diff options
| author | ariel- <ariel-@users.noreply.github.com> | 2018-03-12 19:34:37 -0300 |
|---|---|---|
| committer | ariel- <ariel-@users.noreply.github.com> | 2018-03-12 19:34:37 -0300 |
| commit | b978b673a9053bb0d7bd63ed9261117dc7845742 (patch) | |
| tree | 0dafb6d759ebd1667572db4413d20dcb0866dc5a /src | |
| parent | abb602f7c12b00480899d245ad81abdf41f39621 (diff) | |
Core/Spell: clear buffer from spell go before broadcasting it again without predictedpower flag
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/Spells/Spell.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index af3c2c2851a..de27afaf860 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -4241,6 +4241,8 @@ void Spell::SendSpellGo() if (Player* player = m_caster->GetAffectingPlayer()) player->SendDirectMessage(packet.Write()); + packet.Clear(); + // update nearby players (remove flag) castData.CastFlags &= ~CAST_FLAG_POWER_LEFT_SELF; castData.RemainingPower = boost::none; |
