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authorQAston <none@none>2010-07-19 19:28:54 +0200
committerQAston <none@none>2010-07-19 19:28:54 +0200
commitb1fab8caafcfa5228e2727d64bcf6a675318b517 (patch)
tree7cb9a4522afb45d0a8f0fce843ef0376e0331197 /src
parente1e16310ec81a0ae5ee11bf6a2e70682889409f6 (diff)
*Correct typo in CastSpeedSlow spellgroup - by tassader1000, thanks azazel_kon for sql
*Fix a compile typo in prev commit. --HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Spells/Auras/SpellEffects.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Spells/Auras/SpellEffects.cpp b/src/server/game/Spells/Auras/SpellEffects.cpp
index fd023f14261..5d0858ed214 100644
--- a/src/server/game/Spells/Auras/SpellEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellEffects.cpp
@@ -7133,6 +7133,7 @@ void Spell::EffectChargeDest(uint32 /*i*/)
{
if (m_targets.HasDst())
{
+ float x, y, z;
m_targets.m_dstPos.GetPosition(x, y, z);
m_caster->GetMotionMaster()->MoveCharge(x, y, z);
}