diff options
author | Ovah <dreadkiller@gmx.de> | 2020-10-01 04:41:08 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2022-02-28 14:08:36 +0100 |
commit | ac6e242bffe433276d7aea66805a0755996ff904 (patch) | |
tree | 9070e03978de8884edbc0789911636c96d461078 /src | |
parent | eeac4a12f244e7f730f772b4093cc5089dfc6a0c (diff) |
Core/Movement: fix units falling through the ground when hover mode is disengaged (PR #25518)
(cherry picked from commit e811b9cdc2582cb1504e85b43d80696031fe2634)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index a1750be34a8..25f3c5ca404 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -12696,7 +12696,7 @@ bool Unit::SetHover(bool enable, bool updateAnimationTier /*= true*/) //! Dying creatures will MoveFall from setDeathState if (hoverHeight && (!isDying() || GetTypeId() != TYPEID_UNIT)) { - float newZ = GetPositionZ() - hoverHeight; + float newZ = std::max<float>(GetFloorZ(), GetPositionZ() - hoverHeight); UpdateAllowedPositionZ(GetPositionX(), GetPositionY(), newZ); UpdateHeight(newZ); } |