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authorCarbenium <carbenium@outlook.com>2015-06-29 20:03:11 +0200
committerCarbenium <carbenium@outlook.com>2015-06-29 20:03:11 +0200
commitadb5d3ea5f1acc44b3799b08297343ad1413bc8d (patch)
tree9b5ad552ad4074f4f75c707822229b520a2a0358 /src
parentaacd8feb61e5b596c4af7dc3d2f530b944437424 (diff)
parent1c0b0f825c70c2fee8c3c5280e5015275056624e (diff)
Merge pull request #14941 from ShinDarth/db_backports3
DB/World schema backport: move questItem* fields to *_questitem tables
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Creature/Creature.h4
-rw-r--r--src/server/game/Entities/GameObject/GameObject.h4
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp96
-rw-r--r--src/server/game/Globals/ObjectMgr.h22
-rw-r--r--src/server/game/Handlers/QueryHandler.cpp22
-rw-r--r--src/server/game/World/World.cpp6
-rw-r--r--src/server/shared/Database/Implementation/WorldDatabase.cpp2
7 files changed, 128 insertions, 28 deletions
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h
index 585bc137e0b..0ad76ab2086 100644
--- a/src/server/game/Entities/Creature/Creature.h
+++ b/src/server/game/Entities/Creature/Creature.h
@@ -130,7 +130,6 @@ struct CreatureTemplate
float ModDamage;
float ModExperience;
bool RacialLeader;
- uint32 questItems[MAX_CREATURE_QUEST_ITEMS];
uint32 movementId;
bool RegenHealth;
uint32 MechanicImmuneMask;
@@ -167,6 +166,9 @@ struct CreatureTemplate
}
};
+typedef std::vector<uint32> CreatureQuestItemList;
+typedef std::unordered_map<uint32, CreatureQuestItemList> CreatureQuestItemMap;
+
// Benchmarked: Faster than std::map (insert/find)
typedef std::unordered_map<uint32, CreatureTemplate> CreatureTemplateContainer;
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index 5f1d2c793e6..d413d6911a5 100644
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -45,7 +45,6 @@ struct GameObjectTemplate
uint32 faction;
uint32 flags;
float size;
- uint32 questItems[MAX_GAMEOBJECT_QUEST_ITEMS];
union // different GO types have different data field
{
//0 GAMEOBJECT_TYPE_DOOR
@@ -620,6 +619,9 @@ struct GameObjectData
bool dbData;
};
+typedef std::vector<uint32> GameObjectQuestItemList;
+typedef std::unordered_map<uint32, GameObjectQuestItemList> GameObjectQuestItemMap;
+
// For containers: [GO_NOT_READY]->GO_READY (close)->GO_ACTIVATED (open) ->GO_JUST_DEACTIVATED->GO_READY -> ...
// For bobber: GO_NOT_READY ->GO_READY (close)->GO_ACTIVATED (open) ->GO_JUST_DEACTIVATED-><deleted>
// For door(closed):[GO_NOT_READY]->GO_READY (close)->GO_ACTIVATED (open) ->GO_JUST_DEACTIVATED->GO_READY(close) -> ...
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index b9d828b2dfd..5509bd39039 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -408,8 +408,8 @@ void ObjectMgr::LoadCreatureTemplates()
"spell2, spell3, spell4, spell5, spell6, spell7, spell8, PetSpellDataId, VehicleId, mingold, maxgold, AIName, MovementType, "
// 62 63 64 65 66 67 68 69
"InhabitType, HoverHeight, HealthModifier, ManaModifier, ArmorModifier, DamageModifier, ExperienceModifier, RacialLeader, "
- // 70 71 72 73 74 75 76 77 78 79 80
- "questItem1, questItem2, questItem3, questItem4, questItem5, questItem6, movementId, RegenHealth, mechanic_immune_mask, flags_extra, ScriptName "
+ // 70 71 72 73 74
+ "movementId, RegenHealth, mechanic_immune_mask, flags_extra, ScriptName "
"FROM creature_template;");
if (!result)
@@ -507,14 +507,11 @@ void ObjectMgr::LoadCreatureTemplate(Field* fields)
creatureTemplate.ModExperience = fields[68].GetFloat();
creatureTemplate.RacialLeader = fields[69].GetBool();
- for (uint8 i = 0; i < MAX_CREATURE_QUEST_ITEMS; ++i)
- creatureTemplate.questItems[i] = fields[70 + i].GetUInt32();
-
- creatureTemplate.movementId = fields[76].GetUInt32();
