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authormegamage <none@none>2009-04-24 11:12:01 -0500
committermegamage <none@none>2009-04-24 11:12:01 -0500
commitb24b4681c6a38c14e0e6d5f7fdff38677328da6d (patch)
tree6b5701ef7cd21d3e7d623692e5188fd129a7644d /src
parentc9c86b36df3ff7bb9b14a326f1156204a3fbdc95 (diff)
parent6477e8ca308fdad97814875a2dda991f50e125e6 (diff)
*Merge.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/bindings/scripts/scripts/creature/mob_event_ai.cpp1445
-rw-r--r--src/bindings/scripts/scripts/creature/mob_event_ai.h2
-rw-r--r--src/bindings/scripts/scripts/zone/blackwing_lair/boss_chromaggus.cpp3
-rw-r--r--src/bindings/scripts/scripts/zone/naxxramas/boss_patchwerk.cpp3
-rw-r--r--src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_kaelthas.cpp9
5 files changed, 1456 insertions, 6 deletions
diff --git a/src/bindings/scripts/scripts/creature/mob_event_ai.cpp b/src/bindings/scripts/scripts/creature/mob_event_ai.cpp
new file mode 100644
index 00000000000..5ae059f0a30
--- /dev/null
+++ b/src/bindings/scripts/scripts/creature/mob_event_ai.cpp
@@ -0,0 +1,1445 @@
+/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+/* ScriptData
+SDName: Mob_Event_AI
+SD%Complete: 90
+SDComment: Database Event AI
+SDCategory: Creatures
+EndScriptData */
+
+#include "precompiled.h"
+#include "mob_event_ai.h"
+#include "ObjectMgr.h"
+
+#define EVENT_UPDATE_TIME 500
+#define SPELL_RUN_AWAY 8225
+
+struct EventHolder
+{
+ EventHolder(EventAI_Event p) : Event(p), Time(0), Enabled(true){}
+
+ EventAI_Event Event;
+ uint32 Time;
+ bool Enabled;
+};
+
+struct TRINITY_DLL_DECL Mob_EventAI : public ScriptedAI
+{
+ Mob_EventAI(Creature *c, std::list<EventHolder> pEventList) : ScriptedAI(c)
+ {
+ EventList = pEventList;
+ Phase = 0;
+ CombatMovementEnabled = true;
+ MeleeEnabled = true;
+ AttackDistance = 0;
+ AttackAngle = 0.0f;
+
+ //Handle Spawned Events
+ for (std::list<EventHolder>::iterator i = EventList.begin(); i != EventList.end(); ++i)
+ {
+ switch ((*i).Event.event_type)
+ {
+ case EVENT_T_SPAWNED:
+ ProcessEvent(*i);
+ break;
+ }
+ }
+ }
+
+ ~Mob_EventAI()
+ {
+ EventList.clear();
+ }
+
+ //Variables used by EventAI for handling events
+ std::list<EventHolder> EventList; //Holder for events (stores enabled, time, and eventid)
+ uint32 EventUpdateTime; //Time between event updates
+ uint32 EventDiff; //Time between the last event call
+
+ //Variables used by Events themselves
+ uint8 Phase; //Current phase, max 32 phases
+ bool CombatMovementEnabled; //If we allow targeted movment gen (movement twoards top threat)
+ bool MeleeEnabled; //If we allow melee auto attack
+ uint32 AttackDistance; //Distance to attack from
+ float AttackAngle; //Angle of attack
+ uint32 TimetoFleeLeft; //For fleeing
+
+ bool ProcessEvent(EventHolder& pHolder, Unit* pActionInvoker = NULL)
+ {
+ if (!pHolder.Enabled || pHolder.Time)
+ return false;
+
+ //Check the inverse phase mask (event doesn't trigger if current phase bit is set in mask)
+ if (pHolder.Event.event_inverse_phase_mask & (1 << Phase))
+ return false;
+
+ //Store random here so that all random actions match up
+ uint32 rnd = rand();
+
+ //Return if chance for event is not met
+ if (pHolder.Event.event_chance <= rnd % 100)
+ return false;
+
+ union
+ {
+ uint32 param1;
+ int32 param1_s;
+ };
+
+ union
+ {
+ uint32 param2;
+ int32 param2_s;
+ };
+
+ union
+ {
+ uint32 param3;
+ int32 param3_s;
+ };
+
+ union
+ {
+ uint32 param4;
+ int32 param4_s;
+ };
+
+ param1 = pHolder.Event.event_param1;
+ param2 = pHolder.Event.event_param2;
+ param3 = pHolder.Event.event_param3;
+ param4 = pHolder.Event.event_param4;
+
+ //Check event conditions based on the event type, also reset events
+ switch (pHolder.Event.event_type)
+ {
+ case EVENT_T_TIMER:
+ {
+ if (!InCombat)
+ return false;
+
+ //Repeat Timers
+ if (param3 == param4)
+ {
+ pHolder.Time = param3;
+
+ }else if (param4 > param3)
+ pHolder.Time = urand(param3, param4);
+ else
+ {
+ if (EAI_ErrorLevel > 0)
+ error_db_log("TSCR: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type);
+ pHolder.Enabled = false;
+ }
+ }
+ break;
+ case EVENT_T_TIMER_OOC:
+ {
+ if (InCombat)
+ return false;
+
+ //Repeat Timers
+ if (param3 == param4)
+ {
+ pHolder.Time = param3;
+
+ }else if (param4 > param3)
+ pHolder.Time = urand(param3, param4);
+ else
+ {
+ if (EAI_ErrorLevel > 0)
+ error_db_log("TSCR: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type);
+ pHolder.Enabled = false;
+ }
+ }
+ break;
+ case EVENT_T_HP:
+ {
+ if (!InCombat || !m_creature->GetMaxHealth())
+ return false;
+
+ uint32 perc = (m_creature->GetHealth()*100) / m_creature->GetMaxHealth();
+
+ if (perc > param1 || perc < param2)
+ return false;
+
+ //Repeat Timers
+ if (param3 == param4)
+ {
+ pHolder.Time = param3;
+
+ }else if (param4 > param3)
+ pHolder.Time = urand(param3, param4);
+ else
+ {
+ if (EAI_ErrorLevel > 0)
+ error_db_log("TSCR: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type);
+ pHolder.Enabled = false;
+ }
