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authorSpp <none@none>2010-11-16 14:08:12 +0100
committerSpp <none@none>2010-11-16 14:08:12 +0100
commitaddd762c4dbc08e6aac8081e105af48f7decbc0e (patch)
treeceb7632cca41c3e7575e7dd200e9300e346792fb /src
parent7abcf9812ead236307e60a2e686e89e5e21c2939 (diff)
Core: Fix warnings
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/server/game/AI/CoreAI/GameObjectAI.h12
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp22
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.h2
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp8
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.h2
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.cpp2
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.h8
-rwxr-xr-xsrc/server/game/Combat/HostileRefManager.cpp2
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp4
-rwxr-xr-xsrc/server/game/Groups/Group.cpp6
-rwxr-xr-xsrc/server/game/Spells/SpellEffects.cpp10
-rw-r--r--src/server/scripts/Commands/cs_debug.cpp4
-rw-r--r--src/server/scripts/Commands/cs_npc.cpp6
-rw-r--r--src/server/scripts/Kalimdor/dustwallow_marsh.cpp4
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_bronjahm.cpp2
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp2
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp2
-rwxr-xr-xsrc/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.h2
-rw-r--r--src/server/scripts/Spells/spell_generic.cpp2
19 files changed, 51 insertions, 51 deletions
diff --git a/src/server/game/AI/CoreAI/GameObjectAI.h b/src/server/game/AI/CoreAI/GameObjectAI.h
index 6329d0e1662..ec3802ced37 100644
--- a/src/server/game/AI/CoreAI/GameObjectAI.h
+++ b/src/server/game/AI/CoreAI/GameObjectAI.h
@@ -41,14 +41,14 @@ class GameObjectAI
static int Permissible(const GameObject* go);
- virtual bool GossipHello(Player* player) {return false;}
- virtual bool GossipSelect(Player* player, uint32 sender, uint32 action) {return false;}
+ virtual bool GossipHello(Player* /*player*/) {return false;}
+ virtual bool GossipSelect(Player* /*player*/, uint32 /*sender*/, uint32 /*action*/) {return false;}
virtual bool GossipSelectCode(Player* /*player*/, uint32 /*sender*/, uint32 /*action*/, const char* /*code*/) {return false;}
- virtual bool QuestAccept(Player* player, Quest const* quest) {return false;}
- virtual bool QuestReward(Player* player, Quest const* quest, uint32 opt) {return false;}
+ virtual bool QuestAccept(Player* /*player*/, Quest const* /*quest*/) {return false;}
+ virtual bool QuestReward(Player* /*player*/, Quest const* /*quest*/, uint32 /*opt*/) {return false;}
uint32 GetDialogStatus(Player* /*player*/) {return 100;}
- virtual void Destroyed(Player* player, uint32 eventId) {}
- virtual void SetData(uint32 id, uint32 value) {}
+ virtual void Destroyed(Player* /*player*/, uint32 /*eventId*/) {}
+ virtual void SetData(uint32 /*id*/, uint32 /*value*/) {}
};
class NullGameObjectAI : public GameObjectAI
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index 4fb4cbdcc53..64251a8fa0d 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -35,7 +35,7 @@
SmartAI::SmartAI(Creature *c) : CreatureAI(c)
{
- // copy script to local (pretection for table reload)
+ // copy script to local (protection for table reload)
mWayPoints = NULL;
mEscortState = SMART_ESCORT_NONE;
@@ -114,7 +114,7 @@ WayPoint* SmartAI::GetNextWayPoint()
return NULL;
}
-void SmartAI::StartPath(bool run, uint32 path, bool repeat, Unit* invoker)
+void SmartAI::StartPath(bool run, uint32 path, bool repeat, Unit* /*invoker*/)
{
if (me->isInCombat())// no wp movement in combat
{
@@ -347,7 +347,7 @@ void SmartAI::UpdateAI(const uint32 diff)
{
if (mFollowArrivedTimer < diff)
{
- if (Creature* target = me->FindNearestCreature(mFollowArrivedEntry,INTERACTION_DISTANCE, true))
