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| author | mik1893 <michele.roscelli@gmail.com> | 2016-06-09 12:01:26 +0100 |
|---|---|---|
| committer | mik1893 <michele.roscelli@gmail.com> | 2016-06-09 12:01:26 +0100 |
| commit | b0e7b458408b85e44734b0e876e83fc4473cc3ec (patch) | |
| tree | 427ed2f02b83889b93a90d7606346f77448a4eec /src | |
| parent | 164d269fc5a84e4afc8dbe4c04953542c066e6a2 (diff) | |
| parent | aaf10dccb09935e8618389df99b2f8616458cf6b (diff) | |
Merge pull request #17281 from SnapperRy/delay_flee_for_assist
Core/SmartAI: delay SMART_ACTION_FLEE_FOR_ASSIST if creature is rooted or stunned
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index a0a7651df13..c631874f18d 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -3356,6 +3356,16 @@ void SmartScript::UpdateTimer(SmartScriptHolder& e, uint32 const diff) } } + // Delay flee for assist event if stunned or rooted + if (e.GetActionType() == SMART_ACTION_FLEE_FOR_ASSIST) + { + if (me && me->HasUnitState(UNIT_STATE_ROOT | UNIT_STATE_STUNNED)) + { + e.timer = 1; + return; + } + } + e.active = true;//activate events with cooldown switch (e.GetEventType())//process ONLY timed events { |
