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authorjoschiwald <joschiwald.trinity@gmail.com>2017-05-21 14:15:04 +0200
committerjoschiwald <joschiwald.trinity@gmail.com>2017-05-21 14:17:47 +0200
commitb192c46b063d6b3b14b6b45f56ef6c4b03ee0839 (patch)
treedcef29c7e770685046d45c34fe07a4db83767153 /src
parent7cc3d1387d12b9d128fd812b6548113eb883c098 (diff)
Core/Creature: Added UnitFlags3 to creature_template
Diffstat (limited to 'src')
-rw-r--r--src/server/database/Database/Implementation/WorldDatabase.cpp4
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp61
-rw-r--r--src/server/game/Entities/Creature/Creature.h6
-rw-r--r--src/server/game/Entities/Unit/UnitDefines.h12
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp121
-rw-r--r--src/server/game/Globals/ObjectMgr.h2
-rw-r--r--src/server/game/Miscellaneous/Language.h8
-rw-r--r--src/server/scripts/Commands/cs_npc.cpp47
8 files changed, 173 insertions, 88 deletions
diff --git a/src/server/database/Database/Implementation/WorldDatabase.cpp b/src/server/database/Database/Implementation/WorldDatabase.cpp
index 52a2ca918c1..ef469b4e1e7 100644
--- a/src/server/database/Database/Implementation/WorldDatabase.cpp
+++ b/src/server/database/Database/Implementation/WorldDatabase.cpp
@@ -77,12 +77,12 @@ void WorldDatabaseConnection::DoPrepareStatements()
PrepareStatement(WORLD_SEL_WAYPOINT_SCRIPT_ID_BY_GUID, "SELECT id FROM waypoint_scripts WHERE guid = ?", CONNECTION_SYNCH);
PrepareStatement(WORLD_DEL_CREATURE, "DELETE FROM creature WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(WORLD_SEL_COMMANDS, "SELECT name, permission, help FROM command", CONNECTION_SYNCH);
- PrepareStatement(WORLD_SEL_CREATURE_TEMPLATE, "SELECT entry, difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, modelid1, modelid2, modelid3, modelid4, name, femaleName, subname, IconName, gossip_menu_id, minlevel, maxlevel, HealthScalingExpansion, RequiredExpansion, VignetteID, faction, npcflag, speed_walk, speed_run, scale, rank, dmgschool, BaseAttackTime, RangeAttackTime, BaseVariance, RangeVariance, unit_class, unit_flags, unit_flags2, dynamicflags, family, trainer_type, trainer_class, trainer_race, type, type_flags, type_flags2, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, spell1, spell2, spell3, spell4, spell5, spell6, spell7, spell8, VehicleId, mingold, maxgold, AIName, MovementType, InhabitType, HoverHeight, HealthModifier, HealthModifierExtra, ManaModifier, ManaModifierExtra, ArmorModifier, DamageModifier, ExperienceModifier, RacialLeader, movementId, RegenHealth, mechanic_immune_mask, flags_extra, ScriptName FROM creature_template WHERE entry = ?", CONNECTION_SYNCH);
+ PrepareStatement(WORLD_SEL_CREATURE_TEMPLATE, "SELECT entry, difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, modelid1, modelid2, modelid3, modelid4, name, femaleName, subname, IconName, gossip_menu_id, minlevel, maxlevel, HealthScalingExpansion, RequiredExpansion, VignetteID, faction, npcflag, speed_walk, speed_run, scale, rank, dmgschool, BaseAttackTime, RangeAttackTime, BaseVariance, RangeVariance, unit_class, unit_flags, unit_flags2, unit_flags3, dynamicflags, family, trainer_type, trainer_class, trainer_race, type, type_flags, type_flags2, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, spell1, spell2, spell3, spell4, spell5, spell6, spell7, spell8, VehicleId, mingold, maxgold, AIName, MovementType, InhabitType, HoverHeight, HealthModifier, HealthModifierExtra, ManaModifier, ManaModifierExtra, ArmorModifier, DamageModifier, ExperienceModifier, RacialLeader, movementId, RegenHealth, mechanic_immune_mask, flags_extra, ScriptName FROM creature_template WHERE entry = ?", CONNECTION_SYNCH);
