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authorAokromes <Aokromes@users.noreply.github.com>2016-11-23 02:28:40 +0100
committerjoschiwald <joschiwald.trinity@gmail.com>2018-02-11 14:43:04 +0100
commitb3e2684675c34729f35915d6c1b3b6ecb7abde00 (patch)
tree129afb22958fb6cabb6fdc96a2db262ddd591e19 /src
parent995901b6b80a907fd4e07f57b5b353e3af394583 (diff)
Merge pull request #18053 from ccrs/motion
Core/MotionMaster: cleanup, reordering and renaming (cherry picked from commit fe68b2e99851a888c5182d7bebddfea67459afd3) # Conflicts: # src/server/game/Movement/MotionMaster.cpp # src/server/game/Movement/MotionMaster.h
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Movement/MotionMaster.cpp469
-rw-r--r--src/server/game/Movement/MotionMaster.h165
2 files changed, 312 insertions, 322 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index e53af3650c0..463ba3a5da1 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -34,9 +34,21 @@
#include "MoveSpline.h"
#include "MoveSplineInit.h"
-inline bool isStatic(MovementGenerator *mv)
+inline bool IsStatic(MovementGenerator* movement)
{
- return (mv == &si_idleMovement);
+ return (movement == &si_idleMovement);
+}
+
+MotionMaster::~MotionMaster()
+{
+ // clear ALL movement generators (including default)
+ while (!empty())
+ {
+ MovementGenerator *curr = top();
+ pop();
+ if (curr && !IsStatic(curr))
+ delete curr; // Skip finalizing on delete, it might launch new movement
+ }
}
void MotionMaster::Initialize()
@@ -67,18 +79,6 @@ void MotionMaster::InitDefault()
}
}
-MotionMaster::~MotionMaster()
-{
- // clear ALL movement generators (including default)
- while (!empty())
- {
- MovementGenerator *curr = top();
- pop();
- if (curr && !isStatic(curr))
- delete curr; // Skip finalizing on delete, it might launch new movement
- }
-}
-
void MotionMaster::UpdateMotion(uint32 diff)
{
if (!_owner)
@@ -98,20 +98,20 @@ void MotionMaster::UpdateMotion(uint32 diff)
else
_cleanFlag &= ~MMCF_UPDATE;
- if (_expList)
+ if (_expireList)
{
- for (size_t i = 0; i < _expList->size(); ++i)
+ for (size_t i = 0; i < _expireList->size(); ++i)
{
- MovementGenerator* mg = (*_expList)[i];
+ MovementGenerator* mg = (*_expireList)[i];
DirectDelete(mg);
}
- delete _expList;
- _expList = NULL;
+ delete _expireList;
+ _expireList = nullptr;
if (empty())
Initialize();
- else if (needInitTop())
+ else if (NeedInitTop())
InitTop();
else if (_cleanFlag & MMCF_RESET)
top()->Reset(_owner);
@@ -123,84 +123,84 @@ void MotionMaster::UpdateMotion(uint32 diff)
_owner->UpdateUnderwaterState(_owner->GetMap(), _owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ());
}
-void MotionMaster::DirectClean(bool reset)
+void MotionMaster::Clear(bool reset /*= true*/)
{
- while (size() > 1)
+ if (_cleanFlag & MMCF_UPDATE)
{
- MovementGenerator *curr = top();
- pop();
- if (curr) DirectDelete(curr);
+ if (reset)
+ _cleanFlag |= MMCF_RESET;
+ else
+ _cleanFlag &= ~MMCF_RESET;
+ DelayedClean();
}
-
- if (empty())
- return;
-
- if (needInitTop())
- InitTop();
- else if (reset)
- top()->Reset(_owner);
+ else
+ DirectClean(reset);
}
-void MotionMaster::DelayedClean()
+void MotionMaster::MovementExpired(bool reset /*= true*/)
{
- while (size() > 1)
+ if (_cleanFlag & MMCF_UPDATE)
