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authorAokromes <jipr@hotmail.com>2013-02-14 09:48:46 +0100
committerAokromes <jipr@hotmail.com>2013-02-14 09:48:46 +0100
commitb38fc89db3643b9050713a605321e27470bc2a66 (patch)
tree40fe99957a52b8fec632ed3dead97c9b0d386c72 /src
parentca280dbe051f2d9c43bbda128a6aa6bc19d8149f (diff)
Scripts/Ulduar: Kologarn's gate should be open while in combat
Source: personal experience and http://youtu.be/JcOiyNaKDlg?t=18s
Diffstat (limited to 'src')
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp
index d3c174841ee..125f66497bf 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp
@@ -565,10 +565,6 @@ class instance_ulduar : public InstanceMapScript
}
HandleGameObject(KologarnBridgeGUID, false);
}
- if (state == IN_PROGRESS)
- HandleGameObject(KologarnDoorGUID, false);
- else
- HandleGameObject(KologarnDoorGUID, true);
break;
case BOSS_HODIR:
if (state == DONE)