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authormegamage <none@none>2009-05-23 20:50:21 -0500
committermegamage <none@none>2009-05-23 20:50:21 -0500
commitaf1f0fd419753e9864e55029bf11dce4fb1e85f9 (patch)
tree16fa36a1de2467ddc4150c1dff236a0c8f1fceab /src
parent94692ea5f7afddcbf56e4db68b2acb000115e0ec (diff)
*Rename formalCaster as "source"
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/SpellAuras.cpp26
-rw-r--r--src/game/SpellAuras.h13
-rw-r--r--src/game/Unit.cpp12
-rw-r--r--src/game/Unit.h2
4 files changed, 26 insertions, 27 deletions
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index cc2d817dee3..b17aa9ad946 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -343,7 +343,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&AuraEffect::HandleUnused, //288 not used by any spells (3.09) except 1 test spell.
};
-Aura::Aura(SpellEntry const* spellproto, uint32 effMask, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem, Unit * formalCaster) :
+Aura::Aura(SpellEntry const* spellproto, uint32 effMask, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem, Unit * source) :
m_caster_guid(0), m_castItemGuid(castItem?castItem->GetGUID():0), m_target(target),
m_timeCla(1000), m_removeMode(AURA_REMOVE_BY_DEFAULT), m_AuraDRGroup(DIMINISHING_NONE),
m_auraSlot(MAX_AURAS), m_auraLevel(1), m_procCharges(0), m_stackAmount(1),m_auraStateMask(0), m_updated(false), m_isRemoved(false)
@@ -411,9 +411,9 @@ m_auraSlot(MAX_AURAS), m_auraLevel(1), m_procCharges(0), m_stackAmount(1),m_aura
if (m_auraFlags & (uint8(1) << i))
{
if (currentBasePoints)
- m_partAuras[i] = CreateAuraEffect(this, i, currentBasePoints + i, caster, NULL, formalCaster);
+ m_partAuras[i] = CreateAuraEffect(this, i, currentBasePoints + i, caster, NULL, source);
else
- m_partAuras[i] = CreateAuraEffect(this, i, NULL, caster, NULL, formalCaster);
+ m_partAuras[i] = CreateAuraEffect(this, i, NULL, caster, NULL, source);
// correct flags if aura couldn't be created
if (!m_partAuras[i])
m_auraFlags &= uint8(~(1<< i));
@@ -511,14 +511,14 @@ m_target(parentAura->GetTarget()), m_tickNumber(0)
m_periodicTimer += m_amplitude;
}
-AreaAuraEffect::AreaAuraEffect(Aura * parentAura, uint32 effIndex, int32 * currentBasePoints, Unit * caster, Item * castItem, Unit * formalCaster)
+AreaAuraEffect::AreaAuraEffect(Aura * parentAura, uint32 effIndex, int32 * currentBasePoints, Unit * caster, Item * castItem, Unit * source)
: AuraEffect(parentAura, effIndex, currentBasePoints, caster, castItem)
{
m_removeTime = FRIENDLY_AA_REMOVE_TIME;
m_isAreaAura = true;
- Unit* caster_ptr = formalCaster ? formalCaster : caster ? caster : m_target;
- m_formalCasterGUID = caster_ptr->GetGUID();
+ Unit* caster_ptr = source ? source : caster ? caster : m_target;
+ m_sourceGUID = caster_ptr->GetGUID();
if (m_spellProto->Effect[effIndex] == SPELL_EFFECT_APPLY_AREA_AURA_ENEMY)
m_radius = GetSpellRadiusForHostile(sSpellRadiusStore.LookupEntry(GetSpellProto()->EffectRadiusIndex[m_effIndex]));
@@ -577,11 +577,11 @@ PersistentAreaAuraEffect::~PersistentAreaAuraEffect()
{
}
-AuraEffect* CreateAuraEffect(Aura * parentAura, uint32 effIndex, int32 *currentBasePoints, Unit * caster, Item * castItem, Unit* formalCaster)
+AuraEffect* CreateAuraEffect(Aura * parentAura, uint32 effIndex, int32 *currentBasePoints, Unit * caster, Item * castItem, Unit* source)
{
assert (parentAura);
if (IsAreaAuraEffect(parentAura->GetSpellProto()->Effect[effIndex]))
- return new AreaAuraEffect(parentAura, effIndex, currentBasePoints, caster, castItem, formalCaster);
+ return new AreaAuraEffect(parentAura, effIndex, currentBasePoints, caster, castItem, source);
else if (parentAura->GetSpellProto()->Effect[effIndex] == SPELL_EFFECT_APPLY_AURA)