- creatureTemplate.RegenHealth = fields[77].GetBool();
- creatureTemplate.MechanicImmuneMask = fields[78].GetUInt32();
- creatureTemplate.flags_extra = fields[79].GetUInt32();
- creatureTemplate.ScriptID = GetScriptId(fields[80].GetCString());
+ creatureTemplate.movementId = fields[70].GetUInt32();
+ creatureTemplate.RegenHealth = fields[71].GetBool();
+ creatureTemplate.MechanicImmuneMask = fields[72].GetUInt32();
+ creatureTemplate.flags_extra = fields[73].GetUInt32();
+ creatureTemplate.ScriptID = GetScriptId(fields[74].GetCString());
}
void ObjectMgr::LoadCreatureTemplateAddons()
@@ -6596,11 +6593,11 @@ void ObjectMgr::LoadGameObjectTemplate()
{
uint32 oldMSTime = getMSTime();
- // 0 1 2 3 4 5 6 7 8 9 10 11 12
- QueryResult result = WorldDatabase.Query("SELECT entry, type, displayId, name, IconName, castBarCaption, unk1, faction, flags, size, questItem1, questItem2, questItem3, "
- // 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28
- "questItem4, questItem5, questItem6, Data0, Data1, Data2, Data3, Data4, Data5, Data6, Data7, Data8, Data9, Data10, Data11, Data12, "
- // 29 30 31 32 33 34 35 36 37 38 39 40 41
+ // 0 1 2 3 4 5 6 7 8 9
+ QueryResult result = WorldDatabase.Query("SELECT entry, type, displayId, name, IconName, castBarCaption, unk1, faction, flags, size, "
+ // 10 11 12 13 14 15 16 17 18 19 20 21 22
+ "Data0, Data1, Data2, Data3, Data4, Data5, Data6, Data7, Data8, Data9, Data10, Data11, Data12, "
+ // 23 24 25 26 27 28 29 30 31 32 33 34 35
"Data13, Data14, Data15, Data16, Data17, Data18, Data19, Data20, Data21, Data22, Data23, AIName, ScriptName "
"FROM gameobject_template");
@@ -6631,14 +6628,11 @@ void ObjectMgr::LoadGameObjectTemplate()
got.flags = fields[8].GetUInt32();
got.size = fields[9].GetFloat();
- for (uint8 i = 0; i < MAX_GAMEOBJECT_QUEST_ITEMS; ++i)
- got.questItems[i] = fields[10 + i].GetUInt32();
-
for (uint8 i = 0; i < MAX_GAMEOBJECT_DATA; ++i)
- got.raw.data[i] = fields[16 + i].GetInt32(); // data1 and data6 can be -1
+ got.raw.data[i] = fields[10 + i].GetInt32(); // data1 and data6 can be -1
- got.AIName = fields[40].GetString();
- got.ScriptId = GetScriptId(fields[41].GetCString());
+ got.AIName = fields[34].GetString();
+ got.ScriptId = GetScriptId(fields[35].GetCString());
// Checks
@@ -9122,3 +9116,63 @@ PlayerInfo const* ObjectMgr::GetPlayerInfo(uint32 race, uint32 class_) const
return NULL;
return info;
}
+
+void ObjectMgr::LoadGameObjectQuestItems()
+{
+ uint32 oldMSTime = getMSTime();
+
+ // 0 1
+ QueryResult result = WorldDatabase.Query("SELECT GameObjectEntry, ItemId FROM gameobject_questitem ORDER BY Idx ASC");
+
+ if (!result)
+ {
+ TC_LOG_INFO("server.loading", ">> Loaded 0 gameobject quest items. DB table `gameobject_questitem` is empty.");
+ return;
+ }
+
+ uint32 count = 0;
+ do
+ {
+ Field* fields = result->Fetch();
+
+ uint32 entry = fields[0].GetUInt32();
+ uint32 item = fields[1].GetUInt32();
+
+ _gameObjectQuestItemStore[entry].push_back(item);
+
+ ++count;
+ }
+ while (result->NextRow());
+
+ TC_LOG_INFO("server.loading", ">> Loaded %u gameobject quest items in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+}
+
+void ObjectMgr::LoadCreatureQuestItems()
+{
+ uint32 oldMSTime = getMSTime();
+
+ // 0 1
+ QueryResult result = WorldDatabase.Query("SELECT CreatureEntry, ItemId FROM creature_questitem ORDER BY Idx ASC");
+
+ if (!result)
+ {
+ TC_LOG_INFO("server.loading", ">> Loaded 0 creature quest items. DB table `creature_questitem` is empty.");
+ return;
+ }
+
+ uint32 count = 0;
+ do
+ {
+ Field* fields = result->Fetch();
+
+ uint32 entry = fields[0].GetUInt32();
+ uint32 item = fields[1].GetUInt32();
+
+ _creatureQuestItemStore[entry].push_back(item);
+
+ ++count;
+ }