+ if (me->FindNearestCreature(mFollowArrivedEntry,INTERACTION_DISTANCE, true))
{
if (Player* plr = me->GetPlayer(*me, mFollowGuid))
{
@@ -495,7 +495,7 @@ void SmartAI::MoveInLineOfSight(Unit* who)
// AttackStart(who);
}
-bool SmartAI::CanAIAttack(const Unit* who) const
+bool SmartAI::CanAIAttack(const Unit* /*who*/) const
{
if (me->GetReactState() == REACT_PASSIVE)
return false;
@@ -649,7 +649,7 @@ void SmartAI::SummonedCreatureDespawn(Creature* unit)
GetScript()->ProcessEventsFor(SMART_EVENT_SUMMON_DESPAWNED, unit);
}
-void SmartAI::UpdateAIWhileCharmed(const uint32 diff)
+void SmartAI::UpdateAIWhileCharmed(const uint32 /*diff*/)
{
}
@@ -676,11 +676,11 @@ void SmartAI::OnCharmed(bool apply)
GetScript()->ProcessEventsFor(SMART_EVENT_CHARMED, NULL, 0, 0, apply);
}
-void SmartAI::DoAction(const int32 param)
+void SmartAI::DoAction(const int32 /*param*/)
{
}
-uint32 SmartAI::GetData(uint32 id)
+uint32 SmartAI::GetData(uint32 /*id*/)
{
return 0;
}
@@ -690,11 +690,11 @@ void SmartAI::SetData(uint32 id, uint32 value)
GetScript()->ProcessEventsFor(SMART_EVENT_DATA_SET, NULL, id, value);
}
-void SmartAI::SetGUID(const uint64& guid, int32 id)
+void SmartAI::SetGUID(const uint64& /*guid*/, int32 /*id*/)
{
}
-uint64 SmartAI::GetGUID(int32 id)
+uint64 SmartAI::GetGUID(int32 /*id*/)
{
return 0;
}
@@ -731,7 +731,7 @@ void SmartAI::sGossipSelect(Player* player, uint32 sender, uint32 action)
GetScript()->ProcessEventsFor(SMART_EVENT_GOSSIP_SELECT, player, sender, action);
}
-void SmartAI::sGossipSelectCode(Player* player, uint32 sender, uint32 action, const char* code)
+void SmartAI::sGossipSelectCode(Player* /*player*/, uint32 /*sender*/, uint32 /*action*/, const char* /*code*/)
{
}
@@ -898,4 +898,4 @@ class SmartTrigger : public AreaTriggerScript
void AddSC_SmartSCripts()
{
new SmartTrigger();
-} \ No newline at end of file
+}
diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h
index 6bc49b24f9f..ca07cada882 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.h
+++ b/src/server/game/AI/SmartScripts/SmartAI.h
@@ -229,7 +229,7 @@ class SmartAI : public CreatureAI
class SmartGameObjectAI : public GameObjectAI
{
public:
- SmartGameObjectAI(GameObject *g) : go(g), GameObjectAI(g) {}
+ SmartGameObjectAI(GameObject *g) : GameObjectAI(g), go(g) {}
~SmartGameObjectAI() {}
void UpdateAI(const uint32 diff);
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index 700eb6c311a..3c404f0651c 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -88,10 +88,11 @@ void SmartScript::ProcessEventsFor(SMART_EVENT e, Unit* unit, uint32 var0, uint3
}
for (SmartAIEventList::iterator i = mEvents.begin(); i != mEvents.end(); ++i)
{
- if ((*i).GetEventType() == SMART_EVENT_LINK)//special handling
+ SMART_EVENT eventType = SMART_EVENT((*i).GetEventType());
+ if (eventType == SMART_EVENT_LINK)//special handling
continue;
- if ((*i).GetEventType() == e/* && (!(*i).event.event_phase_mask || IsInPhase((*i).event.event_phase_mask)) && !((*i).event.event_flags & SMART_EVENT_FLAG_NOT_REPEATABLE && (*i).runOnce)*/)
+ if (eventType == e/* && (!(*i).event.event_phase_mask || IsInPhase((*i).event.event_phase_mask)) && !((*i).event.event_flags & SMART_EVENT_FLAG_NOT_REPEATABLE && (*i).runOnce)*/)
ProcessEvent(*i, unit, var0, var1, bvar, spell, gob);
}
}
@@ -808,7 +809,6 @@ void SmartScript::ProcessAction(SmartScriptHolder &e, Unit* unit, uint32 var0, u
{
ObjectList* targets = GetTargets(e, unit);
if (!targets) return;
- uint32 map = e.action.teleport.mapID;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); itr++)
{
if(!IsPlayer((*itr))) continue;
@@ -2241,4 +2241,4 @@ void SmartScript::SetScript9(SmartScriptHolder &e, uint32 entry)
mResumeActionList = e.action.timedActionList.dontResume ? false : true;
InitTimer((*i));
}
-} \ No newline at end of file
+}
