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authorNay <dnpd.dd@gmail.com>2011-07-03 19:18:20 +0100
committerKandera <KanderaDev@gmail.com>2012-08-20 13:29:22 -0400
commitafd9c28d8e69885e9e58e7241d9ea6d21a7b294d (patch)
treeefd069d0de47b5171068f2f5f59caf75166ee887 /src
parentb1a300545ca36b54659aad0d6d47c947888fc0ad (diff)
- Rename scriptnames to keep naming consistent;
- Template updates and spells to WG vehicles; - Cleanup SQL files a bit.
Diffstat (limited to 'src')
-rw-r--r--src/server/scripts/Northrend/wintergrasp.cpp429
1 files changed, 429 insertions, 0 deletions
diff --git a/src/server/scripts/Northrend/wintergrasp.cpp b/src/server/scripts/Northrend/wintergrasp.cpp
new file mode 100644
index 00000000000..3e35500a556
--- /dev/null
+++ b/src/server/scripts/Northrend/wintergrasp.cpp
@@ -0,0 +1,429 @@
+/* Copyright (C) 2008 - 2009 Trinity <http://www.trinitycore.org/>
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "ScriptPCH.h"
+#include "BattlefieldMgr.h"
+#include "BattlefieldWG.h"
+#include "Battlefield.h"
+#include "ScriptSystem.h"
+#include "WorldSession.h"
+#include "ObjectMgr.h"
+
+#define GOSSIP_HELLO_DEMO1 "Build catapult."
+#define GOSSIP_HELLO_DEMO2 "Build demolisher."
+#define GOSSIP_HELLO_DEMO3 "Build siege engine."
+#define GOSSIP_HELLO_DEMO4 "I cannot build more!"
+
+enum eWGqueuenpctext
+{
+ WG_NPCQUEUE_TEXT_H_NOWAR = 14775,
+ WG_NPCQUEUE_TEXT_H_QUEUE = 14790,
+ WG_NPCQUEUE_TEXT_H_WAR = 14777,
+ WG_NPCQUEUE_TEXT_A_NOWAR = 14782,
+ WG_NPCQUEUE_TEXT_A_QUEUE = 14791,
+ WG_NPCQUEUE_TEXT_A_WAR = 14781,
+ WG_NPCQUEUE_TEXTOPTION_JOIN = -1850507,
+};
+
+enum eWGdata
+{
+ // engineer spells
+ SPELL_BUILD_CATAPULT = 56663,
+ SPELL_BUILD_DEMOLISHER = 56575,
+ SPELL_BUILD_SIEGE_ENGINE = 61408,
+ SPELL_BUILD_SIEGE_ENGINE2 = 56661, // does it's really needed here?
+ SPELL_ACTIVATE_ROBOTIC_ARMS = 49899,
+
+ // teleporter spells
+ SPELL_VEHICLE_TELEPORT = 49759,
+};
+
+class npc_wg_demolisher_engineer : public CreatureScript
+{
+ public:
+ npc_wg_demolisher_engineer() : CreatureScript("npc_wg_demolisher_engineer")
+ {
+ }
+
+ bool OnGossipHello(Player* pPlayer, Creature* pCreature)
+ {
+ if (pCreature->isQuestGiver())
+ pPlayer->PrepareQuestMenu(pCreature->GetGUID());
+
+ BattlefieldWG* BfWG = (BattlefieldWG *) sBattlefieldMgr.GetBattlefieldByBattleId(1);
+
+ if (!BfWG)
+ return true;
+
+ if (BfWG->GetData(pCreature->GetEntry() == 30400 ? BATTLEFIELD_WG_DATA_MAX_VEHICLE_H : BATTLEFIELD_WG_DATA_MAX_VEHICLE_A) >
+ BfWG->GetData(pCreature->GetEntry() == 30400 ? BATTLEFIELD_WG_DATA_VEHICLE_H : BATTLEFIELD_WG_DATA_VEHICLE_A))
+ {
+ if (pPlayer->HasAura(SPELL_CORPORAL))
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_DEMO1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
+ else if (pPlayer->HasAura(SPELL_LIEUTENANT))
+ {
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_DEMO1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_DEMO2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_DEMO3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ }
+ }
+ else
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_DEMO4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 9);
+
+ pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
+ return true;
+ }
+
+ bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender */ , uint32 uiAction)
+ {
+ pPlayer->CLOSE_GOSSIP_MENU();
+
+ BattlefieldWG* BfWG = (BattlefieldWG *) sBattlefieldMgr.GetBattlefieldByBattleId(1);
+
+ if (!BfWG)
+ return true;
+
+ if (BfWG->GetData(pCreature->GetEntry() == 30400 ? BATTLEFIELD_WG_DATA_MAX_VEHICLE_H : BATTLEFIELD_WG_DATA_MAX_VEHICLE_A) >
+ BfWG->GetData(pCreature->GetEntry() == 30400 ? BATTLEFIELD_WG_DATA_VEHICLE_H : BATTLEFIELD_WG_DATA_VEHICLE_A))
+ {
+ switch (uiAction - GOSSIP_ACTION_INFO_DEF)
+ {
+ case 0:
+ pPlayer->CastSpell(pPlayer, SPELL_BUILD_CATAPULT, false, NULL, NULL, pCreature->GetGUID());
+ break;
+ case 1:
+ pPlayer->CastSpell(pPlayer, SPELL_BUILD_DEMOLISHER, false, NULL, NULL, pCreature->GetGUID());
+ break;
+ case 2:
+ pPlayer->CastSpell(pPlayer, pPlayer->GetTeamId() ? SPELL_BUILD_SIEGE_ENGINE : SPELL_BUILD_SIEGE_ENGINE2, false, NULL, NULL, pCreature->GetGUID());
+ break;
+ }
+ //spell 49899 Emote : 406 from sniff
+ //INSERT INTO `spell_scripts` (`id`, `delay`, `command`, `datalong`, `datalong2`, `dataint`, `x`, `y`, `z`, `o`) VALUES ('49899', '0', '1', '406', '0', '0', '0', '0', '0', '0');
+ if (Creature* creature = pCreature->FindNearestCreature(27852, 30.0f, true))
+ creature->CastSpell(creature, SPELL_ACTIVATE_ROBOTIC_ARMS, true);
+ }
+ return true;
+ }
+};
+
+class npc_wg_spirit_guide : public CreatureScript
+{
+ public:
+ npc_wg_spirit_guide() : CreatureScript("npc_wg_spirit_guide")
+ {
+ }
+
+ bool OnGossipHello(Player* pPlayer, Creature* pCreature)
+ {
+ if (pCreature->isQuestGiver())
+ pPlayer->PrepareQuestMenu(pCreature->GetGUID());
+
+ BattlefieldWG* BfWG = (BattlefieldWG *) sBattlefieldMgr.GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
+ if (BfWG)
+ {
+ GraveYardVect gy = BfWG->GetGraveYardVect();
+ for (uint8 i = 0; i < gy.size(); i++)
+ {
+ if (gy[i]->GetControlTeamId() == pPlayer->GetTeamId())
+ {
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, sObjectMgr->GetTrinityStringForDBCLocale(((BfGraveYardWG *) gy[i])->GetTextId()), GOSSIP_SENDER_MAIN,
+ GOSSIP_ACTION_INFO_DEF + i);
+ }
+ }
+ }
+
+ pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
+ return true;
+ }
+
+ bool OnGossipSelect(Player* pPlayer, Creature* /*pCreature */ , uint32 /*uiSender */ , uint32 uiAction)
+ {
+ pPlayer->CLOSE_GOSSIP_MENU();
+
+ BattlefieldWG* BfWG = (BattlefieldWG *) sBattlefieldMgr.GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
+ if (BfWG)
+ {
+ GraveYardVect gy = BfWG->GetGraveYardVect();
+ for (uint8 i = 0; i < gy.size(); i++)
+ {
+ if (uiAction - GOSSIP_ACTION_INFO_DEF == i && gy[i]->GetControlTeamId() == pPlayer->GetTeamId())
+ {
+ WorldSafeLocsEntry const* ws = sWorldSafeLocsStore.LookupEntry(gy[i]->GetGraveYardId());
+ pPlayer->TeleportTo(ws->map_id, ws->x, ws->y, ws->z, 0);
+ }
+ }
+ }
+ return true;
+ }
+};
+
+class npc_wg_queue : public CreatureScript
+{
+ public:
+ npc_wg_queue() : CreatureScript("npc_wg_queue")
+ {
+ }
+
+ bool OnGossipHello(Player* pPlayer, Creature* pCreature)
+ {
+ if (pCreature->isQuestGiver())
+ pPlayer->PrepareQuestMenu(pCreature->GetGUID());
+
+ BattlefieldWG* BfWG = (BattlefieldWG *) sBattlefieldMgr.GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
+ if (BfWG)
+ {
+
+ if (BfWG->IsWarTime())
+ {