+ while (result->NextRow());
+
+ TC_LOG_INFO("server.loading", ">> Loaded %u creature quest items in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+}
diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h
index f18e39077f3..267a2c555a2 100644
--- a/src/server/game/Globals/ObjectMgr.h
+++ b/src/server/game/Globals/ObjectMgr.h
@@ -753,6 +753,24 @@ class ObjectMgr
ObjectGuid GetPlayerGUIDByName(std::string const& name) const;
+ GameObjectQuestItemList const* GetGameObjectQuestItemList(uint32 id) const
+ {
+ GameObjectQuestItemMap::const_iterator itr = _gameObjectQuestItemStore.find(id);
+ if (itr != _gameObjectQuestItemStore.end())
+ return &itr->second;
+ return NULL;
+ }
+ GameObjectQuestItemMap const* GetGameObjectQuestItemMap() const { return &_gameObjectQuestItemStore; }
+
+ CreatureQuestItemList const* GetCreatureQuestItemList(uint32 id) const
+ {
+ CreatureQuestItemMap::const_iterator itr = _creatureQuestItemStore.find(id);
+ if (itr != _creatureQuestItemStore.end())
+ return &itr->second;
+ return NULL;
+ }
+ CreatureQuestItemMap const* GetCreatureQuestItemMap() const { return &_creatureQuestItemStore; }
+
/**
* Retrieves the player name by guid.
*
@@ -960,6 +978,8 @@ class ObjectMgr
void LoadCreatureTemplateAddons();
void LoadCreatureTemplate(Field* fields);
void CheckCreatureTemplate(CreatureTemplate const* cInfo);
+ void LoadGameObjectQuestItems();
+ void LoadCreatureQuestItems();
void LoadTempSummons();
void LoadCreatures();
void LoadLinkedRespawn();
@@ -1412,6 +1432,8 @@ class ObjectMgr
CreatureAddonContainer _creatureAddonStore;
CreatureAddonContainer _creatureTemplateAddonStore;
GameObjectAddonContainer _gameObjectAddonStore;
+ GameObjectQuestItemMap _gameObjectQuestItemStore;
+ CreatureQuestItemMap _creatureQuestItemStore;
EquipmentInfoContainer _equipmentInfoStore;
LinkedRespawnContainer _linkedRespawnStore;
CreatureLocaleContainer _creatureLocaleStore;
diff --git a/src/server/game/Handlers/QueryHandler.cpp b/src/server/game/Handlers/QueryHandler.cpp
index d15f21f4ad3..03782481ef7 100644
--- a/src/server/game/Handlers/QueryHandler.cpp
+++ b/src/server/game/Handlers/QueryHandler.cpp
@@ -131,8 +131,15 @@ void WorldSession::HandleCreatureQueryOpcode(WorldPacket& recvData)
data << float(ci->ModHealth); // dmg/hp modifier
data << float(ci->ModMana); // dmg/mana modifier
data << uint8(ci->RacialLeader);
- for (uint32 i = 0; i < MAX_CREATURE_QUEST_ITEMS; ++i)
- data << uint32(ci->questItems[i]); // itemId[6], quest drop
+
+ CreatureQuestItemList const* items = sObjectMgr->GetCreatureQuestItemList(entry);
+ if (items)
+ for (size_t i = 0; i < MAX_CREATURE_QUEST_ITEMS; ++i)
+ data << (i < items->size() ? uint32((*items)[i]) : uint32(0));
+ else
+ for (size_t i = 0; i < MAX_CREATURE_QUEST_ITEMS; ++i)
+ data << uint32(0);
+
data << uint32(ci->movementId); // CreatureMovementInfo.dbc
SendPacket(&data);
TC_LOG_DEBUG("network", "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE");
@@ -188,8 +195,15 @@ void WorldSession::HandleGameObjectQueryOpcode(WorldPacket& recvData)
data << info->unk1; // 2.0.3, string
data.append(info->raw.data, MAX_GAMEOBJECT_DATA);
data << float(info->size); // go size
- for (uint32 i = 0; i < MAX_GAMEOBJECT_QUEST_ITEMS; ++i)
- data << uint32(info->questItems[i]); // itemId[6], quest drop
+
+ GameObjectQuestItemList const* items = sObjectMgr->GetGameObjectQuestItemList(entry);
+ if (items)
+ for (size_t i = 0; i < MAX_GAMEOBJECT_QUEST_ITEMS; ++i)
+ data << (i < items->size() ? uint32((*items)[i]) : uint32(0));
+ else
+ for (size_t i = 0; i < MAX_GAMEOBJECT_QUEST_ITEMS; ++i)
+ data << uint32(0);
+
SendPacket(&data);
TC_LOG_DEBUG("network", "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE");
}