diff --git a/src/server/game/AI/SmartScripts/SmartScript.h b/src/server/game/AI/SmartScripts/SmartScript.h
index 0384afc4a44..74b3a4f4d33 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.h
+++ b/src/server/game/AI/SmartScripts/SmartScript.h
@@ -225,7 +225,7 @@ class SmartScript
{
for (SmartAIEventList::iterator i = mStoredEvents.begin(); i != mStoredEvents.end(); ++i)
{
- if (i->event_id = id)
+ if (i->event_id == id)
{
mStoredEvents.erase(i);
return;
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
index a4745f34555..836d0f074aa 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
@@ -756,7 +756,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder &e)
case SMART_ACTION_CALL_RANDOM_RANGE_TIMED_ACTIONLIST:
break;
default:
- sLog.outErrorDb("SmartAIMgr: Not handled action_type(%u), Entry %d SourceType %u Event %u, skipped.", e.GetActionType(), e.GetEventType(), e.entryOrGuid, e.GetScriptType(), e.event_id);
+ sLog.outErrorDb("SmartAIMgr: Not handled action_type(%u), event_type(%u), Entry %d SourceType %u Event %u, skipped.", e.GetActionType(), e.GetEventType(), e.entryOrGuid, e.GetScriptType(), e.event_id);
return false;
}
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
index 755f7e946f1..98f7f73483a 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
@@ -1262,16 +1262,16 @@ class SmartAIMgr
}
return true;
}
- inline bool IsConditionValid(SmartScriptHolder e, uint32 t, uint32 v1, uint32 v2, uint32 v3)
+ inline bool IsConditionValid(SmartScriptHolder e, int32 t, int32 v1, int32 v2, int32 v3)
{
bool error = false;
if (t > 0 && v1 >= 0 && v2 >= 0 && v3 >= 0)
{
Condition cond;
cond.mConditionType = ConditionType(t);
- cond.mConditionValue1 = v1;
- cond.mConditionValue2 = v2;
- cond.mConditionValue3 = v3;
+ cond.mConditionValue1 = uint32(v1);
+ cond.mConditionValue2 = uint32(v2);
+ cond.mConditionValue3 = uint32(v3);
if (!sConditionMgr.isConditionTypeValid(&cond))
error = true;
}
diff --git a/src/server/game/Combat/HostileRefManager.cpp b/src/server/game/Combat/HostileRefManager.cpp
index 6af228c9117..290271363b6 100755
--- a/src/server/game/Combat/HostileRefManager.cpp
+++ b/src/server/game/Combat/HostileRefManager.cpp
@@ -193,7 +193,7 @@ void HostileRefManager::UpdateVisibility()
HostileReference* nextRef = ref->next();
if (!ref->getSource()->getOwner()->canSeeOrDetect(getOwner()))
{
- HostileReference* nextRef = ref->next();
+ nextRef = ref->next();
ref->removeReference();
delete ref;
}
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 8b5877e2f0b..d9b1f59c0ee 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -97,10 +97,10 @@ static bool procPrepared = InitTriggerAuraData();
#pragma warning(disable:4355)
#endif
Unit::Unit(): WorldObject(),
-m_movedPlayer(NULL), IsAIEnabled(false), NeedChangeAI(false),
+m_movedPlayer(NULL), m_lastSanctuaryTime(0), IsAIEnabled(false), NeedChangeAI(false),
m_ControlledByPlayer(false), i_AI(NULL), i_disabledAI(NULL), m_procDeep(0),
m_removedAurasCount(0), i_motionMaster(this), m_ThreatManager(this), m_vehicle(NULL),
-m_vehicleKit(NULL), m_unitTypeMask(UNIT_MASK_NONE), m_HostileRefManager(this), m_lastSanctuaryTime(0)
+m_vehicleKit(NULL), m_unitTypeMask(UNIT_MASK_NONE), m_HostileRefManager(this)
{
#ifdef _MSC_VER
#pragma warning(default:4355)
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index 24fe23f00be..2d6477fbf5a 100755
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -1147,9 +1147,9 @@ void Group::UpdatePlayerOutOfRange(Player* pPlayer)
for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
- if (player = itr->getSource())
- if (!player->IsWithinDist(pPlayer, player->GetSightRange(), false))
- player->GetSession()->SendPacket(&data);
+ player = itr->getSource();
+ if (player && !player->IsWithinDist(pPlayer, player->GetSightRange(), false))
