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authormegamage <none@none>2009-04-03 16:42:19 -0600
committermegamage <none@none>2009-04-03 16:42:19 -0600
commitb922da4db1b1e2d535be3eb023f6ed143904967c (patch)
tree5e8f81147e607c4c94a3c3fda1df4824320385bb /src
parent3d1200f4ac8adc439d5580cb9fdea6f827d4e9d9 (diff)
[7611] Prevent casting owner spell/use item or gameobject by mind controlled player or creature. Author: VladimirMangos
This also prevent some crashes in like wrong case. [7610] skipped. --HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/SpellAuras.cpp17
-rw-r--r--src/game/SpellHandler.cpp71
2 files changed, 74 insertions, 14 deletions
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index 10028c9095a..f7139d06820 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -3072,21 +3072,28 @@ void Aura::HandleAuraModScale(bool apply, bool Real)
m_target->StopMoving();
m_target->GetMotionMaster()->Clear();
m_target->GetMotionMaster()->MoveIdle();
- CharmInfo *charmInfo = ((Creature*)m_target)->InitCharmInfo(m_target);
- charmInfo->InitPossessCreateSpells();
}
+ else if(m_target->GetTypeId() == TYPEID_PLAYER)
+ {
+ ((Player*)m_target)->SetClientControl(m_target, 0);
+ }
+
+ if(CharmInfo *charmInfo = m_target->InitCharmInfo(m_target))
+ charmInfo->InitPossessCreateSpells();
if(caster->GetTypeId() == TYPEID_PLAYER)
- {
((Player*)caster)->PossessSpellInitialize();
- }
}
else
{
m_target->SetCharmerGUID(0);
+ caster->InterruptSpell(CURRENT_CHANNELED_SPELL); // the spell is not automatically canceled when interrupted, do it now
if(m_target->GetTypeId() == TYPEID_PLAYER)
+ {
((Player*)m_target)->setFactionForRace(m_target->getRace());
+ ((Player*)m_target)->SetClientControl(m_target, 1);
+ }
else if(m_target->GetTypeId() == TYPEID_UNIT)
{
CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo();
@@ -3193,7 +3200,7 @@ void Aura::HandleAuraModPetTalentsPoints(bool Apply, bool Real)
if(m_target->GetTypeId() == TYPEID_UNIT)
{
((Creature*)m_target)->AIM_Initialize();
- CharmInfo *charmInfo = ((Creature*)m_target)->InitCharmInfo(m_target);
+ CharmInfo *charmInfo = m_target->InitCharmInfo(m_target);
charmInfo->InitCharmCreateSpells();
charmInfo->SetReactState( REACT_DEFENSIVE );
diff --git a/src/game/SpellHandler.cpp b/src/game/SpellHandler.cpp
index cc369f5fee2..098a5624e1d 100644
--- a/src/game/SpellHandler.cpp
+++ b/src/game/SpellHandler.cpp
@@ -38,6 +38,11 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
CHECK_PACKET_SIZE(recvPacket,1+1+1+4+8+4+1);
Player* pUser = _player;
+
+ // ignore for remote control state
+ if(pUser->m_mover != pUser)
+ return;
+
uint8 bagIndex, slot;
uint8 unk_flags; // flags (if 0x02 - some additional data are received)
uint8 cast_count; // next cast if exists (single or not)
@@ -142,6 +147,11 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
sLog.outDetail("WORLD: CMSG_OPEN_ITEM packet, data length = %i",(uint32)recvPacket.size());
Player* pUser = _player;
+
+ // ignore for remote control state
+ if(pUser->m_mover != pUser)
+ return;
+
uint8 bagIndex, slot;
recvPacket >> bagIndex >> slot;
@@ -219,6 +229,11 @@ void WorldSession::HandleGameObjectUseOpcode( WorldPacket & recv_data )
recv_data >> guid;
sLog.outDebug( "WORLD: Recvd CMSG_GAMEOBJ_USE Message [guid=%u]", GUID_LOPART(guid));
+
+ // ignore for remote control state
+ if(_player->m_mover != _player)
+ return;
+
GameObject *obj = ObjectAccessor::GetGameObject(*_player, guid);
if(!obj)
@@ -239,6 +254,10 @@ void WorldSession::HandleGameobjectReportUse(WorldPacket& recvPacket)
sLog.outDebug( "WORLD: Recvd CMSG_GAMEOBJ_REPORT_USE Message [in game guid: %u]", GUID_LOPART(guid));
+ // ignore for remote control state
+ if(_player->m_mover != _player)
+ return;
+
GameObject* go = ObjectAccessor::GetGameObject(*_player,guid);
if(!go)
return;
@@ -259,6 +278,11 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
recvPacket >> spellId;
recvPacket >> unk_flags; // flags (if 0x02 - some additional data are received)
+ // ignore for remote control state (for player case)
+ Unit* mover = _player->m_mover;
+ if(mover != _player && mover->GetTypeId()==TYPEID_PLAYER)
+ return;
+
sLog.outDebug("WORLD: got cast spell packet, spellId - %u, cast_count: %u, unk_flags %u, data length = %i",
spellId, cast_count, unk_flags, (uint32)recvPacket.size());
@@ -270,11 +294,23 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
return;
}
- // not have spell in spellbook or spell passive and not casted by client
- if ( !_player->HasActiveSpell (spellId) || IsPassiveSpell(spellId) )
+ if(mover->GetTypeId()==TYPEID_PLAYER)
{
- //cheater? kick? ban?
