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authorShocker <shocker@freakz.ro>2012-04-10 17:15:24 -0700
committerShocker <shocker@freakz.ro>2012-04-10 17:15:24 -0700
commitb4341413e5a82b525e3cf84536caffb12d38b32b (patch)
treebc21801ac66dd9a169e61d40a9ccd1b0a1c735ad /src
parenta470a5ad93420255338502f48339d13a0aa7bcb0 (diff)
parente36027e90b03164c06337a5eb52bcf3f46cf5341 (diff)
Merge pull request #5648 from Elron103/pull-requests
Core/Misc: Add a validity check for coordinates, prevents possible crashes with invalid coordinates
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Entities/Object/Object.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 8f74e50b1e9..70b680c6ae0 100755
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -2741,6 +2741,14 @@ void WorldObject::MovePositionToFirstCollision(Position &pos, float dist, float
pos.m_positionZ += 2.0f;
destx = pos.m_positionX + dist * cos(angle);
desty = pos.m_positionY + dist * sin(angle);
+
+ // Prevent invalid coordinates here, position is unchanged
+ if (!Trinity::IsValidMapCoord(destx, desty))
+ {
+ sLog->outCrash("WorldObject::MovePositionToFirstCollision invalid coordinates X: %f and Y: %f were passed!", destx, desty);
+ return;
+ }
+
ground = GetMap()->GetHeight(GetPhaseMask(), destx, desty, MAX_HEIGHT, true);
floor = GetMap()->GetHeight(GetPhaseMask(), destx, desty, pos.m_positionZ, true);
destz = fabs(ground - pos.m_positionZ) <= fabs(floor - pos.m_positionZ) ? ground : floor;