+ }
+ break;
+ case EVENT_T_MANA:
+ {
+ if (!InCombat || !m_creature->GetMaxPower(POWER_MANA))
+ return false;
+
+ uint32 perc = (m_creature->GetPower(POWER_MANA)*100) / m_creature->GetMaxPower(POWER_MANA);
+
+ if (perc > param1 || perc < param2)
+ return false;
+
+ //Repeat Timers
+ if (param3 == param4)
+ {
+ pHolder.Time = param3;
+
+ }else if (param4 > param3)
+ pHolder.Time = urand(param3, param4);
+ else
+ {
+ if (EAI_ErrorLevel > 0)
+ error_db_log("TSCR: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type);
+ pHolder.Enabled = false;
+ }
+ }
+ break;
+ case EVENT_T_AGGRO:
+ {
+ }
+ break;
+ case EVENT_T_KILL:
+ {
+ //Repeat Timers
+ if (param1 == param2)
+ {
+ pHolder.Time = param1;
+
+ }else if (param2 > param1)
+ pHolder.Time = urand(param1, param2);
+ else
+ {
+ if (EAI_ErrorLevel > 0)
+ error_db_log("TSCR: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type);
+ pHolder.Enabled = false;
+ }
+ }
+ case EVENT_T_DEATH:
+ {
+ }
+ break;
+ case EVENT_T_EVADE:
+ {
+ }
+ break;
+ case EVENT_T_SPELLHIT:
+ {
+ //Spell hit is special case, param1 and param2 handled within EventAI::SpellHit
+
+ //Repeat Timers
+ if (param3 == param4)
+ {
+ pHolder.Time = param3;
+
+ }else if (param4 > param3)
+ pHolder.Time = urand(param3, param4);
+ else
+ {
+ if (EAI_ErrorLevel > 0)
+ error_db_log("TSCR: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type);
+ pHolder.Enabled = false;
+ }
+ }
+ break;
+ case EVENT_T_RANGE:
+ {
+ //Repeat Timers
+ if (param3 == param4)
+ {
+ pHolder.Time = param3;
+
+ }else if (param4 > param3)
+ pHolder.Time = urand(param3, param4);
+ else
+ {
+ if (EAI_ErrorLevel > 0)
+ error_db_log("TSCR: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type);
+ pHolder.Enabled = false;
+ }
+ }
+ break;
+ case EVENT_T_OOC_LOS:
+ {
+ //Repeat Timers
+ if (param3 == param4)
+ {
+ pHolder.Time = param3;
+
+ }else if (param4 > param3)
+ pHolder.Time = urand(param3, param4);
+ else
+ {
+ if (EAI_ErrorLevel > 0)
+ error_db_log("TSCR: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type);
+ pHolder.Enabled = false;
+ }
+ }
+ break;
+ case EVENT_T_SPAWNED:
+ {
+ }
+ break;
+ case EVENT_T_TARGET_HP:
+ {
+ if (!InCombat || !m_creature->getVictim() || !m_creature->getVictim()->GetMaxHealth())
+ return false;
+
+ uint32 perc = (m_creature->getVictim()->GetHealth()*100) / m_creature->getVictim()->GetMaxHealth();
+
+ if (perc > param1 || perc < param2)
+ return false;
+
+ //Repeat Timers
+ if (param3 == param4)
+ {
+ pHolder.Time = param3;
+
+ }else if (param4 > param3)
+ pHolder.Time = urand(param3, param4);
+ else
+ {
+ if (EAI_ErrorLevel > 0)
+ error_db_log("TSCR: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type);
+ pHolder.Enabled = false;
+ }
+ }
+ break;
+ case EVENT_T_TARGET_CASTING:
+ {
+ if (!InCombat || !m_creature->getVictim() || !m_creature->getVictim()->IsNonMeleeSpellCasted(false, false, true))
+ return false;
+
+ //Repeat Timers
+ if (param1 == param2)
+ {
+ pHolder.Time = param1;
+
+ }else if (param2 > param1)
+ pHolder.Time = urand(param1, param2);
+ else
+ {
+ if (EAI_ErrorLevel > 0)
+ error_db_log("TSCR: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type);
+ pHolder.Enabled = false;
+ }
+ }
+ break;
+ case EVENT_T_FRIENDLY_HP:
+ {
+ if (!InCombat)
+ return false;
+
+ Unit* pUnit = DoSelectLowestHpFriendly(param2, param1);
+
+ if (!pUnit)
+ return false;
+
+ pActionInvoker = pUnit;
+
+ //Repeat Timers
+ if (param3 == param4)
+ {
+ pHolder.Time = param3;
+
+ }else if (param4 > param3)
+ pHolder.Time = urand(param3, param4);
+ else
+ {
+ if (EAI_ErrorLevel > 0)
+ error_db_log("TSCR: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type);
+ pHolder.Enabled = false;
+ }
+ }
+ break;
+ case EVENT_T_FRIENDLY_IS_CC:
+ {
+ if (!InCombat)
+ return false;
+
+ std::list<Creature*> pList = DoFindFriendlyCC(param2);
+
+ //List is empty
+ if (pList.empty())
+ return false;
+
+ //We don't really care about the whole list, just return first available
+ pActionInvoker = *(pList.begin());
+
+ //Repeat Timers
+ if (param3 == param4)
+ {
+ pHolder.Time = param3;
+
+ }else if (param4 > param3)
+ pHolder.Time = urand(param3, param4);
+ else
+ {
+ if (EAI_ErrorLevel > 0)
+ error_db_log("TSCR: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type);
+ pHolder.Enabled = false;
+ }
+ }
+ break;
+ case EVENT_T_FRIENDLY_MISSING_BUFF:
+ {
+ std::list<Creature*> pList = DoFindFriendlyMissingBuff(param2, param1);
+
+ //List is empty
+ if (pList.empty())
+ return false;
+
+ //We don't really care about the whole list, just return first available
+ pActionInvoker = *(pList.begin());
+
+ //Repeat Timers
+ if (param3 == param4)
+ {
+ pHolder.Time = param3;
+
+ }else if (param4 > param3)
+ pHolder.Time = urand(param3, param4);
+ else
+ {
+ if (EAI_ErrorLevel > 0)
+ error_db_log("TSCR: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type);
+ pHolder.Enabled = false;
+ }
+ }
+ break;
+ case EVENT_T_SUMMONED_UNIT:
+ {
+ //Prevent event from occuring on no unit or non creatures
