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authorShauren <shauren.trinity@gmail.com>2014-08-22 20:09:18 +0200
committerShauren <shauren.trinity@gmail.com>2014-08-22 20:09:18 +0200
commitb90329d63acaecb1f074dd2b303561baa9f639a2 (patch)
treef2adfc5acec51b4467d56ba1a659330e83fb5aff /src
parentf2cb5061618367d6d4c07dee40eb9c6ecaed5d03 (diff)
Core/Battle.net: Use real account name from account table to auth instead of always constructing bnetId#index. Fixes having to reconfigure addons by players.
*NEW* battle.net only accounts should be created with battlenet_account_id#account_index format in username
Diffstat (limited to 'src')
-rw-r--r--src/server/authserver/Main.cpp2
-rw-r--r--src/server/authserver/Server/BattlenetSession.cpp55
-rw-r--r--src/server/authserver/Server/BattlenetSession.h2
-rw-r--r--src/server/authserver/Server/BattlenetSessionManager.cpp18
-rw-r--r--src/server/authserver/Server/BattlenetSessionManager.h61
-rw-r--r--src/server/game/Accounts/BattlenetAccountMgr.cpp23
-rw-r--r--src/server/game/Accounts/BattlenetAccountMgr.h1
-rw-r--r--src/server/game/Server/WorldSocket.cpp36
-rw-r--r--src/server/shared/Database/Implementation/LoginDatabase.cpp10
-rw-r--r--src/server/shared/Database/Implementation/LoginDatabase.h2
10 files changed, 130 insertions, 80 deletions
diff --git a/src/server/authserver/Main.cpp b/src/server/authserver/Main.cpp
index 50205d1d585..af7ecd15160 100644
--- a/src/server/authserver/Main.cpp
+++ b/src/server/authserver/Main.cpp
@@ -28,7 +28,7 @@
#include "AsyncAcceptor.h"
#include "AuthSession.h"
#include "BattlenetManager.h"
-#include "BattlenetSession.h"
+#include "BattlenetSessionManager.h"
#include "Common.h"
#include "Configuration/Config.h"
#include "Database/DatabaseEnv.h"
diff --git a/src/server/authserver/Server/BattlenetSession.cpp b/src/server/authserver/Server/BattlenetSession.cpp
index 9dc43d4bedb..2c2026253dc 100644
--- a/src/server/authserver/Server/BattlenetSession.cpp
+++ b/src/server/authserver/Server/BattlenetSession.cpp
@@ -17,7 +17,7 @@
#include "AuthCodes.h"
#include "BattlenetBitStream.h"
-#include "BattlenetSession.h"
+#include "BattlenetSessionManager.h"
#include "Database/DatabaseEnv.h"
#include "HmacHash.h"
#include "Log.h"
@@ -57,7 +57,7 @@ Battlenet::Session::ModuleHandler const Battlenet::Session::ModuleHandlers[MODUL
};
Battlenet::Session::Session(tcp::socket&& socket) : Socket(std::move(socket), std::size_t(BufferSizes::Read)), _accountId(0), _accountName(), _locale(),
- _os(), _build(0), _gameAccountId(0), _gameAccountIndex(0), _accountSecurityLevel(SEC_PLAYER), I(), s(), v(), b(), B(), K(),
+ _os(), _build(0), _gameAccountId(0), _gameAccountName(), _accountSecurityLevel(SEC_PLAYER), I(), s(), v(), b(), B(), K(),
_reconnectProof(), _crypt(), _authed(false)
{
static uint8 const N_Bytes[] =
@@ -83,6 +83,7 @@ Battlenet::Session::Session(tcp::socket&& socket) : Socket(std::move(socket), st
Battlenet::Session::~Session()
{
+ sBattlenetSessionMgr.RemoveSession(this);
TC_LOG_TRACE("server.battlenet", "Battlenet::Session::OnClose");
}
@@ -330,12 +331,10 @@ bool Battlenet::Session::HandleAuthReconnect(PacketHeader& header, BitStream& pa
if (baseComponent != reconnect.Components.end())
_build = baseComponent->Build;
- uint8 accountIndex = atol(reconnect.GameAccountName.substr(reconnect.GameAccountName.find_last_of('#') + 1).c_str());
-