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index c4b2eb768c6..7cddfc3f61e 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -1527,6 +1527,12 @@ void World::SetInitialWorldSettings()
TC_LOG_INFO("server.loading", "Loading GameObject Addon Data...");
sObjectMgr->LoadGameObjectAddons(); // must be after LoadGameObjectTemplate() and LoadGameobjects()
+ TC_LOG_INFO("server.loading", "Loading GameObject Quest Items...");
+ sObjectMgr->LoadGameObjectQuestItems();
+
+ TC_LOG_INFO("server.loading", "Loading Creature Quest Items...");
+ sObjectMgr->LoadCreatureQuestItems();
+
TC_LOG_INFO("server.loading", "Loading Creature Linked Respawn...");
sObjectMgr->LoadLinkedRespawn(); // must be after LoadCreatures(), LoadGameObjects()
diff --git a/src/server/shared/Database/Implementation/WorldDatabase.cpp b/src/server/shared/Database/Implementation/WorldDatabase.cpp
index 4532f87d406..d9aad94293e 100644
--- a/src/server/shared/Database/Implementation/WorldDatabase.cpp
+++ b/src/server/shared/Database/Implementation/WorldDatabase.cpp
@@ -76,7 +76,7 @@ void WorldDatabaseConnection::DoPrepareStatements()
PrepareStatement(WORLD_SEL_WAYPOINT_SCRIPT_ID_BY_GUID, "SELECT id FROM waypoint_scripts WHERE guid = ?", CONNECTION_SYNCH);
PrepareStatement(WORLD_DEL_CREATURE, "DELETE FROM creature WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(WORLD_SEL_COMMANDS, "SELECT name, permission, help FROM command", CONNECTION_SYNCH);
- PrepareStatement(WORLD_SEL_CREATURE_TEMPLATE, "SELECT entry, difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, modelid1, modelid2, modelid3, modelid4, name, subname, IconName, gossip_menu_id, minlevel, maxlevel, exp, faction, npcflag, speed_walk, speed_run, scale, rank, dmgschool, BaseAttackTime, RangeAttackTime, BaseVariance, RangeVariance, unit_class, unit_flags, unit_flags2, dynamicflags, family, trainer_type, trainer_spell, trainer_class, trainer_race, type, type_flags, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, spell1, spell2, spell3, spell4, spell5, spell6, spell7, spell8, PetSpellDataId, VehicleId, mingold, maxgold, AIName, MovementType, InhabitType, HoverHeight, HealthModifier, ManaModifier, ArmorModifier, DamageModifier, ExperienceModifier, RacialLeader, questItem1, questItem2, questItem3, questItem4, questItem5, questItem6, movementId, RegenHealth, mechanic_immune_mask, flags_extra, ScriptName FROM creature_template WHERE entry = ?", CONNECTION_SYNCH);
+ PrepareStatement(WORLD_SEL_CREATURE_TEMPLATE, "SELECT entry, difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, modelid1, modelid2, modelid3, modelid4, name, subname, IconName, gossip_menu_id, minlevel, maxlevel, exp, faction, npcflag, speed_walk, speed_run, scale, rank, dmgschool, BaseAttackTime, RangeAttackTime, BaseVariance, RangeVariance, unit_class, unit_flags, unit_flags2, dynamicflags, family, trainer_type, trainer_spell, trainer_class, trainer_race, type, type_flags, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, spell1, spell2, spell3, spell4, spell5, spell6, spell7, spell8, PetSpellDataId, VehicleId, mingold, maxgold, AIName, MovementType, InhabitType, HoverHeight, HealthModifier, ManaModifier, ArmorModifier, DamageModifier, ExperienceModifier, RacialLeader, movementId, RegenHealth, mechanic_immune_mask, flags_extra, ScriptName FROM creature_template WHERE entry = ?", CONNECTION_SYNCH);
PrepareStatement(WORLD_SEL_WAYPOINT_SCRIPT_BY_ID, "SELECT guid, delay, command, datalong, datalong2, dataint, x, y, z, o FROM waypoint_scripts WHERE id = ?", CONNECTION_SYNCH);
PrepareStatement(WORLD_SEL_ITEM_TEMPLATE_BY_NAME, "SELECT entry FROM item_template WHERE name = ?", CONNECTION_SYNCH);
PrepareStatement(WORLD_SEL_CREATURE_BY_ID, "SELECT guid FROM creature WHERE id = ?", CONNECTION_SYNCH);