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authorChaz Brown <iamparadox@netscape.net>2009-08-12 19:37:17 -0400
committerChaz Brown <iamparadox@netscape.net>2009-08-12 19:37:17 -0400
commitafdd3837e8fbb4ce1a087d389b0830887793c9ce (patch)
treef7411f9c9b02b9475cd6a6ac1e4bce398506ccb9 /src
parent57d2f5e7d2cb2475de5fe1d1ee8d31ab5fe80558 (diff)
Change/Add some debug output for Buyer and Seller in AHBot
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/AuctionHouseBot.cpp90
1 files changed, 63 insertions, 27 deletions
diff --git a/src/game/AuctionHouseBot.cpp b/src/game/AuctionHouseBot.cpp
index 3e53f3f4e9b..37857aed2d6 100644
--- a/src/game/AuctionHouseBot.cpp
+++ b/src/game/AuctionHouseBot.cpp
@@ -80,7 +80,11 @@ AuctionHouseBot::~AuctionHouseBot()
void AuctionHouseBot::addNewAuctions(Player *AHBplayer, AHBConfig *config)
{
if (!AHBSeller)
+ {
+ if (debug_Out) sLog.outError("AHSeller: Disabled");
return;
+ }
+
AuctionHouseEntry const* ahEntry = auctionmgr.GetAuctionHouseEntry(config->GetAHFID());
AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(config->GetAHFID());
uint32 items = 0;
@@ -100,13 +104,16 @@ void AuctionHouseBot::addNewAuctions(Player *AHBplayer, AHBConfig *config)
AuctioneerGUID = 23442; //goblin in GZ
break;
default:
- if (debug_Out) sLog.outError("GetAHID() - Default switch reached");
+ if (debug_Out) sLog.outError("AHSeller: GetAHID() - Default switch reached");
AuctioneerGUID = 23442; //default to neutral 7
break;
}
if (auctions >= minItems)
+ {
+ if (debug_Out) sLog.outError("AHSeller: Auctions above minimum");
return;
+ }
if (auctions <= maxItems)
{
@@ -319,21 +326,21 @@ void AuctionHouseBot::addNewAuctions(Player *AHBplayer, AHBConfig *config)
}
default:
{
- if (debug_Out) sLog.outError("AuctionHouseBot: itemID Switch - Default Reached");
+ if (debug_Out) sLog.outError("AHSeller: itemID Switch - Default Reached");
break;
}
++loopBreaker;
}
if (itemID == 0)
{
- if (debug_Out) sLog.outError("AuctionHouseBot: Item::CreateItem() - ItemID is 0");
+ if (debug_Out) sLog.outError("AHSeller: Item::CreateItem() - ItemID is 0");
continue;
}
ItemPrototype const* prototype = objmgr.GetItemPrototype(itemID);
if (prototype == NULL)
{
- if (debug_Out) sLog.outError("AuctionHouseBot: Huh?!?! prototype == NULL");
+ if (debug_Out) sLog.outError("AHSeller: Huh?!?! prototype == NULL");
continue;
}
@@ -341,7 +348,7 @@ void AuctionHouseBot::addNewAuctions(Player *AHBplayer, AHBConfig *config)
item->AddToUpdateQueueOf(AHBplayer);
if (item == NULL)
{
- if (debug_Out) sLog.outError("AuctionHouseBot: Item::CreateItem() returned NULL");
+ if (debug_Out) sLog.outError("AHSeller: Item::CreateItem() returned NULL");
break;
}
@@ -529,7 +536,10 @@ void AuctionHouseBot::addNewAuctions(Player *AHBplayer, AHBConfig *config)
void AuctionHouseBot::addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *config, WorldSession *session)
{
if (!AHBBuyer)
+ {
+ if (debug_Out) sLog.outError("AHBuyer: Disabled");
return;
+ }
// Fetches content of selected AH
AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(config->GetAHFID());
@@ -541,14 +551,20 @@ void AuctionHouseBot::addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *con
// if it is, we skip this iteration.
