diff options
author | Jeremy <Golrag@users.noreply.github.com> | 2024-01-01 03:10:32 +0100 |
---|---|---|
committer | funjoker <funjoker109@gmail.com> | 2024-01-09 13:05:11 +0100 |
commit | b091acd610cbdef58c548e71fd32d9966971d532 (patch) | |
tree | 3980e1b7be56613cba2f491bc351512663910acf /src | |
parent | 9ba9d6e74cee01782c6562c830fa6b15ca8353ce (diff) |
Core/Battleground: Moved DoAction hook to ZoneScript
(cherry picked from commit 22614d6bcc1a9c201d16779a93ee886facf6f7b4)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Battlegrounds/Battleground.h | 3 | ||||
-rw-r--r-- | src/server/game/Maps/ZoneScript.h | 1 |
2 files changed, 1 insertions, 3 deletions
diff --git a/src/server/game/Battlegrounds/Battleground.h b/src/server/game/Battlegrounds/Battleground.h index e121156a26a..8a5b3d70cd4 100644 --- a/src/server/game/Battlegrounds/Battleground.h +++ b/src/server/game/Battlegrounds/Battleground.h @@ -416,9 +416,6 @@ class TC_GAME_API Battleground : public ZoneScript void EventPlayerLoggedOut(Player* player); void ProcessEvent(WorldObject* /*obj*/, uint32 /*eventId*/, WorldObject* /*invoker*/) override { } - // this function can be used by spell to interact with the BG map - virtual void DoAction(uint32 /*action*/, ObjectGuid /*var*/) { } - virtual void HandlePlayerResurrect(Player* /*player*/) { } // Death related diff --git a/src/server/game/Maps/ZoneScript.h b/src/server/game/Maps/ZoneScript.h index 7ea1a9a6f57..370a2f6e239 100644 --- a/src/server/game/Maps/ZoneScript.h +++ b/src/server/game/Maps/ZoneScript.h @@ -93,6 +93,7 @@ class TC_GAME_API ZoneScript virtual void TriggerGameEvent(uint32 gameEventId, WorldObject* source = nullptr, WorldObject* target = nullptr); virtual void ProcessEvent(WorldObject* /*obj*/, uint32 /*eventId*/, WorldObject* /*invoker*/) { } + virtual void DoAction([[maybe_unused]] uint32 actionId, [[maybe_unused]] WorldObject* source = nullptr, [[maybe_unused]] WorldObject* target = nullptr) { } virtual void OnFlagStateChange([[maybe_unused]] GameObject* flagInBase, [[maybe_unused]] FlagState oldValue, [[maybe_unused]] FlagState newValue, [[maybe_unused]] Player* player) { } |