+ player->GetSession()->SendPacket(&data);
}
}
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index ce5c15a37c8..9de681f4443 100755
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -4472,7 +4472,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
unitTarget->GetPosition(x, y, z);
uint32 areaFlag = unitTarget->GetBaseMap()->GetAreaFlag(x, y, z);
AreaTableEntry const *pArea = sAreaStore.LookupEntry(areaFlag);
- if (canFly && (pArea && pArea->flags & AREA_FLAG_NO_FLY_ZONE) || !pArea)
+ if (!pArea || (canFly && (pArea->flags & AREA_FLAG_NO_FLY_ZONE)))
canFly = false;
switch(unitTarget->ToPlayer()->GetBaseSkillValue(SKILL_RIDING))
@@ -4517,7 +4517,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
unitTarget->GetPosition(x, y, z);
uint32 areaFlag = unitTarget->GetBaseMap()->GetAreaFlag(x, y, z);
AreaTableEntry const *pArea = sAreaStore.LookupEntry(areaFlag);
- if (canFly && (pArea && pArea->flags & AREA_FLAG_NO_FLY_ZONE) || !pArea)
+ if (!pArea || (canFly && (pArea->flags & AREA_FLAG_NO_FLY_ZONE)))
canFly = false;
switch(unitTarget->ToPlayer()->GetBaseSkillValue(SKILL_RIDING))
@@ -4842,7 +4842,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
unitTarget->GetPosition(x, y, z);
uint32 areaFlag = unitTarget->GetBaseMap()->GetAreaFlag(x, y, z);
AreaTableEntry const *pArea = sAreaStore.LookupEntry(areaFlag);
- if (canFly && (pArea && pArea->flags & AREA_FLAG_NO_FLY_ZONE) || !pArea)
+ if (!pArea || (canFly && (pArea->flags & AREA_FLAG_NO_FLY_ZONE)))
canFly = false;
switch(unitTarget->ToPlayer()->GetBaseSkillValue(SKILL_RIDING))
@@ -4888,7 +4888,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
unitTarget->GetPosition(x, y, z);
uint32 areaFlag = unitTarget->GetBaseMap()->GetAreaFlag(x, y, z);
AreaTableEntry const *pArea = sAreaStore.LookupEntry(areaFlag);
- if (canFly && (pArea && pArea->flags & AREA_FLAG_NO_FLY_ZONE) || !pArea)
+ if (!pArea || (canFly && (pArea->flags & AREA_FLAG_NO_FLY_ZONE)))
canFly = false;
switch(unitTarget->ToPlayer()->GetBaseSkillValue(SKILL_RIDING))
@@ -4951,7 +4951,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
unitTarget->GetPosition(x, y, z);
uint32 areaFlag = unitTarget->GetBaseMap()->GetAreaFlag(x, y, z);
AreaTableEntry const *pArea = sAreaStore.LookupEntry(areaFlag);
- if (canFly && (pArea && pArea->flags & AREA_FLAG_NO_FLY_ZONE) || !pArea)
+ if (!pArea || (canFly && (pArea->flags & AREA_FLAG_NO_FLY_ZONE)))
canFly = false;
switch(unitTarget->ToPlayer()->GetBaseSkillValue(SKILL_RIDING))
diff --git a/src/server/scripts/Commands/cs_debug.cpp b/src/server/scripts/Commands/cs_debug.cpp
index fcfecac8685..2a8ba7934e4 100644
--- a/src/server/scripts/Commands/cs_debug.cpp
+++ b/src/server/scripts/Commands/cs_debug.cpp
@@ -721,13 +721,13 @@ class debug_commandscript : public CommandScript
return true;
}
- static bool HandleDebugBattlegroundCommand(ChatHandler* handler, const char* /*args*/)
+ static bool HandleDebugBattlegroundCommand(ChatHandler* /*handler*/, const char* /*args*/)
{
sBattlegroundMgr.ToggleTesting();
return true;
}
- static bool HandleDebugArenaCommand(ChatHandler* handler, const char* /*args*/)
+ static bool HandleDebugArenaCommand(ChatHandler* /*handler*/, const char* /*args*/)
{
sBattlegroundMgr.ToggleArenaTesting();
return true;
diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp
index 5da54bc72fc..86c22807828 100644
--- a/src/server/scripts/Commands/cs_npc.cpp
+++ b/src/server/scripts/Commands/cs_npc.cpp
@@ -1271,7 +1271,7 @@ class npc_commandscript : public CommandScript
}
//TODO: NpcCommands that needs to be fixed :
- static bool HandleNpcAddWeaponCommand(ChatHandler* handler, const char* /*args*/)
+ static bool HandleNpcAddWeaponCommand(ChatHandler* /*handler*/, const char* /*args*/)
{
/*if (!*args)
return false;
@@ -1339,7 +1339,7 @@ class npc_commandscript : public CommandScript