{
- MovementGenerator *curr = top();
- pop();
- if (curr)
- DelayedDelete(curr);
+ if (reset)
+ _cleanFlag |= MMCF_RESET;
+ else
+ _cleanFlag &= ~MMCF_RESET;
+ DelayedExpire();
}
+ else
+ DirectExpire(reset);
}
-void MotionMaster::DirectExpire(bool reset)
+MovementGeneratorType MotionMaster::GetCurrentMovementGeneratorType() const
{
- if (size() > 1)
- {
- MovementGenerator *curr = top();
- pop();
- DirectDelete(curr);
- }
+ if (empty())
+ return IDLE_MOTION_TYPE;
- while (!empty() && !top())
- --_top;
+ return top()->GetMovementGeneratorType();
+}
- if (empty())
- Initialize();
- else if (needInitTop())
- InitTop();
- else if (reset)
- top()->Reset(_owner);
+MovementGeneratorType MotionMaster::GetMotionSlotType(int slot) const
+{
+ if (!_slot[slot])
+ return NULL_MOTION_TYPE;
+ else
+ return _slot[slot]->GetMovementGeneratorType();
}
-void MotionMaster::DelayedExpire()
+MovementGenerator* MotionMaster::GetMotionSlot(int slot) const
{
- if (size() > 1)
+ ASSERT(slot >= 0);
+ return _slot[slot];
+}
+
+void MotionMaster::propagateSpeedChange()
+{
+ for (int i = 0; i <= _top; ++i)
{
- MovementGenerator *curr = top();
- pop();
- DelayedDelete(curr);
+ if (_slot[i])
+ _slot[i]->unitSpeedChanged();
}
+}
- while (!empty() && !top())
- --_top;
+bool MotionMaster::GetDestination(float &x, float &y, float &z)
+{
+ if (_owner->movespline->Finalized())
+ return false;
+
+ G3D::Vector3 const& dest = _owner->movespline->FinalDestination();
+ x = dest.x;
+ y = dest.y;
+ z = dest.z;
+ return true;
}
void MotionMaster::MoveIdle()
{
//! Should be preceded by MovementExpired or Clear if there's an overlying movementgenerator active
- if (empty() || !isStatic(top()))
+ if (empty() || !IsStatic(top()))
Mutate(&si_idleMovement, MOTION_SLOT_IDLE);
}
-void MotionMaster::MoveRandom(float spawndist)
-{
- if (_owner->GetTypeId() == TYPEID_UNIT)
- {
- TC_LOG_DEBUG("misc", "Creature (%s) started random movement.", _owner->GetGUID().ToString().c_str());
- Mutate(new RandomMovementGenerator<Creature>(spawndist), MOTION_SLOT_IDLE);
- }
-}
-
void MotionMaster::MoveTargetedHome()
{
Clear(false);
@@ -226,18 +226,31 @@ void MotionMaster::MoveTargetedHome()
}
}
-void MotionMaster::MoveConfused()
+void MotionMaster::MoveRandom(float spawndist)
{
+ if (_owner->GetTypeId() == TYPEID_UNIT)
+ {
+ TC_LOG_DEBUG("misc", "Creature (%s) started random movement.", _owner->GetGUID().ToString().c_str());
+ Mutate(new RandomMovementGenerator<Creature>(spawndist), MOTION_SLOT_IDLE);
+ }
+}
+
+void MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlot slot)
+{
+ // ignore movement request if target not exist
+ if (!target || target == _owner)
+ return;
+
+ //_owner->AddUnitState(UNIT_STATE_FOLLOW);
if (_owner->GetTypeId() == TYPEID_PLAYER)
{
- TC_LOG_DEBUG("misc", "Player (%s) move confused", _owner->GetGUID().ToString().c_str());
- Mutate(new ConfusedMovementGenerator<Player>(), MOTION_SLOT_CONTROLLED);
+ TC_LOG_DEBUG("misc", "Player (%s) follows (%s)", _owner->GetGUID().ToString().c_str(), target->GetGUID().ToString().c_str());
+ Mutate(new FollowMovementGenerator<Player>(target, dist, angle), slot);
}
else
{
- TC_LOG_DEBUG("misc", "Creature (Entry: %u %s) move confused",