PrepareStatement(WORLD_SEL_WAYPOINT_SCRIPT_BY_ID, "SELECT guid, delay, command, datalong, datalong2, dataint, x, y, z, o FROM waypoint_scripts WHERE id = ?", CONNECTION_SYNCH);
PrepareStatement(WORLD_SEL_CREATURE_BY_ID, "SELECT guid FROM creature WHERE id = ?", CONNECTION_SYNCH);
PrepareStatement(WORLD_SEL_GAMEOBJECT_NEAREST, "SELECT guid, id, position_x, position_y, position_z, map, (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) AS order_ FROM gameobject WHERE map = ? AND (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) <= ? ORDER BY order_", CONNECTION_SYNCH);
PrepareStatement(WORLD_SEL_CREATURE_NEAREST, "SELECT guid, id, position_x, position_y, position_z, map, (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) AS order_ FROM creature WHERE map = ? AND (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) <= ? ORDER BY order_", CONNECTION_SYNCH);
- PrepareStatement(WORLD_INS_CREATURE, "INSERT INTO creature (guid, id , map, spawnMask, PhaseId, PhaseGroup, modelid, equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, spawndist, currentwaypoint, curhealth, curmana, MovementType, npcflag, unit_flags, dynamicflags) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
+ PrepareStatement(WORLD_INS_CREATURE, "INSERT INTO creature (guid, id , map, spawnMask, PhaseId, PhaseGroup, modelid, equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, spawndist, currentwaypoint, curhealth, curmana, MovementType, npcflag, unit_flags, unit_flags2, unit_flags3, dynamicflags) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
PrepareStatement(WORLD_DEL_GAME_EVENT_CREATURE, "DELETE FROM game_event_creature WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(WORLD_DEL_GAME_EVENT_MODEL_EQUIP, "DELETE FROM game_event_model_equip WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(WORLD_INS_GAMEOBJECT, "INSERT INTO gameobject (guid, id, map, spawnMask, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state) VALUES ( ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 5dd98eb1762..9c8985e63c3 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -422,19 +422,20 @@ bool Creature::UpdateEntry(uint32 entry, CreatureData const* data /*= nullptr*/,
setFaction(cInfo->faction);
- uint32 unit_flags, dynamicflags;
- uint64 npcflag;
- ObjectMgr::ChooseCreatureFlags(cInfo, npcflag, unit_flags, dynamicflags, data);
+ uint64 npcFlags;
+ uint32 unitFlags, unitFlags2, unitFlags3, dynamicFlags;
+ ObjectMgr::ChooseCreatureFlags(cInfo, npcFlags, unitFlags, unitFlags2, unitFlags3, dynamicFlags, data);
if (cInfo->flags_extra & CREATURE_FLAG_EXTRA_WORLDEVENT)
- SetUInt64Value(UNIT_NPC_FLAGS, npcflag | sGameEventMgr->GetNPCFlag(this));
+ SetUInt64Value(UNIT_NPC_FLAGS, npcFlags | sGameEventMgr->GetNPCFlag(this));
else
- SetUInt64Value(UNIT_NPC_FLAGS, npcflag);
+ SetUInt64Value(UNIT_NPC_FLAGS, npcFlags);
- SetUInt32Value(UNIT_FIELD_FLAGS, unit_flags);
- SetUInt32Value(UNIT_FIELD_FLAGS_2, cInfo->unit_flags2);
+ SetUInt32Value(UNIT_FIELD_FLAGS, unitFlags);
+ SetUInt32Value(UNIT_FIELD_FLAGS_2, unitFlags2);
+ SetUInt32Value(UNIT_FIELD_FLAGS_3, unitFlags3);
- SetUInt32Value(OBJECT_DYNAMIC_FLAGS, dynamicflags);
+ SetUInt32Value(OBJECT_DYNAMIC_FLAGS, dynamicFlags);
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