+ if (!pActionInvoker || pActionInvoker->GetTypeId()!=TYPEID_UNIT)
+ return false;
+
+ //Creature id doesn't match up
+ if (param1 && ((Creature*)pActionInvoker)->GetEntry() != param1)
+ return false;
+
+ //Repeat Timers
+ if (param2 == param3)
+ {
+ pHolder.Time = param2;
+
+ }else if (param3 > param2)
+ pHolder.Time = urand(param2, param3);
+ else
+ {
+ if (EAI_ErrorLevel > 0)
+ error_db_log("TSCR: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type);
+ pHolder.Enabled = false;
+ }
+ }
+ break;
+ case EVENT_T_REACHED_HOME:
+ {
+ }
+ break;
+ default:
+ if (EAI_ErrorLevel > 0)
+ error_db_log("TSCR: Creature %u using Event %u has invalid Event Type(%u), missing from ProcessEvent() Switch.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type);
+ break;
+ }
+
+ //Disable non-repeatable events
+ if (!(pHolder.Event.event_flags & EFLAG_REPEATABLE))
+ pHolder.Enabled = false;
+
+ //Process actions
+ for (uint32 j = 0; j < MAX_ACTIONS; j++)
+ ProcessAction(pHolder.Event.action[j].type, pHolder.Event.action[j].param1, pHolder.Event.action[j].param2, pHolder.Event.action[j].param3, rnd, pHolder.Event.event_id, pActionInvoker);
+
+ return true;
+ }
+
+ inline uint32 GetRandActionParam(uint32 rnd, uint32 param1, uint32 param2, uint32 param3)
+ {
+ switch (rnd % 3)
+ {
+ case 0:
+ return param1;
+ break;
+ case 1:
+ return param2;
+ break;
+ case 2:
+ return param3;
+ break;
+ }
+ return 0;
+ }
+
+ inline Unit* GetTargetByType(uint32 Target, Unit* pActionInvoker)
+ {
+ switch (Target)
+ {
+ case TARGET_T_SELF:
+ return m_creature;
+ break;
+ case TARGET_T_HOSTILE:
+ return m_creature->getVictim();
+ break;
+ case TARGET_T_HOSTILE_SECOND_AGGRO:
+ return SelectUnit(SELECT_TARGET_TOPAGGRO,1);
+ break;
+ case TARGET_T_HOSTILE_LAST_AGGRO:
+ return SelectUnit(SELECT_TARGET_BOTTOMAGGRO,0);
+ break;
+ case TARGET_T_HOSTILE_RANDOM:
+ return SelectUnit(SELECT_TARGET_RANDOM,0);
+ break;
+ case TARGET_T_HOSTILE_RANDOM_NOT_TOP:
+ return SelectUnit(SELECT_TARGET_RANDOM,1);
+ break;
+ case TARGET_T_ACTION_INVOKER:
+ return pActionInvoker;
+ break;
+ default:
+ return NULL;
+ break;
+ };
+ }
+
+ void ProcessAction(uint16 type, uint32 param1, uint32 param2, uint32 param3, uint32 rnd, uint32 EventId, Unit* pActionInvoker)
+ {
+ switch (type)
+ {
+ case ACTION_T_TEXT:
+ {
+ if (!param1)
+ return;
+
+ uint32 temp = 0;
+
+ if (param2 && param3)
+ {
+ switch( rand()%3 )
+ {
+ case 0: temp = param1; break;
+ case 2: temp = param2; break;
+ case 3: temp = param3; break;
+ }
+ }else if ( param2 && urand(0,1) )
+ {
+ temp = param2;
+ }else
+ {
+ temp = param1;
+ }
+
+ if (temp)
+ {
+ Unit* target = NULL;
+ Unit* owner = NULL;
+
+ if (pActionInvoker)
+ {
+ if (pActionInvoker->GetTypeId() == TYPEID_PLAYER)
+ target = pActionInvoker;
+ else if (owner = pActionInvoker->GetOwner())
+ {
+ if (owner->GetTypeId() == TYPEID_PLAYER)
+ target = owner;
+ }
+ }
+ else if (target = m_creature->getVictim())
+ {
+ if (target->GetTypeId() != TYPEID_PLAYER)
+ {
+ if (owner = target->GetOwner())
+ {
+ if (owner->GetTypeId() == TYPEID_PLAYER)
+ target = owner;
+ }
+ }
+ }
+
+ DoScriptText(temp, m_creature, target);
+ }
+ }
+ break;
+ case ACTION_T_SET_FACTION:
+ {
+ if (param1)
+ m_creature->setFaction(param1);
+ else
+ {
+ if (CreatureInfo const* ci = GetCreatureTemplateStore(m_creature->GetEntry()))
+ {
+ //if no id provided, assume reset and then use default
+ if (m_creature->getFaction() != ci->faction_A)
+ m_creature->setFaction(ci->faction_A);
+ }
+ }
+ }
+ break;
+ case ACTION_T_MORPH_TO_ENTRY_OR_MODEL:
+ {
+ if (param1 || param2)
+ {
+ //set model based on entry from creature_template
+ if (param1)
+ {
+ if (CreatureInfo const* ci = GetCreatureTemplateStore(param1))
+ {
+ //use default display
+ if (ci->Modelid_A1)
+ m_creature->SetDisplayId(ci->Modelid_A1);
+ }
+ }
+ //if no param1, then use value from param2 (modelId)
+ else
+ m_creature->SetDisplayId(param2);
+ }
+ else
+ m_creature->DeMorph();
+ }
+ break;
+ case ACTION_T_SOUND:
+ DoPlaySoundToSet(m_creature, param1);
+ break;
+ case ACTION_T_EMOTE:
+ m_creature->HandleEmoteCommand(param1);
+ break;
+ case ACTION_T_RANDOM_SOUND:
+ {
+ uint32 temp = GetRandActionParam(rnd, param1, param2, param3);
+
+ if (temp != 0xffffffff)
+ DoPlaySoundToSet(m_creature, temp);
+ }
+ break;
+ case ACTION_T_RANDOM_EMOTE:
+ {
+ uint32 temp = GetRandActionParam(rnd, param1, param2, param3);
+
+ if (temp != 0xffffffff)
+ m_creature->HandleEmoteCommand(temp);
+ }
+ break;
+ case ACTION_T_CAST:
+ {
+ Unit* target = GetTargetByType(param2, pActionInvoker);
+ Unit* caster = m_creature;
+
+ if (!target)
+ return;
+
+ //Cast is always triggered if target is forced to cast on self
+ if (param3 & CAST_FORCE_TARGET_SELF)
+ {
+ param3 |= CAST_TRIGGERED;
+ caster = target;
+ }
+
+ //Allowed to cast only if not casting (unless we interrupt ourself) or if spell is triggered
+ bool canCast = !(caster->IsNonMeleeSpellCasted(false) && (param3 & CAST_TRIGGERED | CAST_INTURRUPT_PREVIOUS));
+