- _owner->GetEntry(), _owner->GetGUID().ToString().c_str());
- Mutate(new ConfusedMovementGenerator<Creature>(), MOTION_SLOT_CONTROLLED);
+ TC_LOG_DEBUG("misc", "Creature (Entry: %u %s) follows (%s)", _owner->GetEntry(), _owner->GetGUID().ToString().c_str(), target->GetGUID().ToString().c_str());
+ Mutate(new FollowMovementGenerator<Creature>(target, dist, angle), slot);
}
}
@@ -265,22 +278,42 @@ void MotionMaster::MoveChase(Unit* target, float dist, float angle)
}
}
-void MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlot slot)
+void MotionMaster::MoveConfused()
{
- // ignore movement request if target not exist
- if (!target || target == _owner)
+ if (_owner->GetTypeId() == TYPEID_PLAYER)
+ {
+ TC_LOG_DEBUG("misc", "Player (%s) move confused", _owner->GetGUID().ToString().c_str());
+ Mutate(new ConfusedMovementGenerator<Player>(), MOTION_SLOT_CONTROLLED);
+ }
+ else
+ {
+ TC_LOG_DEBUG("misc", "Creature (Entry: %u %s) move confused",
+ _owner->GetEntry(), _owner->GetGUID().ToString().c_str());
+ Mutate(new ConfusedMovementGenerator<Creature>(), MOTION_SLOT_CONTROLLED);
+ }
+}
+
+void MotionMaster::MoveFleeing(Unit* enemy, uint32 time)
+{
+ if (!enemy)
return;
- //_owner->AddUnitState(UNIT_STATE_FOLLOW);
if (_owner->GetTypeId() == TYPEID_PLAYER)
{
- TC_LOG_DEBUG("misc", "Player (%s) follows (%s)", _owner->GetGUID().ToString().c_str(), target->GetGUID().ToString().c_str());
- Mutate(new FollowMovementGenerator<Player>(target, dist, angle), slot);
+ TC_LOG_DEBUG("misc", "Player (%s) flees from (%s).", _owner->GetGUID().ToString().c_str(),
+ enemy->GetGUID().ToString().c_str());
+ Mutate(new FleeingMovementGenerator<Player>(enemy->GetGUID()), MOTION_SLOT_CONTROLLED);
}
else
{
- TC_LOG_DEBUG("misc", "Creature (Entry: %u %s) follows (%s)", _owner->GetEntry(), _owner->GetGUID().ToString().c_str(), target->GetGUID().ToString().c_str());
- Mutate(new FollowMovementGenerator<Creature>(target, dist, angle), slot);
+ TC_LOG_DEBUG("misc", "Creature (Entry: %u %s) flees from (%s)%s.",
+ _owner->GetEntry(), _owner->GetGUID().ToString().c_str(),
+ enemy->GetGUID().ToString().c_str(),
+ time ? " for a limited time" : "");
+ if (time)
+ Mutate(new TimedFleeingMovementGenerator(enemy->GetGUID(), time), MOTION_SLOT_CONTROLLED);
+ else
+ Mutate(new FleeingMovementGenerator<Creature>(enemy->GetGUID()), MOTION_SLOT_CONTROLLED);
}
}
@@ -348,6 +381,43 @@ void MotionMaster::MoveTakeoff(uint32 id, Position const& pos)
Mutate(new EffectMovementGenerator(id), MOTION_SLOT_ACTIVE);
}
+void MotionMaster::MoveCharge(float x, float y, float z, float speed /*= SPEED_CHARGE*/, uint32 id /*= EVENT_CHARGE*/, bool generatePath /*= false*/,
+ Unit const* target /*= nullptr*/, Movement::SpellEffectExtraData const* spellEffectExtraData /*= nullptr*/)
+{
+ if (_slot[MOTION_SLOT_CONTROLLED] && _slot[MOTION_SLOT_CONTROLLED]->GetMovementGeneratorType() != DISTRACT_MOTION_TYPE)
+ return;
+
+ if (_owner->GetTypeId() == TYPEID_PLAYER)
+ {
+ TC_LOG_DEBUG("misc", "Player (%s) charged point (X: %f Y: %f Z: %f).", _owner->GetGUID().ToString().c_str(), x, y, z);
+ Mutate(new PointMovementGenerator<Player>(id, x, y, z, generatePath, speed, target, spellEffectExtraData), MOTION_SLOT_CONTROLLED);
+ }
+ else
+ {