@@ -1083,7 +1084,9 @@ void Creature::SaveToDB(uint32 mapid, uint32 spawnMask, uint32 phaseMask)
uint32 displayId = GetNativeDisplayId();
uint64 npcflag = GetUInt64Value(UNIT_NPC_FLAGS);
- uint32 unit_flags = GetUInt32Value(UNIT_FIELD_FLAGS);
+ uint32 unitFlags = GetUInt32Value(UNIT_FIELD_FLAGS);
+ uint32 unitFlags2 = GetUInt32Value(UNIT_FIELD_FLAGS_2);
+ uint32 unitFlags3 = GetUInt32Value(UNIT_FIELD_FLAGS_3);
uint32 dynamicflags = GetUInt32Value(OBJECT_DYNAMIC_FLAGS);
// check if it's a custom model and if not, use 0 for displayId
@@ -1097,8 +1100,14 @@ void Creature::SaveToDB(uint32 mapid, uint32 spawnMask, uint32 phaseMask)
if (npcflag == cinfo->npcflag)
npcflag = 0;
- if (unit_flags == cinfo->unit_flags)
- unit_flags = 0;
+ if (unitFlags == cinfo->unit_flags)
+ unitFlags = 0;
+
+ if (unitFlags2 == cinfo->unit_flags2)
+ unitFlags2 = 0;
+
+ if (unitFlags3 == cinfo->unit_flags3)
+ unitFlags3 = 0;
if (dynamicflags == cinfo->dynamicflags)
dynamicflags = 0;
@@ -1136,7 +1145,9 @@ void Creature::SaveToDB(uint32 mapid, uint32 spawnMask, uint32 phaseMask)
? IDLE_MOTION_TYPE : GetDefaultMovementType();
data.spawnMask = spawnMask;
data.npcflag = npcflag;
- data.unit_flags = unit_flags;
+ data.unit_flags = unitFlags;
+ data.unit_flags2 = unitFlags2;
+ data.unit_flags3 = unitFlags3;
data.dynamicflags = dynamicflags;
data.phaseid = GetDBPhase() > 0 ? GetDBPhase() : 0;
@@ -1171,7 +1182,9 @@ void Creature::SaveToDB(uint32 mapid, uint32 spawnMask, uint32 phaseMask)
stmt->setUInt32(index++, GetPower(POWER_MANA));
stmt->setUInt8(index++, uint8(GetDefaultMovementType()));
stmt->setUInt64(index++, npcflag);
- stmt->setUInt32(index++, unit_flags);
+ stmt->setUInt32(index++, unitFlags);
+ stmt->setUInt32(index++, unitFlags2);
+ stmt->setUInt32(index++, unitFlags3);
stmt->setUInt32(index++, dynamicflags);
trans->Append(stmt);
@@ -1722,19 +1735,25 @@ void Creature::setDeathState(DeathState s)
if (!IsPet())
{
CreatureData const* creatureData = GetCreatureData();
- CreatureTemplate const* cinfo = GetCreatureTemplate();
+ CreatureTemplate const* cInfo = GetCreatureTemplate();
- uint64 npcflag;
- uint32 unit_flags, dynamicflags;
- ObjectMgr::ChooseCreatureFlags(cinfo, npcflag, unit_flags, dynamicflags, creatureData);
+ uint64 npcFlags;
+ uint32 unitFlags, unitFlags2, unitFlags3, dynamicFlags;
+ ObjectMgr::ChooseCreatureFlags(cInfo, npcFlags, unitFlags, unitFlags2, unitFlags3, dynamicFlags, creatureData);
+
+ if (cInfo->flags_extra & CREATURE_FLAG_EXTRA_WORLDEVENT)
+ SetUInt64Value(UNIT_NPC_FLAGS, npcFlags | sGameEventMgr->GetNPCFlag(this));
+ else
+ SetUInt64Value(UNIT_NPC_FLAGS, npcFlags);
- SetUInt64Value(UNIT_NPC_FLAGS, npcflag);
- SetUInt32Value(UNIT_FIELD_FLAGS, unit_flags);
- SetUInt32Value(OBJECT_DYNAMIC_FLAGS, dynamicflags);
+ SetUInt32Value(UNIT_FIELD_FLAGS, unitFlags);
+ SetUInt32Value(UNIT_FIELD_FLAGS_2, unitFlags2);
+ SetUInt32Value(UNIT_FIELD_FLAGS_3, unitFlags3);
+ SetUInt32Value(OBJECT_DYNAMIC_FLAGS, dynamicFlags);
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
- SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool));
+ SetMeleeDamageSchool(SpellSchools(cInfo->dmgschool));
}
Motion_Initialize();
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h
index 2ebc31a291e..2b6bde797ad 100644
--- a/src/server/game/Entities/Creature/Creature.h
+++ b/src/server/game/Entities/Creature/Creature.h
@@ -334,6 +334,7 @@ struct TC_GAME_API CreatureTemplate
uint32 unit_class; // enum Classes. Note only 4 classes are known for creatures.
