aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorclick <click@gonnamakeyou.com>2011-07-01 03:00:39 +0200
committerclick <click@gonnamakeyou.com>2011-07-01 03:00:39 +0200
commita9c9ab0efa7e41c31f52e71749048300d809d69a (patch)
treefeaa5e13970ef70b52644970353b33ec5a4195a9 /src
parented4c9986c1f8e82179c1e9399e4ba6d9481b6d01 (diff)
Core: Clean up script variables to make variables consistant/standardized, and some additional warning-removals:
+ Fix compilewarning in Unit.cpp + Remove/comment out unused parameters for some commandscripts/scripts (warnings) + Replace "plr" with "player" all over the scriptbase for consistency
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp2
-rw-r--r--src/server/scripts/Commands/cs_debug.cpp8
-rw-r--r--src/server/scripts/Commands/cs_gps.cpp2
-rw-r--r--src/server/scripts/Commands/cs_modify.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp16
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp32
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/instance_sunwell_plateau.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/isle_of_queldanas.cpp6
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/instance_culling_of_stratholme.cpp4
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/instance_old_hillsbrad.cpp4
-rw-r--r--src/server/scripts/Kalimdor/RazorfenKraul/instance_razorfen_kraul.cpp4
-rw-r--r--src/server/scripts/Kalimdor/silithus.cpp40
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_herald_volazj.cpp6
-rw-r--r--src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp6
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp4
-rwxr-xr-xsrc/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp4
-rw-r--r--src/server/scripts/Northrend/Nexus/Nexus/boss_anomalus.cpp2
-rw-r--r--src/server/scripts/Northrend/Ulduar/ulduar/boss_kologarn.cpp6
-rw-r--r--src/server/scripts/Northrend/Ulduar/ulduar/boss_xt002.cpp8
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/instance_utgarde_keep.cpp4
-rwxr-xr-xsrc/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp148
-rwxr-xr-xsrc/server/scripts/OutdoorPvP/OutdoorPvPEP.h22
-rwxr-xr-xsrc/server/scripts/OutdoorPvP/OutdoorPvPHP.cpp68
-rwxr-xr-xsrc/server/scripts/OutdoorPvP/OutdoorPvPHP.h12
-rwxr-xr-xsrc/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp136
-rwxr-xr-xsrc/server/scripts/OutdoorPvP/OutdoorPvPNA.h16
-rwxr-xr-xsrc/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp68
-rwxr-xr-xsrc/server/scripts/OutdoorPvP/OutdoorPvPSI.h12
-rwxr-xr-xsrc/server/scripts/OutdoorPvP/OutdoorPvPTF.cpp64
-rwxr-xr-xsrc/server/scripts/OutdoorPvP/OutdoorPvPTF.h10
-rwxr-xr-xsrc/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp132
-rwxr-xr-xsrc/server/scripts/OutdoorPvP/OutdoorPvPZM.h20
-rw-r--r--src/server/scripts/Outland/BlackTemple/instance_black_temple.cpp4
-rw-r--r--src/server/scripts/Outland/shadowmoon_valley.cpp62
-rw-r--r--src/server/scripts/Spells/spell_generic.cpp22
35 files changed, 485 insertions, 485 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 41ef0ac83fa..4f8d39d5b03 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -3797,7 +3797,7 @@ void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit
if (aura->IsSingleTarget())
aura->UnregisterSingleTarget();
- if (newAura = Aura::TryRefreshStackOrCreate(aura->GetSpellProto(), effMask, stealer, NULL, &baseDamage[0], NULL, aura->GetCasterGUID()))
+ if (Aura* newAura = Aura::TryRefreshStackOrCreate(aura->GetSpellProto(), effMask, stealer, NULL, &baseDamage[0], NULL, aura->GetCasterGUID()))
{
// created aura must not be single target aura,, so stealer won't loose it on recast
if (newAura->IsSingleTarget())
diff --git a/src/server/scripts/Commands/cs_debug.cpp b/src/server/scripts/Commands/cs_debug.cpp
index 41e456289e0..185cf05864d 100644
--- a/src/server/scripts/Commands/cs_debug.cpp
+++ b/src/server/scripts/Commands/cs_debug.cpp
@@ -392,14 +392,14 @@ public:
static bool HandleDebugAreaTriggersCommand(ChatHandler* handler, const char* /*args*/)
{
- Player* plr = handler->GetSession()->GetPlayer();
- if (!plr->isDebugAreaTriggers)
+ Player* player = handler->GetSession()->GetPlayer();
+ if (!player->isDebugAreaTriggers)
{
handler->PSendSysMessage(LANG_DEBUG_AREATRIGGER_ON);
- plr->isDebugAreaTriggers = true;
+ player->isDebugAreaTriggers = true;
} else {
handler->PSendSysMessage(LANG_DEBUG_AREATRIGGER_OFF);
- plr->isDebugAreaTriggers = false;
+ player->isDebugAreaTriggers = false;
}
return true;
}
diff --git a/src/server/scripts/Commands/cs_gps.cpp b/src/server/scripts/Commands/cs_gps.cpp
index 93e8674143a..a8086f16043 100644
--- a/src/server/scripts/Commands/cs_gps.cpp
+++ b/src/server/scripts/Commands/cs_gps.cpp
@@ -124,7 +124,7 @@ public:
return true;
}
- static bool HandleWPGPSCommand(ChatHandler* handler, const char *args)
+ static bool HandleWPGPSCommand(ChatHandler* handler, const char* /*args*/)
{
Player* player = handler->GetSession()->GetPlayer();
diff --git a/src/server/scripts/Commands/cs_modify.cpp b/src/server/scripts/Commands/cs_modify.cpp
index b54e9519da5..c2371243150 100644
--- a/src/server/scripts/Commands/cs_modify.cpp
+++ b/src/server/scripts/Commands/cs_modify.cpp
@@ -698,15 +698,15 @@ public:
return false;
}
- if (Player* plr = target->ToPlayer())
+ if (Player* player = target->ToPlayer())
{
// check online security
- if (handler->HasLowerSecurity(plr, 0))
+ if (handler->HasLowerSecurity(player, 0))
return false;
- handler->PSendSysMessage(LANG_YOU_CHANGE_SIZE, Scale, handler->GetNameLink(plr).c_str());
- if (handler->needReportToTarget(plr))
- (ChatHandler(plr)).PSendSysMessage(LANG_YOURS_SIZE_CHANGED, handler->GetNameLink().c_str(), Scale);
+ handler->PSendSysMessage(LANG_YOU_CHANGE_SIZE, Scale, handler->GetNameLink(player).c_str());
+ if (handler->needReportToTarget(player))
+ (ChatHandler(player)).PSendSysMessage(LANG_YOURS_SIZE_CHANGED, handler->GetNameLink().c_str(), Scale);
}
target->SetFloatValue(OBJECT_FIELD_SCALE_X, Scale);
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp
index 487ec83e682..2bea5547a4d 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp
@@ -60,13 +60,13 @@ public:
{
if (FlyBackTimer <= diff)
{
- Player* plr = NULL;
+ Player* player = NULL;
if (me->isSummon())
if (Unit* summoner = me->ToTempSummon()->GetSummoner())
if (summoner->GetTypeId() == TYPEID_PLAYER)
- plr = CAST_PLR(summoner);
+ player = CAST_PLR(summoner);
- if (!plr)
+ if (!player)
phase = 3;
switch(phase)
@@ -77,19 +77,19 @@ public:
FlyBackTimer = 500;
break;
case 1:
- plr->GetClosePoint(x, y, z, me->GetObjectSize());
+ player->GetClosePoint(x, y, z, me->GetObjectSize());
z += 2.5; x -= 2; y -= 1.5;
me->GetMotionMaster()->MovePoint(0, x, y, z);
- me->SetUInt64Value(UNIT_FIELD_TARGET, plr->GetGUID());
+ me->SetUInt64Value(UNIT_FIELD_TARGET, player->GetGUID());
me->SetVisible(true);
FlyBackTimer = 4500;
break;
case 2:
- if (!plr->isRessurectRequested())
+ if (!player->isRessurectRequested())
{
me->HandleEmoteCommand(EMOTE_ONESHOT_CUSTOMSPELL01);
- DoCast(plr, SPELL_REVIVE, true);
- me->MonsterWhisper(VALK_WHISPER, plr->GetGUID());
+ DoCast(player, SPELL_REVIVE, true);
+ me->MonsterWhisper(VALK_WHISPER, player->GetGUID());
}
FlyBackTimer = 5000;
break;
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
index f897f6fc90c..1fdd23fe51d 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
@@ -470,8 +470,8 @@ public:
wp_reached = false;
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
SaySound(SAY_ENTRANCE);
- if (Unit* plr = Unit::GetUnit((*me), PlayerGUID))
- DoStartMovement(plr);
+ if (Unit* player = Unit::GetUnit((*me), PlayerGUID))
+ DoStartMovement(player);
break;
}
}
@@ -490,9 +490,9 @@ public:
if (withhead && Phase != 0)
ScriptedAI::MoveInLineOfSight(who);
}
- void KilledUnit(Unit* plr)
+ void KilledUnit(Unit* player)
{
- if (plr->GetTypeId() == TYPEID_PLAYER)
+ if (player->GetTypeId() == TYPEID_PLAYER)
{
if (withhead)
SaySound(SAY_PLAYER_DEATH);
@@ -625,19 +625,19 @@ public:
if (say_timer <= diff)
{
say_timer = 3000;
- Player* plr = SelectRandomPlayer(100.0f, false);
+ Player* player = SelectRandomPlayer(100.0f, false);
if (count < 3)
{
- if (plr)
- plr->Say(Text[count], 0);
+ if (player)
+ player->Say(Text[count], 0);
}
else
{
DoCast(me, SPELL_RHYME_BIG);
- if (plr)
+ if (player)
{
- plr->Say(Text[count], 0);
- plr->HandleEmoteCommand(ANIM_EMOTE_SHOUT);
+ player->Say(Text[count], 0);
+ player->HandleEmoteCommand(ANIM_EMOTE_SHOUT);
}
wp_reached = true;
IsFlying = true;
@@ -671,8 +671,8 @@ public:
case 2:
if (conflagrate <= diff)
{
- if (Unit* plr = SelectRandomPlayer(30.0f))
- DoCast(plr, SPELL_CONFLAGRATION, false);
+ if (Unit* player = SelectRandomPlayer(30.0f))
+ DoCast(player, SPELL_CONFLAGRATION, false);
conflagrate = urand(10000, 16000);
} else conflagrate -= diff;
break;
@@ -839,12 +839,12 @@ public:
return true;
pInstance->SetData(DATA_HORSEMAN_EVENT, IN_PROGRESS);
}
- /* if (soil->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER && plr->getLevel() > 64)
+ /* if (soil->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER && player->getLevel() > 64)
{
- plr->PrepareQuestMenu(soil->GetGUID());
- plr->SendPreparedQuest(soil->GetGUID());
+ player->PrepareQuestMenu(soil->GetGUID());
+ player->SendPreparedQuest(soil->GetGUID());
}
- if (plr->GetQuestStatus(11405) == QUEST_STATUS_INCOMPLETE && plr->getLevel() > 64)
+ if (player->GetQuestStatus(11405) == QUEST_STATUS_INCOMPLETE && player->getLevel() > 64)
{ */
pPlayer->AreaExploredOrEventHappens(11405);
if (Creature* horseman = soil->SummonCreature(HH_MOUNTED, FlightPoint[20].x, FlightPoint[20].y, FlightPoint[20].z, 0, TEMPSUMMON_MANUAL_DESPAWN, 0))
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/instance_sunwell_plateau.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/instance_sunwell_plateau.cpp
index 9cf1344beba..4ad483d7fb7 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/instance_sunwell_plateau.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/instance_sunwell_plateau.cpp
@@ -128,9 +128,9 @@ public:
{
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{
- Player* plr = itr->getSource();
- if (plr && !plr->HasAura(45839, 0))
- return plr;
+ Player* player = itr->getSource();
+ if (player && !player->HasAura(45839, 0))
+ return player;
}
}
diff --git a/src/server/scripts/EasternKingdoms/isle_of_queldanas.cpp b/src/server/scripts/EasternKingdoms/isle_of_queldanas.cpp
index 188959cbd23..31512dc6a37 100644
--- a/src/server/scripts/EasternKingdoms/isle_of_queldanas.cpp
+++ b/src/server/scripts/EasternKingdoms/isle_of_queldanas.cpp
@@ -130,9 +130,9 @@ public:
PlayerGUID = caster->GetGUID();
if (PlayerGUID)
{
- Unit* plr = Unit::GetUnit((*me), PlayerGUID);
- if (plr && CAST_PLR(plr)->GetQuestStatus(QUESTG) == QUEST_STATUS_INCOMPLETE)
- DoCast(plr, 45110, true);
+ Unit* player = Unit::GetUnit((*me), PlayerGUID);
+ if (player && CAST_PLR(player)->GetQuestStatus(QUESTG) == QUEST_STATUS_INCOMPLETE)
+ DoCast(player, 45110, true);
}
DoCast(me, ENRAGE);
Unit* Myrmidon = me->FindNearestCreature(DM, 70);
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/instance_culling_of_stratholme.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/instance_culling_of_stratholme.cpp
index e80b0f7d734..f0b871e0cc0 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/instance_culling_of_stratholme.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/instance_culling_of_stratholme.cpp