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, sObjectMgr->GetTrinityStringForDBCLocale(WG_NPCQUEUE_TEXTOPTION_JOIN), GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
+ pPlayer->SEND_GOSSIP_MENU(BfWG->GetDefenderTeam()? WG_NPCQUEUE_TEXT_H_WAR : WG_NPCQUEUE_TEXT_A_WAR, pCreature->GetGUID());
+ }
+ else
+ {
+ uint32 uiTime = BfWG->GetTimer() / 1000;
+ pPlayer->SendUpdateWorldState(4354, time(NULL) + uiTime);
+ if (uiTime < 15 * MINUTE)
+ {
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, sObjectMgr->GetTrinityStringForDBCLocale(WG_NPCQUEUE_TEXTOPTION_JOIN), GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
+ pPlayer->SEND_GOSSIP_MENU(BfWG->GetDefenderTeam() ? WG_NPCQUEUE_TEXT_H_QUEUE : WG_NPCQUEUE_TEXT_A_QUEUE, pCreature->GetGUID());
+ }
+ else
+ {
+ pPlayer->SEND_GOSSIP_MENU(BfWG->GetDefenderTeam() ? WG_NPCQUEUE_TEXT_H_NOWAR : WG_NPCQUEUE_TEXT_A_NOWAR, pCreature->GetGUID());
+ }
+ }
+ }
+ return true;
+ }
+
+ bool OnGossipSelect(Player* pPlayer, Creature* /*pCreature */ , uint32 /*uiSender */ , uint32 /*uiAction */ )
+ {
+ pPlayer->CLOSE_GOSSIP_MENU();
+
+ BattlefieldWG* BfWG = (BattlefieldWG *) sBattlefieldMgr.GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
+ if (BfWG)
+ {
+ if (BfWG->IsWarTime())
+ {
+ BfWG->InvitePlayerToWar(pPlayer);
+ }
+ else
+ {
+ uint32 uiTime = BfWG->GetTimer() / 1000;
+ if (uiTime < 15 * MINUTE)
+ BfWG->InvitePlayerToQueue(pPlayer);
+ }
+ }
+ return true;
+ }
+};
+
+const uint32 Vehicules[4] = { 32627, 28312, 28094, 27881 };
+
+class go_wg_vehicle_teleporter : public GameObjectScript
+{
+ public:
+ go_wg_vehicle_teleporter() : GameObjectScript("go_wg_vehicle_teleporter")
+ {
+ }
+
+ struct go_wg_vehicle_teleporterAI : public GameObjectAI
+ {
+ go_wg_vehicle_teleporterAI(GameObject* g) : GameObjectAI(g)
+ {
+ uiCheckTimer = 1000;
+ }
+
+ void UpdateAI(const uint32 diff)
+ {
+ if (uiCheckTimer <= diff)
+ {
+ for (uint8 i = 0; i < 4; i++)
+ if (Creature* pVehicle = go->FindNearestCreature(Vehicules[i], 3.0f, true))
+ if (!pVehicle->HasAura(SPELL_VEHICLE_TELEPORT))
+ {
+ if (pVehicle->GetVehicle())
+ {
+ if (Unit* player = pVehicle->GetVehicle()->GetPassenger(0))
+ {
+ uint32 gofaction = go->GetUInt32Value(GAMEOBJECT_FACTION);
+ uint32 plfaction = player->getFaction();
+ if (gofaction == plfaction)
+ {
+ pVehicle->CastSpell(pVehicle, SPELL_VEHICLE_TELEPORT, true);
+ if (Creature* TargetTeleport = pVehicle->FindNearestCreature(23472, 100.0f, true))
+ {
+ float x, y, z, o;
+ TargetTeleport->GetPosition(x, y, z, o);
+ pVehicle->GetVehicle()->TeleportVehicle(x, y, z, o);
+ }
+ }
+ }
+ }
+ }
+ uiCheckTimer = 1000;
+ }
+ else
+ uiCheckTimer -= diff;
+ }
+ private:
+ uint32 uiCheckTimer;
+ };
+
+ GameObjectAI *GetAI(GameObject* go) const
+ {
+ return new go_wg_vehicle_teleporterAI(go);
+ }
+};
+
+class npc_wg_quest_giver : public CreatureScript
+{
+ public:
+ npc_wg_quest_giver() : CreatureScript("npc_wg_quest_giver")
+ {
+ }
+
+ bool OnGossipHello(Player* pPlayer, Creature* pCreature)
+ {
+ if (pCreature->isQuestGiver())
+ pPlayer->PrepareQuestMenu(pCreature->GetGUID());
+
+ BattlefieldWG* BfWG = (BattlefieldWG *) sBattlefieldMgr.GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
+ if (BfWG)
+ {
+ if (pCreature->isQuestGiver())
+ {
+ Object* pObject = (Object *) pCreature;
+ QuestRelations* pObjectQR = sObjectMgr->GetCreatureQuestRelationMap();
