diff options
author | Gustavo <sirikfoll@hotmail.com> | 2016-07-18 07:35:11 -0300 |
---|---|---|
committer | joschiwald <joschiwald.trinity@gmail.com> | 2017-02-05 21:09:43 +0100 |
commit | accaee579e6d224d3adc8bc5c7881e17299937a8 (patch) | |
tree | 11d713d0ed8a229016d8954f53d54c01dac06c7d /src | |
parent | a5502cb7eca20d9a805261abebea9e503b79f018 (diff) |
Core/AI Prevent bosses respawn when BossState is set to DONE (#17616)
(cherry picked from commit f826ecb4b2e8cc1fa54419947dff041a580d9c03)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 8 | ||||
-rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.h | 1 |
2 files changed, 9 insertions, 0 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index 97b7421c147..b749cb4aac4 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -496,6 +496,14 @@ void BossAI::_EnterCombat() ScheduleTasks(); } +bool BossAI::CanRespawn() +{ + if (instance && instance->GetBossState(_bossId) == DONE) + return false; + + return true; +} + void BossAI::TeleportCheaters() { float x, y, z; diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h index 62e513a06c5..59c4f61ae97 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h @@ -358,6 +358,7 @@ class TC_GAME_API BossAI : public ScriptedAI void JustReachedHome() override { _JustReachedHome(); } bool CanAIAttack(Unit const* target) const override { return CheckBoundary(target); } + bool CanRespawn() override; protected: void _Reset(); |