@@ -182,8 +182,8 @@ class instance_culling_of_stratholme : public InstanceMapScript
// Summon Chromie and global whisper
if (Creature* chromie = instance->SummonCreature(NPC_CHROMIE_2, ChromieSummonPos))
if (!instance->GetPlayers().isEmpty())
- if (Player* plr = instance->GetPlayers().getFirst()->getSource())
- sCreatureTextMgr->SendChat(chromie, SAY_CRATES_COMPLETED, plr->GetGUID(), CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_MAP);
+ if (Player* player = instance->GetPlayers().getFirst()->getSource())
+ sCreatureTextMgr->SendChat(chromie, SAY_CRATES_COMPLETED, player->GetGUID(), CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_MAP);
}
DoUpdateWorldState(WORLDSTATE_CRATES_REVEALED, _crateCount);
break;
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/instance_old_hillsbrad.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/instance_old_hillsbrad.cpp
index 54382449303..bf675c7d63b 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/instance_old_hillsbrad.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/instance_old_hillsbrad.cpp
@@ -78,8 +78,8 @@ public:
{
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{
- if (Player* plr = itr->getSource())
- return plr;
+ if (Player* player = itr->getSource())
+ return player;
}
}
diff --git a/src/server/scripts/Kalimdor/RazorfenKraul/instance_razorfen_kraul.cpp b/src/server/scripts/Kalimdor/RazorfenKraul/instance_razorfen_kraul.cpp
index 5943b223857..a251e6dfdf3 100644
--- a/src/server/scripts/Kalimdor/RazorfenKraul/instance_razorfen_kraul.cpp
+++ b/src/server/scripts/Kalimdor/RazorfenKraul/instance_razorfen_kraul.cpp
@@ -59,8 +59,8 @@ public:
{
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{
- if (Player* plr = itr->getSource())
- return plr;
+ if (Player* player = itr->getSource())
+ return player;
}
}
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Instance Razorfen Kraul: GetPlayerInMap, but PlayerList is empty!");
diff --git a/src/server/scripts/Kalimdor/silithus.cpp b/src/server/scripts/Kalimdor/silithus.cpp
index 76ee96d5ad7..c53e60f9d7d 100644
--- a/src/server/scripts/Kalimdor/silithus.cpp
+++ b/src/server/scripts/Kalimdor/silithus.cpp
@@ -522,14 +522,14 @@ public:
void HandleAnimation()
{
- Player* plr = Unit::GetPlayer(*me, PlayerGUID);
- if (!plr)
+ Player* player = Unit::GetPlayer(*me, PlayerGUID);
+ if (!player)
return;
- Unit* Fandral = plr->FindNearestCreature(C_FANDRAL_STAGHELM, 100.0f, me);
- Unit* Arygos = plr->FindNearestCreature(C_ARYGOS, 100.0f, me);
- Unit* Caelestrasz = plr->FindNearestCreature(C_CAELESTRASZ, 100.0f, me);
- Unit* Merithra = plr->FindNearestCreature(C_MERITHRA, 100.0f, me);
+ Unit* Fandral = player->FindNearestCreature(C_FANDRAL_STAGHELM, 100.0f, me);
+ Unit* Arygos = player->FindNearestCreature(C_ARYGOS, 100.0f, me);
+ Unit* Caelestrasz = player->FindNearestCreature(C_CAELESTRASZ, 100.0f, me);
+ Unit* Merithra = player->FindNearestCreature(C_MERITHRA, 100.0f, me);
if (!Fandral || !Arygos || !Caelestrasz || !Merithra)
return;
@@ -659,19 +659,19 @@ public:
Caelestrasz->GetMotionMaster()->MoveCharge(-8050, 1473, 65, 15);
break; //Text: sands will stop
case 34:
- DoCast(plr, 23017, true);//Arcane Channeling
+ DoCast(player, 23017, true);//Arcane Channeling
break;
case 35:
me->CastSpell(-8088, 1520.43f, 2.67f, 25158, true);
break;
case 36:
- DoCast(plr, 25159, true);
+ DoCast(player, 25159, true);
break;
case 37:
me->SummonGameObject(GO_GATE_OF_AHN_QIRAJ, -8130, 1525, 17.5f, 0, 0, 0, 0, 0, 0);
break;
case 38:
- DoCast(plr, 25166, true);
+ DoCast(player, 25166, true);
me->SummonGameObject(GO_GLYPH_OF_AHN_QIRAJ, -8130, 1525, 17.5f, 0, 0, 0, 0, 0, 0);
break;
case 39:
@@ -719,11 +719,11 @@ public:
uint32 entries[4] = { 15423, 15424, 15414, 15422 };
for (uint8 i = 0; i < 4; ++i)
{
- mob = plr->FindNearestCreature(entries[i], 50, me);
+ mob = player->FindNearestCreature(entries[i], 50, me);
while (mob)
{
mob->RemoveFromWorld();
- mob = plr->FindNearestCreature(15423, 50, me);
+ mob = player->FindNearestCreature(15423, 50, me);
}
}
break;
@@ -755,14 +755,14 @@ public:
me->GetMotionMaster()->MoveCharge(-8117.99f, 1532.24f, 3.94f, 4);
break;
case 60:
- if (plr)
- DoScriptText(ANACHRONOS_SAY_10, me, plr);
+ if (player)
+ DoScriptText(ANACHRONOS_SAY_10, me, player);
me->GetMotionMaster()->MoveCharge(-8113.46f, 1524.16f, 2.89f, 4);
break;
case 61:
me->GetMotionMaster()->MoveCharge(-8057.1f, 1470.32f, 2.61f, 6);
- if (plr->IsInRange(me, 0, 15))
- plr->GroupEventHappens(QUEST_A_PAWN_ON_THE_ETERNAL_BOARD , me);
+ if (player->IsInRange(me, 0, 15))
+ player->GroupEventHappens(QUEST_A_PAWN_ON_THE_ETERNAL_BOARD , me);
break;
case 62:
me->SetDisplayId(15500);
@@ -842,7 +842,7 @@ public:
void UpdateAI(const uint32 diff)
{
Unit* pTarget = NULL;
- //Player* plr = me->GetPlayer(PlayerGUID);
+ //Player* player = me->GetPlayer(PlayerGUID);
if (!Timers)
{
@@ -1083,12 +1083,12 @@ class go_crystalline_tear : public GameObjectScript
public:
go_crystalline_tear() : GameObjectScript("go_crystalline_tear") { }
- bool OnQuestAccept(Player* plr, GameObject* go, Quest const* quest)
+ bool OnQuestAccept(Player* player, GameObject* go, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_A_PAWN_ON_THE_ETERNAL_BOARD)
{
- if (Unit* Anachronos_Quest_Trigger = go->FindNearestCreature(15454, 100, plr))
+ if (Unit* Anachronos_Quest_Trigger = go->FindNearestCreature(15454, 100, player))
{
Unit* Merithra = Anachronos_Quest_Trigger->SummonCreature(15378, -8034.535f, 1535.14f, 2.61f, 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 220000);
@@ -1123,9 +1123,9 @@ public:
if (Anachronos)
{
- CAST_AI(npc_anachronos_the_ancient::npc_anachronos_the_ancientAI, Anachronos->AI())->PlayerGUID = plr->GetGUID();
+ CAST_AI(npc_anachronos_the_ancient::npc_anachronos_the_ancientAI, Anachronos->AI())->PlayerGUID = player->GetGUID();
CAST_AI(npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI, CAST_CRE(Anachronos_Quest_Trigger)->AI())->Failed=false;
- CAST_AI(npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI, CAST_CRE(Anachronos_Quest_Trigger)->AI())->PlayerGUID = plr->GetGUID();
+ CAST_AI(npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI, CAST_CRE(Anachronos_Quest_Trigger)->AI())->PlayerGUID = player->GetGUID();
CAST_AI(npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI, CAST_CRE(Anachronos_Quest_Trigger)->AI())->EventStarted=true;
CAST_AI(npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI, CAST_CRE(Anachronos_Quest_Trigger)->AI())->Announced=true;
}
diff --git a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_herald_volazj.cpp b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_herald_volazj.cpp
index 712bec836bc..1800c204e38 100644
--- a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_herald_volazj.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_herald_volazj.cpp
@@ -123,14 +123,14 @@ public:
Map::PlayerList const &players = me->GetMap()->GetPlayers();
for (Map::PlayerList::const_iterator i = players.begin(); i != players.end(); ++i)
{
- Player* plr = i->getSource();
- if (!plr || !plr->isAlive())
+ Player* player = i->getSource();
+ if (!player || !player->isAlive())
continue;
// Summon clone
if (Unit* summon = me->SummonCreature(MOB_TWISTED_VISAGE, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation(), TEMPSUMMON_CORPSE_DESPAWN, 0))
{
// clone
- plr->CastSpell(summon, SPELL_CLONE_PLAYER, true);
+ player->CastSpell(summon, SPELL_CLONE_PLAYER, true);
// set phase
summon->SetPhaseMask((1<<(4+insanityHandled)), true);
}
diff --git a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp
index 7ce54792e9b..cdd2b2e0cde 100644
--- a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp
+++ b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp
@@ -1705,7 +1705,7 @@ class achievement_twilight_assist : public AchievementCriteriaScript
{
}
- bool OnCheck(Player* player, Unit* target)
+ bool OnCheck(Player* /*player*/, Unit* target)
{
if (!target)
return false;
@@ -1725,7 +1725,7 @@ class achievement_twilight_duo : public AchievementCriteriaScript
{
}
- bool OnCheck(Player* player, Unit* target)
+ bool OnCheck(Player* /*player*/, Unit* target)
{
if (!target)
return false;
@@ -1745,7 +1745,7 @@ class achievement_twilight_zone : public AchievementCriteriaScript
{
}
- bool OnCheck(Player* player, Unit* target)
+ bool OnCheck(Player* /*player*/, Unit* target)
{
if (!target)
return false;
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp
index 355321e4d14..5cde7ada233 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp
@@ -186,8 +186,8 @@ class boss_blood_queen_lana_thel : public CreatureScript
if (_creditBloodQuickening)
{
instance->SetData(DATA_BLOOD_QUICKENING_STATE, DONE);
- if (Player* plr = killer->ToPlayer())
- plr->RewardPlayerAndGroupAtEvent(NPC_INFILTRATOR_MINCHAR_BQ, plr);
+ if (Player* player = killer->ToPlayer())
+ player->RewardPlayerAndGroupAtEvent(NPC_INFILTRATOR_MINCHAR_BQ, player);
if (Creature* minchar = me->FindNearestCreature(NPC_INFILTRATOR_MINCHAR_BQ, 200.0f))
{
minchar->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp
index bb57325d8c0..450875662e4 100755
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp
@@ -1393,8 +1393,8 @@ class spell_putricide_mutated_transformation : public SpellScriptLoader
if (putricide->AI()->GetData(DATA_ABOMINATION))
{
- if (Player* plrCaster = caster->ToPlayer())
- Spell::SendCastResult(plrCaster, GetSpellInfo(), 0, SPELL_FAILED_CUSTOM_ERROR, SPELL_CUSTOM_ERROR_TOO_MANY_ABOMINATIONS);
+ if (Player* player = caster->ToPlayer())
+ Spell::SendCastResult(player, GetSpellInfo(), 0, SPELL_FAILED_CUSTOM_ERROR, SPELL_CUSTOM_ERROR_TOO_MANY_ABOMINATIONS);
return;
}
diff --git a/src/server/scripts/Northrend/Nexus/Nexus/boss_anomalus.cpp b/src/server/scripts/Northrend/Nexus/Nexus/boss_anomalus.cpp
index abe4d4ce7be..4f8e15b6111 100644
--- a/src/server/scripts/Northrend/Nexus/Nexus/boss_anomalus.cpp
+++ b/src/server/scripts/Northrend/Nexus/Nexus/boss_anomalus.cpp
@@ -117,7 +117,7 @@ class boss_anomalus : public CreatureScript
return 0;
}
- void SummonedCreatureDies(Creature* summoned, Unit* who)
+ void SummonedCreatureDies(Creature* summoned, Unit* /*who*/)
{
if (summoned->GetEntry() == MOB_CHAOTIC_RIFT)
chaosTheory = false;
diff --git a/src/server/scripts/Northrend/Ulduar/ulduar/boss_kologarn.cpp b/src/server/scripts/Northrend/Ulduar/ulduar/boss_kologarn.cpp
index d19a44bc2a1..4669b953241 100644
--- a/src/server/scripts/Northrend/Ulduar/ulduar/boss_kologarn.cpp
+++ b/src/server/scripts/Northrend/Ulduar/ulduar/boss_kologarn.cpp
@@ -428,11 +428,11 @@ class spell_ulduar_stone_grip_cast_target : public SpellScriptLoader
void HandleForceCast(SpellEffIndex i)
{
- Player* plr = GetHitPlayer();
- if (!plr)
+ Player* player = GetHitPlayer();
+ if (!player)
return;
- plr->CastSpell(GetTargetUnit(), GetSpellInfo()->EffectTriggerSpell[i], true); // Don't send m_originalCasterGUID param here or underlying
+ player->CastSpell(GetTargetUnit(), GetSpellInfo()->EffectTriggerSpell[i], true); // Don't send m_originalCasterGUID param here or underlying
PreventHitEffect(i); // AureEffect::HandleAuraControlVehicle will fail on caster == target
}
diff --git a/src/server/scripts/Northrend/Ulduar/ulduar/boss_xt002.cpp b/src/server/scripts/Northrend/Ulduar/ulduar/boss_xt002.cpp
index 26f3abbd00b..082365565c4 100644
--- a/src/server/scripts/Northrend/Ulduar/ulduar/boss_xt002.cpp
