diff options
author | Jameyboor <jamey_D@hotmail.com> | 2015-07-26 15:08:33 +0200 |
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committer | Jameyboor <jamey_D@hotmail.com> | 2015-07-26 15:08:33 +0200 |
commit | b85b0c221b8de65892a3ab52b228f0854621376f (patch) | |
tree | 80d7ad5187da0dd2ed733b5f4f8c4a75a245ee4f /src | |
parent | 66bbdfb82cc27eb6fd39b93e8c11ea0aedf21c75 (diff) |
Fix UpdateMovementFlags ignoring DynamicTree height.
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index c2d0a60aa45..84a12fd6409 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -2553,7 +2553,7 @@ void Creature::UpdateMovementFlags() return; // Set the movement flags if the creature is in that mode. (Only fly if actually in air, only swim if in water, etc) - float ground = GetMap()->GetHeight(GetPositionX(), GetPositionY(), GetPositionZMinusOffset()); + float ground = GetMap()->GetHeight(GetPhaseMask(), GetPositionX(), GetPositionY(), GetPositionZMinusOffset()); bool isInAir = (G3D::fuzzyGt(GetPositionZMinusOffset(), ground + 0.05f) || G3D::fuzzyLt(GetPositionZMinusOffset(), ground - 0.05f)); // Can be underground too, prevent the falling |