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authorKittnz <Kittnz@users.noreply.github.com>2016-05-28 09:54:53 +0200
committerKittnz <Kittnz@users.noreply.github.com>2016-05-28 09:54:53 +0200
commitadf68a993e1d386a10ef4c18fa0c9260526cfc9c (patch)
tree97d7eee6dfd3cb950117dca906b04a6e997cbd82 /src
parentbd1347569773b73bee3ae18323cc1cad9aa57f60 (diff)
parent7d769006aa1e014d6f01ef4c7fa450e827fc32fc (diff)
Merge pull request #17186 from sirikfoll/combat
Core/Unit Do not allow addition of threat to units in evade mode by sirikfoll
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 0c67d4f0ed5..96bf207c274 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -12173,7 +12173,7 @@ float Unit::ApplyTotalThreatModifier(float fThreat, SpellSchoolMask schoolMask)
void Unit::AddThreat(Unit* victim, float fThreat, SpellSchoolMask schoolMask, SpellInfo const* threatSpell)
{
// Only mobs can manage threat lists
- if (CanHaveThreatList())
+ if (CanHaveThreatList() && !HasUnitState(UNIT_STATE_EVADE))
m_ThreatManager.addThreat(victim, fThreat, schoolMask, threatSpell);
}