+++ b/src/server/scripts/Northrend/Ulduar/ulduar/boss_xt002.cpp
@@ -767,10 +767,10 @@ class spell_xt002_searing_light_spawn_life_spark : public SpellScriptLoader
void OnRemove(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
{
- if (Player* plr = GetOwner()->ToPlayer())
+ if (Player* player = GetOwner()->ToPlayer())
if (Unit* xt002 = GetCaster())
if (xt002->HasAura(aurEff->GetAmount())) // Heartbreak aura indicating hard mode
- plr->CastSpell(plr, SPELL_SUMMON_LIFE_SPARK, true);
+ player->CastSpell(player, SPELL_SUMMON_LIFE_SPARK, true);
}
void Register()
@@ -803,10 +803,10 @@ class spell_xt002_gravity_bomb_aura : public SpellScriptLoader
void OnRemove(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
{
- if (Player* plr = GetOwner()->ToPlayer())
+ if (Player* player = GetOwner()->ToPlayer())
if (Unit* xt002 = GetCaster())
if (xt002->HasAura(aurEff->GetAmount())) // Heartbreak aura indicating hard mode
- plr->CastSpell(plr, SPELL_SUMMON_VOID_ZONE, true);
+ player->CastSpell(player, SPELL_SUMMON_VOID_ZONE, true);
}
void OnPeriodic(AuraEffect const* aurEff)
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/instance_utgarde_keep.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/instance_utgarde_keep.cpp
index 443512d5986..94f17de43f0 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/instance_utgarde_keep.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/instance_utgarde_keep.cpp
@@ -113,8 +113,8 @@ public:
{
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{
- if (Player* plr = itr->getSource())
- return plr;
+ if (Player* player = itr->getSource())
+ return player;
}
}
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
index 5eaa19b4f82..7fc24a75d61 100755
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
@@ -127,23 +127,23 @@ void OPvPCapturePointEP_EWT::UpdateTowerState()
m_PvP->SendUpdateWorldState(EP_EWT_N , bool(m_TowerState & EP_TS_N));
}
-bool OPvPCapturePointEP_EWT::HandlePlayerEnter(Player* plr)
+bool OPvPCapturePointEP_EWT::HandlePlayerEnter(Player* player)
{
- if (OPvPCapturePoint::HandlePlayerEnter(plr))
+ if (OPvPCapturePoint::HandlePlayerEnter(player))
{
- plr->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1);
+ player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1);
uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
- plr->SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase);
- plr->SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, m_neutralValuePct);
+ player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase);
+ player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, m_neutralValuePct);
return true;
}
return false;
}
-void OPvPCapturePointEP_EWT::HandlePlayerLeave(Player* plr)
+void OPvPCapturePointEP_EWT::HandlePlayerLeave(Player* player)
{
- plr->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 0);
- OPvPCapturePoint::HandlePlayerLeave(plr);
+ player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 0);
+ OPvPCapturePoint::HandlePlayerLeave(player);
}
void OPvPCapturePointEP_EWT::SummonSupportUnitAtNorthpassTower(uint32 team)
@@ -276,23 +276,23 @@ void OPvPCapturePointEP_NPT::UpdateTowerState()
m_PvP->SendUpdateWorldState(EP_NPT_N , bool(m_TowerState & EP_TS_N));
}
-bool OPvPCapturePointEP_NPT::HandlePlayerEnter(Player* plr)
+bool OPvPCapturePointEP_NPT::HandlePlayerEnter(Player* player)
{
- if (OPvPCapturePoint::HandlePlayerEnter(plr))
+ if (OPvPCapturePoint::HandlePlayerEnter(player))
{
- plr->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1);
+ player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1);
uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
- plr->SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase);
- plr->SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, m_neutralValuePct);
+ player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase);
+ player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, m_neutralValuePct);
return true;
}
return false;
}
-void OPvPCapturePointEP_NPT::HandlePlayerLeave(Player* plr)
+void OPvPCapturePointEP_NPT::HandlePlayerLeave(Player* player)
{
- plr->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 0);
- OPvPCapturePoint::HandlePlayerLeave(plr);
+ player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 0);
+ OPvPCapturePoint::HandlePlayerLeave(player);
}
void OPvPCapturePointEP_NPT::SummonGO(uint32 team)
@@ -408,23 +408,23 @@ void OPvPCapturePointEP_CGT::UpdateTowerState()
m_PvP->SendUpdateWorldState(EP_CGT_N , bool(m_TowerState & EP_TS_N));
}
-bool OPvPCapturePointEP_CGT::HandlePlayerEnter(Player* plr)
+bool OPvPCapturePointEP_CGT::HandlePlayerEnter(Player* player)
{
- if (OPvPCapturePoint::HandlePlayerEnter(plr))
+ if (OPvPCapturePoint::HandlePlayerEnter(player))
{
- plr->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1);
+ player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1);
uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
- plr->SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase);
- plr->SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, m_neutralValuePct);
+ player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase);
+ player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, m_neutralValuePct);
return true;
}
return false;
}
-void OPvPCapturePointEP_CGT::HandlePlayerLeave(Player* plr)
+void OPvPCapturePointEP_CGT::HandlePlayerLeave(Player* player)
{
- plr->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 0);
- OPvPCapturePoint::HandlePlayerLeave(plr);
+ player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 0);
+ OPvPCapturePoint::HandlePlayerLeave(player);
}
void OPvPCapturePointEP_CGT::LinkGraveYard(uint32 team)
@@ -547,23 +547,23 @@ void OPvPCapturePointEP_PWT::UpdateTowerState()
m_PvP->SendUpdateWorldState(EP_PWT_N , bool(m_TowerState & EP_TS_N));
}
-bool OPvPCapturePointEP_PWT::HandlePlayerEnter(Player* plr)
+bool OPvPCapturePointEP_PWT::HandlePlayerEnter(Player* player)
{
- if (OPvPCapturePoint::HandlePlayerEnter(plr))
+ if (OPvPCapturePoint::HandlePlayerEnter(player))
{
- plr->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1);
+ player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1);
uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
- plr->SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase);
- plr->SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, m_neutralValuePct);
+ player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase);
+ player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, m_neutralValuePct);
return true;
}
return false;
}
-void OPvPCapturePointEP_PWT::HandlePlayerLeave(Player* plr)
+void OPvPCapturePointEP_PWT::HandlePlayerLeave(Player* player)
{
- plr->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 0);
- OPvPCapturePoint::HandlePlayerLeave(plr);
+ player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 0);
+ OPvPCapturePoint::HandlePlayerLeave(player);
}
void OPvPCapturePointEP_PWT::SummonFlightMaster(uint32 team)
@@ -658,58 +658,58 @@ bool OutdoorPvPEP::Update(uint32 diff)
return false;
}
-void OutdoorPvPEP::HandlePlayerEnterZone(Player* plr, uint32 zone)
+void OutdoorPvPEP::HandlePlayerEnterZone(Player* player, uint32 zone)
{
// add buffs
- if (plr->GetTeam() == ALLIANCE)
+ if (player->GetTeam() == ALLIANCE)
{
if (m_AllianceTowersControlled && m_AllianceTowersControlled < 5)
- plr->CastSpell(plr, EP_AllianceBuffs[m_AllianceTowersControlled-1], true);
+ player->CastSpell(player, EP_AllianceBuffs[m_AllianceTowersControlled-1], true);
}
else
{
if (m_HordeTowersControlled && m_HordeTowersControlled < 5)
- plr->CastSpell(plr, EP_HordeBuffs[m_HordeTowersControlled-1], true);
+ player->CastSpell(player, EP_HordeBuffs[m_HordeTowersControlled-1], true);
}
- OutdoorPvP::HandlePlayerEnterZone(plr, zone);
+ OutdoorPvP::HandlePlayerEnterZone(player, zone);
}
-void OutdoorPvPEP::HandlePlayerLeaveZone(Player* plr, uint32 zone)
+void OutdoorPvPEP::HandlePlayerLeaveZone(Player* player, uint32 zone)
{
// remove buffs
- if (plr->GetTeam() == ALLIANCE)
+ if (player->GetTeam() == ALLIANCE)
{
for (int i = 0; i < 4; ++i)
- plr->RemoveAurasDueToSpell(EP_AllianceBuffs[i]);
+ player->RemoveAurasDueToSpell(EP_AllianceBuffs[i]);
}
else
{
for (int i = 0; i < 4; ++i)
- plr->RemoveAurasDueToSpell(EP_HordeBuffs[i]);
+ player->RemoveAurasDueToSpell(EP_HordeBuffs[i]);
}
- OutdoorPvP::HandlePlayerLeaveZone(plr, zone);
+ OutdoorPvP::HandlePlayerLeaveZone(player, zone);
}
void OutdoorPvPEP::BuffTeams()
{
for (PlayerSet::iterator itr = m_players[0].begin(); itr != m_players[0].end(); ++itr)
{
- Player* plr = *itr;
+ Player* player = *itr;
{
for (int i = 0; i < 4; ++i)
- plr->RemoveAurasDueToSpell(EP_AllianceBuffs[i]);
+ player->RemoveAurasDueToSpell(EP_AllianceBuffs[i]);
if (m_AllianceTowersControlled && m_AllianceTowersControlled < 5)
- plr->CastSpell(plr, EP_AllianceBuffs[m_AllianceTowersControlled-1], true);
+ player->CastSpell(player, EP_AllianceBuffs[m_AllianceTowersControlled-1], true);
}
}
for (PlayerSet::iterator itr = m_players[1].begin(); itr != m_players[1].end(); ++itr)
{
- Player* plr = *itr;
+ Player* player = *itr;
{
for (int i = 0; i < 4; ++i)
- plr->RemoveAurasDueToSpell(EP_HordeBuffs[i]);
+ player->RemoveAurasDueToSpell(EP_HordeBuffs[i]);
if (m_HordeTowersControlled && m_HordeTowersControlled < 5)
- plr->CastSpell(plr, EP_HordeBuffs[m_HordeTowersControlled-1], true);
+ player->CastSpell(player, EP_HordeBuffs[m_HordeTowersControlled-1], true);
}
}
}
@@ -727,37 +727,37 @@ void OutdoorPvPEP::FillInitialWorldStates(WorldPacket & data)
}
}
-void OutdoorPvPEP::SendRemoveWorldStates(Player* plr)
+void OutdoorPvPEP::SendRemoveWorldStates(Player* player)
{
- plr->SendUpdateWorldState(EP_UI_TOWER_COUNT_A, 0);
- plr->SendUpdateWorldState(EP_UI_TOWER_COUNT_H, 0);
- plr->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 0);
- plr->SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, 0);
- plr->SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, 0);
+ player->SendUpdateWorldState(EP_UI_TOWER_COUNT_A, 0);
+ player->SendUpdateWorldState(EP_UI_TOWER_COUNT_H, 0);
+ player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 0);
+ player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, 0);
+ player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, 0);
- plr->SendUpdateWorldState(EP_EWT_A, 0);
- plr->SendUpdateWorldState(EP_EWT_H, 0);
- plr->SendUpdateWorldState(EP_EWT_N, 0);
- plr->SendUpdateWorldState(EP_EWT_N_A, 0);
- plr->SendUpdateWorldState(EP_EWT_N_H, 0);
+ player->SendUpdateWorldState(EP_EWT_A, 0);
+ player->SendUpdateWorldState(EP_EWT_H, 0);
+ player->SendUpdateWorldState(EP_EWT_N, 0);
+ player->SendUpdateWorldState(EP_EWT_N_A, 0);
+ player->SendUpdateWorldState(EP_EWT_N_H, 0);
- plr->SendUpdateWorldState(EP_PWT_A, 0);
- plr->SendUpdateWorldState(EP_PWT_H, 0);
- plr->SendUpdateWorldState(EP_PWT_N, 0);
- plr->SendUpdateWorldState(EP_PWT_N_A, 0);
- plr->SendUpdateWorldState(EP_PWT_N_H, 0);
+ player->SendUpdateWorldState(EP_PWT_A, 0);
+ player->SendUpdateWorldState(EP_PWT_H, 0);
+ player->SendUpdateWorldState(EP_PWT_N, 0);
+ player->SendUpdateWorldState(EP_PWT_N_A, 0);
+ player->SendUpdateWorldState(EP_PWT_N_H, 0);
- plr->SendUpdateWorldState(EP_NPT_A, 0);
- plr->SendUpdateWorldState(EP_NPT_H, 0);
- plr->SendUpdateWorldState(EP_NPT_N, 0);
- plr->SendUpdateWorldState(EP_NPT_N_A, 0);
- plr->SendUpdateWorldState(EP_NPT_N_H, 0);
