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authorShauren <shauren.trinity@gmail.com>2014-10-23 00:29:16 +0200
committerShauren <shauren.trinity@gmail.com>2014-10-23 00:29:16 +0200
commita97bd333fe97fbb029b0550532abf6dc04dce9b0 (patch)
tree86c1fc2ca560abbf326253eac2a57e816bfcb916 /src
parentcffbcea8776dcf1fd175bd678c04e1ca3eb440c1 (diff)
Core/Entities: Removed Object::GetGUIDLow()
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Object/Object.h1
-rw-r--r--src/server/game/Maps/Map.cpp76
-rw-r--r--src/server/scripts/Commands/cs_debug.cpp4
-rw-r--r--src/server/scripts/Commands/cs_gobject.cpp6
-rw-r--r--src/server/scripts/Commands/cs_misc.cpp10
-rw-r--r--src/server/scripts/Commands/cs_modify.cpp4
-rw-r--r--src/server/scripts/Commands/cs_npc.cpp2
-rw-r--r--src/server/scripts/Commands/cs_wp.cpp4
8 files changed, 53 insertions, 54 deletions
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index 6e8c87b5c76..7eee9f0c4c4 100644
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -99,7 +99,6 @@ class Object
virtual void AddToWorld();
virtual void RemoveFromWorld();
- uint32 GetGUIDLow() const { return GetGuidValue(OBJECT_FIELD_GUID).GetCounter(); }
ObjectGuid const& GetGUID() const { return GetGuidValue(OBJECT_FIELD_GUID); }
PackedGuid const& GetPackGUID() const { return m_PackGUID; }
uint32 GetEntry() const { return GetUInt32Value(OBJECT_FIELD_ENTRY); }
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index a0ea76b0674..d809a183f36 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -468,7 +468,7 @@ bool Map::AddPlayerToMap(Player* player)
CellCoord cellCoord = Trinity::ComputeCellCoord(player->GetPositionX(), player->GetPositionY());
if (!cellCoord.IsCoordValid())
{
- TC_LOG_ERROR("maps", "Map::Add: Player (GUID: %u) has invalid coordinates X:%f Y:%f grid cell [%u:%u]", player->GetGUIDLow(), player->GetPositionX(), player->GetPositionY(), cellCoord.x_coord, cellCoord.y_coord);
+ TC_LOG_ERROR("maps", "Map::Add: Player (%s) has invalid coordinates X:%f Y:%f grid cell [%u:%u]", player->GetGUID().ToString().c_str(), player->GetPositionX(), player->GetPositionY(), cellCoord.x_coord, cellCoord.y_coord);
return false;
}
@@ -920,7 +920,7 @@ void Map::CreatureRelocation(Creature* creature, float x, float y, float z, floa
if (old_cell.DiffCell(new_cell) || old_cell.DiffGrid(new_cell))
{
#ifdef TRINITY_DEBUG
- TC_LOG_DEBUG("maps", "Creature (GUID: %u Entry: %u) added to moving list from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", creature->GetGUIDLow(), creature->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
+ TC_LOG_DEBUG("maps", "Creature (%s Entry: %u) added to moving list from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", creature->GetGUID().ToString().c_str(), creature->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
#endif
AddCreatureToMoveList(creature, x, y, z, ang);
// in diffcell/diffgrid case notifiers called at finishing move creature in Map::MoveAllCreaturesInMoveList
@@ -952,7 +952,7 @@ void Map::GameObjectRelocation(GameObject* go, float x, float y, float z, float
if (old_cell.DiffCell(new_cell) || old_cell.DiffGrid(new_cell))
{
#ifdef TRINITY_DEBUG
- TC_LOG_DEBUG("maps", "GameObject (GUID: %u Entry: %u) added to moving list from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", go->GetGUIDLow(), go->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
+ TC_LOG_DEBUG("maps", "GameObject (%s Entry: %u) added to moving list from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", go->GetGUID().ToString().c_str(), go->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
#endif
AddGameObjectToMoveList(go, x, y, z, orientation);
// in diffcell/diffgrid case notifiers called at finishing move go in Map::MoveAllGameObjectsInMoveList
@@ -985,7 +985,7 @@ void Map::DynamicObjectRelocation(DynamicObject* dynObj, float x, float y, float