uint32 unit_flags; // enum UnitFlags mask values
uint32 unit_flags2; // enum UnitFlags2 mask values
+ uint32 unit_flags3; // enum UnitFlags3 mask values
uint32 dynamicflags;
CreatureFamily family; // enum CreatureFamily values (optional)
uint32 trainer_type;
@@ -511,7 +512,8 @@ struct CreatureData
CreatureData() : id(0), mapid(0), phaseMask(0), displayid(0), equipmentId(0),
posX(0.0f), posY(0.0f), posZ(0.0f), orientation(0.0f), spawntimesecs(0),
spawndist(0.0f), currentwaypoint(0), curhealth(0), curmana(0), movementType(0),
- spawnMask(0), npcflag(0), unit_flags(0), dynamicflags(0), phaseid(0), phaseGroup(0), dbData(true) { }
+ spawnMask(0), npcflag(0), unit_flags(0), unit_flags2(0), unit_flags3(0), dynamicflags(0),
+ phaseid(0), phaseGroup(0), dbData(true) { }
uint32 id; // entry in creature_template
uint16 mapid;
uint32 phaseMask;
@@ -530,6 +532,8 @@ struct CreatureData
uint32 spawnMask;
uint64 npcflag;
uint32 unit_flags; // enum UnitFlags mask values
+ uint32 unit_flags2; // enum UnitFlags2 mask values
+ uint32 unit_flags3; // enum UnitFlags3 mask values
uint32 dynamicflags;
uint32 phaseid;
uint32 phaseGroup;
diff --git a/src/server/game/Entities/Unit/UnitDefines.h b/src/server/game/Entities/Unit/UnitDefines.h
index 03bff121ebf..6b853057751 100644
--- a/src/server/game/Entities/Unit/UnitDefines.h
+++ b/src/server/game/Entities/Unit/UnitDefines.h
@@ -153,7 +153,7 @@ enum UnitFlags : uint32
UNIT_FLAG_UNK_29 = 0x20000000, // used in Feing Death spell
UNIT_FLAG_SHEATHE = 0x40000000,
UNIT_FLAG_UNK_31 = 0x80000000,
- MAX_UNIT_FLAGS = 33
+ MAX_UNIT_FLAGS = 32
};
// Value masks for UNIT_FIELD_FLAGS_2
@@ -177,7 +177,15 @@ enum UnitFlags2 : uint32
UNIT_FLAG2_UNK2 = 0x00010000,
UNIT_FLAG2_PLAY_DEATH_ANIM = 0x00020000, // Plays special death animation upon death
UNIT_FLAG2_ALLOW_CHEAT_SPELLS = 0x00040000, // Allows casting spells with AttributesEx7 & SPELL_ATTR7_IS_CHEAT_SPELL
- UNIT_FLAG2_NO_ACTIONS = 0x00800000
+ UNIT_FLAG2_NO_ACTIONS = 0x00800000,
+ MAX_UNIT_FLAGS_2 = 19
+};
+
+// Value masks for UNIT_FIELD_FLAGS_3
+enum UnitFlags3 : uint32
+{
+ UNIT_FLAG3_UNK1 = 0x00000001,
+ MAX_UNIT_FLAGS_3 = 1
};
/// Non Player Character flags
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index f6a29f9b10f..dfa88d4faaa 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -423,15 +423,15 @@ void ObjectMgr::LoadCreatureTemplates()
"modelid4, name, femaleName, subname, IconName, gossip_menu_id, minlevel, maxlevel, HealthScalingExpansion, RequiredExpansion, VignetteID, "
// 20 21 22 23 24 25 26 27 28 29 30
"faction, npcflag, speed_walk, speed_run, scale, rank, dmgschool, BaseAttackTime, RangeAttackTime, BaseVariance, RangeVariance, "
- // 31 32 33 34 35 36 37 38 39
- "unit_class, unit_flags, unit_flags2, dynamicflags, family, trainer_type, trainer_class, trainer_race, type, "
- // 40 41 42 43 44 45 46 47 48 49 50
+ // 31 32 33 34 35 36 37 38 39 40
+ "unit_class, unit_flags, unit_flags2, unit_flags3, dynamicflags, family, trainer_type, trainer_class, trainer_race, type, "
+ // 41 42 43 44 45 46 47 48 49 50 51
"type_flags, type_flags2, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, "
- // 51 52 53 54 55 56 57 58 59 60 61 62 63
+ // 52 53 54 55 56 57 58 59 60 61 62 63 64
"spell1, spell2, spell3, spell4, spell5, spell6, spell7, spell8, VehicleId, mingold, maxgold, AIName, MovementType, "