+ player->SendUpdateWorldState(EP_NPT_A, 0);
+ player->SendUpdateWorldState(EP_NPT_H, 0);
+ player->SendUpdateWorldState(EP_NPT_N, 0);
+ player->SendUpdateWorldState(EP_NPT_N_A, 0);
+ player->SendUpdateWorldState(EP_NPT_N_H, 0);
- plr->SendUpdateWorldState(EP_CGT_A, 0);
- plr->SendUpdateWorldState(EP_CGT_H, 0);
- plr->SendUpdateWorldState(EP_CGT_N, 0);
- plr->SendUpdateWorldState(EP_CGT_N_A, 0);
- plr->SendUpdateWorldState(EP_CGT_N_H, 0);
+ player->SendUpdateWorldState(EP_CGT_A, 0);
+ player->SendUpdateWorldState(EP_CGT_H, 0);
+ player->SendUpdateWorldState(EP_CGT_N, 0);
+ player->SendUpdateWorldState(EP_CGT_N_A, 0);
+ player->SendUpdateWorldState(EP_CGT_N_H, 0);
}
class OutdoorPvP_eastern_plaguelands : public OutdoorPvPScript
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPEP.h b/src/server/scripts/OutdoorPvP/OutdoorPvPEP.h
index 54235bbb569..f196e65725c 100755
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPEP.h
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPEP.h
@@ -197,8 +197,8 @@ class OPvPCapturePointEP_EWT : public OPvPCapturePoint
void FillInitialWorldStates(WorldPacket & data);
// used when player is activated/inactivated in the area
- bool HandlePlayerEnter(Player* plr);
- void HandlePlayerLeave(Player* plr);
+ bool HandlePlayerEnter(Player* player);
+ void HandlePlayerLeave(Player* player);
protected:
@@ -228,8 +228,8 @@ class OPvPCapturePointEP_NPT : public OPvPCapturePoint
void FillInitialWorldStates(WorldPacket & data);
// used when player is activated/inactivated in the area
- bool HandlePlayerEnter(Player* plr);
- void HandlePlayerLeave(Player* plr);
+ bool HandlePlayerEnter(Player* player);
+ void HandlePlayerLeave(Player* player);
protected:
@@ -259,8 +259,8 @@ class OPvPCapturePointEP_CGT : public OPvPCapturePoint
void FillInitialWorldStates(WorldPacket & data);
// used when player is activated/inactivated in the area
- bool HandlePlayerEnter(Player* plr);
- void HandlePlayerLeave(Player* plr);
+ bool HandlePlayerEnter(Player* player);
+ void HandlePlayerLeave(Player* player);
protected:
@@ -290,8 +290,8 @@ class OPvPCapturePointEP_PWT : public OPvPCapturePoint
void FillInitialWorldStates(WorldPacket & data);
// used when player is activated/inactivated in the area
- bool HandlePlayerEnter(Player* plr);
- void HandlePlayerLeave(Player* plr);
+ bool HandlePlayerEnter(Player* player);
+ void HandlePlayerLeave(Player* player);
protected:
@@ -319,14 +319,14 @@ class OutdoorPvPEP : public OutdoorPvP
bool SetupOutdoorPvP();
- void HandlePlayerEnterZone(Player* plr, uint32 zone);
- void HandlePlayerLeaveZone(Player* plr, uint32 zone);
+ void HandlePlayerEnterZone(Player* player, uint32 zone);
+ void HandlePlayerLeaveZone(Player* player, uint32 zone);
bool Update(uint32 diff);
void FillInitialWorldStates(WorldPacket &data);
- void SendRemoveWorldStates(Player* plr);
+ void SendRemoveWorldStates(Player* player);
void BuffTeams();
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPHP.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPHP.cpp
index 2224f4cbf4f..2d26ab80e5c 100755
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPHP.cpp
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPHP.cpp
@@ -81,34 +81,34 @@ bool OutdoorPvPHP::SetupOutdoorPvP()
return true;
}
-void OutdoorPvPHP::HandlePlayerEnterZone(Player* plr, uint32 zone)
+void OutdoorPvPHP::HandlePlayerEnterZone(Player* player, uint32 zone)
{
// add buffs
- if (plr->GetTeam() == ALLIANCE)
+ if (player->GetTeam() == ALLIANCE)
{
if (m_AllianceTowersControlled >=3)
- plr->CastSpell(plr, AllianceBuff, true);
+ player->CastSpell(player, AllianceBuff, true);
}
else
{
if (m_HordeTowersControlled >=3)
- plr->CastSpell(plr, HordeBuff, true);
+ player->CastSpell(player, HordeBuff, true);
}
- OutdoorPvP::HandlePlayerEnterZone(plr, zone);
+ OutdoorPvP::HandlePlayerEnterZone(player, zone);
}
-void OutdoorPvPHP::HandlePlayerLeaveZone(Player* plr, uint32 zone)
+void OutdoorPvPHP::HandlePlayerLeaveZone(Player* player, uint32 zone)
{
// remove buffs
- if (plr->GetTeam() == ALLIANCE)
+ if (player->GetTeam() == ALLIANCE)
{
- plr->RemoveAurasDueToSpell(AllianceBuff);
+ player->RemoveAurasDueToSpell(AllianceBuff);
}
else
{
- plr->RemoveAurasDueToSpell(HordeBuff);
+ player->RemoveAurasDueToSpell(HordeBuff);
}
- OutdoorPvP::HandlePlayerLeaveZone(plr, zone);
+ OutdoorPvP::HandlePlayerLeaveZone(player, zone);
}
bool OutdoorPvPHP::Update(uint32 diff)
@@ -131,20 +131,20 @@ bool OutdoorPvPHP::Update(uint32 diff)
return changed;
}
-void OutdoorPvPHP::SendRemoveWorldStates(Player* plr)
+void OutdoorPvPHP::SendRemoveWorldStates(Player* player)
{
- plr->SendUpdateWorldState(HP_UI_TOWER_DISPLAY_A, 0);
- plr->SendUpdateWorldState(HP_UI_TOWER_DISPLAY_H, 0);
- plr->SendUpdateWorldState(HP_UI_TOWER_COUNT_H, 0);
- plr->SendUpdateWorldState(HP_UI_TOWER_COUNT_A, 0);
- plr->SendUpdateWorldState(HP_UI_TOWER_SLIDER_N, 0);
- plr->SendUpdateWorldState(HP_UI_TOWER_SLIDER_POS, 0);
- plr->SendUpdateWorldState(HP_UI_TOWER_SLIDER_DISPLAY, 0);
+ player->SendUpdateWorldState(HP_UI_TOWER_DISPLAY_A, 0);
+ player->SendUpdateWorldState(HP_UI_TOWER_DISPLAY_H, 0);
+ player->SendUpdateWorldState(HP_UI_TOWER_COUNT_H, 0);
+ player->SendUpdateWorldState(HP_UI_TOWER_COUNT_A, 0);
+ player->SendUpdateWorldState(HP_UI_TOWER_SLIDER_N, 0);
+ player->SendUpdateWorldState(HP_UI_TOWER_SLIDER_POS, 0);
+ player->SendUpdateWorldState(HP_UI_TOWER_SLIDER_DISPLAY, 0);
for (int i = 0; i < HP_TOWER_NUM; ++i)
{
- plr->SendUpdateWorldState(HP_MAP_N[i], 0);
- plr->SendUpdateWorldState(HP_MAP_A[i], 0);
- plr->SendUpdateWorldState(HP_MAP_H[i], 0);
+ player->SendUpdateWorldState(HP_MAP_N[i], 0);
+ player->SendUpdateWorldState(HP_MAP_A[i], 0);
+ player->SendUpdateWorldState(HP_MAP_H[i], 0);
}
}
@@ -301,34 +301,34 @@ void OPvPCapturePointHP::FillInitialWorldStates(WorldPacket &data)
}
}
-bool OPvPCapturePointHP::HandlePlayerEnter(Player* plr)
+bool OPvPCapturePointHP::HandlePlayerEnter(Player* player)
{
- if (OPvPCapturePoint::HandlePlayerEnter(plr))
+ if (OPvPCapturePoint::HandlePlayerEnter(player))
{
- plr->SendUpdateWorldState(HP_UI_TOWER_SLIDER_DISPLAY, 1);
+ player->SendUpdateWorldState(HP_UI_TOWER_SLIDER_DISPLAY, 1);
uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
- plr->SendUpdateWorldState(HP_UI_TOWER_SLIDER_POS, phase);
- plr->SendUpdateWorldState(HP_UI_TOWER_SLIDER_N, m_neutralValuePct);
+ player->SendUpdateWorldState(HP_UI_TOWER_SLIDER_POS, phase);
+ player->SendUpdateWorldState(HP_UI_TOWER_SLIDER_N, m_neutralValuePct);
return true;
}
return false;
}
-void OPvPCapturePointHP::HandlePlayerLeave(Player* plr)
+void OPvPCapturePointHP::HandlePlayerLeave(Player* player)
{
- plr->SendUpdateWorldState(HP_UI_TOWER_SLIDER_DISPLAY, 0);
- OPvPCapturePoint::HandlePlayerLeave(plr);
+ player->SendUpdateWorldState(HP_UI_TOWER_SLIDER_DISPLAY, 0);
+ OPvPCapturePoint::HandlePlayerLeave(player);
}
-void OutdoorPvPHP::HandleKillImpl(Player* plr, Unit* killed)
+void OutdoorPvPHP::HandleKillImpl(Player* player, Unit* killed)
{
if (killed->GetTypeId() != TYPEID_PLAYER)
return;
- if (plr->GetTeam() == ALLIANCE && killed->ToPlayer()->GetTeam() != ALLIANCE)
- plr->CastSpell(plr, AlliancePlayerKillReward, true);
- else if (plr->GetTeam() == HORDE && killed->ToPlayer()->GetTeam() != HORDE)
- plr->CastSpell(plr, HordePlayerKillReward, true);
+ if (player->GetTeam() == ALLIANCE && killed->ToPlayer()->GetTeam() != ALLIANCE)
+ player->CastSpell(player, AlliancePlayerKillReward, true);
+ else if (player->GetTeam() == HORDE && killed->ToPlayer()->GetTeam() != HORDE)
+ player->CastSpell(player, HordePlayerKillReward, true);
}
class OutdoorPvP_hellfire_peninsula : public OutdoorPvPScript
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPHP.h b/src/server/scripts/OutdoorPvP/OutdoorPvPHP.h
index 3cbc1296b99..da18f639ba1 100755
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPHP.h
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPHP.h
@@ -98,8 +98,8 @@ class OPvPCapturePointHP : public OPvPCapturePoint
void FillInitialWorldStates(WorldPacket & data);
// used when player is activated/inactivated in the area
- bool HandlePlayerEnter(Player* plr);
- void HandlePlayerLeave(Player* plr);
+ bool HandlePlayerEnter(Player* player);
+ void HandlePlayerLeave(Player* player);
private:
@@ -116,16 +116,16 @@ class OutdoorPvPHP : public OutdoorPvP
bool SetupOutdoorPvP();
- void HandlePlayerEnterZone(Player* plr, uint32 zone);
- void HandlePlayerLeaveZone(Player* plr, uint32 zone);
+ void HandlePlayerEnterZone(Player* player, uint32 zone);
+ void HandlePlayerLeaveZone(Player* player, uint32 zone);
bool Update(uint32 diff);
void FillInitialWorldStates(WorldPacket &data);
- void SendRemoveWorldStates(Player* plr);
+ void SendRemoveWorldStates(Player* player);
- void HandleKillImpl(Player* plr, Unit* killed);
+ void HandleKillImpl(Player* player, Unit* killed);
private:
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp
index 44b939f806f..03b50f77a50 100755
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp
@@ -29,15 +29,15 @@ OutdoorPvPNA::OutdoorPvPNA()
m_TypeId = OUTDOOR_PVP_NA;
}
-void OutdoorPvPNA::HandleKillImpl(Player* plr, Unit* killed)
+void OutdoorPvPNA::HandleKillImpl(Player* player, Unit* killed)
{
- if (killed->GetTypeId() == TYPEID_PLAYER && plr->GetTeam() != killed->ToPlayer()->GetTeam())
+ if (killed->GetTypeId() == TYPEID_PLAYER && player->GetTeam() != killed->ToPlayer()->GetTeam())
{
- plr->KilledMonsterCredit(NA_CREDIT_MARKER, 0); // 0 guid, btw it isn't even used in killedmonster function :S
- if (plr->GetTeam() == ALLIANCE)
- plr->CastSpell(plr, NA_KILL_TOKEN_ALLIANCE, true);
+ player->KilledMonsterCredit(NA_CREDIT_MARKER, 0); // 0 guid, btw it isn't even used in killedmonster function :S
+ if (player->GetTeam() == ALLIANCE)
+ player->CastSpell(player, NA_KILL_TOKEN_ALLIANCE, true);
else
- plr->CastSpell(plr, NA_KILL_TOKEN_HORDE, true);
+ player->CastSpell(player, NA_KILL_TOKEN_HORDE, true);
}
}
@@ -178,23 +178,23 @@ void OPvPCapturePointNA::FactionTakeOver(uint32 team)
UpdateWyvernRoostWorldState(NA_ROOST_E);
}
-bool OPvPCapturePointNA::HandlePlayerEnter(Player* plr)
+bool OPvPCapturePointNA::HandlePlayerEnter(Player* player)
{
- if (OPvPCapturePoint::HandlePlayerEnter(plr))
+ if (OPvPCapturePoint::HandlePlayerEnter(player))
{
- plr->SendUpdateWorldState(NA_UI_TOWER_SLIDER_DISPLAY, 1);
+ player->SendUpdateWorldState(NA_UI_TOWER_SLIDER_DISPLAY, 1);
uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
- plr->SendUpdateWorldState(NA_UI_TOWER_SLIDER_POS, phase);
- plr->SendUpdateWorldState(NA_UI_TOWER_SLIDER_N, m_neutralValuePct);
+ player->SendUpdateWorldState(NA_UI_TOWER_SLIDER_POS, phase);
+ player->SendUpdateWorldState(NA_UI_TOWER_SLIDER_N, m_neutralValuePct);
return true;
}
return false;
}
-void OPvPCapturePointNA::HandlePlayerLeave(Player* plr)
+void OPvPCapturePointNA::HandlePlayerLeave(Player* player)
{
- plr->SendUpdateWorldState(NA_UI_TOWER_SLIDER_DISPLAY, 0);
- OPvPCapturePoint::HandlePlayerLeave(plr);
+ player->SendUpdateWorldState(NA_UI_TOWER_SLIDER_DISPLAY, 0);
+ OPvPCapturePoint::HandlePlayerLeave(player);
}
OPvPCapturePointNA::OPvPCapturePointNA(OutdoorPvP *pvp) :
@@ -220,19 +220,19 @@ bool OutdoorPvPNA::SetupOutdoorPvP()
return true;
}
-void OutdoorPvPNA::HandlePlayerEnterZone(Player* plr, uint32 zone)
+void OutdoorPvPNA::HandlePlayerEnterZone(Player* player, uint32 zone)
{
