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authorTreeston <treeston.mmoc@gmail.com>2016-01-28 13:32:53 +0100
committerTreeston <treeston.mmoc@gmail.com>2016-01-28 13:32:53 +0100
commitaf62cf5939948ee0fc6cc28a150f43076d095491 (patch)
tree4b5c729a3e934a306fc4786bdeb58c50928d6d34 /src
parentdbf9f58351ea1f80c5e892d062904f9f73b92568 (diff)
parentb8762d8a9fdfad77f3c16c367cdd5cc69ff70fd1 (diff)
Merge pull request #15033 from tkrokli/absorb_ignoring_damage
Unit/CalcAbsorbResist: Sanctified Wrath should pierce absorb effects
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 30ba95eb174..e1305bcbb37 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -1692,6 +1692,9 @@ void Unit::CalcAbsorbResist(Unit* victim, SpellSchoolMask schoolMask, DamageEffe
RoundToInterval(auraAbsorbMod, 0.0f, 100.0f);
+ uint32 absorbIgnoringDamage = CalculatePct(dmgInfo.GetDamage(), auraAbsorbMod);
+ dmgInfo.ModifyDamage(-absorbIgnoringDamage);
+
// We're going to call functions which can modify content of the list during iteration over it's elements
// Let's copy the list so we can prevent iterator invalidation
AuraEffectList vSchoolAbsorbCopy(victim->GetAuraEffectsByType(SPELL_AURA_SCHOOL_ABSORB));
@@ -1724,9 +1727,6 @@ void Unit::CalcAbsorbResist(Unit* victim, SpellSchoolMask schoolMask, DamageEffe
if (defaultPrevented)
continue;
- // Apply absorb mod auras
- AddPct(currentAbsorb, -auraAbsorbMod);
-
// absorb must be smaller than the damage itself
currentAbsorb = RoundToInterval(currentAbsorb, 0, int32(dmgInfo.GetDamage()));
@@ -1775,8 +1775,6 @@ void Unit::CalcAbsorbResist(Unit* victim, SpellSchoolMask schoolMask, DamageEffe
if (defaultPrevented)
continue;
- AddPct(currentAbsorb, -auraAbsorbMod);
-
// absorb must be smaller than the damage itself
currentAbsorb = RoundToInterval(currentAbsorb, 0, int32(dmgInfo.GetDamage()));
@@ -1805,6 +1803,8 @@ void Unit::CalcAbsorbResist(Unit* victim, SpellSchoolMask schoolMask, DamageEffe
}
}
+ dmgInfo.ModifyDamage(absorbIgnoringDamage);
+
// split damage auras - only when not damaging self
if (victim != this)
{