aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorMachiavelli <none@none>2010-06-22 01:30:37 +0200
committerMachiavelli <none@none>2010-06-22 01:30:37 +0200
commita765961618f20412ac63a0a964ae467c4f64f9c1 (patch)
tree75d26c84ff7c9630fe27704fab641c4f0d92faf4 /src
parent0aa52477aeffca09cf3e8520855f61549aa0839e (diff)
Fix player loading to transports. Author of original version: Vladimir
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Player/Player.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 829a9a1782d..45e38aaf4da 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -15935,6 +15935,7 @@ bool Player::LoadFromDB(uint32 guid, SqlQueryHolder *holder)
// There are no transports on instances
instanceId = 0;
+ m_movementInfo.t_guid = MAKE_NEW_GUID(transGUID, 0, HIGHGUID_TRANSPORT);
m_movementInfo.t_x = fields[26].GetFloat();
m_movementInfo.t_y = fields[27].GetFloat();
m_movementInfo.t_z = fields[28].GetFloat();