diff options
author | Gildor <gildor55@gmail.com> | 2019-05-24 21:44:26 +0200 |
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committer | Giacomo Pozzoni <giacomopoz@gmail.com> | 2019-05-24 21:44:26 +0200 |
commit | ad89472fe3512b4a5f4160240154fd5b11a3b07c (patch) | |
tree | 982d8ad97ec7f01fcd7773bc29bf4de256d3cde4 /src | |
parent | 507a56d62764f63113d35dfcca9273b8d0b16cc5 (diff) |
Core/Spells: Fix spells with Health Leech effect, now check damage absorb when calculate Heal (#23312)
Closes: #23311
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 23539d25bb6..ffa990f9191 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -1437,6 +1437,12 @@ void Spell::EffectHealthLeech(SpellEffIndex effIndex) float healMultiplier = m_spellInfo->Effects[effIndex].CalcValueMultiplier(unitCaster, this); m_damage += damage; + + DamageInfo damageInfo(unitCaster, unitTarget, damage, m_spellInfo, m_spellInfo->GetSchoolMask(), SPELL_DIRECT_DAMAGE, BASE_ATTACK); + Unit::CalcAbsorbResist(damageInfo); + uint32 const absorb = damageInfo.GetAbsorb(); + damage -= absorb; + // get max possible damage, don't count overkill for heal uint32 healthGain = uint32(-unitTarget->GetHealthGain(-damage) * healMultiplier); |