+ // If cast flag CAST_AURA_NOT_PRESENT is active, check if target already has aura on them
+ if(param3 & CAST_AURA_NOT_PRESENT)
+ {
+ for(uint8 i = 0; i < 3; ++i)
+ if(target->HasAura(param1, i))
+ return;
+ }
+
+ if (canCast)
+ {
+ const SpellEntry* tSpell = GetSpellStore()->LookupEntry(param1);
+
+ //Verify that spell exists
+ if (tSpell)
+ {
+ //Check if cannot cast spell
+ if (!(param3 & (CAST_FORCE_TARGET_SELF | CAST_FORCE_CAST)) &&
+ !CanCast(target, tSpell, (param3 & CAST_TRIGGERED)))
+ {
+ //Melee current victim if flag not set
+ if (!(param3 & CAST_NO_MELEE_IF_OOM))
+ {
+ AttackDistance = 0;
+ AttackAngle = 0;
+
+ m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim(), AttackDistance, AttackAngle);
+ }
+
+ }else
+ {
+ //Interrupt any previous spell
+ if (caster->IsNonMeleeSpellCasted(false) && param3 & CAST_INTURRUPT_PREVIOUS)
+ caster->InterruptNonMeleeSpells(false);
+
+ caster->CastSpell(target, param1, (param3 & CAST_TRIGGERED));
+ }
+
+ }else if (EAI_ErrorLevel > 0)
+ error_db_log("TSCR: EventAI event %d creature %d attempt to cast spell that doesn't exist %d", EventId, m_creature->GetEntry(), param1);
+ }
+ }
+ break;
+ case ACTION_T_SUMMON:
+ {
+ Unit* target = GetTargetByType(param2, pActionInvoker);
+
+ Creature* pCreature = NULL;
+
+ if (param3)
+ pCreature = DoSpawnCreature(param1, 0, 0, 0, 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, param3);
+ else pCreature = pCreature = DoSpawnCreature(param1, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0);
+
+ if (!pCreature)
+ {
+ if (EAI_ErrorLevel > 0)
+ error_db_log( "TSCR: EventAI failed to spawn creature %u. Spawn event %d is on creature %d", param1, EventId, m_creature->GetEntry());
+ }
+ else if (param2 != TARGET_T_SELF && target)
+ pCreature->AI()->AttackStart(target);
+ }
+ break;
+ case ACTION_T_THREAT_SINGLE_PCT:
+ {
+ Unit* target = GetTargetByType(param2, pActionInvoker);
+
+ if (target)
+ DoModifyThreatPercent(target, param1);
+ }
+ break;
+ case ACTION_T_THREAT_ALL_PCT:
+ {
+ Unit* Temp = NULL;
+
+ std::list<HostilReference*>::iterator i = m_creature->getThreatManager().getThreatList().begin();
+ for (; i != m_creature->getThreatManager().getThreatList().end(); ++i)
+ {
+ Temp = Unit::GetUnit((*m_creature),(*i)->getUnitGuid());
+ if (Temp)
+ DoModifyThreatPercent(Temp, param1);
+ }
+ }
+ break;
+ case ACTION_T_QUEST_EVENT:
+ {
+ Unit* target = GetTargetByType(param2, pActionInvoker);
+
+ if (target && target->GetTypeId() == TYPEID_PLAYER)
+ ((Player*)target)->AreaExploredOrEventHappens(param1);
+ }
+ break;
+ case ACTION_T_CASTCREATUREGO:
+ {
+ Unit* target = GetTargetByType(param3, pActionInvoker);
+
+ if (target && target->GetTypeId() == TYPEID_PLAYER)
+ ((Player*)target)->CastedCreatureOrGO(param1, m_creature->GetGUID(), param2);
+ }
+ break;
+ case ACTION_T_SET_UNIT_FIELD:
+ {
+ Unit* target = GetTargetByType(param3, pActionInvoker);
+
+ if (param1 < OBJECT_END || param1 >= UNIT_END)
+ return;
+
+ if (target)
+ target->SetUInt32Value(param1, param2);
+ }
+ break;
+ case ACTION_T_SET_UNIT_FLAG:
+ {
+ Unit* target = GetTargetByType(param2, pActionInvoker);
+
+ if (target)
+ target->SetFlag(UNIT_FIELD_FLAGS, param1);
+ }
+ break;
+ case ACTION_T_REMOVE_UNIT_FLAG:
+ {
+ Unit* target = GetTargetByType(param2, pActionInvoker);
+
+ if (target)
+ target->RemoveFlag(UNIT_FIELD_FLAGS, param1);
+ }
+ break;
+ case ACTION_T_AUTO_ATTACK:
+ {
+ if (param1)
+ MeleeEnabled = true;
+ else MeleeEnabled = false;
+ }
+ break;
+ case ACTION_T_COMBAT_MOVEMENT:
+ {
+ CombatMovementEnabled = param1;
+
+ //Allow movement (create new targeted movement gen if none exist already)
+ if (CombatMovementEnabled)
+ {
+ m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim(), AttackDistance, AttackAngle);
+ }
+ else
+ {
+ m_creature->GetMotionMaster()->MoveIdle();
+ }
+ }
+ break;
+ case ACTION_T_SET_PHASE:
+ {
+ Phase = param1;
+ }
+ break;
+ case ACTION_T_INC_PHASE:
+ {
+ Phase += param1;
+
+ if (Phase > 31)
+ if (EAI_ErrorLevel > 0)
+ error_db_log( "TSCR: Event %d incremented Phase above 31. Phase mask cannot be used with phases past 31. CreatureEntry = %d", EventId, m_creature->GetEntry());
+ }
+ break;
+ case ACTION_T_EVADE:
+ {
+ EnterEvadeMode();
+ }
+ break;
+ case ACTION_T_FLEE:
+ {
+ if(m_creature->HasAuraType(SPELL_AURA_PREVENTS_FLEEING))
+ break;
+ TimetoFleeLeft = 8000;
+ m_creature->DoFleeToGetAssistance();
+ IsFleeing = true;
+ }
+ break;
+ case ACTION_T_QUEST_EVENT_ALL:
+ {
+ Unit* Temp = NULL;
+ if( pActionInvoker && pActionInvoker->GetTypeId() == TYPEID_PLAYER )
+ {
+ Temp = Unit::GetUnit((*m_creature),pActionInvoker->GetGUID());
+ if( Temp )
+ ((Player*)Temp)->GroupEventHappens(param1,m_creature);
+ }
+ }
+ break;
+ case ACTION_T_CASTCREATUREGO_ALL:
+ {
+ Unit* Temp = NULL;
+
+ std::list<HostilReference*>::iterator i = m_creature->getThreatManager().getThreatList().begin();
+ for (; i != m_creature->getThreatManager().getThreatList().end(); ++i)
+ {
+ Temp = Unit::GetUnit((*m_creature),(*i)->getUnitGuid());
