diff options
| author | Gildor <gildor55@gmail.com> | 2020-04-18 18:04:45 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2022-01-01 20:01:16 +0100 |
| commit | aa38443cf388799a5debd9cbcb787f882b840530 (patch) | |
| tree | f2a4d273d1e1c3a6d0c3d0cd90bab6767720febb /src | |
| parent | 97ed31fe76e4e240354b1ff1af4405af487dee3b (diff) | |
Core/Spells: Improve check for non damage/heal spells in Spell::TargetInfo::DoDamageAndTriggers (#24467)
* this prevent cases like full absorb damage that override proper hitMask
(cherry picked from commit 247151b470e6b4950c8d63094c1b8fbf797ad246)
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/Spells/Spell.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 656865a5ccc..27537aaee41 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -2582,10 +2582,12 @@ void Spell::TargetInfo::DoDamageAndTriggers(Spell* spell) // All calculated do it! // Do healing + bool hasHealing = false; std::unique_ptr<DamageInfo> spellDamageInfo; std::unique_ptr<HealInfo> healInfo; if (spell->m_healing > 0) { + hasHealing = true; uint32 addhealth = spell->m_healing; if (IsCrit) { @@ -2604,8 +2606,10 @@ void Spell::TargetInfo::DoDamageAndTriggers(Spell* spell) } // Do damage + bool hasDamage = false; if (spell->m_damage > 0) { + hasDamage = true; // Fill base damage struct (unitTarget - is real spell target) SpellNonMeleeDamage damageInfo(caster, spell->unitTarget, spell->m_spellInfo, spell->m_SpellVisual, spell->m_spellSchoolMask, spell->m_castId); // Check damage immunity @@ -2646,7 +2650,7 @@ void Spell::TargetInfo::DoDamageAndTriggers(Spell* spell) } // Passive spell hits/misses or active spells only misses (only triggers) - if (spell->m_damage <= 0 && spell->m_healing <= 0) + if (!hasHealing && !hasDamage) { // Fill base damage struct (unitTarget - is real spell target) SpellNonMeleeDamage damageInfo(caster, spell->unitTarget, spell->m_spellInfo, spell->m_SpellVisual, spell->m_spellSchoolMask); |
