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authormegamage <none@none>2009-04-11 23:13:41 -0500
committermegamage <none@none>2009-04-11 23:13:41 -0500
commitb30f3899416199867eb6ac785a7bba2d49141036 (patch)
tree292040b6c99fea47a7b420a694f75f7a7dc3e0e9 /src
parent6703cabbfb6554c13a2d7bcb2689c6da65f3764d (diff)
[7654] Apply SPELLMOD_DAMAGE for %healing spells (48985 and ranks for example) Author: DiSlord
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/SpellEffects.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 2697ee74604..de3ecea7387 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -2594,6 +2594,9 @@ void Spell::EffectHealPct( uint32 /*i*/ )
return;
uint32 addhealth = unitTarget->GetMaxHealth() * damage / 100;
+ if(Player* modOwner = m_caster->GetSpellModOwner())
+ modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DAMAGE, addhealth, this);
+
caster->SendHealSpellLog(unitTarget, m_spellInfo->Id, addhealth, false);
int32 gain = unitTarget->ModifyHealth( int32(addhealth) );