if (itr->second->owner == AHBplayerGUID)
{
+ if (debug_Out) sLog.outError("AHBuyer: I own this item.");
continue;
}
// Check that we haven't bidded in this auction already.
if (itr->second->bidder != AHBplayerGUID)
{
+ if (debug_Out) sLog.outError("AHBuyer: I have not bid on this item.");
uint32 tmpdata = itr->second->Id;
possibleBids.push_back(tmpdata);
}
+ else
+ {
+ if (debug_Out) sLog.outError("AHBuyer: I have bid on this item.");
+ }
}
for (uint32 count = 1;count < config->GetBidsPerInterval();++count)
@@ -556,6 +572,7 @@ void AuctionHouseBot::addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *con
// Do we have anything to bid? If not, stop here.
if (possibleBids.empty())
{
+ if (debug_Out) sLog.outError("AHBuyer: I have no items to bid on.");
count = config->GetBidsPerInterval();
continue;
}
@@ -573,7 +590,7 @@ void AuctionHouseBot::addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *con
if (!auction)
{
- if (debug_Out) sLog.outError("Item doesn't exist, perhaps bought already?");
+ if (debug_Out) sLog.outError("AHBuyer: Item doesn't exist, perhaps bought already?");
continue;
}
@@ -581,7 +598,7 @@ void AuctionHouseBot::addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *con
Item *pItem = auctionmgr.GetAItem(auction->item_guidlow);
if (!pItem)
{
- if (debug_Out) sLog.outError("Item doesn't exist, perhaps bought already?");
+ if (debug_Out) sLog.outError("AHBuyer: Item doesn't exist, perhaps bought already?");
continue;
}
@@ -589,25 +606,42 @@ void AuctionHouseBot::addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *con
ItemPrototype const* prototype = objmgr.GetItemPrototype(auction->item_template);
// check which price we have to use, startbid or if it is bidded already
- if (debug_Out)
- {
- sLog.outError("Auction Number: %u", auction->Id);
- sLog.outError("Item Template: %u", auction->item_template);
- sLog.outError("Buy Price: %u", prototype->BuyPrice);
- sLog.outError("Sell Price: %u", prototype->SellPrice);
- sLog.outError("Quality: %u", prototype->Quality);
- }
-
uint32 currentprice;
if (auction->bid)
{
currentprice = auction->bid;
- if (debug_Out) sLog.outError("Current Price: %u", auction->bid);
+ if (debug_Out) sLog.outError("AHBuyer: Current Price: %u", auction->bid);
}
else
{
currentprice = auction->startbid;
- if (debug_Out) sLog.outError("Current Price: %u", auction->startbid);
+ if (debug_Out) sLog.outError("AHBuyer: Current Price: %u", auction->startbid);
+ }
+
+ if (debug_Out)
+ {
+ sLog.outError("AHBuyer: Auction Info:");
+ sLog.outError("AHBuyer: Auctioneer: %u", auction->auctioneer);
+ sLog.outError("AHBuyer: AuctionHouse: %u", auction->GetHouseId());
+ sLog.outError("AHBuyer: Current Bid: %u", currentprice);
+ sLog.outError("AHBuyer: Bidder: %u", auction->bidder);
+ sLog.outError("AHBuyer: Buyout: %u", auction->buyout);
+ sLog.outError("AHBuyer: Deposit: %u", auction->deposit);
+ sLog.outError("AHBuyer: Expire Time: %u", auction->expire_time);
+ sLog.outError("AHBuyer: Auction Number: %u", auction->Id);
+ sLog.outError("AHBuyer: Item GUID: %u", auction->item_guidlow);
+ sLog.outError("AHBuyer: Item Template: %u", auction->item_template);
+ sLog.outError("AHBuyer: Owner: %u", auction->owner);
+ sLog.outError("AHBuyer: Starting Bid: %u", auction->startbid);
+ sLog.outError("AHBuyer: Item Info:");
+ sLog.outError("AHBuyer: Item ID: %u", prototype->ItemId);
