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authorclick <none@none>2010-12-22 21:31:52 +0100
committerclick <none@none>2010-12-22 21:31:52 +0100
commitb1ded4bd98a61666fed8367ae8a16bab732cc327 (patch)
treea5af97d5937cc41fb1eabc5c0a5b1bae4b11bda6 /src
parent0f3b9019a88777bef8383e699d27a7e8615f93f2 (diff)
Core/Unit: Check if NPC is on a transport before sending StopMoving() -packet (normally shipped when trying to speak to moving NPCs) - fixes creatures falling off boats etc.
Thanks to Socolin for hunting down and patching this annoying bug. --HG-- branch : trunk
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 8da94c2d403..1d01d2d78bc 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -14481,8 +14481,9 @@ void Unit::StopMoving()
//if (fabs(GetPositionZ() - z) < 2.0f)
// Relocate(GetPositionX(), GetPositionY(), z);
//Relocate(GetPositionX(), GetPositionY(),GetPositionZ());
-
- SendMonsterStop();
+
+ if (!(GetUnitMovementFlags() & MOVEMENTFLAG_ONTRANSPORT))
+ SendMonsterStop();
}
void Unit::SendMovementFlagUpdate()