+ QuestRelations* pObjectQIR = sObjectMgr->GetCreatureQuestInvolvedRelation();
+
+ QuestMenu & qm = pPlayer->PlayerTalkClass->GetQuestMenu();
+ qm.ClearMenu();
+
+ for (QuestRelations::const_iterator i = pObjectQIR->lower_bound(pObject->GetEntry()); i != pObjectQIR->upper_bound(pObject->GetEntry()); ++i)
+ {
+ uint32 quest_id = i->second;
+ QuestStatus status = pPlayer->GetQuestStatus(quest_id);
+ if (status == QUEST_STATUS_COMPLETE && !pPlayer->GetQuestRewardStatus(quest_id))
+ qm.AddMenuItem(quest_id, 4);
+ else if (status == QUEST_STATUS_INCOMPLETE)
+ qm.AddMenuItem(quest_id, 4);
+ }
+
+ for (QuestRelations::const_iterator i = pObjectQR->lower_bound(pObject->GetEntry()); i != pObjectQR->upper_bound(pObject->GetEntry()); ++i)
+ {
+ uint32 quest_id = i->second;
+ Quest const* pQuest = sObjectMgr->GetQuestTemplate(quest_id);
+ if (!pQuest)
+ continue;
+
+ switch (quest_id)
+ {
+ // Horde attacker
+ case 13193:
+ case 13202:
+ case 13180:
+ case 13200:
+ case 13201:
+ case 13223:
+ if (BfWG->GetAttackerTeam() == TEAM_HORDE)
+ {
+ QuestStatus status = pPlayer->GetQuestStatus(quest_id);
+
+ if (pQuest->IsAutoComplete() && pPlayer->CanTakeQuest(pQuest, false))
+ qm.AddMenuItem(quest_id, 4);
+ else if (status == QUEST_STATUS_NONE && pPlayer->CanTakeQuest(pQuest, false))
+ qm.AddMenuItem(quest_id, 2);
+ }
+ break;
+ // Horde defender
+ case 13199:
+ case 13192:
+ case 13178:
+ case 13191:
+ case 13194:
+ case 13539:
+ case 13185:
+ if (BfWG->GetDefenderTeam() == TEAM_HORDE)
+ {
+ QuestStatus status = pPlayer->GetQuestStatus(quest_id);
+
+ if (pQuest->IsAutoComplete() && pPlayer->CanTakeQuest(pQuest, false))
+ qm.AddMenuItem(quest_id, 4);
+ else if (status == QUEST_STATUS_NONE && pPlayer->CanTakeQuest(pQuest, false))
+ qm.AddMenuItem(quest_id, 2);
+ }
+ break;
+ // Alliance attacker
+ case 13196:
+ case 13198:
+ case 13179:
+ case 13222:
+ case 13195:
+ if (BfWG->GetAttackerTeam() == TEAM_ALLIANCE)
+ {
+ QuestStatus status = pPlayer->GetQuestStatus(quest_id);
+
+ if (pQuest->IsAutoComplete() && pPlayer->CanTakeQuest(pQuest, false))
+ qm.AddMenuItem(quest_id, 4);
+ else if (status == QUEST_STATUS_NONE && pPlayer->CanTakeQuest(pQuest, false))
+ qm.AddMenuItem(quest_id, 2);
+ }
+ break;
+ // Alliance defender
+ case 13154:
+ case 13153:
+ case 13177:
+ case 13538:
+ case 13186:
+ case 13156:
+ if (BfWG->GetDefenderTeam() == TEAM_ALLIANCE)
+ {
+ QuestStatus status = pPlayer->GetQuestStatus(quest_id);
+
+ if (pQuest->IsAutoComplete() && pPlayer->CanTakeQuest(pQuest, false))
+ qm.AddMenuItem(quest_id, 4);
+ else if (status == QUEST_STATUS_NONE && pPlayer->CanTakeQuest(pQuest, false))
+ qm.AddMenuItem(quest_id, 2);
+ }
+ break;
+ default:
+ QuestStatus status = pPlayer->GetQuestStatus(quest_id);
+
+ if (pQuest->IsAutoComplete() && pPlayer->CanTakeQuest(pQuest, false))
+ qm.AddMenuItem(quest_id, 4);
+ else if (status == QUEST_STATUS_NONE && pPlayer->CanTakeQuest(pQuest, false))
+ qm.AddMenuItem(quest_id, 2);
+ break;
+ }
+ }
+ }
+ pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
+ return true;
+ }
+ return true;
+ }
+};
+
+void AddSC_wintergrasp()
+{
+ new npc_wg_queue();
+ new npc_wg_spirit_guide();
+ new npc_wg_demolisher_engineer();
+ new go_wg_vehicle_teleporter();
+ new npc_wg_quest_giver();
+}