return new AuraEffect(parentAura, effIndex, currentBasePoints, caster, castItem);
else if (parentAura->GetSpellProto()->Effect[effIndex] == SPELL_EFFECT_PERSISTENT_AREA_AURA)
@@ -600,14 +600,14 @@ Unit* Aura::GetCaster() const
return unit && unit->IsInWorld() ? unit : NULL;
}
-Unit* AreaAuraEffect::GetFormalCaster() const
+Unit* AreaAuraEffect::GetSource() const
{
- if(m_formalCasterGUID==m_target->GetGUID())
+ if(m_sourceGUID==m_target->GetGUID())
return m_target;
//return ObjectAccessor::GetUnit(*m_target,m_caster_guid);
//must return caster even if it's in another grid/map
- Unit *unit = ObjectAccessor::GetObjectInWorld(m_formalCasterGUID, (Unit*)NULL);
+ Unit *unit = ObjectAccessor::GetObjectInWorld(m_sourceGUID, (Unit*)NULL);
return unit && unit->IsInWorld() ? unit : NULL;
}
@@ -682,7 +682,7 @@ void AuraEffect::Update(uint32 diff)
void AreaAuraEffect::Update(uint32 diff)
{
// update for the caster of the aura
- if(m_formalCasterGUID == m_target->GetGUID())
+ if(m_sourceGUID == m_target->GetGUID())
{
Unit* caster = m_target;
Unit * originalCaster = GetCaster();
@@ -773,7 +773,7 @@ void AreaAuraEffect::Update(uint32 diff)
return;
// Caster may be deleted due to update
- Unit* caster = GetFormalCaster();
+ Unit* caster = GetSource();
// remove aura if out-of-range from caster (after teleport for example)
// or caster is isolated or caster no longer has the aura
diff --git a/src/game/SpellAuras.h b/src/game/SpellAuras.h
index a391f65407d..f936b4e4174 100644
--- a/src/game/SpellAuras.h
+++ b/src/game/SpellAuras.h
@@ -54,7 +54,7 @@ class TRINITY_DLL_SPEC Aura
friend void Player::SendAurasForTarget(Unit *target);
public:
virtual ~Aura();
- Aura(SpellEntry const* spellproto, uint32 effMask, int32 *currentBasePoints, Unit *target, Unit *caster = NULL, Item* castItem = NULL, Unit * formalCaster=NULL);
+ Aura(SpellEntry const* spellproto, uint32 effMask, int32 *currentBasePoints, Unit *target, Unit *caster = NULL, Item* castItem = NULL, Unit * source=NULL);
SpellEntry const* GetSpellProto() const { return m_spellProto; }
uint32 GetId() const{ return m_spellProto->Id; }
@@ -171,7 +171,7 @@ class TRINITY_DLL_SPEC Aura
class TRINITY_DLL_SPEC AuraEffect
{
public:
- friend AuraEffect* CreateAuraEffect(Aura * parentAura, uint32 effIndex, int32 *currentBasePoints, Unit * caster, Item * castItem, Unit * formalCaster);
+ friend AuraEffect* CreateAuraEffect(Aura * parentAura, uint32 effIndex, int32 *currentBasePoints, Unit * caster, Item * castItem, Unit * source);
friend void Aura::SetStackAmount(uint8 stackAmount, bool applied);
//aura handlers
void HandleNULL(bool, bool, bool)
@@ -394,16 +394,15 @@ class TRINITY_DLL_SPEC AuraEffect
class TRINITY_DLL_SPEC AreaAuraEffect : public AuraEffect
{
public:
- AreaAuraEffect(Aura * parentAura, uint32 effIndex, int32 * currentBasePoints, Unit * caster=NULL, Item * castItem=NULL, Unit * formalCaster=NULL);
+ AreaAuraEffect(Aura * parentAura, uint32 effIndex, int32 * currentBasePoints, Unit * caster=NULL, Item * castItem=NULL, Unit * source=NULL);
~AreaAuraEffect();
- Unit* GetFormalCaster() const;
- uint64 const& GetFormalCasterGUID() const { return m_formalCasterGUID; }
+ Unit* GetSource() const;
void Update(uint32 diff);
private:
float m_radius;
int32 m_removeTime;
AreaAuraType m_areaAuraType;
- uint64 m_formalCasterGUID; // used for check range
+ uint64 m_sourceGUID; // used for check range
};
class TRINITY_DLL_SPEC PersistentAreaAuraEffect : public AuraEffect
@@ -413,5 +412,5 @@ class TRINITY_DLL_SPEC PersistentAreaAuraEffect : public AuraEffect
~PersistentAreaAuraEffect();
void Update(uint32 diff);
};
