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authorShinDarth <borzifrancesco@gmail.com>2014-08-28 15:32:38 +0100
committerDDuarte <dnpd.dd@gmail.com>2014-08-28 15:32:38 +0100
commitb65172910c4f65c3ddd3a7c7ca3d3c7330f4a1f0 (patch)
treeb40c3caabbdecdabfe9ba4cba6a472d151c14007 /src
parentcbeaa6703cdfa17cf340d3f933b61473732c2d74 (diff)
Core/BattleGrounds: store data about BGs victories
Enable in worldserver.conf Closes #12944 Signed-off-by: DDuarte <dnpd.dd@gmail.com>
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Battlegrounds/Battleground.cpp59
-rw-r--r--src/server/game/Battlegrounds/BattlegroundScore.h13
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundAB.h3
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundAV.h6
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundEY.h2
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundIC.h3
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundSA.h3
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundWS.h3
-rw-r--r--src/server/game/World/World.cpp1
-rw-r--r--src/server/game/World/World.h1
-rw-r--r--src/server/shared/Database/Implementation/CharacterDatabase.cpp6
-rw-r--r--src/server/shared/Database/Implementation/CharacterDatabase.h4
-rw-r--r--src/server/worldserver/worldserver.conf.dist8
13 files changed, 112 insertions, 0 deletions
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp
index 3a59ffa8cf9..c11ee7a39b7 100644
--- a/src/server/game/Battlegrounds/Battleground.cpp
+++ b/src/server/game/Battlegrounds/Battleground.cpp
@@ -712,6 +712,24 @@ void Battleground::EndBattleground(uint32 winner)
int32 winmsg_id = 0;
+ PreparedStatement* stmt;
+ PreparedQueryResult result;
+ uint64 battleground_id = 1;
+
+ if (isBattleground() && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_STORE_STATISTICS_ENABLE))
+ {
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PVPSTATS_MAXID);
+ result = CharacterDatabase.Query(stmt);
+
+ if (result)
+ {
+ Field* fields = result->Fetch();
+ battleground_id = fields[0].GetInt64() + 1;
+ }
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PVPSTATS_BATTLEGROUND);
+ }
+
if (winner == ALLIANCE)
{
winmsg_id = isBattleground() ? LANG_BG_A_WINS : LANG_ARENA_GOLD_WINS;
@@ -719,6 +737,9 @@ void Battleground::EndBattleground(uint32 winner)
PlaySoundToAll(SOUND_ALLIANCE_WINS); // alliance wins sound
SetWinner(BG_TEAM_ALLIANCE);
+
+ if (isBattleground() && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_STORE_STATISTICS_ENABLE))
+ stmt->setUInt8(1, BG_TEAM_ALLIANCE);
}
else if (winner == HORDE)
{
@@ -727,10 +748,24 @@ void Battleground::EndBattleground(uint32 winner)
PlaySoundToAll(SOUND_HORDE_WINS); // horde wins sound
SetWinner(BG_TEAM_HORDE);
+
+ if (isBattleground() && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_STORE_STATISTICS_ENABLE))
+ stmt->setUInt8(1, BG_TEAM_HORDE);
}
else
{
SetWinner(BG_TEAM_NEUTRAL);
+
+ if (isBattleground() && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_STORE_STATISTICS_ENABLE))
+ stmt->setUInt8(1, BG_TEAM_NEUTRAL);
+ }
+
+ if (isBattleground() && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_STORE_STATISTICS_ENABLE))
+ {
+ stmt->setUInt64(0, battleground_id);
+ stmt->setUInt8(2, m_BracketId + 1);
+ stmt->setUInt8(3, GetTypeID());
+ CharacterDatabase.Execute(stmt);
}
SetStatus(STATUS_WAIT_LEAVE);
@@ -770,6 +805,30 @@ void Battleground::EndBattleground(uint32 winner)
uint32 loser_kills = player->GetRandomWinner() ? sWorld->getIntConfig(CONFIG_BG_REWARD_LOSER_HONOR_LAST) : sWorld->getIntConfig(CONFIG_BG_REWARD_LOSER_HONOR_FIRST);
uint32 winner_arena = player->GetRandomWinner() ? sWorld->getIntConfig(CONFIG_BG_REWARD_WINNER_ARENA_LAST) : sWorld->getIntConfig(CONFIG_BG_REWARD_WINNER_ARENA_FIRST);
+ if (isBattleground() && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_STORE_STATISTICS_ENABLE))
+ {
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PVPSTATS_PLAYER);
+ BattlegroundScoreMap::const_iterator score = PlayerScores.find(player->GetGUIDLow());
+
+ // battleground_id, character_guid, score_killing_blows, score_deaths, score_honorable_kills, score_bonus_honor, score_damage_done, score_healing_done
+
+ stmt->setUInt32(0, battleground_id);
+ stmt->setUInt32(1, player->GetGUIDLow());
+ stmt->setUInt32(2, score->second->GetKillingBlows());
+ stmt->setUInt32(3, score->second->GetDeaths());
+ stmt->setUInt32(4, score->second->GetHonorableKills());
+ stmt->setUInt32(5, score->second->GetBonusHonor());
+ stmt->setUInt32(6, score->second->GetDamageDone());