- // 64 65 66 67 68 69 70 71 72
+ // 65 66 67 68 69 70 71 72 73
"InhabitType, HoverHeight, HealthModifier, HealthModifierExtra, ManaModifier, ManaModifierExtra, ArmorModifier, DamageModifier, ExperienceModifier, "
- // 73 74 75 76 77 78
+ // 74 75 76 77 78 79
"RacialLeader, movementId, RegenHealth, mechanic_immune_mask, flags_extra, ScriptName FROM creature_template");
if (!result)
@@ -499,44 +499,45 @@ void ObjectMgr::LoadCreatureTemplate(Field* fields)
creatureTemplate.unit_class = uint32(fields[31].GetUInt8());
creatureTemplate.unit_flags = fields[32].GetUInt32();
creatureTemplate.unit_flags2 = fields[33].GetUInt32();
- creatureTemplate.dynamicflags = fields[34].GetUInt32();
- creatureTemplate.family = CreatureFamily(fields[35].GetUInt8());
- creatureTemplate.trainer_type = uint32(fields[36].GetUInt8());
- creatureTemplate.trainer_class = uint32(fields[37].GetUInt8());
- creatureTemplate.trainer_race = uint32(fields[38].GetUInt8());
- creatureTemplate.type = uint32(fields[39].GetUInt8());
- creatureTemplate.type_flags = fields[40].GetUInt32();
- creatureTemplate.type_flags2 = fields[41].GetUInt32();
- creatureTemplate.lootid = fields[42].GetUInt32();
- creatureTemplate.pickpocketLootId = fields[43].GetUInt32();
- creatureTemplate.SkinLootId = fields[44].GetUInt32();
+ creatureTemplate.unit_flags3 = fields[34].GetUInt32();
+ creatureTemplate.dynamicflags = fields[35].GetUInt32();
+ creatureTemplate.family = CreatureFamily(fields[36].GetUInt8());
+ creatureTemplate.trainer_type = uint32(fields[37].GetUInt8());
+ creatureTemplate.trainer_class = uint32(fields[38].GetUInt8());
+ creatureTemplate.trainer_race = uint32(fields[39].GetUInt8());
+ creatureTemplate.type = uint32(fields[40].GetUInt8());
+ creatureTemplate.type_flags = fields[41].GetUInt32();
+ creatureTemplate.type_flags2 = fields[42].GetUInt32();
+ creatureTemplate.lootid = fields[43].GetUInt32();
+ creatureTemplate.pickpocketLootId = fields[44].GetUInt32();
+ creatureTemplate.SkinLootId = fields[45].GetUInt32();
for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
- creatureTemplate.resistance[i] = fields[45 + i - 1].GetInt16();
+ creatureTemplate.resistance[i] = fields[46 + i - 1].GetInt16();
for (uint8 i = 0; i < MAX_CREATURE_SPELLS; ++i)
- creatureTemplate.spells[i] = fields[51 + i].GetUInt32();
-
- creatureTemplate.VehicleId = fields[59].GetUInt32();
- creatureTemplate.mingold = fields[60].GetUInt32();
- creatureTemplate.maxgold = fields[61].GetUInt32();
- creatureTemplate.AIName = fields[62].GetString();
- creatureTemplate.MovementType = uint32(fields[63].GetUInt8());
- creatureTemplate.InhabitType = uint32(fields[64].GetUInt8());
- creatureTemplate.HoverHeight = fields[65].GetFloat();
- creatureTemplate.ModHealth = fields[66].GetFloat();
- creatureTemplate.ModHealthExtra = fields[67].GetFloat();
- creatureTemplate.ModMana = fields[68].GetFloat();
- creatureTemplate.ModManaExtra = fields[69].GetFloat();
- creatureTemplate.ModArmor = fields[70].GetFloat();
- creatureTemplate.ModDamage = fields[71].GetFloat();
- creatureTemplate.ModExperience = fields[72].GetFloat();
- creatureTemplate.RacialLeader = fields[73].GetBool();
- creatureTemplate.movementId = fields[74].GetUInt32();
- creatureTemplate.RegenHealth = fields[75].GetBool();