Utf8ToUpperOnlyLatin(_accountName);
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_RECONNECT_INFO);
stmt->setString(0, _accountName);
- stmt->setUInt8(1, accountIndex);
+ stmt->setString(1, reconnect.GameAccountName);
PreparedQueryResult result = LoginDatabase.Query(stmt);
if (!result)
{
@@ -350,7 +349,7 @@ bool Battlenet::Session::HandleAuthReconnect(PacketHeader& header, BitStream& pa
_accountId = fields[0].GetUInt32();
K.SetHexStr(fields[1].GetString().c_str());
_gameAccountId = fields[2].GetUInt32();
- _gameAccountIndex = accountIndex;
+ _gameAccountName = reconnect.GameAccountName;
ModuleInfo* thumbprint = sBattlenetMgr->CreateModule(_os, "Thumbprint");
ModuleInfo* resume = sBattlenetMgr->CreateModule(_os, "Resume");
@@ -780,7 +779,12 @@ bool Battlenet::Session::HandlePasswordModule(BitStream* dataStream, ServerPacke
{
fields = result->Fetch();
std::ostringstream name;
- name << "WoW" << uint32(fields[0].GetUInt8());
+ std::string originalName = fields[1].GetString();
+ if (originalName.find('#') != std::string::npos)
+ name << "WoW" << uint32(fields[0].GetUInt8());
+ else
+ name << originalName;
+
accounts.Write(2, 8);
accounts.WriteString(name.str(), 8);
} while (result->NextRow());
@@ -814,8 +818,8 @@ bool Battlenet::Session::HandlePasswordModule(BitStream* dataStream, ServerPacke
return false;
}
- _gameAccountId = fields[1].GetUInt32();
- _gameAccountIndex = fields[0].GetUInt8();
+ _gameAccountId = fields[0].GetUInt32();
+ _gameAccountName = fields[1].GetString();
request->Modules.push_back(sBattlenetMgr->CreateModule(_os, "RiskFingerprint"));
_modulesWaitingForData.push(MODULE_RISK_FINGERPRINT);
@@ -837,7 +841,7 @@ bool Battlenet::Session::HandleSelectGameAccountModule(BitStream* dataStream, Se
dataStream->Read<uint8>(8);
std::string account = dataStream->ReadString(8);
- if (account.length() < 4)
+ if (account.empty())
{
AuthComplete* complete = new AuthComplete();
complete->SetAuthResult(LOGIN_NO_GAME_ACCOUNT);
@@ -845,10 +849,18 @@ bool Battlenet::Session::HandleSelectGameAccountModule(BitStream* dataStream, Se
return false;
}
- uint8 accountIndex = atol(account.substr(3).c_str());
+ PreparedStatement* stmt;
+ if (account.substr(0, 3) != "WoW")
+ {
+ stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_GAME_ACCOUNT);
+ stmt->setString(0, account);
+ }
+ else
+ {
+ stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_GAME_ACCOUNT_UNNAMED);
+ stmt->setUInt8(0, atol(account.substr(3).c_str()));
+ }
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_GAME_ACCOUNT);
- stmt->setUInt8(0, accountIndex);
stmt->setUInt32(1, _accountId);
PreparedQueryResult result = LoginDatabase.Query(stmt);
if (!result)
@@ -860,10 +872,10 @@ bool Battlenet::Session::HandleSelectGameAccountModule(BitStream* dataStream, Se
}
Field* fields = result->Fetch();
- if (fields[3].GetBool())
+ if (fields[4].GetBool())
{
AuthComplete* complete = new AuthComplete();
- if (fields[1].GetUInt32() == fields[2].GetUInt32())
+ if (fields[2].GetUInt32() == fields[3].GetUInt32())
{
complete->SetAuthResult(LOGIN_BANNED);
TC_LOG_DEBUG("server.battlenet", "'%s:%d' [Battlenet::SelectGameAccount] Banned account %s tried to login!", GetRemoteIpAddress().to_string().c_str(), GetRemotePort(), _accountName.c_str());
@@ -879,7 +891,7 @@ bool Battlenet::Session::HandleSelectGameAccountModule(BitStream* dataStream, Se
}
_gameAccountId = fields[0].GetUInt32();
