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author | Subv <s.v.h21@hotmail.com> | 2012-10-12 09:33:34 -0500 |
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committer | Subv <s.v.h21@hotmail.com> | 2012-10-12 09:33:34 -0500 |
commit | b06e9cfd41e11b8efed8c1e8abb7899b91897b8d (patch) | |
tree | 5ae4a0a60aea305dab8e69697c9679748ec3438d /src | |
parent | 7918ac0dea7e14c5fc340bf568ba1d598c3fab99 (diff) |
Revert "Core/Entities: Do not create the model twice for a GameObject."
This reverts commit 0f166336caaf33eb01cffe19d5bb49f729d8d22d.
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/Entities/GameObject/GameObject.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index c9874932e3e..da6e4ef8407 100755 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -217,6 +217,7 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMa SetDisplayId(goinfo->displayId); + m_model = GameObjectModel::Create(*this); // GAMEOBJECT_BYTES_1, index at 0, 1, 2 and 3 SetGoType(GameobjectTypes(goinfo->type)); SetGoState(go_state); |