+ TC_LOG_DEBUG("misc", "Creature (Entry: %u %s) charged point (X: %f Y: %f Z: %f).",
+ _owner->GetEntry(), _owner->GetGUID().ToString().c_str(), x, y, z);
+ Mutate(new PointMovementGenerator<Creature>(id, x, y, z, generatePath, speed, target, spellEffectExtraData), MOTION_SLOT_CONTROLLED);
+ }
+}
+
+void MotionMaster::MoveCharge(PathGenerator const& path, float speed /*= SPEED_CHARGE*/, Unit const* target /*= nullptr*/,
+ Movement::SpellEffectExtraData const* spellEffectExtraData /*= nullptr*/)
+{
+ G3D::Vector3 dest = path.GetActualEndPosition();
+
+ MoveCharge(dest.x, dest.y, dest.z, speed, EVENT_CHARGE_PREPATH);
+
+ // Charge movement is not started when using EVENT_CHARGE_PREPATH
+ Movement::MoveSplineInit init(_owner);
+ init.MovebyPath(path.GetPath());
+ init.SetVelocity(speed);
+ if (target)
+ init.SetFacing(target);
+ if (spellEffectExtraData)
+ init.SetSpellEffectExtraData(*spellEffectExtraData);
+ init.Launch();
+}
+
void MotionMaster::MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ, Movement::SpellEffectExtraData const* spellEffectExtraData /*= nullptr*/)
{
//this function may make players fall below map
@@ -546,43 +616,6 @@ void MotionMaster::MoveFall(uint32 id /*=0*/)
Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED);
}
-void MotionMaster::MoveCharge(float x, float y, float z, float speed /*= SPEED_CHARGE*/, uint32 id /*= EVENT_CHARGE*/, bool generatePath /*= false*/,
- Unit const* target /*= nullptr*/, Movement::SpellEffectExtraData const* spellEffectExtraData /*= nullptr*/)
-{
- if (Impl[MOTION_SLOT_CONTROLLED] && Impl[MOTION_SLOT_CONTROLLED]->GetMovementGeneratorType() != DISTRACT_MOTION_TYPE)
- return;
-
- if (_owner->GetTypeId() == TYPEID_PLAYER)
- {
- TC_LOG_DEBUG("misc", "Player (%s) charged point (X: %f Y: %f Z: %f).", _owner->GetGUID().ToString().c_str(), x, y, z);
- Mutate(new PointMovementGenerator<Player>(id, x, y, z, generatePath, speed, target, spellEffectExtraData), MOTION_SLOT_CONTROLLED);
- }
- else
- {
- TC_LOG_DEBUG("misc", "Creature (Entry: %u %s) charged point (X: %f Y: %f Z: %f).",
- _owner->GetEntry(), _owner->GetGUID().ToString().c_str(), x, y, z);
- Mutate(new PointMovementGenerator<Creature>(id, x, y, z, generatePath, speed, target, spellEffectExtraData), MOTION_SLOT_CONTROLLED);
- }
-}
-
-void MotionMaster::MoveCharge(PathGenerator const& path, float speed /*= SPEED_CHARGE*/, Unit const* target /*= nullptr*/,
- Movement::SpellEffectExtraData const* spellEffectExtraData /*= nullptr*/)
-{
- G3D::Vector3 dest = path.GetActualEndPosition();
-
- MoveCharge(dest.x, dest.y, dest.z, speed, EVENT_CHARGE_PREPATH);
-
- // Charge movement is not started when using EVENT_CHARGE_PREPATH
- Movement::MoveSplineInit init(_owner);
- init.MovebyPath(path.GetPath());
- init.SetVelocity(speed);
- if (target)
- init.SetFacing(target);
- if (spellEffectExtraData)
- init.SetSpellEffectExtraData(*spellEffectExtraData);
- init.Launch();
-}
-
void MotionMaster::MoveSeekAssistance(float x, float y, float z)
{
if (_owner->GetTypeId() == TYPEID_PLAYER)
@@ -614,30 +647,6 @@ void MotionMaster::MoveSeekAssistanceDistract(uint32 time)
}
}
-void MotionMaster::MoveFleeing(Unit* enemy, uint32 time)
-{
- if (!enemy)
- return;
-
- if (_owner->GetTypeId() == TYPEID_PLAYER)