// add buffs
- if (plr->GetTeam() == m_obj->m_ControllingFaction)
- plr->CastSpell(plr, NA_CAPTURE_BUFF, true);
- OutdoorPvP::HandlePlayerEnterZone(plr, zone);
+ if (player->GetTeam() == m_obj->m_ControllingFaction)
+ player->CastSpell(player, NA_CAPTURE_BUFF, true);
+ OutdoorPvP::HandlePlayerEnterZone(player, zone);
}
-void OutdoorPvPNA::HandlePlayerLeaveZone(Player* plr, uint32 zone)
+void OutdoorPvPNA::HandlePlayerLeaveZone(Player* player, uint32 zone)
{
// remove buffs
- plr->RemoveAurasDueToSpell(NA_CAPTURE_BUFF);
- OutdoorPvP::HandlePlayerLeaveZone(plr, zone);
+ player->RemoveAurasDueToSpell(NA_CAPTURE_BUFF);
+ OutdoorPvP::HandlePlayerLeaveZone(player, zone);
}
void OutdoorPvPNA::FillInitialWorldStates(WorldPacket &data)
@@ -292,36 +292,36 @@ void OPvPCapturePointNA::FillInitialWorldStates(WorldPacket &data)
data << NA_MAP_HALAA_ALLIANCE << uint32(bool(m_HalaaState & HALAA_A));
}
-void OutdoorPvPNA::SendRemoveWorldStates(Player* plr)
+void OutdoorPvPNA::SendRemoveWorldStates(Player* player)
{
- plr->SendUpdateWorldState(NA_UI_HORDE_GUARDS_SHOW, 0);
- plr->SendUpdateWorldState(NA_UI_ALLIANCE_GUARDS_SHOW, 0);
- plr->SendUpdateWorldState(NA_UI_GUARDS_MAX, 0);
- plr->SendUpdateWorldState(NA_UI_GUARDS_LEFT, 0);
- plr->SendUpdateWorldState(NA_UI_TOWER_SLIDER_DISPLAY, 0);
- plr->SendUpdateWorldState(NA_UI_TOWER_SLIDER_POS, 0);
- plr->SendUpdateWorldState(NA_UI_TOWER_SLIDER_N, 0);
- plr->SendUpdateWorldState(NA_MAP_WYVERN_NORTH_NEU_H, 0);
- plr->SendUpdateWorldState(NA_MAP_WYVERN_NORTH_NEU_A, 0);
- plr->SendUpdateWorldState(NA_MAP_WYVERN_NORTH_H, 0);
- plr->SendUpdateWorldState(NA_MAP_WYVERN_NORTH_A, 0);
- plr->SendUpdateWorldState(NA_MAP_WYVERN_SOUTH_NEU_H, 0);
- plr->SendUpdateWorldState(NA_MAP_WYVERN_SOUTH_NEU_A, 0);
- plr->SendUpdateWorldState(NA_MAP_WYVERN_SOUTH_H, 0);
- plr->SendUpdateWorldState(NA_MAP_WYVERN_SOUTH_A, 0);
- plr->SendUpdateWorldState(NA_MAP_WYVERN_WEST_NEU_H, 0);
- plr->SendUpdateWorldState(NA_MAP_WYVERN_WEST_NEU_A, 0);
- plr->SendUpdateWorldState(NA_MAP_WYVERN_WEST_H, 0);
- plr->SendUpdateWorldState(NA_MAP_WYVERN_WEST_A, 0);
- plr->SendUpdateWorldState(NA_MAP_WYVERN_EAST_NEU_H, 0);
- plr->SendUpdateWorldState(NA_MAP_WYVERN_EAST_NEU_A, 0);
- plr->SendUpdateWorldState(NA_MAP_WYVERN_EAST_H, 0);
- plr->SendUpdateWorldState(NA_MAP_WYVERN_EAST_A, 0);
- plr->SendUpdateWorldState(NA_MAP_HALAA_NEUTRAL, 0);
- plr->SendUpdateWorldState(NA_MAP_HALAA_NEU_A, 0);
- plr->SendUpdateWorldState(NA_MAP_HALAA_NEU_H, 0);
- plr->SendUpdateWorldState(NA_MAP_HALAA_HORDE, 0);
- plr->SendUpdateWorldState(NA_MAP_HALAA_ALLIANCE, 0);
+ player->SendUpdateWorldState(NA_UI_HORDE_GUARDS_SHOW, 0);
+ player->SendUpdateWorldState(NA_UI_ALLIANCE_GUARDS_SHOW, 0);
+ player->SendUpdateWorldState(NA_UI_GUARDS_MAX, 0);
+ player->SendUpdateWorldState(NA_UI_GUARDS_LEFT, 0);
+ player->SendUpdateWorldState(NA_UI_TOWER_SLIDER_DISPLAY, 0);
+ player->SendUpdateWorldState(NA_UI_TOWER_SLIDER_POS, 0);
+ player->SendUpdateWorldState(NA_UI_TOWER_SLIDER_N, 0);
+ player->SendUpdateWorldState(NA_MAP_WYVERN_NORTH_NEU_H, 0);
+ player->SendUpdateWorldState(NA_MAP_WYVERN_NORTH_NEU_A, 0);
+ player->SendUpdateWorldState(NA_MAP_WYVERN_NORTH_H, 0);
+ player->SendUpdateWorldState(NA_MAP_WYVERN_NORTH_A, 0);
+ player->SendUpdateWorldState(NA_MAP_WYVERN_SOUTH_NEU_H, 0);
+ player->SendUpdateWorldState(NA_MAP_WYVERN_SOUTH_NEU_A, 0);
+ player->SendUpdateWorldState(NA_MAP_WYVERN_SOUTH_H, 0);
+ player->SendUpdateWorldState(NA_MAP_WYVERN_SOUTH_A, 0);
+ player->SendUpdateWorldState(NA_MAP_WYVERN_WEST_NEU_H, 0);
+ player->SendUpdateWorldState(NA_MAP_WYVERN_WEST_NEU_A, 0);
+ player->SendUpdateWorldState(NA_MAP_WYVERN_WEST_H, 0);
+ player->SendUpdateWorldState(NA_MAP_WYVERN_WEST_A, 0);
+ player->SendUpdateWorldState(NA_MAP_WYVERN_EAST_NEU_H, 0);
+ player->SendUpdateWorldState(NA_MAP_WYVERN_EAST_NEU_A, 0);
+ player->SendUpdateWorldState(NA_MAP_WYVERN_EAST_H, 0);
+ player->SendUpdateWorldState(NA_MAP_WYVERN_EAST_A, 0);
+ player->SendUpdateWorldState(NA_MAP_HALAA_NEUTRAL, 0);
+ player->SendUpdateWorldState(NA_MAP_HALAA_NEU_A, 0);
+ player->SendUpdateWorldState(NA_MAP_HALAA_NEU_H, 0);
+ player->SendUpdateWorldState(NA_MAP_HALAA_HORDE, 0);
+ player->SendUpdateWorldState(NA_MAP_HALAA_ALLIANCE, 0);
}
bool OutdoorPvPNA::Update(uint32 diff)
@@ -329,7 +329,7 @@ bool OutdoorPvPNA::Update(uint32 diff)
return m_obj->Update(diff);
}
-bool OPvPCapturePointNA::HandleCustomSpell(Player* plr, uint32 spellId, GameObject* /*go*/)
+bool OPvPCapturePointNA::HandleCustomSpell(Player* player, uint32 spellId, GameObject* /*go*/)
{
std::vector<uint32> nodes;
nodes.resize(2);
@@ -339,33 +339,33 @@ bool OPvPCapturePointNA::HandleCustomSpell(Player* plr, uint32 spellId, GameObje
case NA_SPELL_FLY_NORTH:
nodes[0] = FlightPathStartNodes[NA_ROOST_N];
nodes[1] = FlightPathEndNodes[NA_ROOST_N];
- plr->ActivateTaxiPathTo(nodes);
- plr->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP);
- plr->UpdatePvP(true, true);
+ player->ActivateTaxiPathTo(nodes);
+ player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP);
+ player->UpdatePvP(true, true);
retval = true;
break;
case NA_SPELL_FLY_SOUTH:
nodes[0] = FlightPathStartNodes[NA_ROOST_S];
nodes[1] = FlightPathEndNodes[NA_ROOST_S];
- plr->ActivateTaxiPathTo(nodes);
- plr->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP);
- plr->UpdatePvP(true, true);
+ player->ActivateTaxiPathTo(nodes);
+ player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP);
+ player->UpdatePvP(true, true);
retval = true;
break;
case NA_SPELL_FLY_WEST:
nodes[0] = FlightPathStartNodes[NA_ROOST_W];
nodes[1] = FlightPathEndNodes[NA_ROOST_W];
- plr->ActivateTaxiPathTo(nodes);
- plr->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP);
- plr->UpdatePvP(true, true);
+ player->ActivateTaxiPathTo(nodes);
+ player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP);
+ player->UpdatePvP(true, true);
retval = true;
break;
case NA_SPELL_FLY_EAST:
nodes[0] = FlightPathStartNodes[NA_ROOST_E];
nodes[1] = FlightPathEndNodes[NA_ROOST_E];
- plr->ActivateTaxiPathTo(nodes);
- plr->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP);
- plr->UpdatePvP(true, true);
+ player->ActivateTaxiPathTo(nodes);
+ player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP);
+ player->UpdatePvP(true, true);
retval = true;
break;
default:
@@ -383,7 +383,7 @@ bool OPvPCapturePointNA::HandleCustomSpell(Player* plr, uint32 spellId, GameObje
int32 count = 10;
uint32 itemid = 24538;
// bomb id count
- uint8 msg = plr->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemid, count, &noSpaceForCount);
+ uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemid, count, &noSpaceForCount);
if (msg != EQUIP_ERR_OK) // convert to possible store amount
count -= noSpaceForCount;
@@ -392,11 +392,11 @@ bool OPvPCapturePointNA::HandleCustomSpell(Player* plr, uint32 spellId, GameObje
return true;
}
- Item* item = plr->StoreNewItem(dest, itemid, true);
+ Item* item = player->StoreNewItem(dest, itemid, true);
if (count > 0 && item)
{
- plr->SendNewItem(item, count, true, false);
+ player->SendNewItem(item, count, true, false);
}
return true;
@@ -404,9 +404,9 @@ bool OPvPCapturePointNA::HandleCustomSpell(Player* plr, uint32 spellId, GameObje
return false;
}
-int32 OPvPCapturePointNA::HandleOpenGo(Player* plr, uint64 guid)
+int32 OPvPCapturePointNA::HandleOpenGo(Player* player, uint64 guid)
{
- int32 retval = OPvPCapturePoint::HandleOpenGo(plr, guid);
+ int32 retval = OPvPCapturePoint::HandleOpenGo(player, guid);
if (retval >= 0)
{
const go_type * gos = NULL;
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPNA.h b/src/server/scripts/OutdoorPvP/OutdoorPvPNA.h
index 81812f30402..7ddb47ac437 100755
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPNA.h
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPNA.h
@@ -267,12 +267,12 @@ class OPvPCapturePointNA : public OPvPCapturePoint
void FillInitialWorldStates(WorldPacket & data);
// used when player is activated/inactivated in the area
- bool HandlePlayerEnter(Player* plr);
- void HandlePlayerLeave(Player* plr);
+ bool HandlePlayerEnter(Player* player);
+ void HandlePlayerLeave(Player* player);
- bool HandleCustomSpell(Player* plr, uint32 spellId, GameObject* go);
+ bool HandleCustomSpell(Player* player, uint32 spellId, GameObject* go);
- int32 HandleOpenGo(Player* plr, uint64 guid);
+ int32 HandleOpenGo(Player* player, uint64 guid);
uint32 GetAliveGuardsCount();
@@ -320,16 +320,16 @@ class OutdoorPvPNA : public OutdoorPvP
bool SetupOutdoorPvP();
- void HandlePlayerEnterZone(Player* plr, uint32 zone);
- void HandlePlayerLeaveZone(Player* plr, uint32 zone);
+ void HandlePlayerEnterZone(Player* player, uint32 zone);
+ void HandlePlayerLeaveZone(Player* player, uint32 zone);
bool Update(uint32 diff);
void FillInitialWorldStates(WorldPacket &data);
- void SendRemoveWorldStates(Player* plr);
+ void SendRemoveWorldStates(Player* player);
- void HandleKillImpl(Player* plr, Unit* killed);
+ void HandleKillImpl(Player* player, Unit* killed);
private:
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp
index fa058f1d4ec..73c94a0d593 100755
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp
@@ -41,11 +41,11 @@ void OutdoorPvPSI::FillInitialWorldStates(WorldPacket &data)
data << SI_SILITHYST_MAX << SI_MAX_RESOURCES;
}
-void OutdoorPvPSI::SendRemoveWorldStates(Player* plr)
+void OutdoorPvPSI::SendRemoveWorldStates(Player* player)
{
- plr->SendUpdateWorldState(SI_GATHERED_A, 0);
- plr->SendUpdateWorldState(SI_GATHERED_H, 0);
- plr->SendUpdateWorldState(SI_SILITHYST_MAX, 0);
+ player->SendUpdateWorldState(SI_GATHERED_A, 0);
+ player->SendUpdateWorldState(SI_GATHERED_H, 0);
+ player->SendUpdateWorldState(SI_SILITHYST_MAX, 0);
}
void OutdoorPvPSI::UpdateWorldState()
@@ -67,29 +67,29 @@ bool OutdoorPvPSI::Update(uint32 /*diff*/)
return false;
}
-void OutdoorPvPSI::HandlePlayerEnterZone(Player* plr, uint32 zone)
+void OutdoorPvPSI::HandlePlayerEnterZone(Player* player, uint32 zone)
{
- if (plr->GetTeam() == m_LastController)
- plr->CastSpell(plr, SI_CENARION_FAVOR, true);
- OutdoorPvP::HandlePlayerEnterZone(plr, zone);
+ if (player->GetTeam() == m_LastController)
+ player->CastSpell(player, SI_CENARION_FAVOR, true);
+ OutdoorPvP::HandlePlayerEnterZone(player, zone);
}
-void OutdoorPvPSI::HandlePlayerLeaveZone(Player* plr, uint32 zone)
+void OutdoorPvPSI::HandlePlayerLeaveZone(Player* player, uint32 zone)
{
// remove buffs
- plr->RemoveAurasDueToSpell(SI_CENARION_FAVOR);
- OutdoorPvP::HandlePlayerLeaveZone(plr, zone);
+ player->RemoveAurasDueToSpell(SI_CENARION_FAVOR);
+ OutdoorPvP::HandlePlayerLeaveZone(player, zone);
}
-bool OutdoorPvPSI::HandleAreaTrigger(Player* plr, uint32 trigger)
+bool OutdoorPvPSI::HandleAreaTrigger(Player* player, uint32 trigger)
{
switch(trigger)
{
case SI_AREATRIGGER_A:
- if (plr->GetTeam() == ALLIANCE && plr->HasAura(SI_SILITHYST_FLAG))
+ if (player->GetTeam() == ALLIANCE && player->HasAura(SI_SILITHYST_FLAG))
{
// remove aura
- plr->RemoveAurasDueToSpell(SI_SILITHYST_FLAG);
+ player->RemoveAurasDueToSpell(SI_SILITHYST_FLAG);
++ m_Gathered_A;
if (m_Gathered_A >= SI_MAX_RESOURCES)
{
@@ -101,20 +101,20 @@ bool OutdoorPvPSI::HandleAreaTrigger(Player* plr, uint32 trigger)
}
UpdateWorldState();
// reward player
- plr->CastSpell(plr, SI_TRACES_OF_SILITHYST, true);
+ player->CastSpell(player, SI_TRACES_OF_SILITHYST, true);
// add 19 honor