if (old_cell.DiffCell(new_cell) || old_cell.DiffGrid(new_cell))
{
#ifdef TRINITY_DEBUG
- TC_LOG_DEBUG("maps", "GameObject (GUID: %u) added to moving list from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", dynObj->GetGUIDLow(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
+ TC_LOG_DEBUG("maps", "GameObject (%s) added to moving list from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", dynObj->GetGUID().ToString().c_str(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
#endif
AddDynamicObjectToMoveList(dynObj, x, y, z, orientation);
// in diffcell/diffgrid case notifiers called at finishing move dynObj in Map::MoveAllGameObjectsInMoveList
@@ -1096,7 +1096,7 @@ void Map::MoveAllCreaturesInMoveList()
{
// ... or unload (if respawn grid also not loaded)
#ifdef TRINITY_DEBUG
- TC_LOG_DEBUG("maps", "Creature (GUID: %u Entry: %u) cannot be move to unloaded respawn grid.", c->GetGUIDLow(), c->GetEntry());
+ TC_LOG_DEBUG("maps", "Creature (%s Entry: %u) cannot be move to unloaded respawn grid.", c->GetGUID().ToString().c_str(), c->GetEntry());
#endif
//AddObjectToRemoveList(Pet*) should only be called in Pet::Remove
//This may happen when a player just logs in and a pet moves to a nearby unloaded cell
@@ -1150,7 +1150,7 @@ void Map::MoveAllGameObjectsInMoveList()
{
// ... or unload (if respawn grid also not loaded)
#ifdef TRINITY_DEBUG
- TC_LOG_DEBUG("maps", "GameObject (GUID: %u Entry: %u) cannot be move to unloaded respawn grid.", go->GetGUIDLow(), go->GetEntry());
+ TC_LOG_DEBUG("maps", "GameObject (%s Entry: %u) cannot be move to unloaded respawn grid.", go->GetGUID().ToString().c_str(), go->GetEntry());
#endif
AddObjectToRemoveList(go);
}
@@ -1189,7 +1189,7 @@ void Map::MoveAllDynamicObjectsInMoveList()
else
{
#ifdef TRINITY_DEBUG
- TC_LOG_DEBUG("maps", "DynamicObject (GUID: %u) cannot be moved to unloaded grid.", dynObj->GetGUIDLow());
+ TC_LOG_DEBUG("maps", "DynamicObject (%s) cannot be moved to unloaded grid.", dynObj->GetGUID().ToString().c_str());
#endif
}
}
@@ -1207,7 +1207,7 @@ bool Map::CreatureCellRelocation(Creature* c, Cell new_cell)
if (old_cell.DiffCell(new_cell))
{
#ifdef TRINITY_DEBUG
- TC_LOG_DEBUG("maps", "Creature (GUID: %u Entry: %u) moved in grid[%u, %u] from cell[%u, %u] to cell[%u, %u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.CellX(), new_cell.CellY());
+ TC_LOG_DEBUG("maps", "Creature (%s Entry: %u) moved in grid[%u, %u] from cell[%u, %u] to cell[%u, %u].", c->GetGUID().ToString().c_str(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.CellX(), new_cell.CellY());
#endif
c->RemoveFromGrid();
@@ -1216,7 +1216,7 @@ bool Map::CreatureCellRelocation(Creature* c, Cell new_cell)
else
{
#ifdef TRINITY_DEBUG
- TC_LOG_DEBUG("maps", "Creature (GUID: %u Entry: %u) moved in same grid[%u, %u]cell[%u, %u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY());
+ TC_LOG_DEBUG("maps", "Creature (%s Entry: %u) moved in same grid[%u, %u]cell[%u, %u].", c->GetGUID().ToString().c_str(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY());
#endif
}
@@ -1229,7 +1229,7 @@ bool Map::CreatureCellRelocation(Creature* c, Cell new_cell)
EnsureGridLoadedForActiveObject(new_cell, c);
#ifdef TRINITY_DEBUG
- TC_LOG_DEBUG("maps", "Active creature (GUID: %u Entry: %u) moved from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
+ TC_LOG_DEBUG("maps", "Active creature (%s Entry: %u) moved from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", c->GetGUID().ToString().c_str(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
#endif
c->RemoveFromGrid();
@@ -1242,7 +1242,7 @@ bool Map::CreatureCellRelocation(Creature* c, Cell new_cell)
if (IsGridLoaded(GridCoord(new_cell.GridX(), new_cell.GridY())))
{
#ifdef TRINITY_DEBUG
- TC_LOG_DEBUG("maps", "Creature (GUID: %u Entry: %u) moved from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