+ if (Temp && Temp->GetTypeId() == TYPEID_PLAYER)
+ ((Player*)Temp)->CastedCreatureOrGO(param1, m_creature->GetGUID(), param2);
+ }
+ }
+ break;
+ case ACTION_T_REMOVEAURASFROMSPELL:
+ {
+ Unit* target = GetTargetByType(param1, pActionInvoker);
+
+ if (target)
+ target->RemoveAurasDueToSpell(param2);
+ }
+ break;
+ case ACTION_T_RANGED_MOVEMENT:
+ {
+ AttackDistance = param1;
+ AttackAngle = ((float)param2/180)*M_PI;
+
+ if (CombatMovementEnabled)
+ {
+ m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim(), AttackDistance, AttackAngle);
+ }
+ }
+ break;
+ case ACTION_T_RANDOM_PHASE:
+ {
+ uint32 temp = GetRandActionParam(rnd, param1, param2, param3);
+
+ Phase = temp;
+ }
+ break;
+ case ACTION_T_RANDOM_PHASE_RANGE:
+ {
+ if (param2 > param1)
+ {
+ Phase = param1 + (rnd % (param2 - param1));
+ }
+ else if (EAI_ErrorLevel > 0)
+ error_db_log( "TSCR: ACTION_T_RANDOM_PHASE_RANGE cannot have Param2 <= Param1. Divide by Zero. Event = %d. CreatureEntry = %d", EventId, m_creature->GetEntry());
+ }
+ break;
+ case ACTION_T_SUMMON_ID:
+ {
+ Unit* target = GetTargetByType(param2, pActionInvoker);
+
+ //Duration
+ Creature* pCreature = NULL;
+
+ UNORDERED_MAP<uint32, EventAI_Summon>::iterator i = EventAI_Summon_Map.find(param3);
+
+ if (i == EventAI_Summon_Map.end())
+ {
+ if (EAI_ErrorLevel > 0)
+ error_db_log( "TSCR: EventAI failed to spawn creature %u. Summon map index %u does not exist. EventID %d. CreatureID %d", param1, param3, EventId, m_creature->GetEntry());
+ return;
+ }
+
+ if ((*i).second.SpawnTimeSecs)
+ pCreature = m_creature->SummonCreature(param1, (*i).second.position_x, (*i).second.position_y, (*i).second.position_z, (*i).second.orientation, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, (*i).second.SpawnTimeSecs);
+ else pCreature = m_creature->SummonCreature(param1, (*i).second.position_x, (*i).second.position_y, (*i).second.position_z, (*i).second.orientation, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0);
+
+ if (!pCreature)
+ {
+ if (EAI_ErrorLevel > 0)
+ error_db_log( "TSCR: EventAI failed to spawn creature %u. EventId %d.Creature %d", param1, EventId, m_creature->GetEntry());
+ }
+ else if (param2 != TARGET_T_SELF && target)
+ pCreature->AI()->AttackStart(target);
+ }
+ break;
+ case ACTION_T_KILLED_MONSTER:
+ {
+ Unit* target = GetTargetByType(param2, pActionInvoker);
+
+ if (target && target->GetTypeId() == TYPEID_PLAYER)
+ ((Player*)target)->KilledMonster(param1, m_creature->GetGUID());
+ }
+ break;
+ case ACTION_T_SET_INST_DATA:
+ {
+ ScriptedInstance* pInst = (ScriptedInstance*)m_creature->GetInstanceData();
+ if (!pInst)
+ {
+ if (EAI_ErrorLevel > 0)
+ error_db_log("TSCR: Event %d attempt to set instance data without instance script. Creature %d", EventId, m_creature->GetEntry());
+ return;
+ }
+
+ pInst->SetData(param1, param2);
+ }
+ break;
+ case ACTION_T_SET_INST_DATA64:
+ {
+ Unit* target = GetTargetByType(param2, pActionInvoker);
+
+ if (!target)
+ {
+ if (EAI_ErrorLevel > 0)
+ error_db_log("TSCR: Event %d attempt to set instance data64 but Target == NULL. Creature %d", EventId, m_creature->GetEntry());
+ return;
+ }
+
+ ScriptedInstance* pInst = (ScriptedInstance*)m_creature->GetInstanceData();
+
+ if (!pInst)
+ {
+ if (EAI_ErrorLevel > 0)
+ error_db_log("TSCR: Event %d attempt to set instance data64 without instance script. Creature %d", EventId, m_creature->GetEntry());
+ return;
+ }
+
+ pInst->SetData64(param1, target->GetGUID());
+ }
+ break;
+ case ACTION_T_UPDATE_TEMPLATE:
+ {
+ if (m_creature->GetEntry() == param1)
+ {
+ if (EAI_ErrorLevel > 0)
+ error_db_log("TSCR: Event %d ACTION_T_UPDATE_TEMPLATE call with param1 == current entry. Creature %d", EventId, m_creature->GetEntry());
+ return;
+ }
+
+ m_creature->UpdateEntry(param1, param2 ? HORDE : ALLIANCE);
+ }
+ break;
+ case ACTION_T_DIE:
+ {
+ if (m_creature->isDead())
+ {
+ if (EAI_ErrorLevel > 0)
+ error_db_log("TSCR: Event %d ACTION_T_DIE on dead creature. Creature %d", EventId, m_creature->GetEntry());
+ return;
+ }
+ m_creature->DealDamage(m_creature, m_creature->GetMaxHealth(),NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
+ }
+ break;
+ case ACTION_T_ZONE_COMBAT_PULSE:
+ {
+ if (!m_creature->isInCombat() || !m_creature->GetMap()->IsDungeon())
+ {
+ if (EAI_ErrorLevel > 0)
+ error_db_log("TSCR: Event %d ACTION_T_ZONE_COMBAT_PULSE on creature out of combat or in non-dungeon map. Creature %d", EventId, m_creature->GetEntry());
+ return;
+ }
+
+ DoZoneInCombat();
+ }
+ break;
+ case ACTION_T_SUMMON_GO:
+ {
+ GameObject* pObject = NULL;
+
+ float x,y,z;
+ m_creature->GetPosition(x,y,z);
+ pObject = m_creature->SummonGameObject(param1, x, y, z, 0, 0, 0, 0, 0, param2);
+ if (!pObject)
+ {
+ if (EAI_ErrorLevel > 0)
+ error_db_log( "TSCR: EventAI failed to spawn object %u. Spawn event %d is on creature %d", param1, EventId, m_creature->GetEntry());
+ }
+ }
+ break;
+
+ // TRINITY ONLY
+ case ACTION_T_SET_ACTIVE:
+ m_creature->setActive(param1 ? true : false);
+ break;