- _gameAccountIndex = accountIndex;
+ _gameAccountName = fields[1].GetString();
ProofRequest* request = new ProofRequest();
request->Modules.push_back(sBattlenetMgr->CreateModule(_os, "RiskFingerprint"));
@@ -894,11 +906,8 @@ bool Battlenet::Session::HandleRiskFingerprintModule(BitStream* dataStream, Serv
AuthComplete* complete = new AuthComplete();
if (dataStream->Read<uint8>(8) == 1)
{
- std::ostringstream str;
- str << _accountId << "#" << uint32(_gameAccountIndex);
-
complete->AccountId = _accountId;
- complete->GameAccountName = str.str();
+ complete->GameAccountName = _gameAccountName;
complete->GameAccountFlags = GAMEACCOUNT_FLAG_PROPASS_LOCK;
SQLTransaction trans = LoginDatabase.BeginTransaction();
@@ -919,6 +928,7 @@ bool Battlenet::Session::HandleRiskFingerprintModule(BitStream* dataStream, Serv
LoginDatabase.CommitTransaction(trans);
_authed = true;
+ sBattlenetSessionMgr.AddSession(this);
}
else
complete->SetAuthResult(AUTH_BAD_VERSION_HASH);
@@ -942,8 +952,8 @@ bool Battlenet::Session::HandleResumeModule(BitStream* dataStream, ServerPacket*
std::unique_ptr<uint8[]> clientChallenge = dataStream->ReadBytes(16);
std::unique_ptr<uint8[]> clientProof = dataStream->ReadBytes(32);
- std::unique_ptr<uint8[]> serverChallenge = _reconnectProof.AsByteArray();
- std::unique_ptr<uint8[]> sessionKey = K.AsByteArray();
+ std::unique_ptr<uint8[]> serverChallenge = _reconnectProof.AsByteArray(16);
+ std::unique_ptr<uint8[]> sessionKey = K.AsByteArray(64);
HmacSha256 clientPart(64, sessionKey.get());
clientPart.UpdateData(&ResumeClient, 1);
@@ -1005,6 +1015,7 @@ bool Battlenet::Session::HandleResumeModule(BitStream* dataStream, ServerPacket*
result->Modules.push_back(resume);
ReplaceResponse(response, result);
_authed = true;
+ sBattlenetSessionMgr.AddSession(this);
return true;
}
diff --git a/src/server/authserver/Server/BattlenetSession.h b/src/server/authserver/Server/BattlenetSession.h
index 0ffa253e371..f32f97d15e7 100644
--- a/src/server/authserver/Server/BattlenetSession.h
+++ b/src/server/authserver/Server/BattlenetSession.h
@@ -103,7 +103,7 @@ namespace Battlenet
std::string _os;
uint32 _build;
uint32 _gameAccountId;
- uint8 _gameAccountIndex;
+ std::string _gameAccountName;
AccountTypes _accountSecurityLevel;
BigNumber N;
diff --git a/src/server/authserver/Server/BattlenetSessionManager.cpp b/src/server/authserver/Server/BattlenetSessionManager.cpp
new file mode 100644
index 00000000000..e16057ecbf6
--- /dev/null
+++ b/src/server/authserver/Server/BattlenetSessionManager.cpp
@@ -0,0 +1,18 @@
+/*
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "BattlenetSessionManager.h"
diff --git a/src/server/authserver/Server/BattlenetSessionManager.h b/src/server/authserver/Server/BattlenetSessionManager.h
new file mode 100644
index 00000000000..454bac96ddb
--- /dev/null
+++ b/src/server/authserver/Server/BattlenetSessionManager.h
@@ -0,0 +1,61 @@
+/*
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef BattlenetSessionManager_h__
+#define BattlenetSessionManager_h__
+
+#include "BattlenetSession.h"
+
+namespace Battlenet
+{
+#pragma pack(push, 1)
+
+ struct SessionInfo
+ {
+ uint32 AccountId;
+ uint32 GameAccountIndex;
+
+ bool operator<(SessionInfo const& right) const
+ {
+ return memcmp(this, &right, sizeof(SessionInfo)) < 0;
+ }
+ };
+
+#pragma pack(pop)
+
+ class SessionManager
+ {
+ public:
