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authormegamage <none@none>2009-01-04 10:51:41 -0600
committermegamage <none@none>2009-01-04 10:51:41 -0600
commita7cc53d2620512548feb23446f469326110fb859 (patch)
treefe1f4c67f13bf201cef6bd59b27329692c0fd41c /src
parent92532d99eee896403e851c0095c3ffb04d99b18b (diff)
*Fix the bug that creature do not return to home position.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Unit.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index cb52b70a271..210060982a4 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -8172,7 +8172,6 @@ bool Unit::Attack(Unit *victim, bool meleeAttack)
((WorldObject*)this)->SendMessageToSet(&data, true);
((Creature*)this)->CallAssistance();
- ((Creature*)this)->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
}
// delay offhand weapon attack to next attack time
@@ -9765,6 +9764,9 @@ void Unit::SetInCombatState(bool PvP)
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
+ if(GetTypeId() != TYPEID_PLAYER)
+ ((Creature*)this)->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
+
if(GetTypeId() != TYPEID_PLAYER && ((Creature*)this)->isPet())
{
UpdateSpeed(MOVE_RUN, true);