+ TC_LOG_DEBUG("maps", "Creature (%s Entry: %u) moved from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", c->GetGUID().ToString().c_str(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
#endif
c->RemoveFromGrid();
@@ -1254,7 +1254,7 @@ bool Map::CreatureCellRelocation(Creature* c, Cell new_cell)
// fail to move: normal creature attempt move to unloaded grid
#ifdef TRINITY_DEBUG
- TC_LOG_DEBUG("maps", "Creature (GUID: %u Entry: %u) attempted to move from grid[%u, %u]cell[%u, %u] to unloaded grid[%u, %u]cell[%u, %u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
+ TC_LOG_DEBUG("maps", "Creature (%s Entry: %u) attempted to move from grid[%u, %u]cell[%u, %u] to unloaded grid[%u, %u]cell[%u, %u].", c->GetGUID().ToString().c_str(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
#endif
return false;
}
@@ -1268,7 +1268,7 @@ bool Map::GameObjectCellRelocation(GameObject* go, Cell new_cell)
if (old_cell.DiffCell(new_cell))
{
#ifdef TRINITY_DEBUG
- TC_LOG_DEBUG("maps", "GameObject (GUID: %u Entry: %u) moved in grid[%u, %u] from cell[%u, %u] to cell[%u, %u].", go->GetGUIDLow(), go->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.CellX(), new_cell.CellY());
+ TC_LOG_DEBUG("maps", "GameObject (%s Entry: %u) moved in grid[%u, %u] from cell[%u, %u] to cell[%u, %u].", go->GetGUID().ToString().c_str(), go->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.CellX(), new_cell.CellY());
#endif
go->RemoveFromGrid();
@@ -1277,7 +1277,7 @@ bool Map::GameObjectCellRelocation(GameObject* go, Cell new_cell)
else
{
#ifdef TRINITY_DEBUG
- TC_LOG_DEBUG("maps", "GameObject (GUID: %u Entry: %u) moved in same grid[%u, %u]cell[%u, %u].", go->GetGUIDLow(), go->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY());
+ TC_LOG_DEBUG("maps", "GameObject (%s Entry: %u) moved in same grid[%u, %u]cell[%u, %u].", go->GetGUID().ToString().c_str(), go->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY());
#endif
}
@@ -1290,7 +1290,7 @@ bool Map::GameObjectCellRelocation(GameObject* go, Cell new_cell)
EnsureGridLoadedForActiveObject(new_cell, go);
#ifdef TRINITY_DEBUG
- TC_LOG_DEBUG("maps", "Active GameObject (GUID: %u Entry: %u) moved from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", go->GetGUIDLow(), go->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
+ TC_LOG_DEBUG("maps", "Active GameObject (%s Entry: %u) moved from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", go->GetGUID().ToString().c_str(), go->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
#endif
go->RemoveFromGrid();
@@ -1303,7 +1303,7 @@ bool Map::GameObjectCellRelocation(GameObject* go, Cell new_cell)
if (IsGridLoaded(GridCoord(new_cell.GridX(), new_cell.GridY())))
{
#ifdef TRINITY_DEBUG
- TC_LOG_DEBUG("maps", "GameObject (GUID: %u Entry: %u) moved from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", go->GetGUIDLow(), go->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
+ TC_LOG_DEBUG("maps", "GameObject (%s Entry: %u) moved from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", go->GetGUID().ToString().c_str(), go->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
#endif
go->RemoveFromGrid();
@@ -1315,7 +1315,7 @@ bool Map::GameObjectCellRelocation(GameObject* go, Cell new_cell)
// fail to move: normal GameObject attempt move to unloaded grid
#ifdef TRINITY_DEBUG
- TC_LOG_DEBUG("maps", "GameObject (GUID: %u Entry: %u) attempted to move from grid[%u, %u]cell[%u, %u] to unloaded grid[%u, %u]cell[%u, %u].", go->GetGUIDLow(), go->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
+ TC_LOG_DEBUG("maps", "GameObject (%s Entry: %u) attempted to move from grid[%u, %u]cell[%u, %u] to unloaded grid[%u, %u]cell[%u, %u].", go->GetGUID().ToString().c_str(), go->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