+ case ACTION_T_SET_AGGRESSIVE:
+ m_creature->SetReactState(ReactStates(param1));
+ break;
+ case ACTION_T_ATTACK_START_PULSE:
+ AttackStart(m_creature->SelectNearestTarget((float)param1));
+ break;
+ }
+ }
+
+ void JustRespawned()
+ {
+ InCombat = false;
+ IsFleeing = false;
+ Reset();
+
+ //Handle Spawned Events
+ for (std::list<EventHolder>::iterator i = EventList.begin(); i != EventList.end(); ++i)
+ {
+ switch ((*i).Event.event_type)
+ {
+ case EVENT_T_SPAWNED:
+ ProcessEvent(*i);
+ break;
+ }
+ }
+ }
+
+ void Reset()
+ {
+ EventUpdateTime = EVENT_UPDATE_TIME;
+ EventDiff = 0;
+
+ //Reset all events to enabled
+ for (std::list<EventHolder>::iterator i = EventList.begin(); i != EventList.end(); ++i)
+ {
+ switch ((*i).Event.event_type)
+ {
+ //Reset all out of combat timers
+ case EVENT_T_TIMER_OOC:
+ {
+ if ((*i).Event.event_param2 == (*i).Event.event_param1)
+ {
+ (*i).Time = (*i).Event.event_param1;
+ (*i).Enabled = true;
+ }else if ((*i).Event.event_param2 > (*i).Event.event_param1)
+ {
+ (*i).Time = urand((*i).Event.event_param1, (*i).Event.event_param2);
+ (*i).Enabled = true;
+ }else if (EAI_ErrorLevel > 0)
+ error_db_log("TSCR: Creature %u using Event %u (Type = %u) has InitialMax < InitialMin. Event disabled.", m_creature->GetEntry(), (*i).Event.event_id, (*i).Event.event_type);
+ }
+ break;
+ //default:
+ //TODO: enable below code line / verify this is correct to enable events previously disabled (ex. aggro yell), instead of enable this in void Aggro()
+ //(*i).Enabled = true;
+ //(*i).Time = 0;
+ //break;
+ }
+ }
+ }
+
+ //when creature reach home after EnterEvadeMode
+ void JustReachedHome()
+ {
+ m_creature->LoadCreaturesAddon();
+
+ for (std::list<EventHolder>::iterator i = EventList.begin(); i != EventList.end(); ++i)
+ {
+ if ((*i).Event.event_type == EVENT_T_REACHED_HOME)
+ ProcessEvent(*i);
+ }
+
+ Reset();
+ }
+
+ void EnterEvadeMode()
+ {
+ ScriptedAI::EnterEvadeMode();
+
+ IsFleeing = false;
+
+ //Handle Evade events
+ for (std::list<EventHolder>::iterator i = EventList.begin(); i != EventList.end(); ++i)
+ {
+ if ((*i).Event.event_type == EVENT_T_EVADE)
+ ProcessEvent(*i);
+ }
+ }
+
+ void JustDied(Unit* killer)
+ {
+ InCombat = false;
+ IsFleeing = false;
+ Reset();
+
+ //Handle Evade events
+ for (std::list<EventHolder>::iterator i = EventList.begin(); i != EventList.end(); ++i)
+ {
+ switch ((*i).Event.event_type)
+ {
+ //Evade
+ case EVENT_T_DEATH:
+ ProcessEvent(*i, killer);
+ break;
+ }
+ }
+ }
+
+ void KilledUnit(Unit* victim)
+ {
+ if (victim->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ for (std::list<EventHolder>::iterator i = EventList.begin(); i != EventList.end(); ++i)
+ {
+ switch ((*i).Event.event_type)
+ {
+ //Kill
+ case EVENT_T_KILL:
+ ProcessEvent(*i, victim);
+ break;
+ }
+ }
+
+ }
+
+ void JustSummoned(Creature* pUnit)
+ {
+ if (!pUnit)
+ return;
+
+ for (std::list<EventHolder>::iterator i = EventList.begin(); i != EventList.end(); ++i)
+ {
+ switch ((*i).Event.event_type)
+ {
+ //Summoned
+ case EVENT_T_SUMMONED_UNIT:
+ ProcessEvent(*i, pUnit);
+ break;
+ }
+ }
+ }
+
+ void Aggro(Unit *who)
+ {
+ //Check for on combat start events
+ for (std::list<EventHolder>::iterator i = EventList.begin(); i != EventList.end(); ++i)
+ {
+ switch ((*i).Event.event_type)
+ {
+ case EVENT_T_AGGRO:
+ (*i).Enabled = true;
+ ProcessEvent(*i, who);
+ break;
+ //Reset all in combat timers
+ case EVENT_T_TIMER:
+ if ((*i).Event.event_param2 == (*i).Event.event_param1)
+ {
+ (*i).Time = (*i).Event.event_param1;
+ (*i).Enabled = true;
+ }else if ((*i).Event.event_param2 > (*i).Event.event_param1)
+ {
+ (*i).Time = urand((*i).Event.event_param1, (*i).Event.event_param2);
+ (*i).Enabled = true;
+ }else if (EAI_ErrorLevel > 0)
+ error_db_log("TSCR: Creature %u using Event %u (Type = %u) has InitialMax < InitialMin. Event disabled.", m_creature->GetEntry(), (*i).Event.event_id, (*i).Event.event_type);
+ break;
+ //All normal events need to be re-enabled and their time set to 0
+ default:
+ (*i).Enabled = true;
+ (*i).Time = 0;
+ break;
+ }
+ }
+
+ EventUpdateTime = EVENT_UPDATE_TIME;
+ EventDiff = 0;
+ }
+
+ void AttackStart(Unit *who)
+ {
+ if (!who)
+ return;
+
+ if (m_creature->Attack(who, MeleeEnabled))
+ {
+ //Begin melee attack if we are within range
+
+ if (!InCombat)
+ {
+ InCombat = true;
+ Aggro(who);
+ }
+
+ if (CombatMovementEnabled)
+ {
+ m_creature->GetMotionMaster()->MoveChase(who, AttackDistance, AttackAngle);
+ }
+ else
+ {
+ m_creature->GetMotionMaster()->MoveIdle();
+ }
+ }
+ }
+
+ void MoveInLineOfSight(Unit *who)
+ {
+ if (!who || InCombat)
+ return;
+
+ //Check for OOC LOS Event
+ for (std::list<EventHolder>::iterator i = EventList.begin(); i != EventList.end(); ++i)
+ {
+ switch ((*i).Event.event_type)
+ {
+ case EVENT_T_OOC_LOS:
+ {
+ if ((*i).Event.event_param1 && m_creature->IsHostileTo(who))
+ break;
+
+ if ((*i).Event.event_param2 && !m_creature->IsHostileTo(who))
+ break;
+
+ ProcessEvent(*i, who);
+ }
+ break;
+ }
+ }
+
+ // do we need this?