- {
- TC_LOG_DEBUG("misc", "Player (%s) flees from (%s).", _owner->GetGUID().ToString().c_str(),
- enemy->GetGUID().ToString().c_str());
- Mutate(new FleeingMovementGenerator<Player>(enemy->GetGUID()), MOTION_SLOT_CONTROLLED);
- }
- else
- {
- TC_LOG_DEBUG("misc", "Creature (Entry: %u %s) flees from (%s)%s.",
- _owner->GetEntry(), _owner->GetGUID().ToString().c_str(),
- enemy->GetGUID().ToString().c_str(),
- time ? " for a limited time" : "");
- if (time)
- Mutate(new TimedFleeingMovementGenerator(enemy->GetGUID(), time), MOTION_SLOT_CONTROLLED);
- else
- Mutate(new FleeingMovementGenerator<Creature>(enemy->GetGUID()), MOTION_SLOT_CONTROLLED);
- }
-}
-
void MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode)
{
if (_owner->GetTypeId() == TYPEID_PLAYER)
@@ -664,7 +673,7 @@ void MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode)
void MotionMaster::MoveDistract(uint32 timer)
{
- if (Impl[MOTION_SLOT_CONTROLLED])
+ if (_slot[MOTION_SLOT_CONTROLLED])
return;
if (_owner->GetTypeId() == TYPEID_PLAYER)
@@ -681,11 +690,55 @@ void MotionMaster::MoveDistract(uint32 timer)
Mutate(mgen, MOTION_SLOT_CONTROLLED);
}
+void MotionMaster::MovePath(uint32 path_id, bool repeatable)
+{
+ if (!path_id)
+ return;
+
+ Mutate(new WaypointMovementGenerator<Creature>(path_id, repeatable), MOTION_SLOT_IDLE);
+
+ TC_LOG_DEBUG("misc", "%s starts moving over path (Id:%u, repeatable: %s).",
+ _owner->GetGUID().ToString().c_str(), path_id, repeatable ? "YES" : "NO");
+}
+
+void MotionMaster::MoveRotate(uint32 time, RotateDirection direction)
+{
+ if (!time)
+ return;
+
+ Mutate(new RotateMovementGenerator(time, direction), MOTION_SLOT_ACTIVE);
+}
+
+/******************** Private methods ********************/
+
+void MotionMaster::pop()
+{
+ if (empty())
+ return;
+
+ _slot[_top] = nullptr;
+ while (!empty() && !top())
+ --_top;
+}
+
+bool MotionMaster::NeedInitTop() const
+{
+ if (empty())
+ return false;
+ return _initialize[_top];
+}
+
+void MotionMaster::InitTop()
+{
+ top()->Initialize(_owner);
+ _initialize[_top] = false;
+}
+
void MotionMaster::Mutate(MovementGenerator *m, MovementSlot slot)
{
- if (MovementGenerator *curr = Impl[slot])
+ if (MovementGenerator *curr = _slot[slot])
{
- Impl[slot] = NULL; // in case a new one is generated in this slot during directdelete
+ _slot[slot] = nullptr; // in case a new one is generated in this slot during directdelete
if (_top == slot && (_cleanFlag & MMCF_UPDATE))
DelayedDelete(curr);
else
@@ -696,109 +749,93 @@ void MotionMaster::Mutate(MovementGenerator *m, MovementSlot slot)
_top = slot;
}
- Impl[slot] = m;
+ _slot[slot] = m;
if (_top > slot)
- _needInit[slot] = true;
+ _initialize[slot] = true;
else
{
- _needInit[slot] = false;
+ _initialize[slot] = false;
m->Initialize(_owner);
}
}
-void MotionMaster::MovePath(uint32 path_id, bool repeatable)
+void MotionMaster::DirectClean(bool reset)
{
- if (!path_id)
- return;
- //We set waypoint movement as new default movement generator
- // clear ALL movement generators (including default)
- /*while (!empty())
+ while (size() > 1)
{
MovementGenerator *curr = top();
- curr->Finalize(*_owner);
pop();
- if (!isStatic(curr))
- delete curr;
- }*/
-
- //_owner->GetTypeId() == TYPEID_PLAYER ?