+ static SessionManager& Instance()
+ {
+ static SessionManager instance;
+ return instance;
+ }
+
+ // noop for now, will be needed later to broadcast realmlist updates for example
+ void AddSession(Session* /*session*/) { }
+
+ void RemoveSession(Session* /*session*/) { }
+
+ private:
+ std::map<SessionInfo, Session> _sessions;
+ };
+}
+
+#define sBattlenetSessionMgr Battlenet::SessionManager::Instance()
+
+#endif // BattlenetSessionManager_h__
diff --git a/src/server/game/Accounts/BattlenetAccountMgr.cpp b/src/server/game/Accounts/BattlenetAccountMgr.cpp
index 23c1b7cdd61..da71f02d7d2 100644
--- a/src/server/game/Accounts/BattlenetAccountMgr.cpp
+++ b/src/server/game/Accounts/BattlenetAccountMgr.cpp
@@ -126,26 +126,3 @@ std::string Battlenet::AccountMgr::CalculateShaPassHash(std::string const& name,
return ByteArrayToHexStr(sha.GetDigest(), sha.GetLength(), true);
}
-
-bool Battlenet::AccountMgr::GetAccountIdAndIndex(std::string const& account, uint32* battlenetAccountId, uint8* battlenetAccountIndex)
-{
- Tokenizer tokens(account, '#');
- if (tokens.size() != 2)
- return false;
-
- if (!battlenetAccountId)
- return false;
-
- *battlenetAccountId = atol(tokens[0]);
- if (!*battlenetAccountId)
- return false;
-
- if (battlenetAccountIndex)
- {
- *battlenetAccountIndex = atol(tokens[1]);
- if (!*battlenetAccountIndex)
- return false;
- }
-
- return true;
-}
diff --git a/src/server/game/Accounts/BattlenetAccountMgr.h b/src/server/game/Accounts/BattlenetAccountMgr.h
index c41a54189e5..1e0b7b78a99 100644
--- a/src/server/game/Accounts/BattlenetAccountMgr.h
+++ b/src/server/game/Accounts/BattlenetAccountMgr.h
@@ -38,7 +38,6 @@ namespace Battlenet
uint32 GetIdByGameAccount(uint32 gameAccountId);
std::string CalculateShaPassHash(std::string const& name, std::string const& password);
- bool GetAccountIdAndIndex(std::string const& account, uint32* battlenetAccountId, uint8* battlenetAccountIndex);
}
}
diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp
index df1a072b81d..9a7b212da04 100644
--- a/src/server/game/Server/WorldSocket.cpp
+++ b/src/server/game/Server/WorldSocket.cpp
@@ -261,31 +261,10 @@ void WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
account = recvPacket.ReadString(accountNameLength);
// Get the account information from the auth database
- // 0 1 2 3 4 5 6 7 8
- // SELECT id, sessionkey, last_ip, locked, expansion, mutetime, locale, recruiter, os FROM account WHERE username = ?
- PreparedStatement* stmt;
- uint32 battlenetAccountId = 0;
- uint8 battlenetAccountIndex = 0;
- if (loginServerType == 1)
- {
- if (!Battlenet::AccountMgr::GetAccountIdAndIndex(account, &battlenetAccountId, &battlenetAccountIndex))
- {
- // We can not log here, as we do not know the account. Thus, no accountId.
- SendAuthResponseError(AUTH_UNKNOWN_ACCOUNT);
- TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Sent Auth Response (unknown account).");
- DelayedCloseSocket();
- return;
- }
-
- stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_INFO_BY_BNET);
- stmt->setUInt32(0, battlenetAccountId);
- stmt->setUInt8(1, battlenetAccountIndex);
- }
- else
- {
- stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_INFO_BY_NAME);
- stmt->setString(0, account);
- }
+ // 0 1 2 3 4 5 6 7 8 9
+ // SELECT id, sessionkey, last_ip, locked, expansion, mutetime, locale, recruiter, os, battlenet_account FROM account WHERE username = ?
