diff options
author | Machiavelli <none@none> | 2010-12-15 15:00:52 +0100 |
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committer | Machiavelli <none@none> | 2010-12-15 15:00:52 +0100 |
commit | ad13cd89b5f2fc7265fdce084fc8175f9b9f1bb5 (patch) | |
tree | 60138a5d8643fe647f59237562cc53646e89487a /src | |
parent | 382fef1958b252586cf9a9fa388b4dfe6bddefb0 (diff) |
Core/Items: Fix item duration saving (and loading at a later stage).
--HG--
branch : trunk
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/Entities/Item/Item.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp index 81d70cd5783..9ca1d84f63c 100755 --- a/src/server/game/Entities/Item/Item.cpp +++ b/src/server/game/Entities/Item/Item.cpp @@ -441,7 +441,7 @@ bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, Field* fields, uint32 entr if (need_save) // normal item changed state set not work at loading { PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_ITEM_INSTANCE_ON_LOAD); - stmt->setUInt32(0, GetUInt32Value(ITEM_FIELD_DURABILITY)); + stmt->setUInt32(0, GetUInt32Value(ITEM_FIELD_DURATION)); stmt->setUInt32(1, GetUInt32Value(ITEM_FIELD_FLAGS)); stmt->setUInt32(2, GetUInt32Value(ITEM_FIELD_DURABILITY)); stmt->setUInt32(3, guid); |