#endif
return false;
}
@@ -1329,7 +1329,7 @@ bool Map::DynamicObjectCellRelocation(DynamicObject* go, Cell new_cell)
if (old_cell.DiffCell(new_cell))
{
#ifdef TRINITY_DEBUG
- TC_LOG_DEBUG("maps", "DynamicObject (GUID: %u) moved in grid[%u, %u] from cell[%u, %u] to cell[%u, %u].", go->GetGUIDLow(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.CellX(), new_cell.CellY());
+ TC_LOG_DEBUG("maps", "DynamicObject (%s) moved in grid[%u, %u] from cell[%u, %u] to cell[%u, %u].", go->GetGUID().ToString().c_str(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.CellX(), new_cell.CellY());
#endif
go->RemoveFromGrid();
@@ -1338,7 +1338,7 @@ bool Map::DynamicObjectCellRelocation(DynamicObject* go, Cell new_cell)
else
{
#ifdef TRINITY_DEBUG
- TC_LOG_DEBUG("maps", "DynamicObject (GUID: %u) moved in same grid[%u, %u]cell[%u, %u].", go->GetGUIDLow(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY());
+ TC_LOG_DEBUG("maps", "DynamicObject (%s) moved in same grid[%u, %u]cell[%u, %u].", go->GetGUID().ToString().c_str(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY());
#endif
}
@@ -1351,7 +1351,7 @@ bool Map::DynamicObjectCellRelocation(DynamicObject* go, Cell new_cell)
EnsureGridLoadedForActiveObject(new_cell, go);
#ifdef TRINITY_DEBUG
- TC_LOG_DEBUG("maps", "Active DynamicObject (GUID: %u) moved from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", go->GetGUIDLow(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
+ TC_LOG_DEBUG("maps", "Active DynamicObject (%s) moved from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", go->GetGUID().ToString().c_str(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
#endif
go->RemoveFromGrid();
@@ -1364,7 +1364,7 @@ bool Map::DynamicObjectCellRelocation(DynamicObject* go, Cell new_cell)
if (IsGridLoaded(GridCoord(new_cell.GridX(), new_cell.GridY())))
{
#ifdef TRINITY_DEBUG
- TC_LOG_DEBUG("maps", "DynamicObject (GUID: %u) moved from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", go->GetGUIDLow(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
+ TC_LOG_DEBUG("maps", "DynamicObject (%s) moved from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", go->GetGUID().ToString().c_str(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
#endif
go->RemoveFromGrid();
@@ -1376,7 +1376,7 @@ bool Map::DynamicObjectCellRelocation(DynamicObject* go, Cell new_cell)
// fail to move: normal GameObject attempt move to unloaded grid
#ifdef TRINITY_DEBUG
- TC_LOG_DEBUG("maps", "DynamicObject (GUID: %u) attempted to move from grid[%u, %u]cell[%u, %u] to unloaded grid[%u, %u]cell[%u, %u].", go->GetGUIDLow(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
+ TC_LOG_DEBUG("maps", "DynamicObject (%s) attempted to move from grid[%u, %u]cell[%u, %u] to unloaded grid[%u, %u]cell[%u, %u].", go->GetGUID().ToString().c_str(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
#endif
return false;
}
@@ -1395,7 +1395,7 @@ bool Map::CreatureRespawnRelocation(Creature* c, bool diffGridOnly)
c->GetMotionMaster()->Clear();
#ifdef TRINITY_DEBUG
- TC_LOG_DEBUG("maps", "Creature (GUID: %u Entry: %u) moved from grid[%u, %u]cell[%u, %u] to respawn grid[%u, %u]cell[%u, %u].", c->GetGUIDLow(), c->GetEntry(), c->GetCurrentCell().GridX(), c->GetCurrentCell().GridY(), c->GetCurrentCell().CellX(), c->GetCurrentCell().CellY(), resp_cell.GridX(), resp_cell.GridY(), resp_cell.CellX(), resp_cell.CellY());
+ TC_LOG_DEBUG("maps", "Creature (%s Entry: %u) moved from grid[%u, %u]cell[%u, %u] to respawn grid[%u, %u]cell[%u, %u].", c->GetGUID().ToString().c_str(), c->GetEntry(), c->GetCurrentCell().GridX(), c->GetCurrentCell().GridY(), c->GetCurrentCell().CellX(), c->GetCurrentCell().CellY(), resp_cell.GridX(), resp_cell.GridY(), resp_cell.CellX(), resp_cell.CellY());
#endif
// teleport it to respawn point (like normal respawn if player see)
