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authormegamage <none@none>2008-11-26 12:28:36 -0600
committermegamage <none@none>2008-11-26 12:28:36 -0600
commitb591c216594b688b88b9343a01d1a4684fa4e833 (patch)
tree08228b112b134f41c63dbeadce6ce055b7e66f1f /src
parent77b753b45260b24f846d51c5527c90fffd1cf3d5 (diff)
*Hope this can fix instance respawn bug.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Creature.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 94aa3c2151c..e02f48e6134 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -600,7 +600,7 @@ bool Creature::Create (uint32 guidlow, Map *map, uint32 Entry, uint32 team, cons
{
SetMapId(map->GetId());
SetInstanceId(map->GetInstanceId());
- m_DBTableGuid = guidlow;
+ //m_DBTableGuid = guidlow;
//oX = x; oY = y; dX = x; dY = y; m_moveTime = 0; m_startMove = 0;
const bool bResult = CreateFromProto(guidlow, Entry, team, data);