diff options
author | Machiavelli <none@none> | 2010-06-22 01:30:37 +0200 |
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committer | Machiavelli <none@none> | 2010-06-22 01:30:37 +0200 |
commit | a765961618f20412ac63a0a964ae467c4f64f9c1 (patch) | |
tree | 75d26c84ff7c9630fe27704fab641c4f0d92faf4 /src | |
parent | 0aa52477aeffca09cf3e8520855f61549aa0839e (diff) |
Fix player loading to transports. Author of original version: Vladimir
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 829a9a1782d..45e38aaf4da 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -15935,6 +15935,7 @@ bool Player::LoadFromDB(uint32 guid, SqlQueryHolder *holder) // There are no transports on instances instanceId = 0; + m_movementInfo.t_guid = MAKE_NEW_GUID(transGUID, 0, HIGHGUID_TRANSPORT); m_movementInfo.t_x = fields[26].GetFloat(); m_movementInfo.t_y = fields[27].GetFloat(); m_movementInfo.t_z = fields[28].GetFloat(); |