@@ -1422,7 +1422,7 @@ bool Map::GameObjectRespawnRelocation(GameObject* go, bool diffGridOnly)
return true;
#ifdef TRINITY_DEBUG
- TC_LOG_DEBUG("maps", "GameObject (GUID: %u Entry: %u) moved from grid[%u, %u]cell[%u, %u] to respawn grid[%u, %u]cell[%u, %u].", go->GetGUIDLow(), go->GetEntry(), go->GetCurrentCell().GridX(), go->GetCurrentCell().GridY(), go->GetCurrentCell().CellX(), go->GetCurrentCell().CellY(), resp_cell.GridX(), resp_cell.GridY(), resp_cell.CellX(), resp_cell.CellY());
+ TC_LOG_DEBUG("maps", "GameObject (%s Entry: %u) moved from grid[%u, %u]cell[%u, %u] to respawn grid[%u, %u]cell[%u, %u].", go->GetGUID().ToString().c_str(), go->GetEntry(), go->GetCurrentCell().GridX(), go->GetCurrentCell().GridY(), go->GetCurrentCell().CellX(), go->GetCurrentCell().CellY(), resp_cell.GridX(), resp_cell.GridY(), resp_cell.CellX(), resp_cell.CellY());
#endif
// teleport it to respawn point (like normal respawn if player see)
@@ -2457,8 +2457,8 @@ bool Map::CheckGridIntegrity(Creature* c, bool moved) const
Cell xy_cell(c->GetPositionX(), c->GetPositionY());
if (xy_cell != cur_cell)
{
- TC_LOG_DEBUG("maps", "Creature (GUID: %u) X: %f Y: %f (%s) is in grid[%u, %u]cell[%u, %u] instead of grid[%u, %u]cell[%u, %u]",
- c->GetGUIDLow(),
+ TC_LOG_DEBUG("maps", "Creature (%s) X: %f Y: %f (%s) is in grid[%u, %u]cell[%u, %u] instead of grid[%u, %u]cell[%u, %u]",
+ c->GetGUID().ToString().c_str(),
c->GetPositionX(), c->GetPositionY(), (moved ? "final" : "original"),
cur_cell.GridX(), cur_cell.GridY(), cur_cell.CellX(), cur_cell.CellY(),
xy_cell.GridX(), xy_cell.GridY(), xy_cell.CellX(), xy_cell.CellY());
@@ -2497,7 +2497,7 @@ void Map::UpdateObjectsVisibilityFor(Player* player, Cell cell, CellCoord cellpa
void Map::SendInitSelf(Player* player)
{
- TC_LOG_INFO("maps", "Creating player data for himself %u", player->GetGUIDLow());
+ TC_LOG_INFO("maps", "Creating player data for himself %s", player->GetGUID().ToString().c_str());
UpdateData data(player->GetMapId());
@@ -2660,7 +2660,7 @@ void Map::RemoveAllObjectsInRemoveList()
{
Corpse* corpse = ObjectAccessor::GetCorpse(*obj, obj->GetGUID());
if (!corpse)
- TC_LOG_ERROR("maps", "Tried to delete corpse/bones %u that is not in map.", obj->GetGUIDLow());
+ TC_LOG_ERROR("maps", "Tried to delete corpse/bones %s that is not in map.", obj->GetGUID().ToString().c_str());
else
RemoveFromMap(corpse, true);
break;
@@ -2771,8 +2771,8 @@ void Map::AddToActive(Creature* c)
else
{
GridCoord p2 = Trinity::ComputeGridCoord(c->GetPositionX(), c->GetPositionY());
- TC_LOG_ERROR("maps", "Active creature (GUID: %u Entry: %u) added to grid[%u, %u] but spawn grid[%u, %u] was not loaded.",
- c->GetGUIDLow(), c->GetEntry(), p.x_coord, p.y_coord, p2.x_coord, p2.y_coord);
+ TC_LOG_ERROR("maps", "Active creature (%s Entry: %u) added to grid[%u, %u] but spawn grid[%u, %u] was not loaded.",
+ c->GetGUID().ToString().c_str(), c->GetEntry(), p.x_coord, p.y_coord, p2.x_coord, p2.y_coord);
}
}
}
@@ -2802,8 +2802,8 @@ void Map::RemoveFromActive(Creature* c)
else
{
GridCoord p2 = Trinity::ComputeGridCoord(c->GetPositionX(), c->GetPositionY());
- TC_LOG_ERROR("maps", "Active creature (GUID: %u Entry: %u) removed from grid[%u, %u] but spawn grid[%u, %u] was not loaded.",
- c->GetGUIDLow(), c->GetEntry(), p.x_coord, p.y_coord, p2.x_coord, p2.y_coord);
+ TC_LOG_ERROR("maps", "Active creature (%s Entry: %u) removed from grid[%u, %u] but spawn grid[%u, %u] was not loaded.",
+ c->GetGUID().ToString().c_str(), c->GetEntry(), p.x_coord, p.y_coord, p2.x_coord, p2.y_coord);
}
}
}
@@ -2861,7 +2861,7 @@ bool InstanceMap::CanEnter(Player* player)
{
if (player->GetMapRef().getTarget() == this)
{
- TC_LOG_ERROR("maps", "InstanceMap::CanEnter - player %s(%u) already in map %d, %d, %d!", player->GetName().c_str(), player->GetGUIDLow(), GetId(), GetInstanceId(), GetSpawnMode());