- creatureTemplate.MechanicImmuneMask = fields[76].GetUInt32();
- creatureTemplate.flags_extra = fields[77].GetUInt32();
- creatureTemplate.ScriptID = GetScriptId(fields[78].GetString());
+ creatureTemplate.spells[i] = fields[52 + i].GetUInt32();
+
+ creatureTemplate.VehicleId = fields[60].GetUInt32();
+ creatureTemplate.mingold = fields[61].GetUInt32();
+ creatureTemplate.maxgold = fields[62].GetUInt32();
+ creatureTemplate.AIName = fields[63].GetString();
+ creatureTemplate.MovementType = uint32(fields[64].GetUInt8());
+ creatureTemplate.InhabitType = uint32(fields[65].GetUInt8());
+ creatureTemplate.HoverHeight = fields[66].GetFloat();
+ creatureTemplate.ModHealth = fields[67].GetFloat();
+ creatureTemplate.ModHealthExtra = fields[68].GetFloat();
+ creatureTemplate.ModMana = fields[69].GetFloat();
+ creatureTemplate.ModManaExtra = fields[70].GetFloat();
+ creatureTemplate.ModArmor = fields[71].GetFloat();
+ creatureTemplate.ModDamage = fields[72].GetFloat();
+ creatureTemplate.ModExperience = fields[73].GetFloat();
+ creatureTemplate.RacialLeader = fields[74].GetBool();
+ creatureTemplate.movementId = fields[75].GetUInt32();
+ creatureTemplate.RegenHealth = fields[76].GetBool();
+ creatureTemplate.MechanicImmuneMask = fields[77].GetUInt32();
+ creatureTemplate.flags_extra = fields[78].GetUInt32();
+ creatureTemplate.ScriptID = GetScriptId(fields[79].GetString());
}
void ObjectMgr::LoadCreatureTemplateAddons()
@@ -1401,22 +1402,30 @@ uint32 ObjectMgr::ChooseDisplayId(CreatureTemplate const* cinfo, CreatureData co
return cinfo->GetFirstInvisibleModel();
}
-void ObjectMgr::ChooseCreatureFlags(const CreatureTemplate* cinfo, uint64& npcflag, uint32& unit_flags, uint32& dynamicflags, const CreatureData* data /*= nullptr*/)
+void ObjectMgr::ChooseCreatureFlags(CreatureTemplate const* cInfo, uint64& npcFlags, uint32& unitFlags, uint32& unitFlags2, uint32& unitFlags3, uint32& dynamicFlags, CreatureData const* data /*= nullptr*/)
{
- npcflag = cinfo->npcflag;
- unit_flags = cinfo->unit_flags;
- dynamicflags = cinfo->dynamicflags;
+ npcFlags = cInfo->npcflag;
+ unitFlags = cInfo->unit_flags;
+ unitFlags2 = cInfo->unit_flags2;
+ unitFlags3 = cInfo->unit_flags3;
+ dynamicFlags = cInfo->dynamicflags;
if (data)
{
if (data->npcflag)
- npcflag = data->npcflag;
+ npcFlags = data->npcflag;
if (data->unit_flags)
- unit_flags = data->unit_flags;
+ unitFlags = data->unit_flags;
+
+ if (data->unit_flags2)
+ unitFlags2 = data->unit_flags2;
+
+ if (data->unit_flags3)
+ unitFlags3 = data->unit_flags3;
if (data->dynamicflags)
- dynamicflags = data->dynamicflags;
+ dynamicFlags = data->dynamicflags;
}
}
@@ -1846,10 +1855,10 @@ void ObjectMgr::LoadCreatures()
// 0 1 2 3 4 5 6 7 8 9 10
QueryResult result = WorldDatabase.Query("SELECT creature.guid, id, map, modelid, equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, spawndist, "
- // 11 12 13 14 15 16 17 18 19 20 21
- "currentwaypoint, curhealth, curmana, MovementType, spawnMask, eventEntry, pool_entry, creature.npcflag, creature.unit_flags, creature.dynamicflags, creature.phaseid, "
- // 22 23
- "creature.phasegroup, creature.ScriptName "
+ // 11 12 13 14 15 16 17 18 19 20 21
+ "currentwaypoint, curhealth, curmana, MovementType, spawnMask, eventEntry, pool_entry, creature.npcflag, creature.unit_flags, creature.unit_flags2, creature.unit_flags3, "