- plr->RewardHonor(NULL, 1, 19);
+ player->RewardHonor(NULL, 1, 19);
// add 20 cenarion circle repu
- plr->GetReputationMgr().ModifyReputation(sFactionStore.LookupEntry(609), 20);
+ player->GetReputationMgr().ModifyReputation(sFactionStore.LookupEntry(609), 20);
// complete quest
- plr->KilledMonsterCredit(SI_TURNIN_QUEST_CM_A, 0);
+ player->KilledMonsterCredit(SI_TURNIN_QUEST_CM_A, 0);
}
return true;
case SI_AREATRIGGER_H:
- if (plr->GetTeam() == HORDE && plr->HasAura(SI_SILITHYST_FLAG))
+ if (player->GetTeam() == HORDE && player->HasAura(SI_SILITHYST_FLAG))
{
// remove aura
- plr->RemoveAurasDueToSpell(SI_SILITHYST_FLAG);
+ player->RemoveAurasDueToSpell(SI_SILITHYST_FLAG);
++ m_Gathered_H;
if (m_Gathered_H >= SI_MAX_RESOURCES)
{
@@ -126,25 +126,25 @@ bool OutdoorPvPSI::HandleAreaTrigger(Player* plr, uint32 trigger)
}
UpdateWorldState();
// reward player
- plr->CastSpell(plr, SI_TRACES_OF_SILITHYST, true);
+ player->CastSpell(player, SI_TRACES_OF_SILITHYST, true);
// add 19 honor
- plr->RewardHonor(NULL, 1, 19);
+ player->RewardHonor(NULL, 1, 19);
// add 20 cenarion circle repu
- plr->GetReputationMgr().ModifyReputation(sFactionStore.LookupEntry(609), 20);
+ player->GetReputationMgr().ModifyReputation(sFactionStore.LookupEntry(609), 20);
// complete quest
- plr->KilledMonsterCredit(SI_TURNIN_QUEST_CM_H, 0);
+ player->KilledMonsterCredit(SI_TURNIN_QUEST_CM_H, 0);
}
return true;
}
return false;
}
-bool OutdoorPvPSI::HandleDropFlag(Player* plr, uint32 spellId)
+bool OutdoorPvPSI::HandleDropFlag(Player* player, uint32 spellId)
{
if (spellId == SI_SILITHYST_FLAG)
{
// if it was dropped away from the player's turn-in point, then create a silithyst mound, if it was dropped near the areatrigger, then it was dispelled by the outdoorpvp, so do nothing
- switch(plr->GetTeam())
+ switch(player->GetTeam())
{
case ALLIANCE:
{
@@ -152,18 +152,18 @@ bool OutdoorPvPSI::HandleDropFlag(Player* plr, uint32 spellId)
if (atEntry)
{
// 5.0f is safe-distance
- if (plr->GetDistance(atEntry->x, atEntry->y, atEntry->z) > 5.0f + atEntry->radius)
+ if (player->GetDistance(atEntry->x, atEntry->y, atEntry->z) > 5.0f + atEntry->radius)
{
// he dropped it further, summon mound
GameObject* go = new GameObject;
- Map * map = plr->GetMap();
+ Map * map = player->GetMap();
if (!map)
{
delete go;
return true;
}
- if (!go->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_GAMEOBJECT), SI_SILITHYST_MOUND, map, plr->GetPhaseMask(), plr->GetPositionX(), plr->GetPositionY(), plr->GetPositionZ(), plr->GetOrientation(), 0, 0, 0, 0, 100, GO_STATE_READY))
+ if (!go->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_GAMEOBJECT), SI_SILITHYST_MOUND, map, player->GetPhaseMask(), player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation(), 0, 0, 0, 0, 100, GO_STATE_READY))
{
delete go;
}
@@ -182,17 +182,17 @@ bool OutdoorPvPSI::HandleDropFlag(Player* plr, uint32 spellId)
if (atEntry)
{
// 5.0f is safe-distance
- if (plr->GetDistance(atEntry->x, atEntry->y, atEntry->z) > 5.0f + atEntry->radius)
+ if (player->GetDistance(atEntry->x, atEntry->y, atEntry->z) > 5.0f + atEntry->radius)
{
// he dropped it further, summon mound
GameObject* go = new GameObject;
- Map * map = plr->GetMap();
+ Map * map = player->GetMap();
if (!map)
{
delete go;
return true;
}
- if (!go->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_GAMEOBJECT), SI_SILITHYST_MOUND, map, plr->GetPhaseMask() , plr->GetPositionX(), plr->GetPositionY(), plr->GetPositionZ(), plr->GetOrientation(), 0, 0, 0, 0, 100, GO_STATE_READY))
+ if (!go->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_GAMEOBJECT), SI_SILITHYST_MOUND, map, player->GetPhaseMask() , player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation(), 0, 0, 0, 0, 100, GO_STATE_READY))
{
delete go;
}
@@ -211,11 +211,11 @@ bool OutdoorPvPSI::HandleDropFlag(Player* plr, uint32 spellId)
return false;
}
-bool OutdoorPvPSI::HandleCustomSpell(Player* plr, uint32 spellId, GameObject* go)
+bool OutdoorPvPSI::HandleCustomSpell(Player* player, uint32 spellId, GameObject* go)
{
if (!go || spellId != SI_SILITHYST_FLAG_GO_SPELL)
return false;
- plr->CastSpell(plr, SI_SILITHYST_FLAG, true);
+ player->CastSpell(player, SI_SILITHYST_FLAG, true);
if (go->GetGOInfo()->entry == SI_SILITHYST_MOUND)
{
// despawn go
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPSI.h b/src/server/scripts/OutdoorPvP/OutdoorPvPSI.h
index 1b3bf284fff..fe696dea7e4 100755
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPSI.h
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPSI.h
@@ -59,20 +59,20 @@ class OutdoorPvPSI : public OutdoorPvP
bool SetupOutdoorPvP();
- void HandlePlayerEnterZone(Player* plr, uint32 zone);
- void HandlePlayerLeaveZone(Player* plr, uint32 zone);
+ void HandlePlayerEnterZone(Player* player, uint32 zone);
+ void HandlePlayerLeaveZone(Player* player, uint32 zone);
bool Update(uint32 diff);
void FillInitialWorldStates(WorldPacket &data);
- void SendRemoveWorldStates(Player* plr);
+ void SendRemoveWorldStates(Player* player);
- bool HandleAreaTrigger(Player* plr, uint32 trigger);
+ bool HandleAreaTrigger(Player* player, uint32 trigger);
- bool HandleDropFlag(Player* plr, uint32 spellId);
+ bool HandleDropFlag(Player* player, uint32 spellId);
- bool HandleCustomSpell(Player* plr, uint32 spellId, GameObject* go);
+ bool HandleCustomSpell(Player* player, uint32 spellId, GameObject* go);
void UpdateWorldState();
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPTF.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPTF.cpp
index d822c65cd5e..666df2360c5 100755
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPTF.cpp
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPTF.cpp
@@ -67,29 +67,29 @@ void OutdoorPvPTF::FillInitialWorldStates(WorldPacket &data)
}
}
-void OutdoorPvPTF::SendRemoveWorldStates(Player* plr)
+void OutdoorPvPTF::SendRemoveWorldStates(Player* player)
{
- plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_POS, uint32(0));
- plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_N, uint32(0));
- plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_DISPLAY, uint32(0));
+ player->SendUpdateWorldState(TF_UI_TOWER_SLIDER_POS, uint32(0));
+ player->SendUpdateWorldState(TF_UI_TOWER_SLIDER_N, uint32(0));
+ player->SendUpdateWorldState(TF_UI_TOWER_SLIDER_DISPLAY, uint32(0));
- plr->SendUpdateWorldState(TF_UI_TOWER_COUNT_H, uint32(0));
- plr->SendUpdateWorldState(TF_UI_TOWER_COUNT_A, uint32(0));
- plr->SendUpdateWorldState(TF_UI_TOWERS_CONTROLLED_DISPLAY, uint32(0));
+ player->SendUpdateWorldState(TF_UI_TOWER_COUNT_H, uint32(0));
+ player->SendUpdateWorldState(TF_UI_TOWER_COUNT_A, uint32(0));
+ player->SendUpdateWorldState(TF_UI_TOWERS_CONTROLLED_DISPLAY, uint32(0));
- plr->SendUpdateWorldState(TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT, uint32(0));
- plr->SendUpdateWorldState(TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT, uint32(0));
- plr->SendUpdateWorldState(TF_UI_LOCKED_TIME_HOURS, uint32(0));
+ player->SendUpdateWorldState(TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT, uint32(0));
+ player->SendUpdateWorldState(TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT, uint32(0));
+ player->SendUpdateWorldState(TF_UI_LOCKED_TIME_HOURS, uint32(0));
- plr->SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_NEUTRAL, uint32(0));
- plr->SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_HORDE, uint32(0));
- plr->SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_ALLIANCE, uint32(0));
+ player->SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_NEUTRAL, uint32(0));
+ player->SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_HORDE, uint32(0));
+ player->SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_ALLIANCE, uint32(0));
for (int i = 0; i < TF_TOWER_NUM; ++i)
{
- plr->SendUpdateWorldState(uint32(TFTowerWorldStates[i].n), uint32(0));
- plr->SendUpdateWorldState(uint32(TFTowerWorldStates[i].h), uint32(0));
- plr->SendUpdateWorldState(uint32(TFTowerWorldStates[i].a), uint32(0));
+ player->SendUpdateWorldState(uint32(TFTowerWorldStates[i].n), uint32(0));
+ player->SendUpdateWorldState(uint32(TFTowerWorldStates[i].h), uint32(0));
+ player->SendUpdateWorldState(uint32(TFTowerWorldStates[i].a), uint32(0));
}
}
@@ -100,23 +100,23 @@ void OPvPCapturePointTF::UpdateTowerState()
m_PvP->SendUpdateWorldState(uint32(TFTowerWorldStates[m_TowerType].a), uint32(bool(m_TowerState & TF_TOWERSTATE_A)));
}
-bool OPvPCapturePointTF::HandlePlayerEnter(Player* plr)
+bool OPvPCapturePointTF::HandlePlayerEnter(Player* player)
{
- if (OPvPCapturePoint::HandlePlayerEnter(plr))
+ if (OPvPCapturePoint::HandlePlayerEnter(player))
{
- plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_DISPLAY, 1);
+ player->SendUpdateWorldState(TF_UI_TOWER_SLIDER_DISPLAY, 1);
uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
- plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_POS, phase);
- plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_N, m_neutralValuePct);
+ player->SendUpdateWorldState(TF_UI_TOWER_SLIDER_POS, phase);
+ player->SendUpdateWorldState(TF_UI_TOWER_SLIDER_N, m_neutralValuePct);
return true;
}
return false;
}
-void OPvPCapturePointTF::HandlePlayerLeave(Player* plr)
+void OPvPCapturePointTF::HandlePlayerLeave(Player* player)
{
- plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_DISPLAY, 0);
- OPvPCapturePoint::HandlePlayerLeave(plr);
+ player->SendUpdateWorldState(TF_UI_TOWER_SLIDER_DISPLAY, 0);
+ OPvPCapturePoint::HandlePlayerLeave(player);
}
bool OutdoorPvPTF::Update(uint32 diff)
@@ -186,26 +186,26 @@ bool OutdoorPvPTF::Update(uint32 diff)
return changed;
}
-void OutdoorPvPTF::HandlePlayerEnterZone(Player* plr, uint32 zone)
+void OutdoorPvPTF::HandlePlayerEnterZone(Player* player, uint32 zone)
{
- if (plr->GetTeam() == ALLIANCE)
+ if (player->GetTeam() == ALLIANCE)
{
if (m_AllianceTowersControlled >= TF_TOWER_NUM)
- plr->CastSpell(plr, TF_CAPTURE_BUFF, true);
+ player->CastSpell(player, TF_CAPTURE_BUFF, true);
}
else
{
if (m_HordeTowersControlled >= TF_TOWER_NUM)
- plr->CastSpell(plr, TF_CAPTURE_BUFF, true);
+ player->CastSpell(player, TF_CAPTURE_BUFF, true);
}
- OutdoorPvP::HandlePlayerEnterZone(plr, zone);
+ OutdoorPvP::HandlePlayerEnterZone(player, zone);
}
-void OutdoorPvPTF::HandlePlayerLeaveZone(Player* plr, uint32 zone)
+void OutdoorPvPTF::HandlePlayerLeaveZone(Player* player, uint32 zone)
{
// remove buffs
- plr->RemoveAurasDueToSpell(TF_CAPTURE_BUFF);
- OutdoorPvP::HandlePlayerLeaveZone(plr, zone);
+ player->RemoveAurasDueToSpell(TF_CAPTURE_BUFF);
+ OutdoorPvP::HandlePlayerLeaveZone(player, zone);
}
bool OutdoorPvPTF::SetupOutdoorPvP()
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPTF.h b/src/server/scripts/OutdoorPvP/OutdoorPvPTF.h
index 874aafd6352..f8257e490f6 100755
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPTF.h
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPTF.h
@@ -136,8 +136,8 @@ class OPvPCapturePointTF : public OPvPCapturePoint
void FillInitialWorldStates(WorldPacket & data);
// used when player is activated/inactivated in the area
- bool HandlePlayerEnter(Player* plr);
- void HandlePlayerLeave(Player* plr);
+ bool HandlePlayerEnter(Player* player);
+ void HandlePlayerLeave(Player* player);
void UpdateTowerState();
@@ -158,14 +158,14 @@ class OutdoorPvPTF : public OutdoorPvP
bool SetupOutdoorPvP();
