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authorWarpten <vertozor@gmail.com>2014-01-14 20:44:56 +0100
committerWarpten <vertozor@gmail.com>2014-01-14 20:44:56 +0100
commitb2de15ef88462f9ef9e7294242af9c90e2777fd5 (patch)
treeca61afa148e51e7cf75d9e1108d4ef78fdd386dd /src
parentf9ccb6f585a4714a93f8422b31d89fd8287d3631 (diff)
Core/Players: Fixed some more "issues" with resilience.
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp10
-rw-r--r--src/server/game/Entities/Unit/Unit.h5
-rw-r--r--src/server/game/Spells/Auras/SpellAuraEffects.cpp4
3 files changed, 8 insertions, 11 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 44c2b4a8da9..1eba9687b87 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -1016,7 +1016,7 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage* damageInfo, int32 dama
damage -= damageInfo->blocked;
}
- ApplyResilience(victim, &damage, crit);
+ ApplyResilience(victim, &damage);
break;
}
// Magical Attacks
@@ -1030,7 +1030,7 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage* damageInfo, int32 dama
damage = SpellCriticalDamageBonus(spellInfo, damage, victim);
}
- ApplyResilience(victim, &damage, crit);
+ ApplyResilience(victim, &damage);
break;
}
default:
@@ -1242,7 +1242,7 @@ void Unit::CalculateMeleeDamage(Unit* victim, uint32 damage, CalcDamageInfo* dam
damageInfo->HitInfo |= HITINFO_AFFECTS_VICTIM;
int32 resilienceReduction = damageInfo->damage;
- ApplyResilience(victim, &resilienceReduction, damageInfo->hitOutCome == MELEE_HIT_CRIT);
+ ApplyResilience(victim, &resilienceReduction);
resilienceReduction = damageInfo->damage - resilienceReduction;
damageInfo->damage -= resilienceReduction;
damageInfo->cleanDamage += resilienceReduction;
@@ -14438,7 +14438,7 @@ void Unit::SendPlaySpellVisualKit(uint32 id, uint32 unkParam)
SendMessageToSet(&data, true);
}
-void Unit::ApplyResilience(Unit const* victim, int32* damage, bool isCrit) const
+void Unit::ApplyResilience(Unit const* victim, int32* damage) const
{
// player mounted on multi-passenger mount is also classified as vehicle
if (IsVehicle() || (victim->IsVehicle() && victim->GetTypeId() != TYPEID_PLAYER))
@@ -14457,8 +14457,6 @@ void Unit::ApplyResilience(Unit const* victim, int32* damage, bool isCrit) const
if (!target)
return;
- if (isCrit)
- *damage -= target->GetCritDamageReduction(*damage);
*damage -= target->GetDamageReduction(*damage);
}
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index ed26722931f..45ac5f6a591 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -1473,10 +1473,9 @@ class Unit : public WorldObject
void DealSpellDamage(SpellNonMeleeDamage* damageInfo, bool durabilityLoss);
// player or player's pet resilience (-1%)
- uint32 GetCritDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_RESILIENCE_CRIT_TAKEN, 2.2f, 33.0f, damage); }
- uint32 GetDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_RESILIENCE_PLAYER_DAMAGE_TAKEN, 2.0f, 100.0f, damage); }
+ uint32 GetDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_RESILIENCE_PLAYER_DAMAGE_TAKEN, 1.0f, 100.0f, damage); }
- void ApplyResilience(Unit const* victim, int32 * damage, bool isCrit) const;
+ void ApplyResilience(Unit const* victim, int32* damage) const;
float MeleeSpellMissChance(Unit const* victim, WeaponAttackType attType, uint32 spellId) const;
SpellMissInfo MeleeSpellHitResult(Unit* victim, SpellInfo const* spellInfo);
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index 8eabf4d148a..3357b856a56 100644
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -5835,7 +5835,7 @@ void AuraEffect::HandlePeriodicDamageAurasTick(Unit* target, Unit* caster) const
damage = caster->SpellCriticalDamageBonus(m_spellInfo, damage, target);
int32 dmg = damage;
- caster->ApplyResilience(target, &dmg, crit);
+ caster->ApplyResilience(target, &dmg);
damage = dmg;
caster->CalcAbsorbResist(target, GetSpellInfo()->GetSchoolMask(), DOT, damage, &absorb, &resist, GetSpellInfo());
@@ -5902,7 +5902,7 @@ void AuraEffect::HandlePeriodicHealthLeechAuraTick(Unit* target, Unit* caster) c
}
int32 dmg = damage;
- caster->ApplyResilience(target, &dmg, crit);
+ caster->ApplyResilience(target, &dmg);
damage = dmg;
caster->CalcAbsorbResist(target, GetSpellInfo()->GetSchoolMask(), DOT, damage, &absorb, &resist, m_spellInfo);