+ // 22 23 24 25
+ "creature.dynamicflags, creature.phaseid, creature.phasegroup, creature.ScriptName "
"FROM creature "
"LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid "
"LEFT OUTER JOIN pool_creature ON creature.guid = pool_creature.guid");
@@ -1903,10 +1912,12 @@ void ObjectMgr::LoadCreatures()
uint32 PoolId = fields[17].GetUInt32();
data.npcflag = fields[18].GetUInt64();
data.unit_flags = fields[19].GetUInt32();
- data.dynamicflags = fields[20].GetUInt32();
- data.phaseid = fields[21].GetUInt32();
- data.phaseGroup = fields[22].GetUInt32();
- data.ScriptId = GetScriptId(fields[23].GetString());
+ data.unit_flags2 = fields[20].GetUInt32();
+ data.unit_flags3 = fields[21].GetUInt32();
+ data.dynamicflags = fields[22].GetUInt32();
+ data.phaseid = fields[23].GetUInt32();
+ data.phaseGroup = fields[24].GetUInt32();
+ data.ScriptId = GetScriptId(fields[25].GetString());
if (!data.ScriptId)
data.ScriptId = cInfo->ScriptID;
diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h
index 6b76a98b425..ad7b4b4a76b 100644
--- a/src/server/game/Globals/ObjectMgr.h
+++ b/src/server/game/Globals/ObjectMgr.h
@@ -844,7 +844,7 @@ class TC_GAME_API ObjectMgr
CreatureModelInfo const* GetCreatureModelInfo(uint32 modelId) const;
CreatureModelInfo const* GetCreatureModelRandomGender(uint32* displayID) const;
static uint32 ChooseDisplayId(CreatureTemplate const* cinfo, CreatureData const* data = nullptr);
- static void ChooseCreatureFlags(CreatureTemplate const* cinfo, uint64& npcflag, uint32& unit_flags, uint32& dynamicflags, CreatureData const* data = nullptr);
+ static void ChooseCreatureFlags(CreatureTemplate const* cInfo, uint64& npcFlags, uint32& unitFlags, uint32& unitFlags2, uint32& unitFlags3, uint32& dynamicFlags, CreatureData const* data = nullptr);
EquipmentInfo const* GetEquipmentInfo(uint32 entry, int8& id) const;
CreatureAddon const* GetCreatureAddon(ObjectGuid::LowType lowguid) const;
GameObjectAddon const* GetGameObjectAddon(ObjectGuid::LowType lowguid) const;
diff --git a/src/server/game/Miscellaneous/Language.h b/src/server/game/Miscellaneous/Language.h
index e27e389cefc..ca7190756ac 100644
--- a/src/server/game/Miscellaneous/Language.h
+++ b/src/server/game/Miscellaneous/Language.h
@@ -561,7 +561,7 @@ enum TrinityStrings
LANG_NPCINFO_CHAR = 539,
LANG_NPCINFO_LEVEL = 540,
LANG_NPCINFO_HEALTH = 541,
- LANG_NPCINFO_FLAGS = 542,
+ LANG_NPCINFO_DYNAMIC_FLAGS = 542,
LANG_NPCINFO_LOOT = 543,
LANG_NPCINFO_POSITION = 544,
LANG_NPCINFO_VENDOR = 545,
@@ -1150,7 +1150,11 @@ enum TrinityStrings
LANG_DEBUG_SCENE_OBJECT_LIST = 5068,
LANG_DEBUG_SCENE_OBJECT_DETAIL = 5069,
- // Room for more Trinity strings 5070-9999
+ LANG_NPCINFO_UNIT_FIELD_FLAGS_2 = 5070,
+ LANG_NPCINFO_UNIT_FIELD_FLAGS_3 = 5071,
+ LANG_NPCINFO_NPC_FLAGS = 5072,
+
+ // Room for more Trinity strings 5073-9999
// Level requirement notifications
LANG_SAY_REQ = 6604,
diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp
index 981d33c9537..4ad73cb4121 100644
--- a/src/server/scripts/Commands/cs_npc.cpp
+++ b/src/server/scripts/Commands/cs_npc.cpp
@@ -46,10 +46,10 @@ struct EnumName
#define CREATE_NAMED_ENUM(VALUE) { VALUE, STRINGIZE(VALUE) }
-#define NPCFLAG_COUNT 24
+#define NPC_FLAG_COUNT 24
#define FLAGS_EXTRA_COUNT 19
