
@@ -9682,6 +9694,7 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid)
}
GetSession()->SendPacket(&data);
SendBGWeekendWorldStates();
+ SendBattlefieldWorldStates();
}
void Player::SendBGWeekendWorldStates()
@@ -9699,6 +9712,24 @@ void Player::SendBGWeekendWorldStates()
}
}
+void Player::SendBattlefieldWorldStates()
+{
+ /// Send misc stuff that needs to be sent on every login, like the battle timers.
+ if (sWorld->getBoolConfig(CONFIG_WINTERGRASP_ENABLE))
+ {
+ if (BattlefieldWG* wg = (BattlefieldWG*)sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG))
+ {
+ if (wg->IsWarTime())
+ SendUpdateWorldState(ClockWorldState[1], uint32(time(NULL)));
+ else // Time to next battle
+ {
+ uint32 timer = wg->GetTimer() / 1000;
+ SendUpdateWorldState(ClockWorldState[1], time(NULL) + timer);
+ }
+ }
+ }
+}
+
uint32 Player::GetXPRestBonus(uint32 xp)
{
uint32 rested_bonus = (uint32)GetRestBonus(); // xp for each rested bonus
@@ -21760,6 +21791,14 @@ inline void UpdateVisibilityOf_helper(std::set<uint64>& s64, T* target, std::set
}
template<>
+inline void UpdateVisibilityOf_helper(std::set<uint64>& s64, GameObject* target, std::set<Unit*>& /*v*/)
+{
+ // Don't update only GAMEOBJECT_TYPE_TRANSPORT (or all transports and destructible buildings?)
+ if ((target->GetGOInfo()->type != GAMEOBJECT_TYPE_TRANSPORT))
+ s64.insert(target->GetGUID());
+}
+
+template<>
inline void UpdateVisibilityOf_helper(std::set<uint64>& s64, Creature* target, std::set<Unit*>& v)
{
s64.insert(target->GetGUID());
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 0decacd6258..82e91985b04 100755
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -2125,6 +2125,7 @@ class Player : public Unit, public GridObject<Player>
void SendUpdateWorldState(uint32 Field, uint32 Value);
void SendDirectMessage(WorldPacket* data);
void SendBGWeekendWorldStates();
+ void SendBattlefieldWorldStates();
void SendAurasForTarget(Unit* target);
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index cb2d46dff85..8b906ca47b2 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -6643,7 +6643,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
if (beaconTarget == this || !(beaconTarget->GetAura(53563, victim->GetGUID())))
return false;
basepoints0 = int32(damage);
- triggered_spell_id = procSpell->IsRankOf(sSpellMgr->GetSpellInfo(365)) ? 53652 : 53654;
+ triggered_spell_id = procSpell->IsRankOf(sSpellMgr->GetSpellInfo(635)) ? 53652 : 53654;
}
else
{ // Check Party/Raid Group
@@ -6662,7 +6662,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
beaconTarget = Member;
basepoints0 = int32(damage);
- triggered_spell_id = procSpell->IsRankOf(sSpellMgr->GetSpellInfo(365)) ? 53652 : 53654;
+ triggered_spell_id = procSpell->IsRankOf(sSpellMgr->GetSpellInfo(635)) ? 53652 : 53654;
break;
}
}
@@ -11579,7 +11579,9 @@ bool Unit::IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index) cons
SpellImmuneList const& list = m_spellImmune[IMMUNITY_STATE];
for (SpellImmuneList::const_iterator itr = list.begin(); itr != list.end(); ++itr)
if (itr->type == aura)
- return true;
+ if (!(spellInfo->AttributesEx3 & SPELL_ATTR3_IGNORE_HIT_RESULT))
+ return true;
+
// Check for immune to application of harmful magical effects
AuraEffectList const& immuneAuraApply = GetAuraEffectsByType(SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL);
for (AuraEffectList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter)
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp
index 3bae430ad2c..5c8860cc900 100755