+ TC_LOG_ERROR("maps", "InstanceMap::CanEnter - player %s(%s) already in map %d, %d, %d!", player->GetName().c_str(), player->GetGUID().ToString().c_str(), GetId(), GetInstanceId(), GetSpawnMode());
ASSERT(false);
return false;
}
@@ -2956,7 +2956,7 @@ bool InstanceMap::AddPlayerToMap(Player* player)
// cannot enter other instances if bound permanently
if (playerBind->save != mapSave)
{
- TC_LOG_ERROR("maps", "InstanceMap::Add: player %s(%d) is permanently bound to instance %s %d, %d, %d, %d, %d, %d but he is being put into instance %s %d, %d, %d, %d, %d, %d", player->GetName().c_str(), player->GetGUIDLow(), GetMapName(), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset(), GetMapName(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset());
+ TC_LOG_ERROR("maps", "InstanceMap::Add: player %s(%s) is permanently bound to instance %s %d, %d, %d, %d, %d, %d but he is being put into instance %s %d, %d, %d, %d, %d, %d", player->GetName().c_str(), player->GetGUID().ToString().c_str(), GetMapName(), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset(), GetMapName(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset());
return false;
}
}
@@ -2968,7 +2968,7 @@ bool InstanceMap::AddPlayerToMap(Player* player)
InstanceGroupBind* groupBind = group->GetBoundInstance(this);
if (playerBind && playerBind->save != mapSave)
{
- TC_LOG_ERROR("maps", "InstanceMap::Add: player %s(%d) is being put into instance %s %d, %d, %d, %d, %d, %d but he is in group %s and is bound to instance %d, %d, %d, %d, %d, %d!", player->GetName().c_str(), player->GetGUIDLow(), GetMapName(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset(), group->GetLeaderGUID().ToString().c_str(), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset());
+ TC_LOG_ERROR("maps", "InstanceMap::Add: player %s(%s) is being put into instance %s %d, %d, %d, %d, %d, %d but he is in group %s and is bound to instance %d, %d, %d, %d, %d, %d!", player->GetName().c_str(), player->GetGUID().ToString().c_str(), GetMapName(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset(), group->GetLeaderGUID().ToString().c_str(), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset());
if (groupBind)
TC_LOG_ERROR("maps", "InstanceMap::Add: the group is bound to the instance %s %d, %d, %d, %d, %d, %d", GetMapName(), groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty(), groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount(), groupBind->save->CanReset());
//ASSERT(false);
@@ -2982,7 +2982,7 @@ bool InstanceMap::AddPlayerToMap(Player* player)
// cannot jump to a different instance without resetting it
if (groupBind->save != mapSave)
{
- TC_LOG_ERROR("maps", "InstanceMap::Add: player %s(%d) is being put into instance %d, %d, %d but he is in group %s which is bound to instance %d, %d, %d!", player->GetName().c_str(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), group->GetLeaderGUID().ToString().c_str(), groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty());
+ TC_LOG_ERROR("maps", "InstanceMap::Add: player %s(%s) is being put into instance %d, %d, %d but he is in group %s which is bound to instance %d, %d, %d!", player->GetName().c_str(), player->GetGUID().ToString().c_str(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), group->GetLeaderGUID().ToString().c_str(), groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty());
TC_LOG_ERROR("maps", "MapSave players: %d, group count: %d", mapSave->GetPlayerCount(), mapSave->GetGroupCount());
if (groupBind->save)
TC_LOG_ERROR("maps", "GroupBind save players: %d, group count: %d", groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount());
@@ -3142,7 +3142,7 @@ void InstanceMap::PermBindAllPlayers(Player* source)
InstanceSave* save = sInstanceSaveMgr->GetInstanceSave(GetInstanceId());
if (!save)
{