return true;
}
- static bool HandleNpcSetNameCommand(ChatHandler* handler, const char* /*args*/)
+ static bool HandleNpcSetNameCommand(ChatHandler* /*handler*/, const char* /*args*/)
{
/* Temp. disabled
if (!*args)
@@ -1386,7 +1386,7 @@ class npc_commandscript : public CommandScript
return true;
}
- static bool HandleNpcSetSubNameCommand(ChatHandler* handler, const char* /*args*/)
+ static bool HandleNpcSetSubNameCommand(ChatHandler* /*handler*/, const char* /*args*/)
{
/* Temp. disabled
diff --git a/src/server/scripts/Kalimdor/dustwallow_marsh.cpp b/src/server/scripts/Kalimdor/dustwallow_marsh.cpp
index 6c552a4434b..cd119522d51 100644
--- a/src/server/scripts/Kalimdor/dustwallow_marsh.cpp
+++ b/src/server/scripts/Kalimdor/dustwallow_marsh.cpp
@@ -180,7 +180,7 @@ public:
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
+ bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
pPlayer->PlayerTalkClass->ClearMenus();
@@ -278,7 +278,7 @@ public:
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
+ bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
pPlayer->PlayerTalkClass->ClearMenus();
diff --git a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_bronjahm.cpp b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_bronjahm.cpp
index eebd1ba8cdd..512db1273cc 100644
--- a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_bronjahm.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_bronjahm.cpp
@@ -106,7 +106,7 @@ class boss_bronjahm : public CreatureScript
DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2), me);
}
- void DamageTaken(Unit* /*attacker*/, uint32& damage)
+ void DamageTaken(Unit* /*attacker*/, uint32& /*damage*/)
{
if (events.GetPhaseMask() & (1 << PHASE_1) && !HealthAbovePct(30))
{
diff --git a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp
index 0324e4a28e2..55d788d1a56 100644
--- a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp
@@ -299,7 +299,7 @@ class player_overlord_brandAI : public PlayerAI
me->CastCustomSpell(SPELL_OVERLORD_BRAND_HEAL, SPELLVALUE_BASE_POINT0, int32(addHealth*5.5f), tyrannus, true, NULL, NULL, tyrannus->GetGUID());
}
- void UpdateAI(const uint32 diff) { }
+ void UpdateAI(const uint32 /*diff*/) { }
private:
Creature* tyrannus;
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp
index 82498cd85a9..b551ba0b302 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp
@@ -202,7 +202,7 @@ class boss_blood_council_controller : public CreatureScript
instance->SetBossState(DATA_BLOOD_PRINCE_COUNCIL, NOT_STARTED);
}
- void EnterCombat(Unit* who)
+ void EnterCombat(Unit* /*who*/)
{
instance->SetBossState(DATA_BLOOD_PRINCE_COUNCIL, IN_PROGRESS);
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.h b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.h
index 5878b702e2f..c29ffb00f48 100755
--- a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.h
+++ b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.h
@@ -18,7 +18,7 @@
#ifndef DEF_ICECROWN_CITADEL_H
#define DEF_ICECROWN_CITADEL_H
-static const char* ICCScriptName = "instance_icecrown_citadel";
+#define ICCScriptName "instance_icecrown_citadel"
enum eSharedSpells
{
diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp
index 820a36f5481..188a859422f 100644
--- a/src/server/scripts/Spells/spell_generic.cpp
+++ b/src/server/scripts/Spells/spell_generic.cpp
@@ -499,7 +499,7 @@ class spell_gen_animal_blood : public SpellScriptLoader
return true;
}
- void OnRemove(AuraEffect const* /*aurEff*/, AuraApplication const* aurApp, AuraEffectHandleModes /*mode*/)
+ void OnRemove(AuraEffect const* /*aurEff*/, AuraApplication const* /*aurApp*/, AuraEffectHandleModes /*mode*/)
{
if (GetUnitOwner()->IsInWater())
GetUnitOwner()->CastSpell(GetUnitOwner(), SPELL_SPAWN_BLOOD_POOL, true);