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authorclick <none@none>2010-04-19 21:02:13 +0200
committerclick <none@none>2010-04-19 21:02:13 +0200
commitb48334c6064506e54e8c257a91c394193ee4ec9a (patch)
tree8284070d796b0c73969e7c8b7b55e65bd6568cb3 /src
parentc8184264e135d521018dd17f273a1753c8410788 (diff)
Really fix the horseman - shot the horse, gave him a new one - and a proper washover of what he can say!
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/scripts/eastern_kingdoms/scarlet_monastery/boss_headless_horseman.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/scripts/eastern_kingdoms/scarlet_monastery/boss_headless_horseman.cpp b/src/scripts/eastern_kingdoms/scarlet_monastery/boss_headless_horseman.cpp
index 6aa1ec23285..17bbf0c23c6 100644
--- a/src/scripts/eastern_kingdoms/scarlet_monastery/boss_headless_horseman.cpp
+++ b/src/scripts/eastern_kingdoms/scarlet_monastery/boss_headless_horseman.cpp
@@ -121,7 +121,7 @@ static const char* Text[]=
"Horseman rise...",
"Your time is nigh...",
"You felt death once...",
- "Now, know demise!"}
+ "Now, know demise!"
};
#define EMOTE_LAUGHS "Headless Horseman laughs"