+ //if (m_creature->isCivilian() && m_creature->IsNeutralToAll())
+ // return;
+
+ if(m_creature->canStartAttack(who))
+ AttackStart(who);
+ }
+
+ void SpellHit(Unit* pUnit, const SpellEntry* pSpell)
+ {
+ for (std::list<EventHolder>::iterator i = EventList.begin(); i != EventList.end(); ++i)
+ {
+ switch ((*i).Event.event_type)
+ {
+ //Spell hit
+ case EVENT_T_SPELLHIT:
+ {
+ //If spell id matches (or no spell id) & if spell school matches (or no spell school)
+ if (!(*i).Event.event_param1 || pSpell->Id == (*i).Event.event_param1)
+ if ((*i).Event.event_param2_s == -1 || pSpell->SchoolMask == (*i).Event.event_param2)
+ ProcessEvent(*i, pUnit);
+ }
+ break;
+ }
+ }
+ }
+
+ void UpdateAI(const uint32 diff)
+ {
+ //Check if we are in combat (also updates calls threat update code)
+ bool Combat = InCombat ? UpdateVictim() : false;
+
+ //Must return if creature isn't alive. Normally select hostil target and get victim prevent this
+ if (!m_creature->isAlive())
+ return;
+
+ if (IsFleeing)
+ {
+ if(TimetoFleeLeft < diff)
+ {
+ m_creature->SetControlled(false, UNIT_STAT_FLEEING);
+ m_creature->SetNoCallAssistance(false);
+ m_creature->CallAssistance();
+ if(m_creature->getVictim())
+ m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim());
+ IsFleeing = false;
+ }
+ else
+ TimetoFleeLeft -= diff;
+
+ return;
+ }
+
+ //Events are only updated once every EVENT_UPDATE_TIME ms to prevent lag with large amount of events
+ if (EventUpdateTime < diff)
+ {
+ EventDiff += diff;
+
+ //Check for range based events
+ //if (m_creature->GetDistance(m_creature->getVictim()) >
+ if (Combat)
+ {
+ for (std::list<EventHolder>::iterator i = EventList.begin(); i != EventList.end(); ++i)
+ {
+ switch ((*i).Event.event_type)
+ {
+ case EVENT_T_RANGE:
+ // in some cases this is called twice and victim may not exist in the second time
+ if(m_creature->getVictim())
+ {
+ float dist = m_creature->GetDistance(m_creature->getVictim());
+ if (dist > (*i).Event.event_param1 && dist < (*i).Event.event_param2)
+ ProcessEvent(*i);
+ }
+ break;
+ }
+ }
+ }
+
+ //Check for time based events
+ for (std::list<EventHolder>::iterator i = EventList.begin(); i != EventList.end(); ++i)
+ {
+ //Decrement Timers
+ if ((*i).Time)
+ {
+ if ((*i).Time > EventDiff)
+ {
+ //Do not decrement timers if event cannot trigger in this phase
+ if (!((*i).Event.event_inverse_phase_mask & (1 << Phase)))
+ (*i).Time -= EventDiff;
+
+ //Skip processing of events that have time remaining
+ continue;
+ }
+ else (*i).Time = 0;
+ }
+
+ //Events that are updated every EVENT_UPDATE_TIME
+ switch ((*i).Event.event_type)
+ {
+ case EVENT_T_TIMER_OOC:
+ ProcessEvent(*i);
+ break;
+ case EVENT_T_TIMER:
+ case EVENT_T_MANA:
+ case EVENT_T_HP:
+ case EVENT_T_TARGET_HP:
+ case EVENT_T_TARGET_CASTING:
+ case EVENT_T_FRIENDLY_HP:
+ if (Combat)
+ ProcessEvent(*i);
+ break;
+ case EVENT_T_RANGE:
+ if (Combat)
+ {
+ if (m_creature->IsWithinDistInMap(m_creature->getVictim(),(float)(*i).Event.event_param2))
+ {
+ if (m_creature->GetDistance(m_creature->getVictim()) >= (float)(*i).Event.event_param1)
+ ProcessEvent(*i);
+ }
+ }
+ break;
+ }
+ }
+
+ EventDiff = 0;
+ EventUpdateTime = EVENT_UPDATE_TIME;
+ }
+ else
+ {
+ EventDiff += diff;
+ EventUpdateTime -= diff;
+ }
+
+ //Melee Auto-Attack
+ if (Combat && MeleeEnabled)
+ DoMeleeAttackIfReady();
+
+ }
+};
+
+CreatureAI* GetAI_Mob_EventAI(Creature *pCreature)
+{
+ //Select events by creature id
+ std::list<EventHolder> EventList;
+
+ //Find creature id in the Event map
+ UNORDERED_MAP<uint32, std::vector<EventAI_Event> >::iterator CreatureEvents = EventAI_Event_Map.find(pCreature->GetEntry());
+
+ if (CreatureEvents != EventAI_Event_Map.end())
+ {
+ std::vector<EventAI_Event>::iterator i;
+
+ for (i = (*CreatureEvents).second.begin(); i != (*CreatureEvents).second.end(); ++i)
+ {
+ //Debug check
+#ifndef _DEBUG
+ if ((*i).event_flags & EFLAG_DEBUG_ONLY)
+ continue;
+#endif
+ if( pCreature->GetMap()->IsDungeon() )
+ {
+ if ((pCreature->GetMap()->IsHeroic() && (*i).event_flags & EFLAG_HEROIC) || (!pCreature->GetMap()->IsHeroic() && (*i).event_flags & EFLAG_NORMAL))
+ EventList.push_back(EventHolder(*i));
+ continue;
+ }
+
+ EventList.push_back(EventHolder(*i));
+ }
+
+ //EventMap had events but they were not added because they must be for instance
+ if (EventList.empty())
+ {
+ if (EAI_ErrorLevel > 1)
+ error_db_log("TSCR: CreatureId has events but no events added to list because of instance flags.", pCreature->GetEntry());
+ }
+ }
+ else
+ {
+ if (EAI_ErrorLevel > 1)
+ error_db_log("TSCR: EventMap for Creature %u is empty but creature is using Mob_EventAI.", pCreature->GetEntry());
+ }
+
+ return new Mob_EventAI (pCreature, EventList);
+}
+
+void AddSC_mob_event()
+{
+ Script *newscript;
+ newscript = new Script;
+ newscript->Name = "mob_eventai";
+ newscript->GetAI = &GetAI_Mob_EventAI;
+ newscript->RegisterSelf();
+}
+
diff --git a/src/bindings/scripts/scripts/creature/mob_event_ai.h b/src/bindings/scripts/scripts/creature/mob_event_ai.h
index 8182717d5d4..e1b952b4e25 100644
--- a/src/bindings/scripts/scripts/creature/mob_event_ai.h
+++ b/src/bindings/scripts/scripts/creature/mob_event_ai.h
@@ -217,7 +217,7 @@ struct EventAI_CreatureError
extern UNORDERED_MAP<uint32, EventAI_CreatureError> EventAI_CreatureErrorPreventionList;
//Defines
-#define EVENTAI_EMPTY_EVENTLIST "SD2: Eventlist for Creature %i is empty but creature is using Mob_EventAI. Preventing EventAI on this creature."
