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authorJameyboor <jamey_D@hotmail.com>2015-07-26 15:08:33 +0200
committerJameyboor <jamey_D@hotmail.com>2015-07-26 15:08:33 +0200
commitb85b0c221b8de65892a3ab52b228f0854621376f (patch)
tree80d7ad5187da0dd2ed733b5f4f8c4a75a245ee4f /src
parent66bbdfb82cc27eb6fd39b93e8c11ea0aedf21c75 (diff)
Fix UpdateMovementFlags ignoring DynamicTree height.
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index c2d0a60aa45..84a12fd6409 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -2553,7 +2553,7 @@ void Creature::UpdateMovementFlags()
return;
// Set the movement flags if the creature is in that mode. (Only fly if actually in air, only swim if in water, etc)
- float ground = GetMap()->GetHeight(GetPositionX(), GetPositionY(), GetPositionZMinusOffset());
+ float ground = GetMap()->GetHeight(GetPhaseMask(), GetPositionX(), GetPositionY(), GetPositionZMinusOffset());
bool isInAir = (G3D::fuzzyGt(GetPositionZMinusOffset(), ground + 0.05f) || G3D::fuzzyLt(GetPositionZMinusOffset(), ground - 0.05f)); // Can be underground too, prevent the falling