--- a/src/server/game/Handlers/BattleGroundHandler.cpp
+++ b/src/server/game/Handlers/BattleGroundHandler.cpp
@@ -324,8 +324,8 @@ void WorldSession::HandleBattlefieldListOpcode(WorldPacket &recv_data)
uint8 fromWhere;
recv_data >> fromWhere; // 0 - battlemaster (lua: ShowBattlefieldList), 1 - UI (lua: RequestBattlegroundInstanceInfo)
- uint8 unk1;
- recv_data >> unk1; // Unknown 3.2.2
+ uint8 canGainXP;
+ recv_data >> canGainXP; // players with locked xp have their own bg queue on retail
BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(bgTypeId);
if (!bl)
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index 29dcde9d616..f28a02a52fc 100755
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -2280,6 +2280,10 @@ void AuraEffect::HandleAuraTransform(AuraApplication const* aurApp, uint8 mode,
case 75532:
target->SetDisplayId(target->getGender() == GENDER_MALE ? 31737 : 31738);
break;
+ // Gnomeregan Pride
+ case 75531:
+ target->SetDisplayId(target->getGender() == GENDER_MALE ? 31654 : 31655);
+ break;
default:
break;
}
diff --git a/src/server/scripts/Kalimdor/tanaris.cpp b/src/server/scripts/Kalimdor/tanaris.cpp
index 9b742b495bb..417c8b338c7 100644
--- a/src/server/scripts/Kalimdor/tanaris.cpp
+++ b/src/server/scripts/Kalimdor/tanaris.cpp
@@ -150,20 +150,20 @@ public:
enum CustodianOfTime
{
- WHISPER_CUSTODIAN_1 = -1000217,
- WHISPER_CUSTODIAN_2 = -1000218,
- WHISPER_CUSTODIAN_3 = -1000219,
- WHISPER_CUSTODIAN_4 = -1000220,
- WHISPER_CUSTODIAN_5 = -1000221,
- WHISPER_CUSTODIAN_6 = -1000222,
- WHISPER_CUSTODIAN_7 = -1000223,
- WHISPER_CUSTODIAN_8 = -1000224,
- WHISPER_CUSTODIAN_9 = -1000225,
- WHISPER_CUSTODIAN_10 = -1000226,
- WHISPER_CUSTODIAN_11 = -1000227,
- WHISPER_CUSTODIAN_12 = -1000228,
- WHISPER_CUSTODIAN_13 = -1000229,
- WHISPER_CUSTODIAN_14 = -1000230
+ WHISPER_CUSTODIAN_1 = 0,
+ WHISPER_CUSTODIAN_2 = 1,
+ WHISPER_CUSTODIAN_3 = 2,
+ WHISPER_CUSTODIAN_4 = 3,
+ WHISPER_CUSTODIAN_5 = 4,
+ WHISPER_CUSTODIAN_6 = 5,
+ WHISPER_CUSTODIAN_7 = 6,
+ WHISPER_CUSTODIAN_8 = 7,
+ WHISPER_CUSTODIAN_9 = 8,
+ WHISPER_CUSTODIAN_10 = 9,
+ WHISPER_CUSTODIAN_11 = 10,
+ WHISPER_CUSTODIAN_12 = 11,
+ WHISPER_CUSTODIAN_13 = 12,
+ WHISPER_CUSTODIAN_14 = 13
};
class npc_custodian_of_time : public CreatureScript
@@ -187,58 +187,58 @@ public:
switch (waypointId)
{
case 0:
- DoScriptText(WHISPER_CUSTODIAN_1, me, player);
+ Talk(WHISPER_CUSTODIAN_1, player->GetGUID());
break;
case 1:
- DoScriptText(WHISPER_CUSTODIAN_2, me, player);
+ Talk(WHISPER_CUSTODIAN_2, player->GetGUID());
break;
case 2:
- DoScriptText(WHISPER_CUSTODIAN_3, me, player);
+ Talk(WHISPER_CUSTODIAN_3, player->GetGUID());
break;
case 3:
- DoScriptText(WHISPER_CUSTODIAN_4, me, player);
+ Talk(WHISPER_CUSTODIAN_4, player->GetGUID());
break;
case 5:
- DoScriptText(WHISPER_CUSTODIAN_5, me, player);
+ Talk(WHISPER_CUSTODIAN_5, player->GetGUID());
break;
case 6:
- DoScriptText(WHISPER_CUSTODIAN_6, me, player);
+ Talk(WHISPER_CUSTODIAN_6, player->GetGUID());
break;
case 7:
- DoScriptText(WHISPER_CUSTODIAN_7, me, player);
+ Talk(WHISPER_CUSTODIAN_7, player->GetGUID());
break;
case 8:
- DoScriptText(WHISPER_CUSTODIAN_8, me, player);
+ Talk(WHISPER_CUSTODIAN_8, player->GetGUID());
break;
case 9:
- DoScriptText(WHISPER_CUSTODIAN_9, me, player);
+ Talk(WHISPER_CUSTODIAN_9, player->GetGUID());
break;
case 10:
- DoScriptText(WHISPER_CUSTODIAN_4, me, player);
+ Talk(WHISPER_CUSTODIAN_4, player->GetGUID());
break;
case 13:
- DoScriptText(WHISPER_CUSTODIAN_10, me, player);