-EnumName<NPCFlags, int32> const npcFlagTexts[NPCFLAG_COUNT] =
+EnumName<NPCFlags, uint32> const npcFlagTexts[NPC_FLAG_COUNT] =
{
{ UNIT_NPC_FLAG_AUCTIONEER, LANG_NPCINFO_AUCTIONEER },
{ UNIT_NPC_FLAG_BANKER, LANG_NPCINFO_BANKER },
@@ -150,6 +150,34 @@ EnumName<UnitFlags> const unitFlags[MAX_UNIT_FLAGS] =
CREATE_NAMED_ENUM(UNIT_FLAG_UNK_31)
};
+EnumName<UnitFlags2> const unitFlags2[MAX_UNIT_FLAGS_2] =
+{
+ CREATE_NAMED_ENUM(UNIT_FLAG2_FEIGN_DEATH),
+ CREATE_NAMED_ENUM(UNIT_FLAG2_UNK1),
+ CREATE_NAMED_ENUM(UNIT_FLAG2_IGNORE_REPUTATION),
+ CREATE_NAMED_ENUM(UNIT_FLAG2_COMPREHEND_LANG),
+ CREATE_NAMED_ENUM(UNIT_FLAG2_MIRROR_IMAGE),
+ CREATE_NAMED_ENUM(UNIT_FLAG2_INSTANTLY_APPEAR_MODEL),
+ CREATE_NAMED_ENUM(UNIT_FLAG2_FORCE_MOVEMENT),
+ CREATE_NAMED_ENUM(UNIT_FLAG2_DISARM_OFFHAND),
+ CREATE_NAMED_ENUM(UNIT_FLAG2_DISABLE_PRED_STATS),
+ CREATE_NAMED_ENUM(UNIT_FLAG2_DISARM_RANGED),
+ CREATE_NAMED_ENUM(UNIT_FLAG2_REGENERATE_POWER),
+ CREATE_NAMED_ENUM(UNIT_FLAG2_RESTRICT_PARTY_INTERACTION),
+ CREATE_NAMED_ENUM(UNIT_FLAG2_PREVENT_SPELL_CLICK),
+ CREATE_NAMED_ENUM(UNIT_FLAG2_ALLOW_ENEMY_INTERACT),
+ CREATE_NAMED_ENUM(UNIT_FLAG2_DISABLE_TURN),
+ CREATE_NAMED_ENUM(UNIT_FLAG2_UNK2),
+ CREATE_NAMED_ENUM(UNIT_FLAG2_PLAY_DEATH_ANIM),
+ CREATE_NAMED_ENUM(UNIT_FLAG2_ALLOW_CHEAT_SPELLS),
+ CREATE_NAMED_ENUM(UNIT_FLAG2_NO_ACTIONS)
+};
+
+EnumName<UnitFlags3> const unitFlags3[MAX_UNIT_FLAGS_3] =
+{
+ CREATE_NAMED_ENUM(UNIT_FLAG3_UNK1)
+};
+
EnumName<CreatureFlagsExtra> const flagsExtra[FLAGS_EXTRA_COUNT] =
{
CREATE_NAMED_ENUM(CREATURE_FLAG_EXTRA_INSTANCE_BIND),
@@ -708,7 +736,17 @@ public:
if (target->GetUInt32Value(UNIT_FIELD_FLAGS) & unitFlags[i].Value)
handler->PSendSysMessage("%s (0x%X)", unitFlags[i].Name, unitFlags[i].Value);
- handler->PSendSysMessage(LANG_NPCINFO_FLAGS, target->GetUInt32Value(UNIT_FIELD_FLAGS_2), target->GetUInt32Value(OBJECT_DYNAMIC_FLAGS), target->getFaction());
+ handler->PSendSysMessage(LANG_NPCINFO_UNIT_FIELD_FLAGS_2, target->GetUInt32Value(UNIT_FIELD_FLAGS_2));
+ for (uint8 i = 0; i < MAX_UNIT_FLAGS_2; ++i)
+ if (target->GetUInt32Value(UNIT_FIELD_FLAGS_2) & unitFlags2[i].Value)
+ handler->PSendSysMessage("%s (0x%X)", unitFlags2[i].Name, unitFlags2[i].Value);
+
+ handler->PSendSysMessage(LANG_NPCINFO_UNIT_FIELD_FLAGS_3, target->GetUInt32Value(UNIT_FIELD_FLAGS_3));
+ for (uint8 i = 0; i < MAX_UNIT_FLAGS_3; ++i)
+ if (target->GetUInt32Value(UNIT_FIELD_FLAGS_3) & unitFlags3[i].Value)
+ handler->PSendSysMessage("%s (0x%X)", unitFlags3[i].Name, unitFlags3[i].Value);
+
+ handler->PSendSysMessage(LANG_NPCINFO_DYNAMIC_FLAGS, target->GetUInt32Value(OBJECT_DYNAMIC_FLAGS));
handler->PSendSysMessage(LANG_COMMAND_RAWPAWNTIMES, defRespawnDelayStr.c_str(), curRespawnDelayStr.c_str());
handler->PSendSysMessage(LANG_NPCINFO_LOOT, cInfo->lootid, cInfo->pickpocketLootId, cInfo->SkinLootId);
handler->PSendSysMessage(LANG_NPCINFO_DUNGEON_ID, target->GetInstanceId());
@@ -737,7 +775,8 @@ public:
if (cInfo->flags_extra & flagsExtra[i].Value)
handler->PSendSysMessage("%s (0x%X)", flagsExtra[i].Name, flagsExtra[i].Value);
- for (uint8 i = 0; i < NPCFLAG_COUNT; i++)
+ handler->PSendSysMessage(LANG_NPCINFO_NPC_FLAGS, npcflags);
+ for (uint8 i = 0; i < NPC_FLAG_COUNT; i++)
if (npcflags & npcFlagTexts[i].Value)
handler->PSendSysMessage(npcFlagTexts[i].Name, npcFlagTexts[i].Value);