- void HandlePlayerEnterZone(Player* plr, uint32 zone);
- void HandlePlayerLeaveZone(Player* plr, uint32 zone);
+ void HandlePlayerEnterZone(Player* player, uint32 zone);
+ void HandlePlayerLeaveZone(Player* player, uint32 zone);
bool Update(uint32 diff);
void FillInitialWorldStates(WorldPacket &data);
- void SendRemoveWorldStates(Player* plr);
+ void SendRemoveWorldStates(Player* player);
private:
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp
index a3a07e3ddd6..792fe450990 100755
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp
@@ -52,23 +52,23 @@ void OPvPCapturePointZM_Beacon::UpdateTowerState()
m_PvP->SendUpdateWorldState(uint32(ZMBeaconInfo[m_TowerType].map_tower_h), uint32(bool(m_TowerState & ZM_TOWERSTATE_H)));
}
-bool OPvPCapturePointZM_Beacon::HandlePlayerEnter(Player* plr)
+bool OPvPCapturePointZM_Beacon::HandlePlayerEnter(Player* player)
{
- if (OPvPCapturePoint::HandlePlayerEnter(plr))
+ if (OPvPCapturePoint::HandlePlayerEnter(player))
{
- plr->SendUpdateWorldState(ZMBeaconInfo[m_TowerType].slider_disp, 1);
+ player->SendUpdateWorldState(ZMBeaconInfo[m_TowerType].slider_disp, 1);
uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
- plr->SendUpdateWorldState(ZMBeaconInfo[m_TowerType].slider_pos, phase);
- plr->SendUpdateWorldState(ZMBeaconInfo[m_TowerType].slider_n, m_neutralValuePct);
+ player->SendUpdateWorldState(ZMBeaconInfo[m_TowerType].slider_pos, phase);
+ player->SendUpdateWorldState(ZMBeaconInfo[m_TowerType].slider_n, m_neutralValuePct);
return true;
}
return false;
}
-void OPvPCapturePointZM_Beacon::HandlePlayerLeave(Player* plr)
+void OPvPCapturePointZM_Beacon::HandlePlayerLeave(Player* player)
{
- plr->SendUpdateWorldState(ZMBeaconInfo[m_TowerType].slider_disp, 0);
- OPvPCapturePoint::HandlePlayerLeave(plr);
+ player->SendUpdateWorldState(ZMBeaconInfo[m_TowerType].slider_disp, 0);
+ OPvPCapturePoint::HandlePlayerLeave(player);
}
void OPvPCapturePointZM_Beacon::ChangeState()
@@ -139,29 +139,29 @@ bool OutdoorPvPZM::Update(uint32 diff)
return changed;
}
-void OutdoorPvPZM::HandlePlayerEnterZone(Player* plr, uint32 zone)
+void OutdoorPvPZM::HandlePlayerEnterZone(Player* player, uint32 zone)
{
- if (plr->GetTeam() == ALLIANCE)
+ if (player->GetTeam() == ALLIANCE)
{
if (m_GraveYard->m_GraveYardState & ZM_GRAVEYARD_A)
- plr->CastSpell(plr, ZM_CAPTURE_BUFF, true);
+ player->CastSpell(player, ZM_CAPTURE_BUFF, true);
}
else
{
if (m_GraveYard->m_GraveYardState & ZM_GRAVEYARD_H)
- plr->CastSpell(plr, ZM_CAPTURE_BUFF, true);
+ player->CastSpell(player, ZM_CAPTURE_BUFF, true);
}
- OutdoorPvP::HandlePlayerEnterZone(plr, zone);
+ OutdoorPvP::HandlePlayerEnterZone(player, zone);
}
-void OutdoorPvPZM::HandlePlayerLeaveZone(Player* plr, uint32 zone)
+void OutdoorPvPZM::HandlePlayerLeaveZone(Player* player, uint32 zone)
{
// remove buffs
- plr->RemoveAurasDueToSpell(ZM_CAPTURE_BUFF);
+ player->RemoveAurasDueToSpell(ZM_CAPTURE_BUFF);
// remove flag
- plr->RemoveAurasDueToSpell(ZM_BATTLE_STANDARD_A);
- plr->RemoveAurasDueToSpell(ZM_BATTLE_STANDARD_H);
- OutdoorPvP::HandlePlayerLeaveZone(plr, zone);
+ player->RemoveAurasDueToSpell(ZM_BATTLE_STANDARD_A);
+ player->RemoveAurasDueToSpell(ZM_BATTLE_STANDARD_H);
+ OutdoorPvP::HandlePlayerLeaveZone(player, zone);
}
OutdoorPvPZM::OutdoorPvPZM()
@@ -190,15 +190,15 @@ bool OutdoorPvPZM::SetupOutdoorPvP()
return true;
}
-void OutdoorPvPZM::HandleKillImpl(Player* plr, Unit* killed)
+void OutdoorPvPZM::HandleKillImpl(Player* player, Unit* killed)
{
if (killed->GetTypeId() != TYPEID_PLAYER)
return;
- if (plr->GetTeam() == ALLIANCE && killed->ToPlayer()->GetTeam() != ALLIANCE)
- plr->CastSpell(plr, ZM_AlliancePlayerKillReward, true);
- else if (plr->GetTeam() == HORDE && killed->ToPlayer()->GetTeam() != HORDE)
- plr->CastSpell(plr, ZM_HordePlayerKillReward, true);
+ if (player->GetTeam() == ALLIANCE && killed->ToPlayer()->GetTeam() != ALLIANCE)
+ player->CastSpell(player, ZM_AlliancePlayerKillReward, true);
+ else if (player->GetTeam() == HORDE && killed->ToPlayer()->GetTeam() != HORDE)
+ player->CastSpell(player, ZM_HordePlayerKillReward, true);
}
bool OPvPCapturePointZM_GraveYard::Update(uint32 /*diff*/)
@@ -208,12 +208,12 @@ bool OPvPCapturePointZM_GraveYard::Update(uint32 /*diff*/)
return retval;
}
-int32 OPvPCapturePointZM_GraveYard::HandleOpenGo(Player* plr, uint64 guid)
+int32 OPvPCapturePointZM_GraveYard::HandleOpenGo(Player* player, uint64 guid)
{
- int32 retval = OPvPCapturePoint::HandleOpenGo(plr, guid);
+ int32 retval = OPvPCapturePoint::HandleOpenGo(player, guid);
if (retval >= 0)
{
- if (plr->HasAura(ZM_BATTLE_STANDARD_A) && m_GraveYardState != ZM_GRAVEYARD_A)
+ if (player->HasAura(ZM_BATTLE_STANDARD_A) && m_GraveYardState != ZM_GRAVEYARD_A)
{
if (m_GraveYardState == ZM_GRAVEYARD_H)
sWorld->SendZoneText(ZM_GRAVEYARD_ZONE, sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_ZM_LOSE_GY_H));
@@ -223,10 +223,10 @@ int32 OPvPCapturePointZM_GraveYard::HandleOpenGo(Player* plr, uint64 guid)
sObjectMgr->RemoveGraveYardLink(ZM_GRAVEYARD_ID, ZM_GRAVEYARD_ZONE, HORDE); // rem gy
sObjectMgr->AddGraveYardLink(ZM_GRAVEYARD_ID, ZM_GRAVEYARD_ZONE, ALLIANCE, false); // add gy
m_PvP->TeamApplyBuff(TEAM_ALLIANCE, ZM_CAPTURE_BUFF);
- plr->RemoveAurasDueToSpell(ZM_BATTLE_STANDARD_A);
+ player->RemoveAurasDueToSpell(ZM_BATTLE_STANDARD_A);
sWorld->SendZoneText(ZM_GRAVEYARD_ZONE, sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_ZM_CAPTURE_GY_A));
}
- else if (plr->HasAura(ZM_BATTLE_STANDARD_H) && m_GraveYardState != ZM_GRAVEYARD_H)
+ else if (player->HasAura(ZM_BATTLE_STANDARD_H) && m_GraveYardState != ZM_GRAVEYARD_H)
{
if (m_GraveYardState == ZM_GRAVEYARD_A)
sWorld->SendZoneText(ZM_GRAVEYARD_ZONE, sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_ZM_LOSE_GY_A));
@@ -236,7 +236,7 @@ int32 OPvPCapturePointZM_GraveYard::HandleOpenGo(Player* plr, uint64 guid)
sObjectMgr->RemoveGraveYardLink(ZM_GRAVEYARD_ID, ZM_GRAVEYARD_ZONE, ALLIANCE); // rem gy
sObjectMgr->AddGraveYardLink(ZM_GRAVEYARD_ID, ZM_GRAVEYARD_ZONE, HORDE, false); // add gy
m_PvP->TeamApplyBuff(TEAM_HORDE, ZM_CAPTURE_BUFF);
- plr->RemoveAurasDueToSpell(ZM_BATTLE_STANDARD_H);
+ player->RemoveAurasDueToSpell(ZM_BATTLE_STANDARD_H);
sWorld->SendZoneText(ZM_GRAVEYARD_ZONE, sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_ZM_CAPTURE_GY_H));
}
UpdateTowerState();
@@ -326,21 +326,21 @@ void OPvPCapturePointZM_GraveYard::SetBeaconState(uint32 controlling_faction)
UpdateTowerState();
}
-bool OPvPCapturePointZM_GraveYard::CanTalkTo(Player* plr, Creature* c, GossipMenuItems const& /*gso*/)
+bool OPvPCapturePointZM_GraveYard::CanTalkTo(Player* player, Creature* c, GossipMenuItems const& /*gso*/)
{
uint64 guid = c->GetGUID();
std::map<uint64, uint32>::iterator itr = m_CreatureTypes.find(guid);
if (itr != m_CreatureTypes.end())
{
- if (itr->second == ZM_ALLIANCE_FIELD_SCOUT && plr->GetTeam() == ALLIANCE && m_BothControllingFaction == ALLIANCE && !m_FlagCarrierGUID && m_GraveYardState != ZM_GRAVEYARD_A)
+ if (itr->second == ZM_ALLIANCE_FIELD_SCOUT && player->GetTeam() == ALLIANCE && m_BothControllingFaction == ALLIANCE && !m_FlagCarrierGUID && m_GraveYardState != ZM_GRAVEYARD_A)
return true;
- else if (itr->second == ZM_HORDE_FIELD_SCOUT && plr->GetTeam() == HORDE && m_BothControllingFaction == HORDE && !m_FlagCarrierGUID && m_GraveYardState != ZM_GRAVEYARD_H)
+ else if (itr->second == ZM_HORDE_FIELD_SCOUT && player->GetTeam() == HORDE && m_BothControllingFaction == HORDE && !m_FlagCarrierGUID && m_GraveYardState != ZM_GRAVEYARD_H)
return true;
}
return false;
}
-bool OPvPCapturePointZM_GraveYard::HandleGossipOption(Player* plr, uint64 guid, uint32 /*gossipid*/)
+bool OPvPCapturePointZM_GraveYard::HandleGossipOption(Player* player, uint64 guid, uint32 /*gossipid*/)
{
std::map<uint64, uint32>::iterator itr = m_CreatureTypes.find(guid);
if (itr != m_CreatureTypes.end())
@@ -353,22 +353,22 @@ bool OPvPCapturePointZM_GraveYard::HandleGossipOption(Player* plr, uint64 guid,
return true;
if (itr->second == ZM_ALLIANCE_FIELD_SCOUT)
{
- cr->CastSpell(plr, ZM_BATTLE_STANDARD_A, true);
- m_FlagCarrierGUID = plr->GetGUID();
+ cr->CastSpell(player, ZM_BATTLE_STANDARD_A, true);
+ m_FlagCarrierGUID = player->GetGUID();
}
else if (itr->second == ZM_HORDE_FIELD_SCOUT)
{
- cr->CastSpell(plr, ZM_BATTLE_STANDARD_H, true);
- m_FlagCarrierGUID = plr->GetGUID();
+ cr->CastSpell(player, ZM_BATTLE_STANDARD_H, true);
+ m_FlagCarrierGUID = player->GetGUID();
}
UpdateTowerState();
- plr->PlayerTalkClass->SendCloseGossip();
+ player->PlayerTalkClass->SendCloseGossip();
return true;
}
return false;
}
-bool OPvPCapturePointZM_GraveYard::HandleDropFlag(Player* /*plr*/, uint32 spellId)
+bool OPvPCapturePointZM_GraveYard::HandleDropFlag(Player* /*player*/, uint32 spellId)
{
switch(spellId)
{
@@ -391,34 +391,34 @@ void OutdoorPvPZM::FillInitialWorldStates(WorldPacket &data)
}
}
-void OutdoorPvPZM::SendRemoveWorldStates(Player* plr)
+void OutdoorPvPZM::SendRemoveWorldStates(Player* player)
{
- plr->SendUpdateWorldState(ZM_UI_TOWER_SLIDER_N_W, 0);
- plr->SendUpdateWorldState(ZM_UI_TOWER_SLIDER_POS_W, 0);
- plr->SendUpdateWorldState(ZM_UI_TOWER_SLIDER_DISPLAY_W, 0);
- plr->SendUpdateWorldState(ZM_UI_TOWER_SLIDER_N_E, 0);
- plr->SendUpdateWorldState(ZM_UI_TOWER_SLIDER_POS_E, 0);
- plr->SendUpdateWorldState(ZM_UI_TOWER_SLIDER_DISPLAY_E, 0);
- plr->SendUpdateWorldState(ZM_WORLDSTATE_UNK_1, 1);
- plr->SendUpdateWorldState(ZM_UI_TOWER_EAST_N, 0);
- plr->SendUpdateWorldState(ZM_UI_TOWER_EAST_H, 0);
- plr->SendUpdateWorldState(ZM_UI_TOWER_EAST_A, 0);
- plr->SendUpdateWorldState(ZM_UI_TOWER_WEST_N, 0);
- plr->SendUpdateWorldState(ZM_UI_TOWER_WEST_H, 0);
- plr->SendUpdateWorldState(ZM_UI_TOWER_WEST_A, 0);
- plr->SendUpdateWorldState(ZM_MAP_TOWER_EAST_N, 0);
- plr->SendUpdateWorldState(ZM_MAP_TOWER_EAST_H, 0);
- plr->SendUpdateWorldState(ZM_MAP_TOWER_EAST_A, 0);
- plr->SendUpdateWorldState(ZM_MAP_GRAVEYARD_H, 0);
- plr->SendUpdateWorldState(ZM_MAP_GRAVEYARD_A, 0);
- plr->SendUpdateWorldState(ZM_MAP_GRAVEYARD_N, 0);
- plr->SendUpdateWorldState(ZM_MAP_TOWER_WEST_N, 0);
- plr->SendUpdateWorldState(ZM_MAP_TOWER_WEST_H, 0);
- plr->SendUpdateWorldState(ZM_MAP_TOWER_WEST_A, 0);
- plr->SendUpdateWorldState(ZM_MAP_HORDE_FLAG_READY, 0);
- plr->SendUpdateWorldState(ZM_MAP_HORDE_FLAG_NOT_READY, 0);
- plr->SendUpdateWorldState(ZM_MAP_ALLIANCE_FLAG_NOT_READY, 0);
- plr->SendUpdateWorldState(ZM_MAP_ALLIANCE_FLAG_READY, 0);
+ player->SendUpdateWorldState(ZM_UI_TOWER_SLIDER_N_W, 0);
+ player->SendUpdateWorldState(ZM_UI_TOWER_SLIDER_POS_W, 0);
+ player->SendUpdateWorldState(ZM_UI_TOWER_SLIDER_DISPLAY_W, 0);
+ player->SendUpdateWorldState(ZM_UI_TOWER_SLIDER_N_E, 0);
+ player->SendUpdateWorldState(ZM_UI_TOWER_SLIDER_POS_E, 0);
+ player->SendUpdateWorldState(ZM_UI_TOWER_SLIDER_DISPLAY_E, 0);
+ player->SendUpdateWorldState(ZM_WORLDSTATE_UNK_1, 1);
+ player->SendUpdateWorldState(ZM_UI_TOWER_EAST_N, 0);
+ player->SendUpdateWorldState(ZM_UI_TOWER_EAST_H, 0);
+ player->SendUpdateWorldState(ZM_UI_TOWER_EAST_A, 0);
+ player->SendUpdateWorldState(ZM_UI_TOWER_WEST_N, 0);
+ player->SendUpdateWorldState(ZM_UI_TOWER_WEST_H, 0);
+ player->SendUpdateWorldState(ZM_UI_TOWER_WEST_A, 0);
+ player->SendUpdateWorldState(ZM_MAP_TOWER_EAST_N, 0);
+ player->SendUpdateWorldState(ZM_MAP_TOWER_EAST_H, 0);
+ player->SendUpdateWorldState(ZM_MAP_TOWER_EAST_A, 0);
+ player->SendUpdateWorldState(ZM_MAP_GRAVEYARD_H, 0);