- TC_LOG_ERROR("maps", "Cannot bind player (GUID: %u, Name: %s), because no instance save is available for instance map (Name: %s, Entry: %u, InstanceId: %u)!", source->GetGUIDLow(), source->GetName().c_str(), source->GetMap()->GetMapName(), source->GetMapId(), GetInstanceId());
+ TC_LOG_ERROR("maps", "Cannot bind player (%s, Name: %s), because no instance save is available for instance map (Name: %s, Entry: %u, InstanceId: %u)!", source->GetGUID().ToString().c_str(), source->GetName().c_str(), source->GetMap()->GetMapName(), source->GetMapId(), GetInstanceId());
return;
}
@@ -3251,7 +3251,7 @@ bool BattlegroundMap::CanEnter(Player* player)
{
if (player->GetMapRef().getTarget() == this)
{
- TC_LOG_ERROR("maps", "BGMap::CanEnter - player %u is already in map!", player->GetGUIDLow());
+ TC_LOG_ERROR("maps", "BGMap::CanEnter - %s is already in map!", player->GetGUID().ToString().c_str());
ASSERT(false);
return false;
}
diff --git a/src/server/scripts/Commands/cs_debug.cpp b/src/server/scripts/Commands/cs_debug.cpp
index eec1942a8ac..4a559e759ca 100644
--- a/src/server/scripts/Commands/cs_debug.cpp
+++ b/src/server/scripts/Commands/cs_debug.cpp
@@ -1265,13 +1265,13 @@ public:
{
value = unit->GetUInt32Value(updateIndex);
- handler->PSendSysMessage(LANG_UPDATE, unit->GetGUIDLow(), updateIndex, value);
+ handler->PSendSysMessage(LANG_UPDATE, unit->GetGUID().ToString().c_str(), updateIndex, value);
return true;
}
value = atoi(val);
- handler->PSendSysMessage(LANG_UPDATE_CHANGE, unit->GetGUIDLow(), updateIndex, value);
+ handler->PSendSysMessage(LANG_UPDATE_CHANGE, unit->GetGUID().ToString().c_str(), updateIndex, value);
unit->SetUInt32Value(updateIndex, value);
diff --git a/src/server/scripts/Commands/cs_gobject.cpp b/src/server/scripts/Commands/cs_gobject.cpp
index e6e1365d36d..cacb9e1f543 100644
--- a/src/server/scripts/Commands/cs_gobject.cpp
+++ b/src/server/scripts/Commands/cs_gobject.cpp
@@ -388,7 +388,7 @@ public:
object->Delete();
object->DeleteFromDB();
- handler->PSendSysMessage(LANG_COMMAND_DELOBJMESSAGE, object->GetGUIDLow());
+ handler->PSendSysMessage(LANG_COMMAND_DELOBJMESSAGE, object->GetGUID().ToString().c_str());
return true;
}
@@ -437,7 +437,7 @@ public:
object->SaveToDB();
object->Refresh();
- handler->PSendSysMessage(LANG_COMMAND_TURNOBJMESSAGE, object->GetGUIDLow(), object->GetGOInfo()->name.c_str(), object->GetGUIDLow(), o);
+ handler->PSendSysMessage(LANG_COMMAND_TURNOBJMESSAGE, object->GetGUID().GetCounter(), object->GetGOInfo()->name.c_str(), object->GetGUID().ToString().c_str(), o);
return true;
}
@@ -502,7 +502,7 @@ public:
object->SaveToDB();
object->Refresh();
- handler->PSendSysMessage(LANG_COMMAND_MOVEOBJMESSAGE, object->GetGUIDLow(), object->GetGOInfo()->name.c_str(), object->GetGUIDLow());
+ handler->PSendSysMessage(LANG_COMMAND_MOVEOBJMESSAGE, object->GetGUID().GetCounter(), object->GetGOInfo()->name.c_str(), object->GetGUID().ToString().c_str());
return true;
}
diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp
index 6c13ed369f8..d410132ce4c 100644
--- a/src/server/scripts/Commands/cs_misc.cpp
+++ b/src/server/scripts/Commands/cs_misc.cpp
@@ -1987,7 +1987,7 @@ public:
return false;
}
- handler->PSendSysMessage(LANG_MOVEGENS_LIST, (unit->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), unit->GetGUIDLow());
+ handler->PSendSysMessage(LANG_MOVEGENS_LIST, (unit->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), unit->GetGUID().ToString().c_str());
MotionMaster* motionMaster = unit->GetMotionMaster();
float x, y, z;
@@ -2030,9 +2030,9 @@ public:
if (!target)
handler->SendSysMessage(LANG_MOVEGENS_CHASE_NULL);
else if (target->GetTypeId() == TYPEID_PLAYER)
- handler->PSendSysMessage(LANG_MOVEGENS_CHASE_PLAYER, target->GetName().c_str(), target->GetGUIDLow());
+ handler->PSendSysMessage(LANG_MOVEGENS_CHASE_PLAYER, target->GetName().c_str(), target->GetGUID().ToString().c_str());
