diff options
| author | enjoi <none@none> | 2010-08-18 15:49:51 +0100 |
|---|---|---|
| committer | enjoi <none@none> | 2010-08-18 15:49:51 +0100 |
| commit | b8a613647f8d204186fa30f35a8b4e2cb9337a73 (patch) | |
| tree | e571280a13e45fc3d1ff025795620e35dde69199 /src | |
| parent | 71a5320edace0a2de85c32fc479ca7a44bbbd264 (diff) | |
Core/ObjectMgr: Prevent vehicleid from having an incorrect value when reloaded with .reload creature_template.
--HG--
branch : trunk
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index d83f7447f4c..7a54f49e2b9 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -744,7 +744,10 @@ void ObjectMgr::CheckCreatureTemplate(CreatureInfo const* cInfo) { VehicleEntry const* vehId = sVehicleStore.LookupEntry(cInfo->VehicleId); if (!vehId) + { sLog.outErrorDb("Creature (Entry: %u) has a non-existing VehicleId (%u). This *WILL* cause the client to freeze!", cInfo->Entry, cInfo->VehicleId); + const_cast<CreatureInfo*>(cInfo)->VehicleId = 0; + } } if (cInfo->PetSpellDataId) |
