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authorShauren <shauren.trinity@gmail.com>2014-10-24 18:52:00 +0200
committerShauren <shauren.trinity@gmail.com>2014-10-24 18:52:00 +0200
commitb68ccb2e58b0ef41a044b10624b0073dcf90b426 (patch)
tree96efedf0c8dee49c1648db406908372731bf6da5 /src
parent6938d821f9236d5000ddbd0d23807f4cc8e266f6 (diff)
Core/Corpses: Fixed loading corpse guid during server startup
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index b32c0fc97af..0aede6a1dca 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -6937,7 +6937,7 @@ void ObjectMgr::LoadCorpses()
do
{
Field* fields = result->Fetch();
- uint32 guid = fields[16].GetUInt32();
+ uint32 guid = fields[15].GetUInt32();
CorpseType type = CorpseType(fields[12].GetUInt8());
if (type >= MAX_CORPSE_TYPE)
{