- //Mutate(new WaypointMovementGenerator<Player>(path_id, repeatable)):
- Mutate(new WaypointMovementGenerator<Creature>(path_id, repeatable), MOTION_SLOT_IDLE);
-
- TC_LOG_DEBUG("misc", "%s starts moving over path (Id:%u, repeatable: %s).",
- _owner->GetGUID().ToString().c_str(), path_id, repeatable ? "YES" : "NO");
-}
+ if (curr)
+ DirectDelete(curr);
+ }
-void MotionMaster::MoveRotate(uint32 time, RotateDirection direction)
-{
- if (!time)
+ if (empty())
return;
- Mutate(new RotateMovementGenerator(time, direction), MOTION_SLOT_ACTIVE);
+ if (NeedInitTop())
+ InitTop();
+ else if (reset)
+ top()->Reset(_owner);
}
-void MotionMaster::propagateSpeedChange()
+void MotionMaster::DelayedClean()
{
- /*Impl::container_type::iterator it = Impl::c.begin();
- for (; it != end(); ++it)
- {
- (*it)->unitSpeedChanged();
- }*/
- for (int i = 0; i <= _top; ++i)
+ while (size() > 1)
{
- if (Impl[i])
- Impl[i]->unitSpeedChanged();
+ MovementGenerator *curr = top();
+ pop();
+ if (curr)
+ DelayedDelete(curr);
}
}
-MovementGeneratorType MotionMaster::GetCurrentMovementGeneratorType() const
+void MotionMaster::DirectExpire(bool reset)
{
- if (empty())
- return IDLE_MOTION_TYPE;
+ if (size() > 1)
+ {
+ MovementGenerator *curr = top();
+ pop();
+ DirectDelete(curr);
+ }
- return top()->GetMovementGeneratorType();
-}
+ while (!empty() && !top())
+ --_top;
-MovementGeneratorType MotionMaster::GetMotionSlotType(int slot) const
-{
- if (!Impl[slot])
- return NULL_MOTION_TYPE;
- else
- return Impl[slot]->GetMovementGeneratorType();
+ if (empty())
+ Initialize();
+ else if (NeedInitTop())
+ InitTop();
+ else if (reset)
+ top()->Reset(_owner);
}
-void MotionMaster::InitTop()
+void MotionMaster::DelayedExpire()
{
- top()->Initialize(_owner);
- _needInit[_top] = false;
+ if (size() > 1)
+ {
+ MovementGenerator *curr = top();
+ pop();
+ DelayedDelete(curr);
+ }
+
+ while (!empty() && !top())
+ --_top;
}
-void MotionMaster::DirectDelete(_Ty curr)
+void MotionMaster::DirectDelete(MovementGenerator* curr)
{
- if (isStatic(curr))
+ if (IsStatic(curr))
return;
curr->Finalize(_owner);
delete curr;
}
-void MotionMaster::DelayedDelete(_Ty curr)
+void MotionMaster::DelayedDelete(MovementGenerator* curr)
{
TC_LOG_FATAL("misc", "Unit (Entry %u) is trying to delete its updating Movement Generator (Type %u)!", _owner->GetEntry(), curr->GetMovementGeneratorType());
- if (isStatic(curr))
+ if (IsStatic(curr))
return;
- if (!_expList)
- _expList = new ExpireList();
- _expList->push_back(curr);
-}
-
-bool MotionMaster::GetDestination(float &x, float &y, float &z)
-{
- if (_owner->movespline->Finalized())
- return false;
-
- G3D::Vector3 const& dest = _owner->movespline->FinalDestination();
- x = dest.x;
- y = dest.y;
- z = dest.z;
- return true;
+ if (!_expireList)
+ _expireList = new ExpireList();
+ _expireList->push_back(curr);
}
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h
index 2112fe0ba10..fcf20e2aa7e 100644
--- a/src/server/game/Movement/MotionMaster.h
+++ b/src/server/game/Movement/MotionMaster.h
@@ -16,8 +16,8 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#ifndef TRINITY_MOTIONMASTER_H
-#define TRINITY_MOTIONMASTER_H
+#ifndef MOTIONMASTER_H
+#define MOTIONMASTER_H
#include "Common.h"
#include "Errors.h"
@@ -44,31 +44,32 @@ namespace Movement
// Creature Entry ID used for waypoints show, visible only for GMs
#define VISUAL_WAYPOINT 1
+// assume it is 25 yard per 0.6 second
+#define SPEED_CHARGE 42.0f
-// values 0 ... MAX_DB_MOTION_TYPE-1 used in DB
enum MovementGeneratorType : uint8
{
- IDLE_MOTION_TYPE = 0, // IdleMovementGenerator.h
- RANDOM_MOTION_TYPE = 1, // RandomMovementGenerator.h
- WAYPOINT_MOTION_TYPE = 2, // WaypointMovementGenerator.h
- MAX_DB_MOTION_TYPE = 3, // *** this and below motion types can't be set in DB.
