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authorQAston <qaston@gmail.com>2011-08-20 10:01:57 +0200
committerQAston <qaston@gmail.com>2011-08-20 10:01:57 +0200
commitb0602b3153bc4c0e43bd8255f22c121e002cbe5d (patch)
tree0906b57dfbd39bddee02d3b3e56141a05376568e /src
parent580a68573f4a059e3fa49924753adfd7076adc96 (diff)
Core/Spells: Use spell target flags to determine if spell can target dead targets - fixes skinning. Also, fix build once again
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp4
-rw-r--r--src/server/game/Spells/SpellInfo.cpp7
2 files changed, 6 insertions, 5 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 51e34c55fd6..9ec814b8eaf 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -5475,8 +5475,8 @@ SpellCastResult Spell::CheckPetCast(Unit* target)
}
// cooldown
- if (Unit const* creatureCaster = m_caster->ToCreature())
- creatureCaster->HasSpellCooldown(m_spellInfo->Id))
+ if (Creature const* creatureCaster = m_caster->ToCreature())
+ if (creatureCaster->HasSpellCooldown(m_spellInfo->Id))
return SPELL_FAILED_NOT_READY;
return CheckCast(true);
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index 3e2b75085d1..b4719dfa59b 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -17,6 +17,7 @@
#include "SpellInfo.h"
#include "SpellMgr.h"
+#include "Spell.h"
#include "DBCStores.h"
SpellImplicitTargetInfo::SpellImplicitTargetInfo(uint32 target)
@@ -1101,7 +1102,7 @@ bool SpellInfo::IsRequiringDeadTarget() const
bool SpellInfo::IsAllowingDeadTarget() const
{
- return AttributesEx2 & SPELL_ATTR2_CAN_TARGET_DEAD;
+ return AttributesEx2 & SPELL_ATTR2_CAN_TARGET_DEAD || Targets & (TARGET_FLAG_CORPSE_ALLY | TARGET_FLAG_CORPSE_ENEMY | TARGET_FLAG_UNIT_DEAD);
}
bool SpellInfo::CanBeUsedInCombat() const
@@ -1497,10 +1498,10 @@ SpellCastResult SpellInfo::CheckTarget(Unit const* caster, Unit const* target, b
if (AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_PLAYERS && !target->ToPlayer())
return SPELL_FAILED_TARGET_NOT_PLAYER;
- if (!(AttributesEx2 & SPELL_ATTR2_CAN_TARGET_DEAD) && !target->isAlive())
+ if (!IsAllowingDeadTarget() && !target->isAlive())
return SPELL_FAILED_TARGETS_DEAD;
- if (AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_GHOSTS && !(target->ToPlayer() && !target->isAlive()))
+ if (AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_GHOSTS && !(!target->isAlive() && target->HasAuraType(SPELL_AURA_GHOST)))
return SPELL_FAILED_TARGET_NOT_GHOST;
if (AttributesEx6 & SPELL_ATTR6_CANT_TARGET_CROWD_CONTROLLED && !target->CanFreeMove())