+ stmt->setUInt32(7, score->second->GetHealingDone());
+ stmt->setUInt32(8, score->second->GetAttr1());
+ stmt->setUInt32(9, score->second->GetAttr2());
+ stmt->setUInt32(10, score->second->GetAttr3());
+ stmt->setUInt32(11, score->second->GetAttr4());
+ stmt->setUInt32(12, score->second->GetAttr5());
+
+ CharacterDatabase.Execute(stmt);
+ }
+
// Reward winner team
if (team == winner)
{
diff --git a/src/server/game/Battlegrounds/BattlegroundScore.h b/src/server/game/Battlegrounds/BattlegroundScore.h
index 81aca355be8..f91c2aae579 100644
--- a/src/server/game/Battlegrounds/BattlegroundScore.h
+++ b/src/server/game/Battlegrounds/BattlegroundScore.h
@@ -107,6 +107,19 @@ struct BattlegroundScore
// For Logging purpose
virtual std::string ToString() const { return ""; }
+ uint32 GetKillingBlows() const { return KillingBlows; }
+ uint32 GetDeaths() const { return Deaths; }
+ uint32 GetHonorableKills() const { return HonorableKills; }
+ uint32 GetBonusHonor() const { return BonusHonor; }
+ uint32 GetDamageDone() const { return DamageDone; }
+ uint32 GetHealingDone() const { return HealingDone; }
+
+ virtual uint32 GetAttr1() const { return 0; }
+ virtual uint32 GetAttr2() const { return 0; }
+ virtual uint32 GetAttr3() const { return 0; }
+ virtual uint32 GetAttr4() const { return 0; }
+ virtual uint32 GetAttr5() const { return 0; }
+
uint64 PlayerGuid;
// Default score, present in every type
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAB.h b/src/server/game/Battlegrounds/Zones/BattlegroundAB.h
index 7655880117f..e44c2682094 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAB.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAB.h
@@ -267,6 +267,9 @@ struct BattlegroundABScore final : public BattlegroundScore
data << uint32(BasesDefended);
}
+ uint32 GetAttr1() const { return BasesAssaulted; }
+ uint32 GetAttr2() const { return BasesDefended; }
+
uint32 BasesAssaulted;
uint32 BasesDefended;
};
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAV.h b/src/server/game/Battlegrounds/Zones/BattlegroundAV.h
index 882d729c1e8..ac8eebf8cfa 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAV.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAV.h
@@ -1568,6 +1568,12 @@ struct BattlegroundAVScore final : public BattlegroundScore
data << uint32(MinesCaptured);
}
+ uint32 GetAttr1() const { return GraveyardsAssaulted; }
+ uint32 GetAttr2() const { return GraveyardsDefended; }
+ uint32 GetAttr3() const { return TowersAssaulted; }
+ uint32 GetAttr4() const { return TowersDefended; }
+ uint32 GetAttr5() const { return MinesCaptured; }
+
uint32 GraveyardsAssaulted;
uint32 GraveyardsDefended;
uint32 TowersAssaulted;
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundEY.h b/src/server/game/Battlegrounds/Zones/BattlegroundEY.h
index 4a146a17917..7482973d45a 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundEY.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundEY.h
@@ -349,6 +349,8 @@ struct BattlegroundEYScore final : public BattlegroundScore
data << uint32(FlagCaptures);
}
+ uint32 GetAttr1() const { return FlagCaptures; }
+
uint32 FlagCaptures;
};
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundIC.h b/src/server/game/Battlegrounds/Zones/BattlegroundIC.h
index 5a9b47ec9b5..9c09df64ba0 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundIC.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundIC.h
@@ -878,6 +878,9 @@ struct BattlegroundICScore final : public BattlegroundScore
data << uint32(BasesDefended);
}
+ uint32 GetAttr1() const { return BasesAssaulted; }
+ uint32 GetAttr2() const { return BasesDefended; }
+
uint32 BasesAssaulted;
uint32 BasesDefended;
};
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundSA.h b/src/server/game/Battlegrounds/Zones/BattlegroundSA.h
index 627c23850d2..bb53428c264 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundSA.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundSA.h
@@ -538,6 +538,9 @@ struct BattlegroundSAScore final : public BattlegroundScore
data << uint32(GatesDestroyed);
}
+ uint32 GetAttr1() const { return DemolishersDestroyed; }
+ uint32 GetAttr2() const { return GatesDestroyed; }
+
uint32 DemolishersDestroyed;
uint32 GatesDestroyed;
};
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundWS.h b/src/server/game/Battlegrounds/Zones/BattlegroundWS.h
index d29715c982b..78bbb071c6f 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundWS.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundWS.h
@@ -177,6 +177,9 @@ struct BattlegroundWGScore final : public BattlegroundScore