else
- handler->PSendSysMessage(LANG_MOVEGENS_CHASE_CREATURE, target->GetName().c_str(), target->GetGUIDLow());
+ handler->PSendSysMessage(LANG_MOVEGENS_CHASE_CREATURE, target->GetName().c_str(), target->GetGUID().ToString().c_str());
break;
}
case FOLLOW_MOTION_TYPE:
@@ -2046,9 +2046,9 @@ public:
if (!target)
handler->SendSysMessage(LANG_MOVEGENS_FOLLOW_NULL);
else if (target->GetTypeId() == TYPEID_PLAYER)
- handler->PSendSysMessage(LANG_MOVEGENS_FOLLOW_PLAYER, target->GetName().c_str(), target->GetGUIDLow());
+ handler->PSendSysMessage(LANG_MOVEGENS_FOLLOW_PLAYER, target->GetName().c_str(), target->GetGUID().ToString().c_str());
else
- handler->PSendSysMessage(LANG_MOVEGENS_FOLLOW_CREATURE, target->GetName().c_str(), target->GetGUIDLow());
+ handler->PSendSysMessage(LANG_MOVEGENS_FOLLOW_CREATURE, target->GetName().c_str(), target->GetGUID().ToString().c_str());
break;
}
case HOME_MOTION_TYPE:
diff --git a/src/server/scripts/Commands/cs_modify.cpp b/src/server/scripts/Commands/cs_modify.cpp
index d88e1670a09..3ab7fd9637d 100644
--- a/src/server/scripts/Commands/cs_modify.cpp
+++ b/src/server/scripts/Commands/cs_modify.cpp
@@ -314,7 +314,7 @@ public:
uint32 flag = target->GetUInt32Value(UNIT_FIELD_FLAGS);
uint32 npcflag = target->GetUInt32Value(UNIT_NPC_FLAGS);
uint32 dyflag = target->GetUInt32Value(UNIT_DYNAMIC_FLAGS);
- handler->PSendSysMessage(LANG_CURRENT_FACTION, target->GetGUIDLow(), factionid, flag, npcflag, dyflag);
+ handler->PSendSysMessage(LANG_CURRENT_FACTION, target->GetGUID().ToString().c_str(), factionid, flag, npcflag, dyflag);
return true;
}
@@ -350,7 +350,7 @@ public:
return false;
}
- handler->PSendSysMessage(LANG_YOU_CHANGE_FACTION, target->GetGUIDLow(), factionid, flag, npcflag, dyflag);
+ handler->PSendSysMessage(LANG_YOU_CHANGE_FACTION, target->GetGUID().ToString().c_str(), factionid, flag, npcflag, dyflag);
target->setFaction(factionid);
target->SetUInt32Value(UNIT_FIELD_FLAGS, flag);
diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp
index 770269f2f46..57506661cf4 100644
--- a/src/server/scripts/Commands/cs_npc.cpp
+++ b/src/server/scripts/Commands/cs_npc.cpp
@@ -740,7 +740,7 @@ public:
std::string curRespawnDelayStr = secsToTimeString(uint64(curRespawnDelay), true);
std::string defRespawnDelayStr = secsToTimeString(target->GetRespawnDelay(), true);
- handler->PSendSysMessage(LANG_NPCINFO_CHAR, target->GetDBTableGUIDLow(), target->GetGUIDLow(), faction, npcflags, Entry, displayid, nativeid);
+ handler->PSendSysMessage(LANG_NPCINFO_CHAR, target->GetDBTableGUIDLow(), target->GetGUID().ToString().c_str(), faction, npcflags, Entry, displayid, nativeid);
handler->PSendSysMessage(LANG_NPCINFO_LEVEL, target->getLevel());
handler->PSendSysMessage(LANG_NPCINFO_EQUIPMENT, target->GetCurrentEquipmentId(), target->GetOriginalEquipmentId());
handler->PSendSysMessage(LANG_NPCINFO_HEALTH, target->GetCreateHealth(), target->GetMaxHealth(), target->GetHealth());
diff --git a/src/server/scripts/Commands/cs_wp.cpp b/src/server/scripts/Commands/cs_wp.cpp
index 9dd0752bf6b..f8ef57e53c4 100644
--- a/src/server/scripts/Commands/cs_wp.cpp
+++ b/src/server/scripts/Commands/cs_wp.cpp
@@ -790,7 +790,7 @@ public:
}
stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_WAYPOINT_DATA_ALL_BY_WPGUID);
- stmt->setUInt32(0, target->GetGUIDLow());
+ stmt->setUInt32(0, target->GetGUID().GetCounter());
PreparedQueryResult result = WorldDatabase.Query(stmt);
if (!result)
@@ -906,7 +906,7 @@ public:
// Set "wpguid" column to the visual waypoint
stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_WAYPOINT_DATA_WPGUID);
- stmt->setInt32(0, int32(wpCreature->GetGUIDLow()));
+ stmt->setUInt32(0, wpCreature->GetGUID().GetCounter());
stmt->setUInt32(1, pathid);
stmt->setUInt32(2, point);
WorldDatabase.Execute(stmt);