+ sLog.outError("AHBuyer: Buy Price: %u", prototype->BuyPrice);
+ sLog.outError("AHBuyer: Sell Price: %u", prototype->SellPrice);
+ sLog.outError("AHBuyer: Bonding: %u", prototype->Bonding);
+ sLog.outError("AHBuyer: Quality: %u", prototype->Quality);
+ sLog.outError("AHBuyer: Item Level: %u", prototype->ItemLevel);
+ sLog.outError("AHBuyer: Ammo Type: %u", prototype->AmmoType);
+ sLog.outError("-------------------------------------------------");
}
// Prepare portion from maximum bid
@@ -617,8 +651,8 @@ void AuctionHouseBot::addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *con
long double bidMax = 0;
if (debug_Out)
{
- sLog.outError("tmprate: %f", tmprate);
- sLog.outError("bidrate: %f", bidrate);
+ sLog.outError("AHBuyer: tmprate: %f", tmprate);
+ sLog.outError("AHBuyer: bidrate: %f", bidrate);
}
// check that bid has acceptable value and take bid based on vendorprice, stacksize and quality
@@ -656,7 +690,7 @@ void AuctionHouseBot::addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *con
break;
default:
// quality is something it shouldn't be, let's get out of here
- if (debug_Out) sLog.outError("bidMax(fail): %f", bidMax);
+ if (debug_Out) sLog.outError("AHBuyer: bidMax(fail): %f", bidMax);
continue;
break;
}
@@ -694,7 +728,7 @@ void AuctionHouseBot::addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *con
break;
default:
// quality is something it shouldn't be, let's get out of here
- if (debug_Out) sLog.outError("bidMax(fail): %f", bidMax);
+ if (debug_Out) sLog.outError("AHBuyer: bidMax(fail): %f", bidMax);
continue;
break;
}
@@ -702,7 +736,7 @@ void AuctionHouseBot::addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *con
}
}
- if (debug_Out) sLog.outError("bidMax(succeed): %f", bidMax);
+ if (debug_Out) sLog.outError("AHBuyer: bidMax(succeed): %f", bidMax);
// check some special items, and do recalculating to their prices
switch (prototype->Class)
@@ -718,6 +752,7 @@ void AuctionHouseBot::addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *con
if (bidMax == 0)
{
// quality check failed to get bidmax, let's get out of here
+ if (debug_Out) sLog.outError("AHBuyer: bidMax(fail): %f", bidMax);
continue;
}
@@ -727,15 +762,15 @@ void AuctionHouseBot::addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *con
uint32 bidprice = static_cast<uint32>(bidvalue);
if (debug_Out)
{
- sLog.outError("bidprice: %u", bidprice);
- sLog.outError("bidvalue: %f", bidvalue);
+ sLog.outError("AHBuyer: bidprice: %u", bidprice);
+ sLog.outError("AHBuyer: bidvalue: %f", bidvalue);
}
// Check our bid is high enough to be valid. If not, correct it to minimum.
if ((currentprice + auction->GetAuctionOutBid()) > bidprice)
{
bidprice = currentprice + auction->GetAuctionOutBid();
- if (debug_Out) sLog.outError("bidprice(>): %u", bidprice);
+ if (debug_Out) sLog.outError("AHBuyer: bidprice(>): %u", bidprice);
}
// Check whether we do normal bid, or buyout
@@ -754,10 +789,11 @@ void AuctionHouseBot::addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *con
session->SendAuctionOutbiddedMail(auction , bidprice);
//pl->ModifyMoney(-int32(price));
}
- }
+ }
auction->bidder = AHBplayer->GetGUIDLow();
auction->bid = bidprice;
+ if (debug_Out) sLog.outError("AHBuyer: bidprice(>): %u", bidprice);
// Saving auction into database
CharacterDatabase.PExecute("UPDATE auctionhouse SET buyguid = '%u',lastbid = '%u' WHERE id = '%u'", auction->bidder, auction->bid, auction->Id);