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_INFO_BY_NAME);
+ stmt->setString(0, account);
PreparedQueryResult result = LoginDatabase.Query(stmt);
@@ -392,7 +371,7 @@ void WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
{
mutetime = time(NULL) + llabs(mutetime);
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME_LOGIN);
+ stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME_LOGIN);
stmt->setInt64(0, mutetime);
stmt->setUInt32(1, id);
@@ -405,6 +384,11 @@ void WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
locale = LOCALE_enUS;
uint32 recruiter = fields[7].GetUInt32();
+
+ uint32 battlenetAccountId = 0;
+ if (loginServerType == 1)
+ battlenetAccountId = fields[9].GetUInt32();
+
// Checks gmlevel per Realm
stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_GMLEVEL_BY_REALMID);
diff --git a/src/server/shared/Database/Implementation/LoginDatabase.cpp b/src/server/shared/Database/Implementation/LoginDatabase.cpp
index b9f281d3f2a..6189ed4495f 100644
--- a/src/server/shared/Database/Implementation/LoginDatabase.cpp
+++ b/src/server/shared/Database/Implementation/LoginDatabase.cpp
@@ -43,8 +43,7 @@ void LoginDatabaseConnection::DoPrepareStatements()
PrepareStatement(LOGIN_SEL_FAILEDLOGINS, "SELECT id, failed_logins FROM account WHERE username = ?", CONNECTION_SYNCH);
PrepareStatement(LOGIN_SEL_ACCOUNT_ID_BY_NAME, "SELECT id FROM account WHERE username = ?", CONNECTION_SYNCH);
PrepareStatement(LOGIN_SEL_ACCOUNT_LIST_BY_NAME, "SELECT id, username FROM account WHERE username = ?", CONNECTION_SYNCH);
- PrepareStatement(LOGIN_SEL_ACCOUNT_INFO_BY_NAME, "SELECT id, sessionkey, last_ip, locked, expansion, mutetime, locale, recruiter, os FROM account WHERE username = ?", CONNECTION_SYNCH);
- PrepareStatement(LOGIN_SEL_ACCOUNT_INFO_BY_BNET, "SELECT id, sessionkey, last_ip, locked, expansion, mutetime, locale, recruiter, os FROM account WHERE battlenet_account = ? AND battlenet_index = ?", CONNECTION_SYNCH);
+ PrepareStatement(LOGIN_SEL_ACCOUNT_INFO_BY_NAME, "SELECT id, sessionkey, last_ip, locked, expansion, mutetime, locale, recruiter, os, battlenet_account FROM account WHERE username = ?", CONNECTION_SYNCH);
PrepareStatement(LOGIN_SEL_ACCOUNT_LIST_BY_EMAIL, "SELECT id, username FROM account WHERE email = ?", CONNECTION_SYNCH);
PrepareStatement(LOGIN_SEL_NUM_CHARS_ON_REALM, "SELECT numchars FROM realmcharacters WHERE realmid = ? AND acctid= ?", CONNECTION_SYNCH);
PrepareStatement(LOGIN_SEL_ACCOUNT_BY_IP, "SELECT id, username FROM account WHERE last_ip = ?", CONNECTION_SYNCH);
@@ -118,9 +117,10 @@ void LoginDatabaseConnection::DoPrepareStatements()
PrepareStatement(LOGIN_SEL_BNET_ACTIVE_ACCOUNT_BAN, "SELECT bandate, unbandate FROM battlenet_account_bans WHERE id = ? AND active = 1", CONNECTION_SYNCH);
PrepareStatement(LOGIN_UPD_BNET_VS_FIELDS, "UPDATE battlenet_accounts SET v = ?, s = ? WHERE email = ?", CONNECTION_ASYNC);
PrepareStatement(LOGIN_UPD_BNET_SESSION_KEY, "UPDATE battlenet_accounts SET sessionKey = ?, online = ? WHERE id = ?", CONNECTION_ASYNC);