- ANIMAL_RANDOM_MOTION_TYPE = MAX_DB_MOTION_TYPE, // AnimalRandomMovementGenerator.h
- CONFUSED_MOTION_TYPE = 4, // ConfusedMovementGenerator.h
- CHASE_MOTION_TYPE = 5, // TargetedMovementGenerator.h
- HOME_MOTION_TYPE = 6, // HomeMovementGenerator.h
- FLIGHT_MOTION_TYPE = 7, // WaypointMovementGenerator.h
- POINT_MOTION_TYPE = 8, // PointMovementGenerator.h
- FLEEING_MOTION_TYPE = 9, // FleeingMovementGenerator.h
- DISTRACT_MOTION_TYPE = 10, // IdleMovementGenerator.h
- ASSISTANCE_MOTION_TYPE= 11, // PointMovementGenerator.h (first part of flee for assistance)
- ASSISTANCE_DISTRACT_MOTION_TYPE = 12, // IdleMovementGenerator.h (second part of flee for assistance)
- TIMED_FLEEING_MOTION_TYPE = 13, // FleeingMovementGenerator.h (alt.second part of flee for assistance)
- FOLLOW_MOTION_TYPE = 14,
- ROTATE_MOTION_TYPE = 15,
- EFFECT_MOTION_TYPE = 16,
- NULL_MOTION_TYPE = 17,
- SPLINE_CHAIN_MOTION_TYPE = 18, // SplineChainMovementGenerator.h
- MAX_MOTION_TYPE // limit
+ IDLE_MOTION_TYPE = 0, // IdleMovementGenerator.h
+ RANDOM_MOTION_TYPE = 1, // RandomMovementGenerator.h
+ WAYPOINT_MOTION_TYPE = 2, // WaypointMovementGenerator.h
+ MAX_DB_MOTION_TYPE = 3, // Below motion types can't be set in DB.
+ ANIMAL_RANDOM_MOTION_TYPE = MAX_DB_MOTION_TYPE, // AnimalRandomMovementGenerator.h
+ CONFUSED_MOTION_TYPE = 4, // ConfusedMovementGenerator.h
+ CHASE_MOTION_TYPE = 5, // TargetedMovementGenerator.h
+ HOME_MOTION_TYPE = 6, // HomeMovementGenerator.h
+ FLIGHT_MOTION_TYPE = 7, // WaypointMovementGenerator.h
+ POINT_MOTION_TYPE = 8, // PointMovementGenerator.h
+ FLEEING_MOTION_TYPE = 9, // FleeingMovementGenerator.h
+ DISTRACT_MOTION_TYPE = 10, // IdleMovementGenerator.h
+ ASSISTANCE_MOTION_TYPE = 11, // PointMovementGenerator.h (first part of flee for assistance)
+ ASSISTANCE_DISTRACT_MOTION_TYPE = 12, // IdleMovementGenerator.h (second part of flee for assistance)
+ TIMED_FLEEING_MOTION_TYPE = 13, // FleeingMovementGenerator.h (alt.second part of flee for assistance)
+ FOLLOW_MOTION_TYPE = 14,
+ ROTATE_MOTION_TYPE = 15,
+ EFFECT_MOTION_TYPE = 16,
+ NULL_MOTION_TYPE = 17,
+ SPLINE_CHAIN_MOTION_TYPE = 18, // SplineChainMovementGenerator.h
+ MAX_MOTION_TYPE // limit
};
enum MovementSlot
@@ -98,91 +99,41 @@ struct JumpArrivalCastArgs
ObjectGuid Target;
};
-// assume it is 25 yard per 0.6 second
-#define SPEED_CHARGE 42.0f
-
-class TC_GAME_API MotionMaster //: private std::stack<MovementGenerator *>
+class TC_GAME_API MotionMaster
{
private:
- //typedef std::stack<MovementGenerator *> Impl;
- typedef MovementGenerator* _Ty;
-
- void pop()
- {
- if (empty())
- return;
+ typedef std::vector<MovementGenerator*> ExpireList;
- Impl[_top] = NULL;
- while (!empty() && !top())
- --_top;
- }
- void push(_Ty _Val) { ++_top; Impl[_top] = _Val; }
-
- bool needInitTop() const
- {
- if (empty())
- return false;
- return _needInit[_top];
- }
- void InitTop();
public:
-
- explicit MotionMaster(Unit* unit) : _expList(NULL), _top(-1), _owner(unit), _cleanFlag(MMCF_NONE)
+ explicit MotionMaster(Unit* unit) : _expireList(nullptr), _top(-1), _owner(unit), _cleanFlag(MMCF_NONE)
{
for (uint8 i = 0; i < MAX_MOTION_SLOT; ++i)
{