- return;
+ // not have spell in spellbook or spell passive and not casted by client
+ if (!((Player*)mover)->HasActiveSpell (spellId) || IsPassiveSpell(spellId) )
+ {
+ //cheater? kick? ban?
+ return;
+ }
+ }
+ else
+ {
+ // not have spell in spellbook or spell passive and not casted by client
+ if (!((Creature*)mover)->HasSpell(spellId) || IsPassiveSpell(spellId) )
+ {
+ //cheater? kick? ban?
+ return;
+ }
}
// can't use our own spells when we're in possession of another unit,
@@ -283,7 +319,7 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
// client provided targets
SpellCastTargets targets;
- if(!targets.read(&recvPacket,_player))
+ if(!targets.read(&recvPacket,mover))
return;
// auto-selection buff level base at target level (in spellInfo)
@@ -296,7 +332,7 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
spellInfo = actualSpellInfo;
}
- Spell *spell = new Spell(_player, spellInfo, false);
+ Spell *spell = new Spell(mover, spellInfo, false);
spell->m_cast_count = cast_count; // set count of casts
spell->prepare(&targets);
}
@@ -305,6 +341,11 @@ void WorldSession::HandleCancelCastOpcode(WorldPacket& recvPacket)
{
CHECK_PACKET_SIZE(recvPacket,5);
+ // ignore for remote control state (for player case)
+ Unit* mover = _player->m_mover;
+ if(mover != _player && mover->GetTypeId()==TYPEID_PLAYER)
+ return;
+
// increments with every CANCEL packet, don't use for now
uint8 counter;
uint32 spellId;
@@ -315,14 +356,18 @@ void WorldSession::HandleCancelCastOpcode(WorldPacket& recvPacket)
if(spellId==26679)
return;
- if(_player->IsNonMeleeSpellCasted(false))
- _player->InterruptNonMeleeSpells(false,spellId);
+ if(mover->IsNonMeleeSpellCasted(false))
+ mover->InterruptNonMeleeSpells(false,spellId);
}
void WorldSession::HandleCancelAuraOpcode( WorldPacket& recvPacket)
{
CHECK_PACKET_SIZE(recvPacket,4);
+ // ignore for remote control state
+ if(_player->m_mover != _player)
+ return;
+
uint32 spellId;
recvPacket >> spellId;
@@ -357,6 +402,10 @@ void WorldSession::HandlePetCancelAuraOpcode( WorldPacket& recvPacket)
{
CHECK_PACKET_SIZE(recvPacket, 8+4);
+ // ignore for remote control state
+ if(_player->m_mover != _player)
+ return;
+
uint64 guid;
uint32 spellId;
@@ -404,7 +453,7 @@ void WorldSession::HandleCancelAutoRepeatSpellOpcode( WorldPacket& /*recvPacket*
{
// may be better send SMSG_CANCEL_AUTO_REPEAT?
// cancel and prepare for deleting
- _player->InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
+ _player->m_mover->InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
}
/// \todo Complete HandleCancelChanneling function
@@ -422,6 +471,10 @@ void WorldSession::HandleTotemDestroy( WorldPacket& recvPacket)
{
CHECK_PACKET_SIZE(recvPacket, 1);
+ // ignore for remote control state
+ if(_player->m_mover != _player)
+ return;
+
uint8 slotId;
recvPacket >> slotId;