- PrepareStatement(LOGIN_SEL_BNET_RECONNECT_INFO, "SELECT ba.id, ba.sessionKey, a.id FROM battlenet_accounts ba LEFT JOIN account a ON ba.id = a.battlenet_account WHERE ba.email = ? AND a.battlenet_index = ?", CONNECTION_SYNCH);
- PrepareStatement(LOGIN_SEL_BNET_GAME_ACCOUNTS, "SELECT a.battlenet_index, a.id, ab.bandate, ab.unbandate, ab.active FROM account a LEFT JOIN account_banned ab ON a.id = ab.id WHERE battlenet_account = ?", CONNECTION_SYNCH);
- PrepareStatement(LOGIN_SEL_BNET_GAME_ACCOUNT, "SELECT a.id, ab.bandate, ab.unbandate, ab.active FROM account a LEFT JOIN account_banned ab ON a.id = ab.id WHERE battlenet_index = ? AND battlenet_account = ?", CONNECTION_SYNCH);
+ PrepareStatement(LOGIN_SEL_BNET_RECONNECT_INFO, "SELECT ba.id, ba.sessionKey, a.id FROM battlenet_accounts ba LEFT JOIN account a ON ba.id = a.battlenet_account WHERE ba.email = ? AND a.username = ?", CONNECTION_SYNCH);
+ PrepareStatement(LOGIN_SEL_BNET_GAME_ACCOUNTS, "SELECT a.id, a.username, ab.bandate, ab.unbandate, ab.active FROM account a LEFT JOIN account_banned ab ON a.id = ab.id WHERE battlenet_account = ?", CONNECTION_SYNCH);
+ PrepareStatement(LOGIN_SEL_BNET_GAME_ACCOUNT, "SELECT a.id, a.username, ab.bandate, ab.unbandate, ab.active FROM account a LEFT JOIN account_banned ab ON a.id = ab.id WHERE username = ? AND battlenet_account = ?", CONNECTION_SYNCH);
+ PrepareStatement(LOGIN_SEL_BNET_GAME_ACCOUNT_UNNAMED, "SELECT a.id, a.username, ab.bandate, ab.unbandate, ab.active FROM account a LEFT JOIN account_banned ab ON a.id = ab.id WHERE battlenet_index = ? AND battlenet_account = ?", CONNECTION_SYNCH);
PrepareStatement(LOGIN_UPD_BNET_LAST_LOGIN_INFO, "UPDATE battlenet_accounts SET last_ip = ?, last_login = NOW(), locale = ?, failed_logins = 0, os = ? WHERE id = ?", CONNECTION_ASYNC);
PrepareStatement(LOGIN_SEL_BNET_CHARACTER_COUNTS, "SELECT rc.numchars, r.id, r.Region, r.Battlegroup, r.gamebuild FROM realmcharacters rc INNER JOIN realmlist r ON rc.realmid = r.id WHERE rc.acctid = ?", CONNECTION_SYNCH);
PrepareStatement(LOGIN_INS_BNET_ACCOUNT, "INSERT INTO battlenet_accounts (`email`,`sha_pass_hash`) VALUES (?, ?)", CONNECTION_ASYNC);
diff --git a/src/server/shared/Database/Implementation/LoginDatabase.h b/src/server/shared/Database/Implementation/LoginDatabase.h
index 6fc452808de..8c1cc642835 100644
--- a/src/server/shared/Database/Implementation/LoginDatabase.h
+++ b/src/server/shared/Database/Implementation/LoginDatabase.h
@@ -62,7 +62,6 @@ enum LoginDatabaseStatements
LOGIN_SEL_ACCOUNT_ID_BY_NAME,
LOGIN_SEL_ACCOUNT_LIST_BY_NAME,
LOGIN_SEL_ACCOUNT_INFO_BY_NAME,
- LOGIN_SEL_ACCOUNT_INFO_BY_BNET,
LOGIN_SEL_ACCOUNT_LIST_BY_EMAIL,
LOGIN_SEL_NUM_CHARS_ON_REALM,
LOGIN_SEL_ACCOUNT_BY_IP,
@@ -137,6 +136,7 @@ enum LoginDatabaseStatements
LOGIN_SEL_BNET_RECONNECT_INFO,
LOGIN_SEL_BNET_GAME_ACCOUNTS,
LOGIN_SEL_BNET_GAME_ACCOUNT,
+ LOGIN_SEL_BNET_GAME_ACCOUNT_UNNAMED,
LOGIN_UPD_BNET_LAST_LOGIN_INFO,
LOGIN_SEL_BNET_CHARACTER_COUNTS,
LOGIN_INS_BNET_ACCOUNT,