+ player->SendUpdateWorldState(ZM_MAP_GRAVEYARD_A, 0);
+ player->SendUpdateWorldState(ZM_MAP_GRAVEYARD_N, 0);
+ player->SendUpdateWorldState(ZM_MAP_TOWER_WEST_N, 0);
+ player->SendUpdateWorldState(ZM_MAP_TOWER_WEST_H, 0);
+ player->SendUpdateWorldState(ZM_MAP_TOWER_WEST_A, 0);
+ player->SendUpdateWorldState(ZM_MAP_HORDE_FLAG_READY, 0);
+ player->SendUpdateWorldState(ZM_MAP_HORDE_FLAG_NOT_READY, 0);
+ player->SendUpdateWorldState(ZM_MAP_ALLIANCE_FLAG_NOT_READY, 0);
+ player->SendUpdateWorldState(ZM_MAP_ALLIANCE_FLAG_READY, 0);
}
class OutdoorPvP_zangarmarsh : public OutdoorPvPScript
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPZM.h b/src/server/scripts/OutdoorPvP/OutdoorPvPZM.h
index 6b37afce37c..ed181f81bef 100755
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPZM.h
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPZM.h
@@ -181,8 +181,8 @@ class OPvPCapturePointZM_Beacon : public OPvPCapturePoint
void FillInitialWorldStates(WorldPacket & data);
// used when player is activated/inactivated in the area
- bool HandlePlayerEnter(Player* plr);
- void HandlePlayerLeave(Player* plr);
+ bool HandlePlayerEnter(Player* player);
+ void HandlePlayerLeave(Player* player);
void UpdateTowerState();
@@ -215,15 +215,15 @@ class OPvPCapturePointZM_GraveYard : public OPvPCapturePoint
void UpdateTowerState();
- int32 HandleOpenGo(Player* plr, uint64 guid);
+ int32 HandleOpenGo(Player* player, uint64 guid);
void SetBeaconState(uint32 controlling_team); // not good atm
- bool HandleGossipOption(Player* plr, uint64 guid, uint32 gossipid);
+ bool HandleGossipOption(Player* player, uint64 guid, uint32 gossipid);
- bool HandleDropFlag(Player* plr, uint32 spellId);
+ bool HandleDropFlag(Player* player, uint32 spellId);
- bool CanTalkTo(Player* plr, Creature* c, GossipMenuItems const& gso);
+ bool CanTalkTo(Player* player, Creature* c, GossipMenuItems const& gso);
private:
@@ -246,16 +246,16 @@ class OutdoorPvPZM : public OutdoorPvP
bool SetupOutdoorPvP();
- void HandlePlayerEnterZone(Player* plr, uint32 zone);
- void HandlePlayerLeaveZone(Player* plr, uint32 zone);
+ void HandlePlayerEnterZone(Player* player, uint32 zone);
+ void HandlePlayerLeaveZone(Player* player, uint32 zone);
bool Update(uint32 diff);
void FillInitialWorldStates(WorldPacket &data);
- void SendRemoveWorldStates(Player* plr);
+ void SendRemoveWorldStates(Player* player);
- void HandleKillImpl(Player* plr, Unit* killed);
+ void HandleKillImpl(Player* player, Unit* killed);
private:
diff --git a/src/server/scripts/Outland/BlackTemple/instance_black_temple.cpp b/src/server/scripts/Outland/BlackTemple/instance_black_temple.cpp
index 3770dabd8c7..3b8e86293eb 100644
--- a/src/server/scripts/Outland/BlackTemple/instance_black_temple.cpp
+++ b/src/server/scripts/Outland/BlackTemple/instance_black_temple.cpp
@@ -131,8 +131,8 @@ public:
{
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{
- if (Player* plr = itr->getSource())
- return plr;
+ if (Player* player = itr->getSource())
+ return player;
}
}
diff --git a/src/server/scripts/Outland/shadowmoon_valley.cpp b/src/server/scripts/Outland/shadowmoon_valley.cpp
index c0ac25756f9..070b769e8f9 100644
--- a/src/server/scripts/Outland/shadowmoon_valley.cpp
+++ b/src/server/scripts/Outland/shadowmoon_valley.cpp
@@ -264,9 +264,9 @@ public:
{
if (PlayerGUID)
{
- Unit* plr = Unit::GetUnit((*me), PlayerGUID);
- if (plr)
- DoCast(plr, SPELL_FORCE_OF_NELTHARAKU, true);
+ Unit* player = Unit::GetUnit((*me), PlayerGUID);
+ if (player)
+ DoCast(player, SPELL_FORCE_OF_NELTHARAKU, true);
PlayerGUID = 0;
}
@@ -288,10 +288,10 @@ public:
Tapped = false;
if (PlayerGUID)
{
- Player* plr = Unit::GetPlayer(*me, PlayerGUID);
- if (plr && plr->GetQuestStatus(10854) == QUEST_STATUS_INCOMPLETE)
+ Player* player = Unit::GetPlayer(*me, PlayerGUID);
+ if (player && player->GetQuestStatus(10854) == QUEST_STATUS_INCOMPLETE)
{
- DoCast(plr, SPELL_FORCE_OF_NELTHARAKU, true);
+ DoCast(player, SPELL_FORCE_OF_NELTHARAKU, true);
/*
float x, y, z;
me->GetPosition(x, y, z);
@@ -391,9 +391,9 @@ public:
{
if (PlayerGUID)
{
- Player* plr = Unit::GetPlayer(*me, PlayerGUID);
- if (plr && plr->GetQuestStatus(11020) == QUEST_STATUS_INCOMPLETE)
- plr->KilledMonsterCredit(23209, 0);
+ Player* player = Unit::GetPlayer(*me, PlayerGUID);
+ if (player && player->GetQuestStatus(11020) == QUEST_STATUS_INCOMPLETE)
+ player->KilledMonsterCredit(23209, 0);
}
PoisonTimer = 0;
me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
@@ -761,11 +761,11 @@ public:
uint32 NextStep(uint32 Step)
{
- Unit* plr = Unit::GetUnit((*me), PlayerGUID);
+ Unit* player = Unit::GetUnit((*me), PlayerGUID);
Unit* Illi = Unit::GetUnit((*me), IllidanGUID);
- if (!plr || !Illi)
+ if (!player || !Illi)
{
EnterEvadeMode();
return 0;
@@ -775,9 +775,9 @@ public:
{
case 0: return 0; break;
case 1: me->GetMotionMaster()->MovePoint(0, -5104.41f, 595.297f, 85.6838f); return 9000; break;
- case 2: DoScriptText(OVERLORD_YELL_1, me, plr); return 4500; break;
- case 3: me->SetInFront(plr); return 3200; break;
- case 4: DoScriptText(OVERLORD_SAY_2, me, plr); return 2000; break;
+ case 2: DoScriptText(OVERLORD_YELL_1, me, player); return 4500; break;
+ case 3: me->SetInFront(player); return 3200; break;
+ case 4: DoScriptText(OVERLORD_SAY_2, me, player); return 2000; break;
case 5: Illi->SetVisible(true);
Illi->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); return 350; break;
case 6:
@@ -789,20 +789,20 @@ public:
case 8: me->SetUInt32Value(UNIT_FIELD_BYTES_1, 8); return 2500; break;
case 9: DoScriptText(OVERLORD_SAY_3, me); return 6500; break;
case 10: DoScriptText(LORD_ILLIDAN_SAY_1, Illi); return 5000; break;
- case 11: DoScriptText(OVERLORD_SAY_4, me, plr); return 6000; break;
+ case 11: DoScriptText(OVERLORD_SAY_4, me, player); return 6000; break;
case 12: DoScriptText(LORD_ILLIDAN_SAY_2, Illi); return 5500; break;
case 13: DoScriptText(LORD_ILLIDAN_SAY_3, Illi); return 4000; break;
case 14: Illi->SetUInt64Value(UNIT_FIELD_TARGET, PlayerGUID); return 1500; break;
case 15: DoScriptText(LORD_ILLIDAN_SAY_4, Illi); return 1500; break;
case 16:
- if (plr)
+ if (player)
{
- Illi->CastSpell(plr, SPELL_TWO, true);
- plr->RemoveAurasDueToSpell(SPELL_THREE);
- plr->RemoveAurasDueToSpell(SPELL_FOUR);
+ Illi->CastSpell(player, SPELL_TWO, true);
+ player->RemoveAurasDueToSpell(SPELL_THREE);
+ player->RemoveAurasDueToSpell(SPELL_FOUR);
return 5000;
}else{
- CAST_PLR(plr)->FailQuest(QUEST_LORD_ILLIDAN_STORMRAGE); Step = 30; return 100;
+ CAST_PLR(player)->FailQuest(QUEST_LORD_ILLIDAN_STORMRAGE); Step = 30; return 100;
}
break;
case 17: DoScriptText(LORD_ILLIDAN_SAY_5, Illi); return 5000; break;
@@ -821,8 +821,8 @@ public:
case 24: me->SetUInt64Value(UNIT_FIELD_TARGET, PlayerGUID); return 5000; break;
case 25: DoScriptText(OVERLORD_SAY_6, me); return 2000; break;
case 26:
- if (plr)
- CAST_PLR(plr)->GroupEventHappens(QUEST_LORD_ILLIDAN_STORMRAGE, me);
+ if (player)
+ CAST_PLR(player)->GroupEventHappens(QUEST_LORD_ILLIDAN_STORMRAGE, me);
return 6000; break;
case 27:
{
@@ -832,16 +832,16 @@ public:
return 500; }
break;
case 28:
- plr->RemoveAurasDueToSpell(SPELL_TWO);
- plr->RemoveAurasDueToSpell(41519);
- plr->CastSpell(plr, SPELL_THREE, true);
- plr->CastSpell(plr, SPELL_FOUR, true);
+ player->RemoveAurasDueToSpell(SPELL_TWO);
+ player->RemoveAurasDueToSpell(41519);
+ player->CastSpell(player, SPELL_THREE, true);
+ player->CastSpell(player, SPELL_FOUR, true);
return 1000; break;
case 29:
{
Unit* Yarzill = me->FindNearestCreature(C_YARZILL, 50);
if (Yarzill)
- DoScriptText(YARZILL_THE_MERC_SAY, Yarzill, plr);
+ DoScriptText(YARZILL_THE_MERC_SAY, Yarzill, player);
return 5000; }
break;
case 30:
@@ -855,7 +855,7 @@ public:
{
Unit* Yarzill = me->FindNearestCreature(C_YARZILL, 50);
if (Yarzill)
- Yarzill->CastSpell(plr, 41540, true);
+ Yarzill->CastSpell(player, 41540, true);
return 1000;}
break;
case 32: me->GetMotionMaster()->MovePoint(0, -5085.77f, 577.231f, 86.6719f); return 5000; break;
@@ -1661,15 +1661,15 @@ class go_crystal_prison : public GameObjectScript
public:
go_crystal_prison() : GameObjectScript("go_crystal_prison") { }
- bool OnQuestAccept(Player* plr, GameObject* /*go*/, Quest const* quest)
+ bool OnQuestAccept(Player* player, GameObject* /*go*/, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_BATTLE_OF_THE_CRIMSON_WATCH)
{
- Creature* Illidan = plr->FindNearestCreature(22083, 50);
+ Creature* Illidan = player->FindNearestCreature(22083, 50);
if (Illidan && !CAST_AI(npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI, Illidan->AI())->EventStarted)
{
- CAST_AI(npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI, Illidan->AI())->PlayerGUID = plr->GetGUID();
+ CAST_AI(npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI, Illidan->AI())->PlayerGUID = player->GetGUID();
CAST_AI(npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI, Illidan->AI())->LiveCount = 0;
CAST_AI(npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI, Illidan->AI())->EventStarted=true;
}
diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp
index c1b9b564ad1..a6938122196 100644
--- a/src/server/scripts/Spells/spell_generic.cpp
+++ b/src/server/scripts/Spells/spell_generic.cpp
@@ -232,13 +232,13 @@ class spell_gen_pet_summoned : public SpellScriptLoader
if (caster->GetTypeId() != TYPEID_PLAYER)
return;
- Player* plr = caster->ToPlayer();
- if (plr->GetLastPetNumber())
+ Player* player = caster->ToPlayer();
+ if (player->GetLastPetNumber())
{
- PetType newPetType = (plr->getClass() == CLASS_HUNTER) ? HUNTER_PET : SUMMON_PET;
- if (Pet* newPet = new Pet(plr, newPetType))
+ PetType newPetType = (player->getClass() == CLASS_HUNTER) ? HUNTER_PET : SUMMON_PET;
+ if (Pet* newPet = new Pet(player, newPetType))
{
- if (newPet->LoadPetFromDB(plr, 0, plr->GetLastPetNumber(), true))
+ if (newPet->LoadPetFromDB(player, 0, player->GetLastPetNumber(), true))
{
// revive the pet if it is dead
if (newPet->getDeathState() == DEAD)
@@ -896,9 +896,9 @@ class spell_generic_clone_weapon : public SpellScriptLoader
case SPELL_COPY_WEAPON_2:
case SPELL_COPY_WEAPON_3:
{
- if (Player* plrCaster = caster->ToPlayer())
+ if (Player* player = caster->ToPlayer())
{
- if (Item* mainItem = plrCaster->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND))
+ if (Item* mainItem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND))
target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, mainItem->GetEntry());
}
else
@@ -908,9 +908,9 @@ class spell_generic_clone_weapon : public SpellScriptLoader
case SPELL_COPY_OFFHAND:
case SPELL_COPY_OFFHAND_2:
{
- if (Player* plrCaster = caster->ToPlayer())
+ if (Player* player = caster->ToPlayer())
{
- if (Item* offItem = plrCaster->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND))
+ if (Item* offItem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND))
target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, offItem->GetEntry());
}
else
@@ -919,9 +919,9 @@ class spell_generic_clone_weapon : public SpellScriptLoader
}
case SPELL_COPY_RANGED:
{
- if (Player* plrCaster = caster->ToPlayer())
+ if (Player* player = caster->ToPlayer())
{
- if (Item* rangedItem = plrCaster->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED))
+ if (Item* rangedItem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED))
target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2, rangedItem->GetEntry());
}
else