diff options
author | GigaDev90 <gabriele.gelardi@gmail.com> | 2015-10-25 16:23:51 +0100 |
---|---|---|
committer | ShinDarth <borzifrancesco@gmail.com> | 2015-10-28 20:14:21 +0100 |
commit | b774aedd93a229fd3cbcd17a09ac195a9c0c47c6 (patch) | |
tree | c6b15b723b727a237f6b091d4a24e3fa7fe942d3 /src | |
parent | f5781ec3af1e0958f505d5d4b3e452cb10f1a70c (diff) |
Scripts/DuelReset:
- fixed druid mana restoration
- fixed bug when a player accepts duel with a spel on onHold true (like when stealth of rogue/druid is active)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Spells/SpellHistory.cpp | 27 | ||||
-rw-r--r-- | src/server/scripts/World/duel_reset.cpp | 34 |
2 files changed, 36 insertions, 25 deletions
diff --git a/src/server/game/Spells/SpellHistory.cpp b/src/server/game/Spells/SpellHistory.cpp index ca0e8cc6238..c76c4545643 100644 --- a/src/server/game/Spells/SpellHistory.cpp +++ b/src/server/game/Spells/SpellHistory.cpp @@ -652,23 +652,16 @@ void SpellHistory::RestoreCooldownStateAfterDuel() SpellInfo const* spellInfo = sSpellMgr->EnsureSpellInfo(itr->first); if (spellInfo->RecoveryTime > 10 * MINUTE * IN_MILLISECONDS || - spellInfo->CategoryRecoveryTime > 10 * MINUTE * IN_MILLISECONDS) + spellInfo->CategoryRecoveryTime > 10 * MINUTE * IN_MILLISECONDS) _spellCooldownsBeforeDuel[itr->first] = _spellCooldowns[itr->first]; } - - _spellCooldowns = _spellCooldownsBeforeDuel; - - // update the client: clear all cooldowns - std::vector<int32> resetCooldowns; - resetCooldowns.reserve(_spellCooldowns.size()); - - for (auto itr = _spellCooldowns.begin(); itr != _spellCooldowns.end(); ++itr) - resetCooldowns.push_back(itr->first); - - if (resetCooldowns.empty()) - return; - - SendClearCooldowns(resetCooldowns); + //check for spell with onHold active before and during the duel + for (auto itr = _spellCooldownsBeforeDuel.begin(); itr != _spellCooldownsBeforeDuel.end(); ++itr) + { + if (!itr->second.OnHold) + if (!_spellCooldowns[itr->first].OnHold) + _spellCooldowns[itr->first] = _spellCooldownsBeforeDuel[itr->first]; + } // update the client: restore old cooldowns PacketCooldowns cooldowns; @@ -679,14 +672,14 @@ void SpellHistory::RestoreCooldownStateAfterDuel() uint32 cooldownDuration = itr->second.CooldownEnd > now ? std::chrono::duration_cast<std::chrono::milliseconds>(itr->second.CooldownEnd - now).count() : 0; // cooldownDuration must be between 0 and 10 minutes in order to avoid any visual bugs - if (cooldownDuration == 0 || cooldownDuration > 10 * MINUTE * IN_MILLISECONDS) + if (cooldownDuration <= 0 || cooldownDuration > 10 * MINUTE * IN_MILLISECONDS || itr->second.OnHold) continue; cooldowns[itr->first] = cooldownDuration; } WorldPacket data; - BuildCooldownPacket(data, SPELL_COOLDOWN_FLAG_NONE, cooldowns); + BuildCooldownPacket(data, SPELL_COOLDOWN_FLAG_INCLUDE_EVENT_COOLDOWNS, cooldowns); player->SendDirectMessage(&data); } } diff --git a/src/server/scripts/World/duel_reset.cpp b/src/server/scripts/World/duel_reset.cpp index f7d7201c56a..593906074c5 100644 --- a/src/server/scripts/World/duel_reset.cpp +++ b/src/server/scripts/World/duel_reset.cpp @@ -17,6 +17,7 @@ #include "ScriptMgr.h" #include "Player.h" +#include "Pet.h" class DuelResetScript : public PlayerScript { @@ -32,8 +33,9 @@ class DuelResetScript : public PlayerScript player1->GetSpellHistory()->SaveCooldownStateBeforeDuel(); player2->GetSpellHistory()->SaveCooldownStateBeforeDuel(); - player1->RemoveArenaSpellCooldowns(true); - player2->RemoveArenaSpellCooldowns(true); + + ResetSpellCooldowns(player1, true); + ResetSpellCooldowns(player2, true); } // Health and mana reset @@ -46,14 +48,14 @@ class DuelResetScript : public PlayerScript player2->SetHealth(player2->GetMaxHealth()); // check if player1 class uses mana - if (player1->getPowerType() == POWER_MANA) + if (player1->getPowerType() == POWER_MANA || player1->getClass() == CLASS_DRUID) { player1->SaveManaBeforeDuel(); player1->SetPower(POWER_MANA, player1->GetMaxPower(POWER_MANA)); } // check if player2 class uses mana - if (player2->getPowerType() == POWER_MANA) + if (player2->getPowerType() == POWER_MANA || player2->getClass() == CLASS_DRUID) { player2->SaveManaBeforeDuel(); player2->SetPower(POWER_MANA, player2->GetMaxPower(POWER_MANA)); @@ -70,8 +72,9 @@ class DuelResetScript : public PlayerScript // Cooldown restore if (sWorld->getBoolConfig(CONFIG_RESET_DUEL_COOLDOWNS)) { - winner->RemoveArenaSpellCooldowns(true); - loser->RemoveArenaSpellCooldowns(true); + + ResetSpellCooldowns(winner, true); + ResetSpellCooldowns(loser, true); winner->GetSpellHistory()->RestoreCooldownStateAfterDuel(); loser->GetSpellHistory()->RestoreCooldownStateAfterDuel(); @@ -84,15 +87,30 @@ class DuelResetScript : public PlayerScript loser->RestoreHealthAfterDuel(); // check if player1 class uses mana - if (winner->getPowerType() == POWER_MANA) + if (winner->getPowerType() == POWER_MANA || winner->getClass() == CLASS_DRUID) winner->RestoreManaAfterDuel(); // check if player2 class uses mana - if (loser->getPowerType() == POWER_MANA) + if (loser->getPowerType() == POWER_MANA || loser->getClass() == CLASS_DRUID) loser->RestoreManaAfterDuel(); } } } + + void ResetSpellCooldowns(Player* player, bool removeActivePetCooldowns) + { + // remove cooldowns on spells that have < 10 min CD and has no onHold + player->GetSpellHistory()->ResetCooldowns([](SpellHistory::CooldownStorageType::iterator itr) -> bool + { + SpellInfo const* spellInfo = sSpellMgr->EnsureSpellInfo(itr->first); + return spellInfo->RecoveryTime < 10 * MINUTE * IN_MILLISECONDS && spellInfo->CategoryRecoveryTime < 10 * MINUTE * IN_MILLISECONDS && !itr->second.OnHold; + }, true); + + // pet cooldowns + if (removeActivePetCooldowns) + if (Pet* pet = player->GetPet()) + pet->GetSpellHistory()->ResetAllCooldowns(); + } }; void AddSC_duel_reset() |