- Impl[i] = NULL;
- _needInit[i] = true;
+ _slot[i] = nullptr;
+ _initialize[i] = true;
}
}
~MotionMaster();
- void Initialize();
- void InitDefault();
-
bool empty() const { return (_top < 0); }
int size() const { return _top + 1; }
- _Ty top() const
- {
- ASSERT(!empty());
- return Impl[_top];
- }
- _Ty GetMotionSlot(int slot) const
- {
- ASSERT(slot >= 0);
- return Impl[slot];
- }
+ MovementGenerator* top() const { ASSERT(!empty()); return _slot[_top]; }
- void DirectDelete(_Ty curr);
- void DelayedDelete(_Ty curr);
+ void Initialize();
+ void InitDefault();
void UpdateMotion(uint32 diff);
- void Clear(bool reset = true)
- {
- if (_cleanFlag & MMCF_UPDATE)
- {
- if (reset)
- _cleanFlag |= MMCF_RESET;
- else
- _cleanFlag &= ~MMCF_RESET;
- DelayedClean();
- }
- else
- DirectClean(reset);
- }
- void MovementExpired(bool reset = true)
- {
- if (_cleanFlag & MMCF_UPDATE)
- {
- if (reset)
- _cleanFlag |= MMCF_RESET;
- else
- _cleanFlag &= ~MMCF_RESET;
- DelayedExpire();
- }
- else
- DirectExpire(reset);
- }
+
+ void Clear(bool reset = true);
+ void MovementExpired(bool reset = true);
+
+ MovementGeneratorType GetCurrentMovementGeneratorType() const;
+ MovementGeneratorType GetMotionSlotType(int slot) const;
+ MovementGenerator* GetMotionSlot(int slot) const;
+
+ void propagateSpeedChange();
+
+ bool GetDestination(float &x, float &y, float &z);
void MoveIdle();
void MoveTargetedHome();
@@ -192,7 +143,9 @@ class TC_GAME_API MotionMaster //: private std::stack<MovementGenerator *>
void MoveConfused();
void MoveFleeing(Unit* enemy, uint32 time = 0);
void MovePoint(uint32 id, Position const& pos, bool generatePath = true)
- { MovePoint(id, pos.m_positionX, pos.m_positionY, pos.m_positionZ, generatePath); }
+ {
+ MovePoint(id, pos.m_positionX, pos.m_positionY, pos.m_positionZ, generatePath);
+ }
void MovePoint(uint32 id, float x, float y, float z, bool generatePath = true);
/* Makes the unit move toward the target until it is at a certain distance from it. The unit then stops.
@@ -229,27 +182,27 @@ class TC_GAME_API MotionMaster //: private std::stack<MovementGenerator *>
void MovePath(uint32 path_id, bool repeatable);
void MoveRotate(uint32 time, RotateDirection direction);
- MovementGeneratorType GetCurrentMovementGeneratorType() const;
- MovementGeneratorType GetMotionSlotType(int slot) const;
+ private:
+ void pop();
- void propagateSpeedChange();
+ bool NeedInitTop() const;
+ void InitTop();
- bool GetDestination(float &x, float &y, float &z);
- private:
- void Mutate(MovementGenerator *m, MovementSlot slot); // use Move* functions instead
+ void Mutate(MovementGenerator *m, MovementSlot slot);
void DirectClean(bool reset);
void DelayedClean();
-
void DirectExpire(bool reset);
void DelayedExpire();
+ void DirectDelete(MovementGenerator* curr);
+ void DelayedDelete(MovementGenerator* curr);
- typedef std::vector<_Ty> ExpireList;
- ExpireList* _expList;
- _Ty Impl[MAX_MOTION_SLOT];
+ ExpireList* _expireList;
+ MovementGenerator* _slot[MAX_MOTION_SLOT];
int _top;
Unit* _owner;
- bool _needInit[MAX_MOTION_SLOT];
+ bool _initialize[MAX_MOTION_SLOT];
uint8 _cleanFlag;
};
-#endif
+
+#endif // MOTIONMASTER_H