diff options
author | sirikfoll <sirikfoll@hotmail.com> | 2016-03-14 19:09:18 -0300 |
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committer | Naios <naios-dev@live.de> | 2016-03-24 14:31:53 +0100 |
commit | acf66813537385c34b620fc5f970d2df35a73d60 (patch) | |
tree | 66d447bfb0809dd23f2f353e9c466338d4307e4d /src | |
parent | 07d702e06ee7a80118a64c7eb74d5361c6f0e52b (diff) |
Core/AI Remove Reset() call from JustRespawned() hook
* Not needed, and causes trouble when using _DespawnAtEvade()
* Closes #16786
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/AI/CreatureAI.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h index 40dc4ffbc67..f175050e107 100644 --- a/src/server/game/AI/CreatureAI.h +++ b/src/server/game/AI/CreatureAI.h @@ -137,8 +137,8 @@ class TC_GAME_API CreatureAI : public UnitAI virtual void AttackedBy(Unit* /*attacker*/) { } virtual bool IsEscorted() const { return false; } - // Called when creature is spawned or respawned (for reseting variables) - virtual void JustRespawned() { Reset(); } + // Called when creature is spawned or respawned + virtual void JustRespawned() { } // Called at waypoint reached or point movement finished virtual void MovementInform(uint32 /*type*/, uint32 /*id*/) { } |