-AuraEffect* CreateAuraEffect(Aura * parentAura, uint32 effIndex, int32 *currentBasePoints, Unit * caster, Item * castItem = NULL, Unit * formalCaster=NULL);
+AuraEffect* CreateAuraEffect(Aura * parentAura, uint32 effIndex, int32 *currentBasePoints, Unit * caster, Item * castItem = NULL, Unit * source=NULL);
#endif
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index a583964560e..7c04f8e9c70 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -8499,7 +8499,7 @@ Unit* Unit::SelectMagnetTarget(Unit *victim, SpellEntry const *spellInfo)
Unit::AuraEffectList const& magnetAuras = victim->GetAurasByType(SPELL_AURA_SPELL_MAGNET);
for(Unit::AuraEffectList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr)
- if(Unit* magnet = (*itr)->IsAreaAura() ? ((AreaAuraEffect*)(*itr))->GetFormalCaster():(*itr)->GetCaster() )
+ if(Unit* magnet = (*itr)->IsAreaAura() ? ((AreaAuraEffect*)(*itr))->GetSource():(*itr)->GetCaster() )
if(magnet->isAlive())
{
return magnet;
@@ -8510,7 +8510,7 @@ Unit* Unit::SelectMagnetTarget(Unit *victim, SpellEntry const *spellInfo)
{
AuraEffectList const& hitTriggerAuras = victim->GetAurasByType(SPELL_AURA_ADD_CASTER_HIT_TRIGGER);
for(AuraEffectList::const_iterator i = hitTriggerAuras.begin(); i != hitTriggerAuras.end(); ++i)
- if(Unit* magnet = (*i)->IsAreaAura() ? ((AreaAuraEffect*)(*i))->GetFormalCaster():(*i)->GetCaster() )
+ if(Unit* magnet = (*i)->IsAreaAura() ? ((AreaAuraEffect*)(*i))->GetSource():(*i)->GetCaster() )
if(magnet->isAlive() && magnet->IsWithinLOSInMap(this))
if(roll_chance_i((*i)->GetAmount()))
{
@@ -13766,7 +13766,7 @@ void Unit::AddAura(uint32 spellId, Unit* target)
target->AddAura(Aur);
}
-Aura * Unit::AddAuraEffect(const SpellEntry * spellInfo, uint8 effIndex, Unit* caster, int32 * basePoints, Unit * formalCaster)
+Aura * Unit::AddAuraEffect(const SpellEntry * spellInfo, uint8 effIndex, Unit* caster, int32 * basePoints, Unit * source)
{
// can't do that for passive auras - they stack from same caster so there is no way to get exact aura which should get effect
//assert (!IsPassiveSpell(spellInfo));
@@ -13777,7 +13777,7 @@ Aura * Unit::AddAuraEffect(const SpellEntry * spellInfo, uint8 effIndex, Unit* c
if (aur)
{
- AuraEffect *aurEffect = CreateAuraEffect(aur, effIndex, basePoints, caster,NULL, formalCaster);
+ AuraEffect *aurEffect = CreateAuraEffect(aur, effIndex, basePoints, caster,NULL, source);
if (aurEffect && !aur->SetPartAura(aurEffect, effIndex))
delete aurEffect;
}
@@ -13787,10 +13787,10 @@ Aura * Unit::AddAuraEffect(const SpellEntry * spellInfo, uint8 effIndex, Unit* c
{
int32 amount[3];
amount[effIndex] = *basePoints;
- aur = new Aura(spellInfo, 1<<effIndex, amount, this ,caster, NULL,formalCaster);
+ aur = new Aura(spellInfo, 1<<effIndex, amount, this ,caster, NULL,source);
}
else
- aur = new Aura(spellInfo, 1<<effIndex, NULL, this ,caster, NULL,formalCaster);
+ aur = new Aura(spellInfo, 1<<effIndex, NULL, this ,caster, NULL,source);
if(!AddAura(aur))
return NULL;
diff --git a/src/game/Unit.h b/src/game/Unit.h
index 35f4ef1763b..f5502e130e0 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -1190,7 +1190,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void CastSpell(GameObject *go, uint32 spellId, bool triggered, Item *castItem = NULL, AuraEffect* triggeredByAura = NULL, uint64 originalCaster = 0);
void AddAura(uint32 spellId, Unit *target);
void HandleAuraEffect(AuraEffect * aureff, bool apply);
- Aura *AddAuraEffect(const SpellEntry * spellInfo, uint8 effIndex, Unit* caster, int32 * basePoints=NULL, Unit * formalCaster=NULL);
+ Aura *AddAuraEffect(const SpellEntry * spellInfo, uint8 effIndex, Unit* caster, int32 * basePoints=NULL, Unit * source=NULL);
bool IsDamageToThreatSpell(SpellEntry const * spellInfo) const;