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authorAokromes <Aokromes@users.noreply.github.com>2016-06-18 14:21:43 +0200
committerGitHub <noreply@github.com>2016-06-18 14:21:43 +0200
commitb2effe4460fac4f10168c035441997e4d9826328 (patch)
tree0447ff79fc8526d2b399bc66899b3a9c9d0f1d1a /src
parentce236d37c8560c86cdc3597e4153f98b2e629fcc (diff)
Core/Pet: Fix pet at rest distance (#17206)
* Core/Pet: Fix pet at rest distance By MrSmite, closes #10865 * Update TargetedMovementGenerator.cpp
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp13
1 files changed, 10 insertions, 3 deletions
diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
index 3fd3b702ba5..2a95952d793 100644
--- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
@@ -73,8 +73,8 @@ void TargetedMovementGeneratorMedium<T, D>::_setTargetLocation(T* owner, bool up
// doing a "dance" while fighting
if (owner->IsPet() && i_target->GetTypeId() == TYPEID_PLAYER)
{
- dist = i_target->GetCombatReach();
- size = i_target->GetCombatReach() - i_target->GetObjectSize();
+ dist = 1.0f; //i_target->GetCombatReach();
+ size = 1.0f; //i_target->GetCombatReach() - i_target->GetObjectSize();
}
else
{
@@ -168,8 +168,15 @@ bool TargetedMovementGeneratorMedium<T, D>::DoUpdate(T* owner, uint32 time_diff)
if (i_recheckDistance.Passed())
{
i_recheckDistance.Reset(100);
+
//More distance let have better performance, less distance let have more sensitive reaction at target move.
- float allowed_dist = owner->GetCombatReach() + sWorld->getRate(RATE_TARGET_POS_RECALCULATION_RANGE);
+ float allowed_dist = 0.0f;
+
+ if (owner->IsPet() && (owner->GetCharmerOrOwnerGUID() == i_target->GetGUID()))
+ allowed_dist = 1.0f; // pet following owner
+ else
+ allowed_dist = owner->GetCombatReach() + sWorld->getRate(RATE_TARGET_POS_RECALCULATION_RANGE);
+
G3D::Vector3 dest = owner->movespline->FinalDestination();
if (owner->movespline->onTransport)
if (TransportBase* transport = owner->GetDirectTransport())