+ Talk(WHISPER_CUSTODIAN_10, player->GetGUID());
break;
case 14:
- DoScriptText(WHISPER_CUSTODIAN_4, me, player);
+ Talk(WHISPER_CUSTODIAN_4, player->GetGUID());
break;
case 16:
- DoScriptText(WHISPER_CUSTODIAN_11, me, player);
+ Talk(WHISPER_CUSTODIAN_11, player->GetGUID());
break;
case 17:
- DoScriptText(WHISPER_CUSTODIAN_12, me, player);
+ Talk(WHISPER_CUSTODIAN_12, player->GetGUID());
break;
case 18:
- DoScriptText(WHISPER_CUSTODIAN_4, me, player);
+ Talk(WHISPER_CUSTODIAN_4, player->GetGUID());
break;
case 22:
- DoScriptText(WHISPER_CUSTODIAN_13, me, player);
+ Talk(WHISPER_CUSTODIAN_13, player->GetGUID());
break;
case 23:
- DoScriptText(WHISPER_CUSTODIAN_4, me, player);
+ Talk(WHISPER_CUSTODIAN_4, player->GetGUID());
break;
case 24:
- DoScriptText(WHISPER_CUSTODIAN_14, me, player);
+ Talk(WHISPER_CUSTODIAN_14, player->GetGUID());
DoCast(player, 34883);
// below here is temporary workaround, to be removed when spell works properly
player->AreaExploredOrEventHappens(10277);
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp
index e8e938dc06b..6038b7ed9d6 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp
@@ -369,7 +369,7 @@ class boss_razorscale : public CreatureScript
void MovementInform(uint32 type, uint32 id)
{
- if (type == POINT_MOTION_TYPE && id == 1)
+ if (type == EFFECT_MOTION_TYPE && id == 1)
{
phase = PHASE_GROUND;
events.SetPhase(PHASE_GROUND);
@@ -407,7 +407,7 @@ class boss_razorscale : public CreatureScript
if (HarpoonCounter == RAID_MODE(2, 4))
{
HarpoonCounter = 0;
- me->GetMotionMaster()->MovePoint(1, RazorGround);
+ me->GetMotionMaster()->MoveLand(1, RazorGround);
}
if (phase == PHASE_GROUND)
@@ -423,7 +423,7 @@ class boss_razorscale : public CreatureScript
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetReactState(REACT_PASSIVE);
me->AttackStop();
- me->GetMotionMaster()->MovePoint(0, RazorFlight);
+ me->GetMotionMaster()->MoveTakeoff(0, RazorFlight);
events.ScheduleEvent(EVENT_FIREBALL, 7000, 0, PHASE_FLIGHT);
events.ScheduleEvent(EVENT_DEVOURING, 10000, 0, PHASE_FLIGHT);
events.ScheduleEvent(EVENT_SUMMON, 5000, 0, PHASE_FLIGHT);
@@ -525,7 +525,7 @@ class boss_razorscale : public CreatureScript
phase = PHASE_PERMAGROUND;
events.SetPhase(PHASE_PERMAGROUND);
me->SetCanFly(false);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_STUNNED | UNIT_FLAG_PACIFIED);
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveAurasDueToSpell(SPELL_HARPOON_TRIGGER);
me->SetSpeed(MOVE_FLIGHT, 1.0f, true);
diff --git a/src/server/shared/Logging/Log.cpp b/src/server/shared/Logging/Log.cpp
index ed65104d6ac..9f3c8f77739 100755
--- a/src/server/shared/Logging/Log.cpp
+++ b/src/server/shared/Logging/Log.cpp
@@ -281,9 +281,12 @@ void Log::vlog(LogFilterType filter, LogLevel level, char const* str, va_list ar
void Log::write(LogMessage* msg)
{
- msg->text.append("\n");
- Logger* logger = GetLoggerByType(msg->type);
- worker->enqueue(new LogOperation(logger, msg));
+ if (worker)
+ {
+ msg->text.append("\n");
+ Logger* logger = GetLoggerByType(msg->type);
+ worker->enqueue(new LogOperation(logger, msg));
+ }
}
std::string Log::GetTimestampStr()
@@ -481,6 +484,7 @@ void Log::Close()
void Log::LoadFromConfig()
{
Close();
+ worker = new LogWorker();
AppenderId = 0;
m_logsDir = ConfigMgr::GetStringDefault("LogsDir", "");
if (!m_logsDir.empty())
@@ -488,5 +492,4 @@ void Log::LoadFromConfig()
m_logsDir.push_back('/');
ReadAppendersFromConfig();
ReadLoggersFromConfig();
- worker = new LogWorker();
}