+#define EVENTAI_EMPTY_EVENTLIST "TSCR: Eventlist for Creature %i is empty but creature is using Mob_EventAI. Preventing EventAI on this creature."
*/
#endif
diff --git a/src/bindings/scripts/scripts/zone/blackwing_lair/boss_chromaggus.cpp b/src/bindings/scripts/scripts/zone/blackwing_lair/boss_chromaggus.cpp
index 4e54fe2ce35..c91c2cc1136 100644
--- a/src/bindings/scripts/scripts/zone/blackwing_lair/boss_chromaggus.cpp
+++ b/src/bindings/scripts/scripts/zone/blackwing_lair/boss_chromaggus.cpp
@@ -247,10 +247,11 @@ struct TRINITY_DLL_DECL boss_chromaggusAI : public ScriptedAI
std::list<HostilReference*>::iterator i;
- for (i = m_creature->getThreatManager().getThreatList().begin();i != m_creature->getThreatManager().getThreatList().end(); ++i)
+ for (i = m_creature->getThreatManager().getThreatList().begin();i != m_creature->getThreatManager().getThreatList().end();)
{
Unit* pUnit = NULL;
pUnit = Unit::GetUnit((*m_creature), (*i)->getUnitGuid());
+ ++i;
if (pUnit)
{
diff --git a/src/bindings/scripts/scripts/zone/naxxramas/boss_patchwerk.cpp b/src/bindings/scripts/scripts/zone/naxxramas/boss_patchwerk.cpp
index 5359b47bad4..6b2083f6b5c 100644
--- a/src/bindings/scripts/scripts/zone/naxxramas/boss_patchwerk.cpp
+++ b/src/bindings/scripts/scripts/zone/naxxramas/boss_patchwerk.cpp
@@ -94,9 +94,10 @@ struct TRINITY_DLL_DECL boss_patchwerkAI : public ScriptedAI
Unit* pTemp = NULL;
std::list<HostilReference*>::iterator i = m_creature->getThreatManager().getThreatList().begin();
- for (i = m_creature->getThreatManager().getThreatList().begin(); i!=m_creature->getThreatManager().getThreatList().end(); ++i)
+ for (i = m_creature->getThreatManager().getThreatList().begin(); i!=m_creature->getThreatManager().getThreatList().end();)
{
pTemp = Unit::GetUnit((*m_creature),(*i)->getUnitGuid());
+ ++i;
if (pTemp && pTemp->isAlive() && pTemp->GetHealth() > MostHP && m_creature->GetDistance2d(pTemp) < 5)
{
MostHP = pTemp->GetHealth();
diff --git a/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_kaelthas.cpp b/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_kaelthas.cpp
index b3bd2474214..dab1f5aa816 100644
--- a/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_kaelthas.cpp
+++ b/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_kaelthas.cpp
@@ -913,9 +913,10 @@ struct TRINITY_DLL_DECL boss_kaelthasAI : public ScriptedAI
m_creature->GetMotionMaster()->MoveIdle();
DoTeleportTo(GRAVITY_X, GRAVITY_Y, GRAVITY_Z);
// 1) Kael'thas will portal the whole raid right into his body
- for (i = m_creature->getThreatManager().getThreatList().begin(); i!= m_creature->getThreatManager().getThreatList().end();++i)
+ for (i = m_creature->getThreatManager().getThreatList().begin(); i!= m_creature->getThreatManager().getThreatList().end();)
{
Unit* pUnit = Unit::GetUnit((*m_creature), (*i)->getUnitGuid());
+ ++i;
if(pUnit && (pUnit->GetTypeId() == TYPEID_PLAYER))
{
//Use work around packet to prevent player from being dropped from combat
@@ -937,9 +938,10 @@ struct TRINITY_DLL_DECL boss_kaelthasAI : public ScriptedAI
}
// 2) At that point he will put a Gravity Lapse debuff on everyone
- for (i = m_creature->getThreatManager().getThreatList().begin(); i!= m_creature->getThreatManager().getThreatList().end();i++)
+ for (i = m_creature->getThreatManager().getThreatList().begin(); i!= m_creature->getThreatManager().getThreatList().end();)
{
Unit* pUnit = Unit::GetUnit((*m_creature), (*i)->getUnitGuid());
+ ++i;
if(pUnit && pUnit->GetTypeId() == TYPEID_PLAYER)
{
m_creature->CastSpell(pUnit, SPELL_KNOCKBACK, true);
@@ -971,9 +973,10 @@ struct TRINITY_DLL_DECL boss_kaelthasAI : public ScriptedAI
case 3:
//Remove flight
- for (i = m_creature->getThreatManager().getThreatList().begin(); i!= m_creature->getThreatManager().getThreatList().end();i++)
+ for (i = m_creature->getThreatManager().getThreatList().begin(); i!= m_creature->getThreatManager().getThreatList().end();)
{
Unit* pUnit = Unit::GetUnit((*m_creature), (*i)->getUnitGuid());
+ ++i;
if(pUnit && pUnit->GetTypeId() == TYPEID_PLAYER)
{
//Using packet workaround