data << uint32(FlagReturns);
}
+ uint32 GetAttr1() const { return FlagCaptures; }
+ uint32 GetAttr2() const { return FlagReturns; }
+
uint32 FlagCaptures;
uint32 FlagReturns;
};
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 4de9cb34df6..184637b0a1d 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -1021,6 +1021,7 @@ void World::LoadConfigSettings(bool reload)
m_bool_configs[CONFIG_BATTLEGROUND_CAST_DESERTER] = sConfigMgr->GetBoolDefault("Battleground.CastDeserter", true);
m_bool_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE] = sConfigMgr->GetBoolDefault("Battleground.QueueAnnouncer.Enable", false);
m_bool_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY] = sConfigMgr->GetBoolDefault("Battleground.QueueAnnouncer.PlayerOnly", false);
+ m_bool_configs[CONFIG_BATTLEGROUND_STORE_STATISTICS_ENABLE] = sConfigMgr->GetBoolDefault("Battleground.StoreStatistics.Enable", false);
m_int_configs[CONFIG_BATTLEGROUND_INVITATION_TYPE] = sConfigMgr->GetIntDefault ("Battleground.InvitationType", 0);
m_int_configs[CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER] = sConfigMgr->GetIntDefault ("Battleground.PrematureFinishTimer", 5 * MINUTE * IN_MILLISECONDS);
m_int_configs[CONFIG_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH] = sConfigMgr->GetIntDefault ("Battleground.PremadeGroupWaitForMatch", 30 * MINUTE * IN_MILLISECONDS);
diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h
index cb87e1739c2..fd31099a5ea 100644
--- a/src/server/game/World/World.h
+++ b/src/server/game/World/World.h
@@ -121,6 +121,7 @@ enum WorldBoolConfigs
CONFIG_BATTLEGROUND_CAST_DESERTER,
CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE,
CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY,
+ CONFIG_BATTLEGROUND_STORE_STATISTICS_ENABLE,
CONFIG_BG_XP_FOR_KILL,
CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS,
CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE,
diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.cpp b/src/server/shared/Database/Implementation/CharacterDatabase.cpp
index 24e61e7399a..0669d0b84f9 100644
--- a/src/server/shared/Database/Implementation/CharacterDatabase.cpp
+++ b/src/server/shared/Database/Implementation/CharacterDatabase.cpp
@@ -600,4 +600,10 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PrepareStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID, "UPDATE character_pet SET slot = ? WHERE owner = ? AND id = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_DEL_CHAR_PET_BY_ID, "DELETE FROM character_pet WHERE id = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_DEL_CHAR_PET_BY_SLOT, "DELETE FROM character_pet WHERE owner = ? AND (slot = ? OR slot > ?)", CONNECTION_ASYNC);
+
+ // PvPstats
+ PrepareStatement(CHAR_SEL_PVPSTATS_MAXID, "SELECT MAX(id) FROM pvpstats_battlegrounds", CONNECTION_SYNCH);
+ PrepareStatement(CHAR_INS_PVPSTATS_BATTLEGROUND, "INSERT INTO pvpstats_battlegrounds (id, winner_faction, bracket_id, type, date) VALUES (?, ?, ?, ?, NOW())", CONNECTION_ASYNC);
+ PrepareStatement(CHAR_INS_PVPSTATS_PLAYER, "INSERT INTO pvpstats_players (battleground_id, character_guid, score_killing_blows, score_deaths, score_honorable_kills, score_bonus_honor, score_damage_done, score_healing_done, attr_1, attr_2, attr_3, attr_4, attr_5) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
+
}
diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.h b/src/server/shared/Database/Implementation/CharacterDatabase.h
index c73f0df8d00..19b5fef82eb 100644
--- a/src/server/shared/Database/Implementation/CharacterDatabase.h
+++ b/src/server/shared/Database/Implementation/CharacterDatabase.h
@@ -534,6 +534,10 @@ enum CharacterDatabaseStatements
CHAR_DEL_ITEMCONTAINER_MONEY,
CHAR_INS_ITEMCONTAINER_MONEY,
+ CHAR_SEL_PVPSTATS_MAXID,
+ CHAR_INS_PVPSTATS_BATTLEGROUND,
+ CHAR_INS_PVPSTATS_PLAYER,
+
MAX_CHARACTERDATABASE_STATEMENTS
};
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist
index d98a061b9f3..ee6def23c3e 100644
--- a/src/server/worldserver/worldserver.conf.dist
+++ b/src/server/worldserver/worldserver.conf.dist
@@ -2060,6 +2060,14 @@ Battleground.QueueAnnouncer.Enable = 0
Battleground.QueueAnnouncer.PlayerOnly = 0
#
+# Battleground.StoreStatistics.Enable
+# Description: Store Battleground scores in the database.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+Battleground.StoreStatistics.Enable = 0
+
+#
# Battleground.InvitationType
# Description: Set Battleground invitation type.
# Default: 0 - (Normal, Invite as much players to battlegrounds as queued,