diff options
| author | Nay <dnpd.dd@gmail.com> | 2011-07-03 19:18:20 +0100 |
|---|---|---|
| committer | Kandera <KanderaDev@gmail.com> | 2012-08-20 13:29:22 -0400 |
| commit | afd9c28d8e69885e9e58e7241d9ea6d21a7b294d (patch) | |
| tree | efd069d0de47b5171068f2f5f59caf75166ee887 /src | |
| parent | b1a300545ca36b54659aad0d6d47c947888fc0ad (diff) | |
- Rename scriptnames to keep naming consistent;
- Template updates and spells to WG vehicles;
- Cleanup SQL files a bit.
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/scripts/Northrend/wintergrasp.cpp | 429 |
1 files changed, 429 insertions, 0 deletions
diff --git a/src/server/scripts/Northrend/wintergrasp.cpp b/src/server/scripts/Northrend/wintergrasp.cpp new file mode 100644 index 00000000000..3e35500a556 --- /dev/null +++ b/src/server/scripts/Northrend/wintergrasp.cpp @@ -0,0 +1,429 @@ +/* Copyright (C) 2008 - 2009 Trinity <http://www.trinitycore.org/> + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "ScriptPCH.h" +#include "BattlefieldMgr.h" +#include "BattlefieldWG.h" +#include "Battlefield.h" +#include "ScriptSystem.h" +#include "WorldSession.h" +#include "ObjectMgr.h" + +#define GOSSIP_HELLO_DEMO1 "Build catapult." +#define GOSSIP_HELLO_DEMO2 "Build demolisher." +#define GOSSIP_HELLO_DEMO3 "Build siege engine." +#define GOSSIP_HELLO_DEMO4 "I cannot build more!" + +enum eWGqueuenpctext +{ + WG_NPCQUEUE_TEXT_H_NOWAR = 14775, + WG_NPCQUEUE_TEXT_H_QUEUE = 14790, + WG_NPCQUEUE_TEXT_H_WAR = 14777, + WG_NPCQUEUE_TEXT_A_NOWAR = 14782, + WG_NPCQUEUE_TEXT_A_QUEUE = 14791, + WG_NPCQUEUE_TEXT_A_WAR = 14781, + WG_NPCQUEUE_TEXTOPTION_JOIN = -1850507, +}; + +enum eWGdata +{ + // engineer spells + SPELL_BUILD_CATAPULT = 56663, + SPELL_BUILD_DEMOLISHER = 56575, + SPELL_BUILD_SIEGE_ENGINE = 61408, + SPELL_BUILD_SIEGE_ENGINE2 = 56661, // does it's really needed here? + SPELL_ACTIVATE_ROBOTIC_ARMS = 49899, + + // teleporter spells + SPELL_VEHICLE_TELEPORT = 49759, +}; + +class npc_wg_demolisher_engineer : public CreatureScript +{ + public: + npc_wg_demolisher_engineer() : CreatureScript("npc_wg_demolisher_engineer") + { + } + + bool OnGossipHello(Player* pPlayer, Creature* pCreature) + { + if (pCreature->isQuestGiver()) + pPlayer->PrepareQuestMenu(pCreature->GetGUID()); + + BattlefieldWG* BfWG = (BattlefieldWG *) sBattlefieldMgr.GetBattlefieldByBattleId(1); + + if (!BfWG) + return true; + + if (BfWG->GetData(pCreature->GetEntry() == 30400 ? BATTLEFIELD_WG_DATA_MAX_VEHICLE_H : BATTLEFIELD_WG_DATA_MAX_VEHICLE_A) > + BfWG->GetData(pCreature->GetEntry() == 30400 ? BATTLEFIELD_WG_DATA_VEHICLE_H : BATTLEFIELD_WG_DATA_VEHICLE_A)) + { + if (pPlayer->HasAura(SPELL_CORPORAL)) + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_DEMO1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); + else if (pPlayer->HasAura(SPELL_LIEUTENANT)) + { + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_DEMO1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_DEMO2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_DEMO3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); + } + } + else + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_DEMO4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 9); + + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + return true; + } + + bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender */ , uint32 uiAction) + { + pPlayer->CLOSE_GOSSIP_MENU(); + + BattlefieldWG* BfWG = (BattlefieldWG *) sBattlefieldMgr.GetBattlefieldByBattleId(1); + + if (!BfWG) + return true; + + if (BfWG->GetData(pCreature->GetEntry() == 30400 ? BATTLEFIELD_WG_DATA_MAX_VEHICLE_H : BATTLEFIELD_WG_DATA_MAX_VEHICLE_A) > + BfWG->GetData(pCreature->GetEntry() == 30400 ? BATTLEFIELD_WG_DATA_VEHICLE_H : BATTLEFIELD_WG_DATA_VEHICLE_A)) + { + switch (uiAction - GOSSIP_ACTION_INFO_DEF) + { + case 0: + pPlayer->CastSpell(pPlayer, SPELL_BUILD_CATAPULT, false, NULL, NULL, pCreature->GetGUID()); + break; + case 1: + pPlayer->CastSpell(pPlayer, SPELL_BUILD_DEMOLISHER, false, NULL, NULL, pCreature->GetGUID()); + break; + case 2: + pPlayer->CastSpell(pPlayer, pPlayer->GetTeamId() ? SPELL_BUILD_SIEGE_ENGINE : SPELL_BUILD_SIEGE_ENGINE2, false, NULL, NULL, pCreature->GetGUID()); + break; + } + //spell 49899 Emote : 406 from sniff + //INSERT INTO `spell_scripts` (`id`, `delay`, `command`, `datalong`, `datalong2`, `dataint`, `x`, `y`, `z`, `o`) VALUES ('49899', '0', '1', '406', '0', '0', '0', '0', '0', '0'); + if (Creature* creature = pCreature->FindNearestCreature(27852, 30.0f, true)) + creature->CastSpell(creature, SPELL_ACTIVATE_ROBOTIC_ARMS, true); + } + return true; + } +}; + +class npc_wg_spirit_guide : public CreatureScript +{ + public: + npc_wg_spirit_guide() : CreatureScript("npc_wg_spirit_guide") + { + } + + bool OnGossipHello(Player* pPlayer, Creature* pCreature) + { + if (pCreature->isQuestGiver()) + pPlayer->PrepareQuestMenu(pCreature->GetGUID()); + + BattlefieldWG* BfWG = (BattlefieldWG *) sBattlefieldMgr.GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG); + if (BfWG) + { + GraveYardVect gy = BfWG->GetGraveYardVect(); + for (uint8 i = 0; i < gy.size(); i++) + { + if (gy[i]->GetControlTeamId() == pPlayer->GetTeamId()) + { + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, sObjectMgr->GetTrinityStringForDBCLocale(((BfGraveYardWG *) gy[i])->GetTextId()), GOSSIP_SENDER_MAIN, + GOSSIP_ACTION_INFO_DEF + i); + } + } + } + + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + return true; + } + + bool OnGossipSelect(Player* pPlayer, Creature* /*pCreature */ , uint32 /*uiSender */ , uint32 uiAction) + { + pPlayer->CLOSE_GOSSIP_MENU(); + + BattlefieldWG* BfWG = (BattlefieldWG *) sBattlefieldMgr.GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG); + if (BfWG) + { + GraveYardVect gy = BfWG->GetGraveYardVect(); + for (uint8 i = 0; i < gy.size(); i++) + { + if (uiAction - GOSSIP_ACTION_INFO_DEF == i && gy[i]->GetControlTeamId() == pPlayer->GetTeamId()) + { + WorldSafeLocsEntry const* ws = sWorldSafeLocsStore.LookupEntry(gy[i]->GetGraveYardId()); + pPlayer->TeleportTo(ws->map_id, ws->x, ws->y, ws->z, 0); + } + } + } + return true; + } +}; + +class npc_wg_queue : public CreatureScript +{ + public: + npc_wg_queue() : CreatureScript("npc_wg_queue") + { + } + + bool OnGossipHello(Player* pPlayer, Creature* pCreature) + { + if (pCreature->isQuestGiver()) + pPlayer->PrepareQuestMenu(pCreature->GetGUID()); + + BattlefieldWG* BfWG = (BattlefieldWG *) sBattlefieldMgr.GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG); + if (BfWG) + { + + if (BfWG->IsWarTime()) + { + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, sObjectMgr->GetTrinityStringForDBCLocale(WG_NPCQUEUE_TEXTOPTION_JOIN), GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); + pPlayer->SEND_GOSSIP_MENU(BfWG->GetDefenderTeam()? WG_NPCQUEUE_TEXT_H_WAR : WG_NPCQUEUE_TEXT_A_WAR, pCreature->GetGUID()); + } + else + { + uint32 uiTime = BfWG->GetTimer() / 1000; + pPlayer->SendUpdateWorldState(4354, time(NULL) + uiTime); + if (uiTime < 15 * MINUTE) + { + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, sObjectMgr->GetTrinityStringForDBCLocale(WG_NPCQUEUE_TEXTOPTION_JOIN), GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); + pPlayer->SEND_GOSSIP_MENU(BfWG->GetDefenderTeam() ? WG_NPCQUEUE_TEXT_H_QUEUE : WG_NPCQUEUE_TEXT_A_QUEUE, pCreature->GetGUID()); + } + else + { + pPlayer->SEND_GOSSIP_MENU(BfWG->GetDefenderTeam() ? WG_NPCQUEUE_TEXT_H_NOWAR : WG_NPCQUEUE_TEXT_A_NOWAR, pCreature->GetGUID()); + } + } + } + return true; + } + + bool OnGossipSelect(Player* pPlayer, Creature* /*pCreature */ , uint32 /*uiSender */ , uint32 /*uiAction */ ) + { + pPlayer->CLOSE_GOSSIP_MENU(); + + BattlefieldWG* BfWG = (BattlefieldWG *) sBattlefieldMgr.GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG); + if (BfWG) + { + if (BfWG->IsWarTime()) + { + BfWG->InvitePlayerToWar(pPlayer); + } + else + { + uint32 uiTime = BfWG->GetTimer() / 1000; + if (uiTime < 15 * MINUTE) + BfWG->InvitePlayerToQueue(pPlayer); + } + } + return true; + } +}; + +const uint32 Vehicules[4] = { 32627, 28312, 28094, 27881 }; + +class go_wg_vehicle_teleporter : public GameObjectScript +{ + public: + go_wg_vehicle_teleporter() : GameObjectScript("go_wg_vehicle_teleporter") + { + } + + struct go_wg_vehicle_teleporterAI : public GameObjectAI + { + go_wg_vehicle_teleporterAI(GameObject* g) : GameObjectAI(g) + { + uiCheckTimer = 1000; + } + + void UpdateAI(const uint32 diff) + { + if (uiCheckTimer <= diff) + { + for (uint8 i = 0; i < 4; i++) + if (Creature* pVehicle = go->FindNearestCreature(Vehicules[i], 3.0f, true)) + if (!pVehicle->HasAura(SPELL_VEHICLE_TELEPORT)) + { + if (pVehicle->GetVehicle()) + { + if (Unit* player = pVehicle->GetVehicle()->GetPassenger(0)) + { + uint32 gofaction = go->GetUInt32Value(GAMEOBJECT_FACTION); + uint32 plfaction = player->getFaction(); + if (gofaction == plfaction) + { + pVehicle->CastSpell(pVehicle, SPELL_VEHICLE_TELEPORT, true); + if (Creature* TargetTeleport = pVehicle->FindNearestCreature(23472, 100.0f, true)) + { + float x, y, z, o; + TargetTeleport->GetPosition(x, y, z, o); + pVehicle->GetVehicle()->TeleportVehicle(x, y, z, o); + } + } + } + } + } + uiCheckTimer = 1000; + } + else + uiCheckTimer -= diff; + } + private: + uint32 uiCheckTimer; + }; + + GameObjectAI *GetAI(GameObject* go) const + { + return new go_wg_vehicle_teleporterAI(go); + } +}; + +class npc_wg_quest_giver : public CreatureScript +{ + public: + npc_wg_quest_giver() : CreatureScript("npc_wg_quest_giver") + { + } + + bool OnGossipHello(Player* pPlayer, Creature* pCreature) + { + if (pCreature->isQuestGiver()) + pPlayer->PrepareQuestMenu(pCreature->GetGUID()); + + BattlefieldWG* BfWG = (BattlefieldWG *) sBattlefieldMgr.GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG); + if (BfWG) + { + if (pCreature->isQuestGiver()) + { + Object* pObject = (Object *) pCreature; + QuestRelations* pObjectQR = sObjectMgr->GetCreatureQuestRelationMap(); + QuestRelations* pObjectQIR = sObjectMgr->GetCreatureQuestInvolvedRelation(); + + QuestMenu & qm = pPlayer->PlayerTalkClass->GetQuestMenu(); + qm.ClearMenu(); + + for (QuestRelations::const_iterator i = pObjectQIR->lower_bound(pObject->GetEntry()); i != pObjectQIR->upper_bound(pObject->GetEntry()); ++i) + { + uint32 quest_id = i->second; + QuestStatus status = pPlayer->GetQuestStatus(quest_id); + if (status == QUEST_STATUS_COMPLETE && !pPlayer->GetQuestRewardStatus(quest_id)) + qm.AddMenuItem(quest_id, 4); + else if (status == QUEST_STATUS_INCOMPLETE) + qm.AddMenuItem(quest_id, 4); + } + + for (QuestRelations::const_iterator i = pObjectQR->lower_bound(pObject->GetEntry()); i != pObjectQR->upper_bound(pObject->GetEntry()); ++i) + { + uint32 quest_id = i->second; + Quest const* pQuest = sObjectMgr->GetQuestTemplate(quest_id); + if (!pQuest) + continue; + + switch (quest_id) + { + // Horde attacker + case 13193: + case 13202: + case 13180: + case 13200: + case 13201: + case 13223: + if (BfWG->GetAttackerTeam() == TEAM_HORDE) + { + QuestStatus status = pPlayer->GetQuestStatus(quest_id); + + if (pQuest->IsAutoComplete() && pPlayer->CanTakeQuest(pQuest, false)) + qm.AddMenuItem(quest_id, 4); + else if (status == QUEST_STATUS_NONE && pPlayer->CanTakeQuest(pQuest, false)) + qm.AddMenuItem(quest_id, 2); + } + break; + // Horde defender + case 13199: + case 13192: + case 13178: + case 13191: + case 13194: + case 13539: + case 13185: + if (BfWG->GetDefenderTeam() == TEAM_HORDE) + { + QuestStatus status = pPlayer->GetQuestStatus(quest_id); + + if (pQuest->IsAutoComplete() && pPlayer->CanTakeQuest(pQuest, false)) + qm.AddMenuItem(quest_id, 4); + else if (status == QUEST_STATUS_NONE && pPlayer->CanTakeQuest(pQuest, false)) + qm.AddMenuItem(quest_id, 2); + } + break; + // Alliance attacker + case 13196: + case 13198: + case 13179: + case 13222: + case 13195: + if (BfWG->GetAttackerTeam() == TEAM_ALLIANCE) + { + QuestStatus status = pPlayer->GetQuestStatus(quest_id); + + if (pQuest->IsAutoComplete() && pPlayer->CanTakeQuest(pQuest, false)) + qm.AddMenuItem(quest_id, 4); + else if (status == QUEST_STATUS_NONE && pPlayer->CanTakeQuest(pQuest, false)) + qm.AddMenuItem(quest_id, 2); + } + break; + // Alliance defender + case 13154: + case 13153: + case 13177: + case 13538: + case 13186: + case 13156: + if (BfWG->GetDefenderTeam() == TEAM_ALLIANCE) + { + QuestStatus status = pPlayer->GetQuestStatus(quest_id); + + if (pQuest->IsAutoComplete() && pPlayer->CanTakeQuest(pQuest, false)) + qm.AddMenuItem(quest_id, 4); + else if (status == QUEST_STATUS_NONE && pPlayer->CanTakeQuest(pQuest, false)) + qm.AddMenuItem(quest_id, 2); + } + break; + default: + QuestStatus status = pPlayer->GetQuestStatus(quest_id); + + if (pQuest->IsAutoComplete() && pPlayer->CanTakeQuest(pQuest, false)) + qm.AddMenuItem(quest_id, 4); + else if (status == QUEST_STATUS_NONE && pPlayer->CanTakeQuest(pQuest, false)) + qm.AddMenuItem(quest_id, 2); + break; + } + } + } + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + return true; + } + return true; + } +}; + +void AddSC_wintergrasp() +{ + new npc_wg_queue(); + new npc_wg_spirit_guide(); + new npc_wg_demolisher_engineer(); + new go_wg_vehicle_teleporter(); + new npc_wg_quest_giver(); +} |
